KennyLinder
Member
Eurogamer review is in
http://www.eurogamer.net/articles/2013-02-28-real-racing-3-review
Just reading this. Huge difference in scores between EG and other sites. I am guessing the reviewer really doesn't like the model

Eurogamer review is in
http://www.eurogamer.net/articles/2013-02-28-real-racing-3-review
Eurogamer review is in
http://www.eurogamer.net/articles/2013-02-28-real-racing-3-review
Assuming those numbers are accurate examples (and I suspect they are), that's savage.Eurogamer said:Let's finish with a little maths. You notice the car you've just bought in a £13.99 pack is suspiciously slow in races, so you want to acquire the first of three engine upgrades that costs 44,000 credits. If you get 3500 credits for winning a race after getting tail-ended just once by another car, get handed a 2855 credit repair bill for the damage and then have to pay another 500 credits to get the oil changed - a job that takes 20 minutes to do, unless you want to hand over a little more cash - what's the final number?
Cant install it, not compatible with my Xperia S![]()
Not compatible with my Samsung Galaxy Tab 8.9? What it is deal? It is a Tegra2 device...
Downloading it to my 4S I am afraid of how terrible it will run![]()
Cant install it, not compatible with my Xperia S![]()
Eurogamer review is in
http://www.eurogamer.net/articles/2013-02-28-real-racing-3-review
Sim Racer ?
It's a blend of sim and arcade, the car's feel sim like and grip levels are not as forgiving as some games but then there is no real wheel slip or torque steer or anything like that, just a loose tail end if you push it too much in a corner, it's not too forgiving.
How can you call anything a sim racer if it's tought out to be driven via accelerometer ( or gamepads for what it's worth ) ?
I see sim racing as as real as it can get with how the car handles, now what instument is used to handle it, If that is what you mean.
Gyro steering in mobile games is great anyway, it feels more like driving a car then with a stick to me.
You can't judge how a simulated car handles without using a peripheral that mimics it's real life counterpart ( aka steering wheel and pedals )
At least the thread opener shoul call things with their names.
So GT5 with a wheel is a 'sim' but with a pad it's 'arcade'? Even though the physics being modelled are identical? Is it a 'sim' if you're using a sequential shifter on a car that normally has an h-gate shifter? Do you need a clutch pedal?
I dunno man. I see what you're driving at (ho ho!), but I think most people know what is meant by 'sim' when referring to racing games.
One point is that if i can't drive it with a wheel there is no way to know if it has an handling that has some resembreance with the real thing.
I can do that ( and fully appreciate the game ) in Gt5. Not going to start a debate about how GT5 should be labeled here, however.
I disagree. I totally appreciated the engine in GT PSP and that was played with a stubby little stick. The difference between arcade physics and professional physics was night and day.Another point is that if a given game has no wheel support, there is no need to put up a complex engine, the user has no means to appreciate it.
Assuming those numbers are accurate examples (and I suspect they are), that's savage.
It runs fine on my 4S.
Turned all assists off and playing on Control B. Fun, but takes some time to get used to since gyroscopic controls have always been a weird area for me.
I just think you're looking way too deep into a simple label. Racers tend to be lumped into 'sim' or 'arcade' and neither label is 100% accurate, ever. Well, unless you're playing some crazy-ass PC software in a huge hydraulic rig or on a literal arcade cabinet in an actual arcade.
RR3 errs on the side of 'serious'. There are no nitro collectables, jumps or weapons. There is no 'powerslide' button. They are attempting to accurately simulate racing as well as they can within the limitations of the device.
I disagree. I totally appreciated the engine in GT PSP and that was played with a stubby little stick. The difference between arcade physics and professional physics was night and day.
I'm telling you Android people if you can toggle on MSAA in your Android system settings if you can.
Runs very good on my Ainol Novo 10 Hero. Better gamne than NFS Most Wanted IMO
GT PSP has the most realistic handling of any handheld game I've ever played. It's the closest thing to a handheld sim, yes.GT PSP a sim ? I enjoyed it too a lot but the simple fact that there are two different handling models does not put it in the sim category at all.
Yikes! 3/10 I seriously don't know why two versions could not have been made. Made a free 2 play and charge $9.99 for the full version or something.
The reason they didn't do this is because of the horrible way F2P actually works.
Less than 1% of the people who play the game actually pay any decent amount of money for it. However, the amount these morons spend makes them a ton more money than if they sold the game for $10 complete to everyone.
That is why F2P is extremely scary. They are bascially making a game for rich idiots which constitute less than 1% of the people that play the game.
And, as stated, they make more money on this tiny percentage than charging everyone a base price for the complete game. What this means is they have zero reason to ever make a game that doesn't have this draconian model as they would lose money on it.
It's a terrible state, and if this game succeeds, we're going to be seeing every major publisher going down this road.
Wait there is no real server check right? I guess I should just keep on playing the NZ version 1.0 until it stop working for the reduced repair times until a content patch.
Isn't the mini just a smaller iPad2? With the same resolution which means the smaller physical size of the screen doesn't also result in better performance? If that's so, I guess people have extremely different definitions for what "pretty good" is.Runs pretty good on an iPad mini. It's not a bad game, but I barely started it though.