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Red Dead Redemption II |OT| Who knew horse testicles had such a crunch?

Zimmy68

Member
It is amazing how solid the game runs and there hasn't been a single patch since day one, even with the gold glitch.
If it was a Ubisoft game, it would be all hand on deck, no sleep until it was fixed and a patch was issues that same day.
 

Munki

Member
I just hit the epilogue and

I just have no desire to continue playing. I mean, I knew Arthur was probably going to die at the end seeing as he wasn't in RDR1, but after playing as Arthur for just over 60 hours I have absolutely NO desire to play as John.

It's weird, though. Even though I knew Arthur would eventually die, I still kinda expected to get to play as him in the Epilogue. I thought I would get to mop up the mess and then die peacefully somewhere down the line.

Kind of ironic how in RDR all I wanted was to keep playing as John, but now all I want is to be back playing as Arthur.
 

Nymphae

Banned
I think the mission is unmissable even after the epilogue. But the legendary guns can be lost forever if you didn't get them from their respective gunslingers.

Thanks, apparently I had already spoken to the dude at some point because I found the photographs in my inventory :messenger_sunglasses:
 

zwiggelbig

Member
Kind of ironic how in RDR all I wanted was to keep playing as John, but now all I want is to be back playing as Arthur.
personally.. I LOVE THE EPILPILOQUE! its insane! Its so calming at first. U do gotta appreciate the relaxing and slow pace of it. And just immerse urself. I find it really amazing and a real threat from rockstar. They did not had to do it but they made it and its really long as well.
 

Zewp

Member
Kind of ironic how in RDR all I wanted was to keep playing as John, but now all I want is to be back playing as Arthur.

Heh, I've never finished RDR1 (and now probably never will 😢), but

was his death as hard hitting as Arthur's?

I never quite grew attached to John in the first game because I always felt that my preferred playstyle (outlaw) was completely at odds with John's personality. With Arthur I could at least still justify his horrible behavior to some extent (short of outright slaughter fests).

The epilogue did pick up in the end, so it's worth sticking with it. I immediately restarted when I finished though, so that I could go back to being Arthur.
 

Nymphae

Banned
was his death as hard hitting as Arthur's?

Totally. You spent the whole game as the dude and he's a really great character, you just wanted to see him finally get away from the outlaw life, after he did his time for the government and did their dirty work, hunting down the remaining gang members.

At the end of the first game, there's a pre-epilogue of sorts where the feds make good on their word and let you go back to your wife and kids, you spend a few missions teaching your boy some stuff around the ranch and spending time with your wife. Then the feds come a knocking and go back on their deal, and John stands his ground and takes as many of them with him as he can before he is riddled with bullets in front of his barn. It was a pretty emotional ending, very few games have the balls to off the main character at the end like that, and Marsten was so damn likeable.

Then they do this really cool fast forward and after the credits (I think?), you are placed back in the open world as John's son many years later, and have a mission on the map to go get revenge for your fathers' death. Just amazing shit, one of the best game endings ever.

Arthur's death was very emotional as well, and I really felt for him, but I'd still say John's was more memorable.
 
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V4skunk

Banned
Controls are fine but it really gets problematic once there are many enemies ganging up on you and also I can't already count how many times a pack of wolves killed me because of the bad controls.
Try 1st person with fov set to max in the video settings. Changes the game imo. I honestly believe this is the intended way to play.
Gun fights and hunting is much easier. The small details in the world are also insane.
Only downside is the even slower walking speed in camp.
When Rdr2 hits pc the mouse and keyboard users will love this game.
 

Munki

Member
Heh, I've never finished RDR1 (and now probably never will 😢), but

was his death as hard hitting as Arthur's?

I never quite grew attached to John in the first game because I always felt that my preferred playstyle (outlaw) was completely at odds with John's personality. With Arthur I could at least still justify his horrible behavior to some extent (short of outright slaughter fests).

The epilogue did pick up in the end, so it's worth sticking with it. I immediately restarted when I finished though, so that I could go back to being Arthur.


For me personally, yes. It comes at a time when you really get the sense that John will finally get to live the rest of his life in peace. So it was as much shocking as much as it was heartbreaking.
 

Northeastmonk

Gold Member
Totally. You spent the whole game as the dude and he's a really great character, you just wanted to see him finally get away from the outlaw life, after he did his time for the government and did their dirty work, hunting down the remaining gang members.

At the end of the first game, there's a pre-epilogue of sorts where the feds make good on their word and let you go back to your wife and kids, you spend a few missions teaching your boy some stuff around the ranch and spending time with your wife. Then the feds come a knocking and go back on their deal, and John stands his ground and takes as many of them with him as he can before he is riddled with bullets in front of his barn. It was a pretty emotional ending, very few games have the balls to off the main character at the end like that, and Marsten was so damn likeable.

Then they do this really cool fast forward and after the credits (I think?), you are placed back in the open world as John's son many years later, and have a mission on the map to go get revenge for your fathers' death. Just amazing shit, one of the best game endings ever.

Arthur's death was very emotional as well, and I really felt for him, but I'd still say John's was more memorable.
That and Arthur had TB. The moment he developed that disease it was a downward spiral. His existence felt like it was on the clock already. I think they alluded to Dutch being out for himself way before Arthur actually went after Dutch. Arthur had a very sad life. To me he basically kept trying to make sense of what he was doing. I totally didn't feel for John while he was in prison. Sure it made sense, but his life didn't feel as important as it did in the epilogue. That's when you see his development and you start to care for him and his mission in life. That to me is a huge defense for the epilogue. You get to build a house, get your family back, protect other people, and experience his journey. I also think the mission where you play as his son was probably one of the most memorable scenes from the last entry.
 

RPS37

Member
So I’m super overwhelmed by the game. I’ve only made it to chapter 2.
I turned on the game, trimmed my beard then shut it off.
Should I just play some story missions and just see what happens or what?
 

Halo0629

Member
So I’m super overwhelmed by the game. I’ve only made it to chapter 2.
I turned on the game, trimmed my beard then shut it off.
Should I just play some story missions and just see what happens or what?
Yeah it gets overwhelming at first with all the tutorials and camp managing crap, but it does eventually slows down and you can just play at your own pace.
 
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Wonkytonk

Member
My friend and I are looking forward to playing some RDR2 online— neither of us want to be involved in any PvP of any kind, we just want to explore and do some hunting and bounty missions together.

I couldn’t find anything from a quick search. Does anyone know if we can do this type of thing or are we going to always be at risk of being shot at by some random other people online?
 

Mista

Banned
My friend and I are looking forward to playing some RDR2 online— neither of us want to be involved in any PvP of any kind, we just want to explore and do some hunting and bounty missions together.

I couldn’t find anything from a quick search. Does anyone know if we can do this type of thing or are we going to always be at risk of being shot at by some random other people online?
I thought the online is going to start in 5 mins? Will jump in now and let you know if I figured it out
 

TimFL

Member
My friend and I are looking forward to playing some RDR2 online— neither of us want to be involved in any PvP of any kind, we just want to explore and do some hunting and bounty missions together.

I couldn’t find anything from a quick search. Does anyone know if we can do this type of thing or are we going to always be at risk of being shot at by some random other people online?
They probably have private lobbies just like GTAO. No idea whether all features are available in locked down lobbies though (GTAO has a few activities that require you to be in public lobbies so you can‘t cheese them for rewards).
 

Halo0629

Member
My friend and I are looking forward to playing some RDR2 online— neither of us want to be involved in any PvP of any kind, we just want to explore and do some hunting and bounty missions together.

I couldn’t find anything from a quick search. Does anyone know if we can do this type of thing or are we going to always be at risk of being shot at by some random other people online?
Probably like gtao where you can toggle pvp off and you can only see other players but you can't interact with them.
 

iconmaster

Banned
Couldn't find a comprehensive controls reference, so I turned some screenshots into a hi-res printable image.

I still get confused, several hours in.

 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Question about the ending that bugged me...

Abigail gave Arthur the key to the stuff in the cave, not sure why since he was a dead man. Who ended up with the key and why did he take it if he wanted John's family to make it while he was going to sacrifice himself alone? Why did they make a big deal about the key if he died with it?
 

TimFL

Member
Finished the tutorial, the performance is exceptionally good (no lag or connection issues), first impressions (spoiler free in terms of story, if you can even call it story):

- There seems to be no beard or hair growth, learned the hard way. Make sure to pick the style you want (if it's available during creation) early on or end up paying $
- Every character looks like a degenerate by default, although you can fine tune the face to look normal (seems to be way more dumbed down compared to GTAO)
- There are NO lobby privacy settings. It's a horrible free for all quest, I died 3 times trying to start a quest cause people already camp the quest points and shoot on sight (takes like 2 hits to die). Thankfully you don't seem to lose any items or cash if killed by another player, but your cores get drained hard
- It's all open, they even heavily advertise the fact that you can intercept other players during their quests and steal their loot (enjoy, I guess)
- No idea if your horse can die, there is horse insurance that helps your horse "regenerate faster from bad injuries" or something like that
- This is going to be a heavy grind, prices are in tune with SP it seems (apart from weapons, they can go to thousands range) with little mission payout
- You have to unlock most of the SP functionality like fishing rod, bow, horse comb (? whatever it's called) by buying it. Most is level locked.


Posse system (the way I understand it):
You can pick between a temporary (lasts until you go off) or permanent posse. The permanent one costs you $200 and it's... well... permanent and exists even with you going offline. Temporary posses are limited in functionality and locked to 4 players (including you), permanent ones seem to be capped at 8 players. No crew integration apart from the online matchmaking priority setting (you can specify that you want to matchmake preferably with friends and crew). Temporary posses seem like the absolute no-brainer, cause it looks like the 8 players in the permanent one stay in it even when they go offline (which makes it a bad option for communities or groups with more than 8 people).
 

TrainedRage

Banned
Ultimate edition owners today, launch day players tomorrow, launch week (1 day after launch) Thursday and the rest Friday.
Ok so they did learn their lesson from GtaO. Cool. Thanks, hopefully it's around midnight so I can give it a try. Would have bought the collector's ed had I known this tho.
 

Freeman76

Member
A meltdown in progress at Era. No private lobbies means most of them won't play (less cunts to run into lol) even though there is a passive mode.
 

Nattan

Member
They really have to add private lobbies or I'm not going to play it. I played GTAO only with my friend and I want to do same with this game. That and we both play with free aim, so we would be royally effed playing with bloodthirsty randoms using lock-aim and such.

Game performance seems to be fine.
 
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Few thoughts on Red Dead Online after a couple hours...

Overall the controls, HUD, etc everything seems good. Continuing from SP, the option to quickly Hide or Show the Minimap and HUD is such a godsend. Options to turn off Voice Chat, annoying names over players and horses, etc. Auto-aim and combat seems okay and not too gimped from the start -- basic carbine felt okay. Stuff is a fair bit more expensive. A lot of arbitrary locks on items behind Ranks and 'Gold' though -- not sure which currency is gonna be monetized yet but I'm guessing gold?

PvP was okay... people died fast. Continuing from GTAO, the stupid idea to put player's locations on the map is still there.... There seem to be more safe areas though. Camps can be safe... lawmen, being Wanted, etc is a lot more of a burden though which may give PvP more consequence and accountability. World PvP events are advertised globally much like GTAO. People die pretty fast, even with my carbine and auto-aim only took a couple shots kill a few people each while they were distracted during a mission, and I similarly died just as fast from a revolver as I rode by someone lol.

Open posses and such seem to make it more natural to co-op though. With the weighted accountability of being wanted or honorable, could see more weight to coop vs griefing.

Decent camp options for locations... seems we can mostly go camp in 1 spot in any area... would have liked to see more, e.g. 2-3 per area instead of, say, only 1 camp location in all of New Austin (the posse camps, I mean... not just the campfires).

I recorded a bunch of videos... first few missions and also the item catologue... I'll post them in a bit for anyone curious haha. You can see some of the HUD stuff (more player stats than single-player), mission structure (never saw any 'results' or player score menu after story coop missions) but similar mission matchmaking to GTAO but waaaaay faster/more seamless, and a bit about character customization, posse camp, etc.
 

TimFL

Member
A meltdown in progress at Era. No private lobbies means most of them won't play (less cunts to run into lol) even though there is a passive mode.
What passive mode? Played for 3 hours with a friend and the only passive mode is the white flag being active at your camp. Other than that you can't enter any kind of passive mode, it's free for all 24/7.

I will delete and re-create my character tomorrow, not happy with the look I got.
 
What passive mode? Played for 3 hours with a friend and the only passive mode is the white flag being active at your camp. Other than that you can't enter any kind of passive mode, it's free for all 24/7.

I will delete and re-create my character tomorrow, not happy with the look I got.
I really hope they let us get skinny or fat, grow beards, etc... but with the hair options I saw the latter doesn't seem likely. I saw there is over- and under-weight but maybe it's just a stat.

Overall the 'world' and 'characters' did get a bit of the GTAO treatment. Better character detail and animation then I expected, but the world seemed more dead. The saloon in Blackwater was dead... streets pretty empty.

Kinda worried about graphical effects, weather, character art (e.g. changing weight or hair), etc being neutered. The world and character art and textures seemed fine though so far, world was still gorgeous. So maybe it'll just be the effects that get the cut to keep PvP performance playable.
 

TimFL

Member
I really hope they let us get skinny or fat, grow beards, etc... but with the hair options I saw the latter doesn't seem likely. I saw there is over- and under-weight but maybe it's just a stat.

Overall the 'world' and 'characters' did get a bit of the GTAO treatment. Better character detail and animation then I expected, but the world seemed more dead. The saloon in Blackwater was dead... streets pretty empty.

Kinda worried about graphical effects, weather, character art (e.g. changing weight or hair), etc being neutered. The world and character art and textures seemed fine though so far, world was still gorgeous. So maybe it'll just be the effects that get the cut to keep PvP performance playable.
You can gain/lose weight (not sure if it's visible though) but hair/beard growing is most definitely not in. It's GTAO style barber shops, you merely pick a style and pay for it (can go from bald to long hair). No shaving menu at all.
There's also that annoying bug that says I have stubbles set but the visual style is actually shaven clean. Friend of me has the same issue.
 
My Red Dead Online review
It's so ridiculously expensive and the job pay outs are a joke. Your not going to coax me to buy dem gold bars Rockstar. Will wait for heists to come.
 
uploaded a few videos showing off the opening scenes and missions



this one is the 'Welcome to RDO Gameplay' video....



welcomes the player to his personal camp and introduces the main RDO features



also, this last one is just I flipped through the entire item catalogue in case anyone is bored at work and wants to see pricing, the 2 in-game currencies, items available and rank requirements, etc
 

Bluecondor

Member
Oh man - just watching the Youtube video on the handheld catalog for RDR2O, you can see that it is going to be a huge grind just to equip your character with a chapter 3 or chapter 4 level loadout (guns + ammo, fishing, food/health tonics, equipment and clothing) from the RDR2 single player campaign. Just like in GTAO, you would likely have to grind a number of missions over and over again just to get a decent amount of cash.

Then, to be able to afford top-of-the-line items like a $950 horse or $950 rifle, you either have a long grind or you are going to have to pay real money.

I'll be honest - I lack the motivation to put up with this grind as a solo player. Friends of mine on PSN will really have to be into this to convince me to put in the time necessary to build a character.
 

EDMIX

Writes a lot, says very little
It is amazing how solid the game runs and there hasn't been a single patch since day one, even with the gold glitch.
If it was a Ubisoft game, it would be all hand on deck, no sleep until it was fixed and a patch was issues that same day.

huh? This game has lots of bugs. I ran across horses in the air, disappearing randomly. Don't forget the Marston family out right disappearing. So, I would not call that "solid". I found glitches my first hour of playing the game btw, I still like it and still got it day 1, but lets be honest about its issues please.
 
after the useless SP economy, I think I'm okay with the expensive $ pricing...

not a fan of the Rank reqs. tho or gold pricing... feels a bit too arbitrary

gold is weird.... why even make something like a mustang horse locked to gold. no one accepts cash for horses that are commonly found wild? ;p i guess they want 2 currencies because they can independently balance and protect them... if $ gets screwed, they can protect gold by limiting it to certain things more easily. ...

but i dislike the story idea of it... like, really, no one accepts cash for most horses -__-

and level requirements on weapons, I've never liked ... maybe in pure RPGs but not in-games are the main difference between top weapons is utility, not stats. like, springfield rifle is rank 35 or so? why.... lol. i guess GTAO did the same thing tho.
 
I did the first mission and went to meet the guy for my first matchmaking to a mission. It asked me to spectate and i put "no". Got dumped in a lobby with randoms and no objectives available???
 
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