Amount of registered Resident Evil 7 Virtual Reality players (exclusive to PSVR until 2018) has surpassed 100 000 users. That's merely sourced from players whom have manually opted-in to be part of global statistics (option presented if online during install and requires you to create a RE.net account). The percentage has stayed stable at above 9% of player base since near launch. Here's the numbers from a week ago.
Capcom have shipped over 2.5 million copies so far and aiming for 4 million copies shipped by March 31st. With sell-in & near future prognosis (and great word of mouth for the VR mode) it seems likely that we're actually looking at around twice that number of PSVR players currently.
With that in mind, Capcom has now said it will focus more on VR content going forward:
...with the goal of creating a new market, and has undergone some reorganisation internally to better fit the transition. The company is confident in the move thanks to the ”successive releases of VR devices that are highly compatible with games."
Resident Evil 7 in VR is mindblowing. First AAA title for the medium. I really can't foresee anything this year surpassing the experience I'm having playing through this first time in VR. It's terrifying, all-consuming and super fun.
**UPDATE February 9th (16 days on market):