winjer
Gold Member
TLDR.
Ray-tracing implementation in most current games, have significant issues with image quality, due to the need to accumulate data across several frames.
This can lead to a noisy image, even when using a denoiser.
Using Ray-Reconstruction has issues with image quality lag, because the reconstruction has to wait for data to accumulate. And to make things worse, texture detail can only be rendered after RR has completed.
Even when the image is still, issues with noisy surfaces can be noticed. But in motion, the effect is more pronounced.
Ray-reconstruction lag can be very noticeable with in movement.
Denoisers and RR can also cause blurry reflections, that make a game's textures to look lower resolution.
Between TAA, frame generation, upscalers, Ray-tracing, denoisers and ray reconstruction, image quality and clarity can suffer a lot in modern games. Especially in motion.
At lower resolutions, these problems become even worse and more noticeable.
For more information and a ton of examples, watch the full analysis.
Last edited: