frankthurk
Member
The first review is here and with it comes this Gameplay video from the first mission (Mega spoilers at the end of the video!).
Review sounds pretty positive, score could be a bit higher but... still nice review.
The first review is here and with it comes this Gameplay video from the first mission (Mega spoilers at the end of the video!).
Why was it necessary to have "phases"? I'm not even a big fan of this style of gameplay, and that seems like an odd design choice which could limit depth.
If I had to guess, it would be due to the fact that, without complete control of the board at all times, the RTS nature of the game falls through when taken through the eyes of a 3rd person shooter. If you had the ability to summon mobs at any time, there would be little to no personal interaction due to the bolt collection you get from killing enemy waves. When you take that and stack the idea of weapon collecting and resource deprivation, there would be no way to manage it all from a strictly one hero unit position. And the moment you move away from the that 1 hero unit position, the game is immediately not rachet and clank.
The game is already super fast pace with the phases, all the phases do is change the objective of the moment. As for limiting depth, I'd think the wellspring is pretty much limited in order to keep games limited to time. The ideal scope for a match seems to be 15-20 minutes. Any longer and things get nuts, with possible herzog zwei stalemate implications.
Can't wait to pick up my copy @ Open tomorrow (Best Buy). I'll still probably get a digital copy whenever it hits the PS Store. Stinks that Sony isn't doing a midnight release like they did for All-Stars.
In the grand scheme of things, It's just lower priority for Sony.
I'm super jazzed about this game, but I think it's gonna take some serious word of mouth to get this game the traction it deserves. I hope Insomniac sent giantbomb a copy.
Edit: I didn't know what Skinemax was before now. That was amazing.
Is this getting a physical, disk-based release in Europe?
yup. It's called Q-Force there. It releases over the next few days ending with UK on Friday.
Already out in Germany, actually, since last week.
Thanks mate. Time to import again.
Fuck this digital North America thing.
I'd like to support this just to promote crossbuy, but I'm not sure if I'm into the rts/strategy side of it. never been a big fan of it personally.
I believe NA is getting a disc release as well this time
Correct me if I'm wrong, jstevenson. Or uh, anybody.
I'd like to support this just to promote crossbuy, but I'm not sure if I'm into the rts/strategy side of it. never been a big fan of it personally.
I believe NA is getting a disc release as well this time
Correct me if I'm wrong, jstevenson. Or uh, anybody.
Eurogamer gave this a pretty low score.
http://www.eurogamer.net/articles/2012-11-27-ratchet-and-clank-qforce-review
Eurogamer gave this a pretty low score.
http://www.eurogamer.net/articles/2012-11-27-ratchet-and-clank-qforce-review
Claiming this one if that is cool:
Also a question because I do not own a ps3 or vita [yet]. Will I be able to buy the Vita version from the console itself or can i only access the shop from the ps3 proper?
Thanks.
You will be able to get the Vita version from the console when it releases in January (target date).
Eurogamer gave this a pretty low score.
http://www.eurogamer.net/articles/2012-11-27-ratchet-and-clank-qforce-review
I don't disagree with the future aims of where Rachet and Clank needs to be, and I do believe that we should get full single player focused titles that resemble the original games. But at the same time, it feels like the review gets lost in explaining what he wishes it was, not what it really is. I remember a lot of similar reviews with Deadlocked, people lamenting that it wasn't another strictly single player platformer and instead was an offline multiplayer deathmatch hub (unless you were one of the 100 people who actually owned the PS2 network adaptor).
There's plenty of room for games like these that break the mold from what the major titled games were. If they keep making that same game over and over, people would complain that they're milking a formula to death.
I dunno, with games like this especially, complaints that the giant mobs take too long to kill make little sense since they're supposed to be difficult, and it's made a lot quicker if you have the right tools and weaponry.
Maybe it's not contextualized, I'll find out tonight when I dive into the campaign, but it feels like people's expectations are misaligned, and that's causing a lot of disappointment.
You're right, and I agree overall, but I think the concern has not just been the change in the way Ratchet is presented but the overall quality control. I mean the general consensus with All 4 One was not that it was a problem that it broke the mold, but rather that it wasn't up to series high bar of quality. It pains me to say it - Resistance 1, 3, and Tools of Destruction are some of my fave games of the gen - but Insomniac's QC on it's major series can waiver significantly between entries, and it's really something they need to get on top of. It doesn't seem to be helping by issuing smaller digestible entries.
We'll see though - if this does well, I'd be happy to pick it up.
He praises the MP over the SP, which is the opposite of what I was expecting. That's interesting.Eurogamer gave this a pretty low score.
http://www.eurogamer.net/articles/2012-11-27-ratchet-and-clank-qforce-review
Personally I think A41 is super high-quality, but maybe it was such a departure from Ratchet. I thought the production values were there for sure and the game was fun, though I understand the problems some people had.
Regardless, I don't think it was a quality control issue as much as it was a first-time four-player co-op game thing. If we made another one like that, the learnings from game one would be immense.
Regardless, I think RFOM/2/3 and TOD/Q4B/ACIT/FFA all show our trademark qualities and are great games. Even if you decide to cast A41 into a "low quality bin" it's not a trend beyond it being our most recent full-priced release.
Personally I think A41 is super high-quality, but maybe it was such a departure from Ratchet. I thought the production values were there for sure and the game was fun, though I understand the problems some people had.
Regardless, I don't think it was a quality control issue as much as it was a first-time four-player co-op game thing. If we made another one like that, the learnings from game one would be immense.
Regardless, I think RFOM/2/3 and TOD/Q4B/ACIT/FFA all show our trademark qualities and are great games. Even if you decide to cast A41 into a "low quality bin" it's not a trend beyond it being our most recent full-priced release.
yup. It's called Q-Force there. It releases over the next few days ending with UK on Friday.
Already out in Germany, actually, since last week.
How about releasing a game with a huge SP portion again but with a small tacked on MP portion instead if you really HAVE to include that Insomniac?
We never asked for this
Nah, the big singleplayer Ratchets are getting old, good as CiT may have been, I don't care for a new one anytime soon.
When I played the beta I was completely turned off. I felt that it was going in a different direction than what the mainline series does and I thought that All-4-one was actually a decent departure. The thing about All-4-one was that it was actually fun for the first playthrough but mindlessly repetitive. Eventually everything started to get to me, the music, the level design. It was just strange. I imagine All-4-one could have been a lot better if the camera was switched to the traditional 3D platforming behind for R&C games.
This though, the OP summed it up. I went in expecting a Tower Defense Ratchet only to realize it played more like a third person shooter MOBA and suddenly I came out bitter.
I'm still getting this, if only for the single player campaign (if there is one) and co-op, but my personal preference is that MOBAs are a terrible genre of gaming. I couldn't stand LoL despite playing it for months. I couldn't see the appeal in it with my friends and I saw the same thing when I tried out the beta for this.
That being said, $20 for a Ratchet and Clank title is a steal and its worth taking. I have been caught up in PSASBR though, so it might have to wait a few weeks.
I was hoping for another 3D platforming release though, because they have become a dime a dozen and the only thing to look forward to at this point is sly 4, and who knows how thats going to turn out.
You should have gotten the Ratchet Collection!This looks awesome every time I see it. I haven't played the other games in the series so I hope that I can hop in and not get lost. Also hoping other MOBA games come to Vita eventually.
You should have gotten the Ratchet Collection!
Funny thing is I never played the first one lol.
i wanted this for the vita essentially so i guess ill just wait for a holiday sale since the vita is not coming out until next year