Red Steel is fun... WTF?

ivysaur12

Banned
Ok, to set up this story:

Although I didn't get a Wii, one of my friends was able to snag one from his pre-order at Toys R Us. So, I brought over the three games I bought (Zelda, Madden, and Red Steel) to play.

Now, we played Wii Sports for a bit (SO MUCH FUN) and then Zelda for a while (but the begining is slow and we got bored because it's really 1 player game), and then Madden for a bit (really fun too), but I was hesitant to put in Red Steel. I knew I could always sell it back, but I just wanted to see how it played.

The first fifteen minutes were ass. I didn't know what I was doing, the little red thingy was going all over the place, I couldn't aim, I was extremely dissapointed. Thirty minutes in, things were a bit better, and I was able to turn with some degree of decency.

To make a long story short, we ended up playing for about 2 hours. When someone lost, we handed the controller over. It's very fun, but the learning curve is STEEP. I've been playing games my whole life, and I usually can jump into any game and get the controlls down in a matter of minutes, but this wasn't the case for Red Steel. It both took us a good half an hour to get everything down, and even then there were still a few more kinks we had to figure out. But really, once the controls are down, it's really fun.

Glitchy, a tad flawed, but super fun. Zoom in works well, and stopping time is just a blast. Using the nunchuck to create cover is fun in a gimmicky, novel sort of way, but it still works. The environments are nice and destructable, which is always a big plus. AI is ok. They run, they hide behind walls, they'll sometimes blow stuff up (though I'm not sure if this is on purpose), but they work. They're not AMAZING, but they're not awful as Gamespot made them out to be.

Level design, from what I saw, was smart. Nice placement of cover, nice rooms for some sweet run and gun portions. The placement of objects is suprisingly nice, as well. More than once I've been able to blow some enemies up by shooting destructables.

Sword fighting is... odd. I realize that 1:1 is almost impossible (what are you going to do if you just keep your sword out there the entire time? What if you have your sword in the game knocked back?), but something just doesn't feel right. Then again, all I was doing was slashing around and attempting to block. My buddy was a lot better at it than I, that's for sure. Still though, I'm going to need to play it some more to see what I think.

Music is really nice, definately sets the tone. Voice acting and story are sort of über sucky, but I wasn't really expecting a lot in those areas.

Graphics... this is where it gets tough. Some of the areas I've seen are leaps and bounds above anything the Gamecube was ever capable over. Yet, some portions look like a mid-gen Gamecube game. Explosions are by far the best graphical effect, and the fire looks nice too. Some of the character models are sort of bleh-ish, and the art is ho-hum for most of the non-important characters.

I can say though that once we got into it, we got into it. It was definately satisfying. Just wondering what other people thought of the game. I might be the vast minority, seeing as EDGE gave it a 5.

EDIT: Should say half an hour, not half and hour.
 
I said that it took me about a half an hour to learn how to play it. It's also because it's completely new tech, but the game also has a steep learning curve.

Glitches... I'm not going to say they're not there. Once, the little red thing just waved everywhere, but it was only for about half a second. Other than that, I really haven't seen that many, though other people have. Some one said they jumped into a washing machine and couldn't get out :-\
 
Edge's 5 is well deserved. I just played 36 minutes of it according to the letter I was sent by the magical wii Pikmin and I got pretty far. I finished the Fire Escape mission.

In the end, I'll agree (shockingly): it's fun. Here are my impressions in the various categories:

Control: Really steep learning curve...and I mean incredibly steep. This is not my first play session and it took me until the last few minutes of this one to really click with the controls. Once you click with the controls, you can aim around the screen fairly easily. Dual analog, however, is still easier for me. The first FPS I played dual analog-ly was Halo...and I did not have this problem then, let me assure you! That said, Red Steel's controls work fairly well once you get the hang of them. I have to sit down to get any sort of stability. Turning is incredibly slow. Once you get into a firefight, you're basically done. The game compensates for this inability to turn or really aim at things on the side of your screen easily by implementing this pretty lame "lock system" in which the camera basically locks onto an enemy for you and you just have to point. Also, there is some pretty heavy autoaim. I watched as my "hand" tracked halfway across the screen without me moving...at least I don't think I was moving. That's the wii thing though...maybe it was so intuitive I didn't even know it. I doubt it though. :lol

Once you get it, you can move fairly effectively, but I find myself still having to sit down to get any sort of manageability on the Y axis.

Graphics: What the hell? The game does not look like the bullshots on my TV...it just doesn't. From far away it looks nice...as soon as you get up close, though, it's blur city. I will say I do have a fixed-pixel HDTV, but Zelda did not look like this at all. The framerate in spots is atrocious...in one level I could literally count the frames. There are some nice graphical effects...the lighting is nice, the environments are destructible...it pales in comparison to anything on the other systems and frankly it pales in comparison to Riddick and the Xbox port of Half-Life 2.

Sound: The only unassailable part of the game, IMO. Salta's soundtrack here is phenomenal. It's fabulous...a 10/10 even. The reloading sounds coming from the wiimote sound extremely chintzy, but they are at least a nice immersive touch.

Swordplay: I actually kinda like it. It's fun to parry. It's limited though, as I don't find the sword mimicking my hand motions at all. The small blade seems to, though. I can parry very easily, but sword swinging...eh, I flail and it happens. Whatever, it's fun.

Story and dialog: lol. I also love when Asian people say, "prease." Ohhh Red Steer, you great game portray Asians so fairry! :\ Lame, Ubisoft. I get it, you were going for an "outsiders" perspective on Japan...well, on my next English essay I fail I shall argue that I was writing it from the perspective of Borat!

Overall the game has major problems, but it also has major potential...the game could have used another six months so badly.

Oh and I played multiplayer with my friend and it was atrocious.
 
ivysaur12 said:
I said that it took me about a half and hour to learn how to play it. It's also because it's completely new tech, but the game also has a steep learning curve.

Glitches... I'm not going to say they're not there. Once, the little red thing just waved everywhere, but it was only for about half a second. Other than that, I really haven't seen that many, though other people have. Some one said they jumped into a washing machine and couldn't get out :-\

I understood that part. I'm just shocked that a FPS would come with such a steep learning curve. As for the glitches, I'll have to hear more impressions before i make my decision to buy it or not.
 
I had a buddy over earlier today and that convinced me to drop Zelda for the rest of my launch titles. We eventually got to RS, and I let him play it first. For half an hour he was struggling and performing very poorly. He did all of the initial tutorial areas, and then I asked to jump in mid-mission. After about 3 minutes to get used to orientating myself, I was adjusted and blowing away his performance. *shrugs*
 
Oldschoolgamer said:
I understood that part. I'm just shocked that a FPS would come with such a steep learning curve. As for the glitches, I'll have to hear more impressions before i make my decision to buy it or not.

It's STEEP. Oh, and enemies glitch in and out of cover for me. Like they start their "ducking" animation and it just skips and then they're in cover.

It's still fun...I would not recommend newbies get it. It is NOT an easy to grasp game. The controls are incredibly complicated.
 
Y2Kevbug11 said:
Edge's 5 is well deserved. I just played 36 minutes of it according to the letter I was sent by the magical wii Pikmin and I got pretty far. I finished the Fire Escape mission.

In the end, I'll agree (shockingly): it's fun. Here are my impressions in the various categories:

Control: Really steep learning curve...and I mean incredibly steep. This is not my first play session and it took me until the last few minutes of this one to really click with the controls. Once you click with the controls, you can aim around the screen fairly easily. Dual analog, however, is still easier for me. The first FPS I played dual analog-ly was Halo...and I did not have this problem then, let me assure you! That said, Red Steel's controls work fairly well once you get the hang of them. I have to sit down to get any sort of stability. Turning is incredibly slow. Once you get into a firefight, you're basically done. The game compensates for this inability to turn or really aim at things on the side of your screen easily by implementing this pretty lame "lock system" in which the camera basically locks onto an enemy for you and you just have to point. Also, there is some pretty heavy autoaim. I watched as my "hand" tracked halfway across the screen without me moving...at least I don't think I was moving. That's the wii thing though...maybe it was so intuitive I didn't even know it. I doubt it though. :lol

Once you get it, you can move fairly effectively, but I find myself still having to sit down to get any sort of manageability on the Y axis.

Graphics: What the hell? The game does not look like the bullshots on my TV...it just doesn't. From far away it looks nice...as soon as you get up close, though, it's blur city. I will say I do have a fixed-pixel HDTV, but Zelda did not look like this at all. The framerate in spots is atrocious...in one level I could literally count the frames. There are some nice graphical effects...the lighting is nice, the environments are destructible...it pales in comparison to anything on the other systems and frankly it pales in comparison to Riddick and the Xbox port of Half-Life 2.

Sound: The only unassailable part of the game, IMO. Salta's soundtrack here is phenomenal. It's fabulous...a 10/10 even. The reloading sounds coming from the wiimote sound extremely chintzy, but they are at least a nice immersive touch.

Swordplay: I actually kinda like it. It's fun to parry. It's limited though, as I don't find the sword mimicking my hand motions at all. The small blade seems to, though. I can parry very easily, but sword swinging...eh, I flail and it happens. Whatever, it's fun.

Story and dialog: lol. I also love when Asian people say, "prease." Ohhh Red Steer, you great game portray Asians so fairry! :\ Lame, Ubisoft. I get it, you were going for an "outsiders" perspective on Japan...well, on my next English essay I fail I shall argue that I was writing it from the perspective of Borat!

Overall the game has major problems, but it also has major potential...the game could have used another six months so badly.

Oh and I played multiplayer with my friend and it was atrocious.

I usually don't stand up when I play games anyways, so I didn't really have a problem with it. And I set the sensetivity to the highest, which is possibly why I was having difficulties at first. Once it's at the highest sensitivity, it's really easy to turn around. Of course, it's not as fast as I would have liked, but the game is very arcadey, so I didn't really feel the need to have to turn around all the time.

I haven't really had any framerate issues, though it's dipped more than once. The textures are really bad in some areas, but good in others. I'm playing it on an SDTV, so everything's sort of blurry anyways. Some areas though are definately above and beyond Gamecube level, though.
 
Y2Kevbug11 said:
Overall the game has major problems, but it also has major potential...the game could have used another six months so badly.

Oh and I played multiplayer with my friend and it was atrocious.
What did you expect? This is from the creators of XIII right? They just simply suck at creating FPSs.
 
Battersea Power Station said:
How does this work? Who do you sell it to and how much do you get?

I would've sold it back to Gamespot, got ripped off, but at least gotten some money back. And I'd only loose about $20, something I'll make up in next week's paycheck.
 
After playing this game for about a half an hour, I must say that this game is NOT fun, at least for me and in my opinion.

The previous poster who stated that the game had a serious learning curve was understating the issue in my opinion. I am very sorry that I picked this game up and launch and will be selling it on Ebay probably this week. Just my two cents....
 
I played the first level or so. Controls are kinda hard to use. I don't like zooming in as sometimes it doesn't detect my arm moving forward so I have to extend my arm even further. Sword fighting is surprisingly fun; I was expecting it to be bad based on the videos I've seen.
 
For the zoom in function, I found it easier to make a quicker motion to get it to zoom in.

Then again, my whole opinion might be bull because anything is more fun than writing a paper about Wuthering Heights.
 
Let's put it this way ... do you think it is worth buying ?
I live in Europe and i really want a game like this.
In Europe launch titles i will have 3 choices :

-Red Steel
-Cod 3
-Far Cry Vengeance

What do you guys think ?

I'm also buying Zelda of course :D
 
I've noticed in Zelda that there's a bit of a delay between the wiimote movement and the fairy/cursor movement onscreen. Is the cursor in RS responsive like in the wii menu controls or laggy like in Zelda?
 
Zabka said:
Your impressions sound very similar to Gametrailers review.

That review bothered me. How can the control, story, graphics and presentation be lackluster, and still get at 7.8. That sounds like they're apologists for the game.
 
SpoDaddy said:
I've noticed in Zelda that there's a bit of a delay between the wiimote movement and the fairy/cursor movement onscreen. Is the cursor in RS responsive like in the wii menu controls or laggy like in Zelda?

The one thing I noticed in RS is that the cursor is very responsive. There's really no lag at all.

GameTrailer's issue with the control is my issue with the control: It took too damn long to get used to, and it's very complicated. The rest of it is really not an issue at all. It's a very pretty game, at least parts of it are pretty.

Should you buy it? I'd say go for it, IMO. It's a fun romp, and while I don't think it's really worth 12million or is a revolutionary, I think it's good enough to get a least a rent for people who are skeptical. But you have to play it for at least an hour before you make a decision.

There will be a Red Steel 2 because RS is going to sell by the truck load just because it's a high profile launch title that's being heavily advertised. Hopfully some of the issues will be fixed then. Until then, I'm going to have a blast playing Red Steel, because it's a ton of fun once you get used to it.

...and once I get my own Wii, I can play it whenever I want >.<
 
so.........................................................after you get used to the controls, is it better or worse than standard 1st person shooters? is it possible to master this game's controls? would you want to?
 
I found the controls to be quite easy to pick up, honestly. Despite being in video game journalism, Red Steel was my first experience with the console (odd choice for a first game choice, I know), but I found it very easy to pick up in an instant - it took me maybe a couple of minutes to fully understand how to zoom-in to aim and effectively use cover and pick up weapons/open doors etc.

I'm someone who grew up on the old arcade shooters like House of the Dead, so I'm really enjoying it. While Red Steel isn't on rails like those games, having the ability to control the position of your gun that corresponds with your movement is fantastic.

The only problem I actually have with it is that the game seems a little simple. Admittedly, I haven't play all of the game, so I can't say how good or bad it is, yet. I wouldn't put it as a 5, definitely quite innovative and the sword fighting is a lot of fun - multiplayer is a blast too. It's interesting to look at the ideas incorporated into the game, and what developers can - and will - improve on in the future.
 
Master_x said:
Let's put it this way ... do you think it is worth buying ?
I live in Europe and i really want a game like this.
In Europe launch titles i will have 3 choices :

-Red Steel
-Cod 3
-Far Cry Vengeance

What do you guys think ?

I'm also buying Zelda of course :D

Exact same for me (Except i'm from a superior nation), I'm starting to think no to CoD 3 due to no multiplayer, hopefully the visuals on far cry pick up from the initial screens. so far its looking like red steel is your bet!
 
I'm two hours into it...

I've come to the conclusion that I need component cables.

Fun game though!
Despite all the jitteriness. But I guess that could very well be me, it is a bit glitchy. Oh well, still the best choice for a FPS there is rgiht now.
 
Oh god, I can't stop playing this game...I'm trying to get it finished so I can play more Zelda. It has so many problems but it is passable. I think the highest I would score it is 6/10. It does some stuff the Gamecube can't do-- mostly effects like explosions and stuff.

I just want to beat it so I can go back to playing Zelda. Getting five games and one of them being zelda was such a mistake.
 
From single player, yeah, not too high a score...but multi I'd honestly give an 8. It might not make your hardcore players drop Graw, Halo, or GoW but simply being able to play with friends and have them do well in a shooter makes it well worth it to me.

If you've friends who don't normally play fps I'd give this a high reccomendation.
 
I need to know if this game has two-player vertical split screen, either co-op or deathmatch.

Can anyone help me out? I've got this game sitting at home unwrapped, and I'm still trying to figure out if i should take it back or open it.
 
I imagine playing Red Steel is fun, because of the Wiimote, not really what Red Steel is as a game. In an essence, most Wii game will be "fun" because of the concept of the console. Whether or not the developers of the games build a good game around this is what will make a Wii game worthy.
 
brigadeer said:
After playing this game for about a half an hour, I must say that this game is NOT fun, at least for me and in my opinion.

The previous poster who stated that the game had a serious learning curve was understating the issue in my opinion. I am very sorry that I picked this game up and launch and will be selling it on Ebay probably this week. Just my two cents....

Do you want to make a trade? I have Xbox, GC, PSP, GBA, X360, DS games that maybe we can work out a trade. PM me.
 
PlayStation Tree said:
I need to know if this game has two-player vertical split screen, either co-op or deathmatch.

Can anyone help me out? I've got this game sitting at home unwrapped, and I'm still trying to figure out if i should take it back or open it.
Has Splitscreen 4 Player Multiplayer with 4 maps, 3 modes, DM, TDM and Hunter in which you get objectives through the Wiimote speaker. No coop.
I've seen 2p splitscreen both horizontal and vertical.
 
ToyMachine228 said:
I imagine playing Red Steel is fun, because of the Wiimote, not really what Red Steel is as a game. In an essence, most Wii game will be "fun" because of the concept of the console. Whether or not the developers of the games build a good game around this is what will make a Wii game worthy.
That novelty can only last for so long, though...
 
Saying the controlls have a steep learning cuve is a severe under-statement.


It's more like someone throws you off a bridge, and yells;

"Better learn how to fly real quick mother ****er".


Holy hell.


once you get controll though, it has the same feel of other Wii titles in that you get a great feeling of controll over your videogame environment. It could use some work, for sure, but it is very satisfying to shoot someone in the ****ing face when you can actually aim
 
ok guys help...i bought the wii yesterday and i bought zelda and red steel along with it. i cant play zelda right now cause im waiting for my bro to come home from college for the break cause he doesnt wanna open a 2nd file and wanted to kind a play it together (yeah i know its 2 player game wise guys) so my only options right now are red steel or wii sports. problem is the game got rather poor reviews so im thinking should i return it and buy something else or go ahead and play it? will i enjoy it? im not a huge FPS fan but i do enjoy them.

help me GAMING AGE!
 
got to finally play this for 10 minutes or so at a coworker's house on the way home today. Maybe it was the extensive video I watched of it online being played (much like Gears of War), but the controls came to me relatively quickly and I was having fun almost immediately :)

Red Steel fun?!.....why yes it is
 
Remember in that recent video, how the cursor would snap to the exact center of the screen every so often? Well that happens to me in this game ALL THE TIME. It's almost ruining the game. But none of the reviews mentioned it. Does anyone else see it?
 
BobJustBob said:
Remember in that recent video, how the cursor would snap to the exact center of the screen every so often? Well that happens to me in this game ALL THE TIME. It's almost ruining the game. But none of the reviews mentioned it. Does anyone else see it?

That's never happend to me at all.
Are you sure you're just not locking on to someone?

You know if you press A on a bad guy, you 'lock on' and always kinda follow him a bit
 
I finally got around to playing RS today. It's not bad, but I think the hype has hurt the game tremendously. Expectations were just way too high. It's also not the best game for hardcore FPS fans as it is obvious that it was designed to be played at a slower pace than something like Halo. There is no run button, and the levels are littered with places to crouch and take cover. Kinda like Gears of War, this is a Stop and Pop shooter, not a Run and Gun.

The story is definitely average at best. So far nothing cringe worthy has happened, but it's just pretty generic so far. The dialog isn't going to win any awards, but it's not as bad as Gears of War or Far Cry either.

I found the sword fighting to be pretty fun. It's much simpler than most people expect, which seems to be the cause of some disappointment. Again, this is why the hype has hurt this game. You don't really have full control of your sword, so you can't wave it around or anything like you can your bat in Wii Sport Baseball. You just slash the Wii Remote in the direction you want to swing your sword. The nunchuk is used to parry, and you can also dodge left or right with the analog stick.

The graphics aren't fantastic but they're serviceable. I played it on a 40" LCD HDTV with component cables and it looked pretty good to be quite honest. It obviously can't compare to 360/PS3/PC graphics, so if that bothers you then...well, this isn't the game for you.

Controlling wasn't as hard to learn as some people have claimed. The game pretty much trains you one skill at a time so it's not completely overwhelming. I started off at the lowest sensitivity setting and after about 15 minutes bumped it up to medium. Now I play it at high with no problem. Sure, you should expect a learning curve, but it's not insurmountable and it's not as crazy hard as some people here are saying. I could move around and shoot fairly well almost immediately. It took me around 30 minutes to get good enough at it to where I felt confident walking into a room full of baddies.

I think this game is underrated. I'd give it a 7/10 with the caveat that experienced FPS players who like to scream through their games with the run button permanently pressed and guns always blazing will probably not like this game very much. It's a slower, more methodical type of FPS.
 
John Harker said:
That's never happend to me at all.
Are you sure you're just not locking on to someone?

You know if you press A on a bad guy, you 'lock on' and always kinda follow him a bit

I can not touch anything, sit directly in front of the sensor bar, and point the remote directly at the sensor bar, and the cursor will randomly jump from wherever it is to the center and then back.
 
BobJustBob said:
I can not touch anything, sit directly in front of the sensor bar, and point the remote directly at the sensor bar, and the cursor will randomly jump from wherever it is to the center and then back.

I don't doubt that this has happened to you, but it hasn't happened to me yet and I've put in about six hours.
 
Reading these reviews is both awesome and depressing. Honestly it sounds like the type of game that I'd enjoy (single-player FPS), but sad that I have to wait until Christmas to play it.
 
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