Real Racing 3: It's the Sim Racer You've Always Wanted On Your Phone/Tablet

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Galaxy S3, not as good as my iPad, not bad either
 
I play this for a little while every day. Up to level 13, and quite enjoying it.
Having Mt Panorama/Bathurst on there is awesome.

EA will not get a cent out of me. Mark my words.
 

Eurogamer said:
Let's finish with a little maths. You notice the car you've just bought in a £13.99 pack is suspiciously slow in races, so you want to acquire the first of three engine upgrades that costs 44,000 credits. If you get 3500 credits for winning a race after getting tail-ended just once by another car, get handed a 2855 credit repair bill for the damage and then have to pay another 500 credits to get the oil changed - a job that takes 20 minutes to do, unless you want to hand over a little more cash - what's the final number?
Assuming those numbers are accurate examples (and I suspect they are), that's savage.
 
Just downloaded on my iPhone 5 and wow, the graphics are gorgeous.

Unfortunately, I've already lost interest after one race.
 
Just tried it on my ipad3 and gotta say wow. This really is console quality graphics. Easily the most impressive visuals I have seen on ios. On another note, I think the intro song, is the main song used in Horizon.
 
WOW. just ... WOW.

The EA machine is disgusting. Having read the Eurogamer article I am horrified.

http://www.eurogamer.net/articles/2013-02-28-real-racing-3-review

"If games like Dota and Tribes are the warm, welcoming faces of free-to-play, then Real Racing 3 is the grotesque polar opposite, the snarling grinch that's the embodiment of every sceptic's worst nightmare. It's cynical, it's nasty and it's hard-wired into the very fabric of the game, making it totally unavoidable.

There's an in-game economy comprised of credits and the harder-to-come-by gold, which would be fair enough if the economy wasn't so horrendously lopsided in EA's favour. Every part of Real Racing's make-up away from the track is a transaction where you're on the rough end of the deal.

There's a good game somewhere within Real Racing 3 - and there are plenty of free-to-play games that prove this model can work successfully while respecting the player. Firemonkeys, and perhaps more pertinently EA, have got that balance horribly, horribly wrong, to an extent where the business model becomes the game - with gut-wrenching results.

Let's finish with a little maths. You notice the car you've just bought in a £13.99 pack is suspiciously slow in races, so you want to acquire the first of three engine upgrades that costs 44,000 credits. If you get 3500 credits for winning a race after getting tail-ended just once by another car, get handed a 2855 credit repair bill for the damage and then have to pay another 500 credits to get the oil changed - a job that takes 20 minutes to do, unless you want to hand over a little more cash - what's the final number?"
 
Been playing since the NZ release 2 weeks ago, level 38 and still on version 1.0.0 which means all the cool downs are really low still, for some reason only the later versions are adjusted to be longer again while the original build is at 5 minute oil and 30 minute tire changes :D

Of course it means I can't buy credits but who would, rip off central in this game.

The racing and graphics are superb for a mobile platform, the AI needs some improvements as they just drive set lines and do nothing to avoid you, but i'm having my fun with it.

The moment I have to forcefully use long cooldown timers i'm out.

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Not compatible with my Samsung Galaxy Tab 8.9? What it is deal? It is a Tegra2 device...

Find the apk file online somewhere or get it from someone, since it's a free to play game it should be ok.

My old galaxy ace said on google play that nothing ran on it, however most of the stuff did, just poorly or slightly glitched.
 
I've gotta figure out what control scheme I'm going to go with. Going to experiment with the other options when I play later this evening.
 
Sim Racer ?

It's a blend of sim and arcade, the car's feel sim like and grip levels are not as forgiving as some games but then there is no real wheel slip or torque steer or anything like that, just a loose tail end if you push it too much in a corner, it's not too forgiving.
 
It's a blend of sim and arcade, the car's feel sim like and grip levels are not as forgiving as some games but then there is no real wheel slip or torque steer or anything like that, just a loose tail end if you push it too much in a corner, it's not too forgiving.

How can you call anything a sim racer if it's tought out to be driven via accelerometer ( or gamepads for what it's worth ) ?
 
How can you call anything a sim racer if it's tought out to be driven via accelerometer ( or gamepads for what it's worth ) ?

I see sim racing as as real as it can get with how the car handles, now what instument is used to handle it, If that is what you mean.

Gyro steering in mobile games is great anyway, it feels more like driving a car then with a stick to me.
 
I see sim racing as as real as it can get with how the car handles, now what instument is used to handle it, If that is what you mean.

Gyro steering in mobile games is great anyway, it feels more like driving a car then with a stick to me.

You can't judge how a simulated car handles without using a peripheral that mimics it's real life counterpart ( aka steering wheel and pedals )

At least the thread opener shoul call things with their names.
 
Man, it really looks awful on Android devices. :\

The game is a lot better than I expected. I actually hated the previous games but this one is decent fun and feels well made. They've also cleaned up the framerate (which used to microstutter like crazy on all devices) and now it's fairly consistent.

Incredible looking visuals as well.
 
Still haven't managed to install it on my iPhone 4. Suspect it's a disk space issue. It just hangs during the install.

You can't judge how a simulated car handles without using a peripheral that mimics it's real life counterpart ( aka steering wheel and pedals )

At least the thread opener shoul call things with their names.

So GT5 with a wheel is a 'sim' but with a pad it's 'arcade'? Even though the physics being modelled are identical? Is it a 'sim' if you're using a sequential shifter on a car that normally has an h-gate shifter? Do you need a clutch pedal?

I dunno man. I see what you're driving at (ho ho!), but I think most people know what is meant by 'sim' when referring to racing games.
 
real racing is sim racing now?

as an added question: does this support pads on android? only way to make it playable
 
So GT5 with a wheel is a 'sim' but with a pad it's 'arcade'? Even though the physics being modelled are identical? Is it a 'sim' if you're using a sequential shifter on a car that normally has an h-gate shifter? Do you need a clutch pedal?

I dunno man. I see what you're driving at (ho ho!), but I think most people know what is meant by 'sim' when referring to racing games.

One point is that if i can't drive it with a wheel there is no way to know if it has an handling that has some resembreance with the real thing.

I can do that ( and fully appreciate the game ) in Gt5. Not going to start a debate about how GT5 should be labeled here, however.

Edit:

Another point is that if a given game has no wheel support, there is no need to put up a complex engine, the user has no means to appreciate it.
 
One point is that if i can't drive it with a wheel there is no way to know if it has an handling that has some resembreance with the real thing.

I can do that ( and fully appreciate the game ) in Gt5. Not going to start a debate about how GT5 should be labeled here, however.

I just think you're looking way too deep into a simple label. Racers tend to be lumped into 'sim' or 'arcade' and neither label is 100% accurate, ever. Well, unless you're playing some crazy-ass PC software in a huge hydraulic rig or on a literal arcade cabinet in an actual arcade.

RR3 errs on the side of 'serious'. There are no nitro collectables, jumps or weapons. There is no 'powerslide' button. They are attempting to accurately simulate racing as well as they can within the limitations of the device.

Another point is that if a given game has no wheel support, there is no need to put up a complex engine, the user has no means to appreciate it.
I disagree. I totally appreciated the engine in GT PSP and that was played with a stubby little stick. The difference between arcade physics and professional physics was night and day.
 
Assuming those numbers are accurate examples (and I suspect they are), that's savage.

First place in a cup match is earning me ~19K now.

You get a big cash bonus for competing in events your friends have completed and passing their posted time.

If you enter a race, fuck up, and then have to repair right after... yeah, things can be bad. But I've never felt stuck or felt like I wasn't making progress.
 
I just think you're looking way too deep into a simple label. Racers tend to be lumped into 'sim' or 'arcade' and neither label is 100% accurate, ever. Well, unless you're playing some crazy-ass PC software in a huge hydraulic rig or on a literal arcade cabinet in an actual arcade.

RR3 errs on the side of 'serious'. There are no nitro collectables, jumps or weapons. There is no 'powerslide' button. They are attempting to accurately simulate racing as well as they can within the limitations of the device.

To each his own. For me label "simulation" has a certain significance and it itches my nose when used improperly ( by my and many other standards ).


I disagree. I totally appreciated the engine in GT PSP and that was played with a stubby little stick. The difference between arcade physics and professional physics was night and day.

GT PSP a sim ? I enjoyed it too a lot but the simple fact that there are two different handling models does not put it in the sim category at all.
 
Tried this out on Iphone 5, had a good time honestly. Actually like that It takes time for results. My first Suzuka lap was good fun. Agree with others here take off the assist they hamper more than help. Wish this was on Vita also.
 
I'm telling you Android people if you can toggle on MSAA in your Android system settings if you can.

That was the first thing I did after playing for 30 seconds. Tegra 3 doesn't support MSAA :( Aliasing is turning the game from 'wow' to 'how awful is the aliasing... could've been so much better, thanks Nvidia'.

I do get 45-60 fps, mostly in the 55-60 range... So hurray for performance I guess...


Edit: Nexus 7.
 
Don't worry Android peeps, it looks and runs like shit on iPad2 too. It's a constant speck shimmering with how noisy the road textures etc are for that low res screen and the performance is awful, somehow it seems even worse than when I first tried it.
 
Runs very good on my Ainol Novo 10 Hero. Better gamne than NFS Most Wanted IMO

hows that tablet treating you? i just got confirmation mine is on its the way.. i would have bought the new one but it has lots of wifi problems and battery life is way less because of a new type of screen and the firmware isn't the greatest.
 
Bahahahahaha. What a joke the Real Racing series is. Must be running at no more than 20fps on my iPad 3. Physics still awful. Ugh. I am disgusted at how popular this game is.


[edit]
GT PSP a sim ? I enjoyed it too a lot but the simple fact that there are two different handling models does not put it in the sim category at all.
GT PSP has the most realistic handling of any handheld game I've ever played. It's the closest thing to a handheld sim, yes.
 
Yikes! 3/10 I seriously don't know why two versions could not have been made. Made a free 2 play and charge $9.99 for the full version or something.

The reason they didn't do this is because of the horrible way F2P actually works.

Less than 1% of the people who play the game actually pay any decent amount of money for it. However, the amount these morons spend makes them a ton more money than if they sold the game for $10 complete to everyone.

That is why F2P is extremely scary. They are bascially making a game for rich idiots which constitute less than 1% of the people that play the game.

And, as stated, they make more money on this tiny percentage than charging everyone a base price for the complete game. What this means is they have zero reason to ever make a game that doesn't have this draconian model as they would lose money on it.

It's a terrible state, and if this game succeeds, we're going to be seeing every major publisher going down this road.
 
Thanks for putting Porsche on a crappy mobile game and not letting us have it in real sim racing games. Thanks EA!

Translation: burn in hell.
 
The reason they didn't do this is because of the horrible way F2P actually works.

Less than 1% of the people who play the game actually pay any decent amount of money for it. However, the amount these morons spend makes them a ton more money than if they sold the game for $10 complete to everyone.

That is why F2P is extremely scary. They are bascially making a game for rich idiots which constitute less than 1% of the people that play the game.

And, as stated, they make more money on this tiny percentage than charging everyone a base price for the complete game. What this means is they have zero reason to ever make a game that doesn't have this draconian model as they would lose money on it.

It's a terrible state, and if this game succeeds, we're going to be seeing every major publisher going down this road.

It's already happening really, luckily there are examples of good F2P games (at least on PC so far) games like Path of Exile and Planetside 2 have done it pretty well. Also the way Valve has handled Team Fortress 2 and it's switch to F2P isn't bad.

I haven't played this yet but reading impressions on how it is done is rather shameful.
 
Wait there is no real server check right? I guess I should just keep on playing the NZ version 1.0 until it stop working for the reduced repair times until a content patch.
 
Runs pretty good on an iPad mini. It's not a bad game, but I barely started it though.
Isn't the mini just a smaller iPad2? With the same resolution which means the smaller physical size of the screen doesn't also result in better performance? If that's so, I guess people have extremely different definitions for what "pretty good" is.
 
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