Patch
Join Date: Jan 2006
Posts: 188
RO2 Beta Map Changelog - September 12th
So a lot of you are probably wondering what has happened to all the maps that have been in the beta so far and what's been done to them.
We haven't been updating the maps in the beta but just swapping them out for new ones to test - with the exception of Gumrak. We'll, here's the list of major changes to the maps no longer in the beta.
Apartments
Move Allied spawn protection to be flush with the first set of objectives so the Germans can no longer get into the ravine and exit camp.
Allied forward spawn is moved closer to the cover so it cannot be seen from the 3 story windows across from it
Updated spawn protection warning times
Increased spawn on squad leader radius
Fixed Propaganda House objective overhead image for 16 players
Fixed various covernode issues
Barracks
Fixed recon plan not being able to be recalled multiple times
Reduced spawn protection times and fixed damage types
Fixed an issue where three spawns would show up for Germans
Lowered reinforcements for both teams (64 player version)
Spawn protection will no longer effect people who were attacking and objective and the objective is no longer active
Fixed various covernode issues
Optimizations
Fallen Fighters
Reduced spawn protection times
Add volumes to prevent tanks from getting stuck in some locations
Fixed various covernode issues
Fixed a few locations where players would get stuck
When defending either the Univermag or the Technical School, there is no only one spawn to choose from
Reduced amount of artillery available to both teams
Grain Elevator
Moved Conveyor Tower objective towards Germans
Allied reinforcements properly get reset from 0 on round restart
Added fixed MGs for the germans that are pointed at the Grain Elevator
Artillery that hits the Grain Elevator building new properly suppresses players that are near the explosion
Germans now correctly get two spawn locations to choose from when attacking the Conveyor Tower
Decreased respawn time for Germans
Increased German reinforcement amount for 64 players
Decreased Allied reinforcement amount for 64 players
Fixed Allied spawn moving forward when the Allies recaptured the Conveyor Tower
Fixed map boundary excluding an unintended area in Fire Fight
Fixed various covernode issues
Fixed lockdown time for 2nd floor being the incorrect time
Default Allied spawn for defending Elevator Foothold is swapped to the more protected spawn
Gumrak
Moved German spawns away from the initial objectives
Increased resupply times to 2 minutes
Destructible trees are easier to knock over
Red October Factory
Fixed Allied tanks not being able to spawn properly
Fixed tank spawns that weren't working
Increased Allies reinforcements for 64 players
Fixed a window in the welding shed that when destroyed could not be passed through
Increased objective volume for the 1st objective to be easy to capture
Destructible trees are easier to knock over
Fixed recon plan not being able to be recalled multiple times
Fixed a few locations were players could get stuck
Fixed various covernode issues
Reduced amount of artillery available to both teams
These changes below are now in the current beta!
Station
Increased 32/64 player round time to 20 minutes
Changed map boundaries in Fire Fight to include the platform bridge
Reduced amount of artillery available to both teams
Fixed not being able to spawn in the North Hall
Spartanovka
Changed some spawns to prevent spawn camping
Remove Maxim from the pulpit in the Church
Changed maximum artillery type from Mortars to Medium Artillery
Fixed various covernode issues
Fixed some playerstarts being out in the open
Fixed CD reinforcement spawn being too far away from the objective
Reduced amount of artillery available to both teams
Fixed a bug where more than 2 spawns could be selected when the Allies would recapture an objective
Commissar's House
Fixed Allied tanks spawning on top of each other
Changed lockdown times for objectives
Adjusted some player spawns to prevent spawn camping
Reduced amount of artillery available to both teams
Fixed Axis machine gunner having the wrong weapon
Pavlov's House
Removed German tank spawn closest to the park
Changed Allied tank spawn to be easier to get of the spawn
Fixed Allied tanks getting stuck in spawn
Fixed trees not being able to be knocked over by tanks properly
Added destructible hedge hogs between Zab's and Pavlov's House to prevent Axis tanks from immediently running up between those objectives
Maximum artillery type is now Rockets for both teams
Fixed a player spawn being under the terrain
Changed minimum capture times back to default (15 seconds)
Fixed an exploit in the 4th floor of Pavlov's House
Fixed Allied tanks not being able to spawn because of collision
Fixed a few spots where players could get stuck
Optimizations
Reduced amount of artillery available to both teams
I'll update this list as we update the current maps in the beta. One issue we're currently addressing is the performance on Pavlov's House.