Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

Concealing the information isn't really a solution and just fans the flames.

Concealing information entirely is. That is the lesson learned here. Never say anything about your game before it is released. That's not actually the lesson I'm going to take from it personally, because I want to change how people understand game dev by being open about it (which is why I'm in this thread half-defending HG in the first place), but that's what it sends to a lot of people.
 
Concealing information entirely is. That is the lesson learned here. Never say anything about your game before it is released. That's not actually the lesson I'm going to take from it personally, because I want to change how people understand game dev by being open about it (which is why I'm in this thread half-defending HG in the first place), but that's what it sends to a lot of people.
Well yes, the "viable" options really are A) Be completely transparent from announcement through release (and even through further patches) or B) Conceal everything until the day of release.
 
Well yes, the "viable" options really are A) Be completely transparent from announcement through release (and even through further patches) or B) Conceal everything until the day of release.

The problem is, being entirely open about it makes you a much bigger target than just releasing a game. Look at anything about the game development process, for example.
Double Fine documentary: Tim Shafer might be kind of bad with money? Conspiracy! Fig is a scam, double fine is a scam company running on good feelings!
Indie Game the Movie: Ugh Phil Fish is a jerk, Jon Blow is pretentious, and Edmund and Tommy are assholes!
Blizzard has a tiny sliver of public facing iteration with a Tracer pose change: Wow, I can't believe Blizzard caved to demands of random internet people! Change it back!

Name a public-facing game development thing that shows the process that doesn't involve harassment of the people involved. I can't think of one.

I think it's a reasonable thing to want players to understand iteration rather than accepting harassment as part of the job.
 
I'm just surprised SomTervo is here agreeing with some of the complaints. Glad to see that you can separate your love for the game and are able to see the other side.
 
Well yes, the "viable" options really are A) Be completely transparent from announcement through release (and even through further patches) or B) Conceal everything until the day of release.
Or only talk about locked down features like 90% of the rest of the industry.
 
The problem is, being entirely open about it makes you a much bigger target than just releasing a game. Look at anything about the game development process, for example.
Double Fine documentary: Tim Shafer might be kind of bad with money? Conspiracy! Fig is a scam, double fine is a scam company running on good feelings!
Indie Game the Movie: Ugh Phil Fish is a jerk, Jon Blow is pretentious, and Edmund and Tommy are assholes!
Blizzard has a tiny sliver of public facing iteration with a Tracer pose change: Wow, I can't believe Blizzard caved to demands of random internet people! Change it back!

Name a public-facing game development thing that shows the process that doesn't involve harassment of the people involved. I can't think of one.

I think it's a reasonable thing to want players to understand iteration rather than accepting harassment as part of the job.
I'm not really sure what those examples have to do with the current situation.

I think it's a reasonable thing to want developers to understand honesty and not misrepresenting their game rather than accepting the current paradigm of overpromising and misleading consumers.
Or only talk about locked down features like 90% of the rest of the industry.
Also a good option.

Clearly state, these features ARE in the game, we are working on seeing IF we can put these other features in.
 
Clearly state, these features ARE in the game, we are working on seeing IF we can put these other features in.


The funny thing is that the asteroid landing was said to already be in the game when he was interviewed at the time. So it didn't really help that in the end, it doesn't show up.
 
As much as we would all like Sean to acknowledge all of the missing features in the game I don't expect we ever will hear anything. The moment they admit to being misleading, whether purposeful or not, is the moment they open themselves up to possible litigation.
 
Has anyone encountered giant enemy crabs in this game?
 
You do know Sony isn't publishing even the PS4 version, right?

Edit:
https://www.playstation.com/en-us/games/no-mans-sky-ps4/

Ugh, internet went out. Anyway...

Yes, lets not be anal about this. Sony is distributing, marketing and running PR for NMS as a console exclusive. They have control over this product and a huge stake in how it performs. They didn't front this money on blind promises. That's just such a ridiculous defense for any company.
 
If I were developing a game I would never reveal a major feature of my game until I could demonstrate a reasonably complete barebones implementation of said feature in what I intend to be the finished product, whether it be through video or a demo. So basically how Nintendo handles all of their PR nowadays.

It kills me looking at it in hindsight (I didn't follow the game's development very closely as it was happening) that HG managed to say all sorts of amazing things about what their game is and what it was trying to be and answering probing questions with vague almost-promises while there was little actual footage and demonstrations of what their game is by comparison. Do some people really not see a problem with that?
 
Ugh, internet went out. Anyway...

Yes, lets not be anal about this. Sony is distributing, marketing and running PR for NMS as a console exclusive. They have control over this product and a huge stake in how it performs. They didn't front this money on blind promises.

They did front the money for blind promises that was known as RIME a while back. They dropped it though. I don't think they control everything in NMS, especially when they couldn't control RIME's development when they were actually their publisher
 
Many of those features seem pretty minor. I'm playing and enjoying it and it seems to be as complete as I expected.

Same here.

All the things missing can easily be updated via a patch.

I think all those things were features that they wanted to include in the game, but due to delays and deadlines, they figured they would just patch them in later - which I'm totally fine with.

However, they should have tempered expectations so that we knew what we were getting and that some features would be added later on down the line. That's the honest way of doing things.
 
Same here.

All the things missing can easily be updated via a patch.

I think all those things were features that they wanted to include in the game, but due to delays and deadlines, they figured they would just patch them in later - which I'm totally fine with.

However, they should have tempered expectations so that we knew what we were getting and that some features would be added later on down the line. That's the honest way of doing things.

Yes, that's called early access
 
Planets do not rotate on their axis, moons do not orbit their planets, and planets do not orbit a sun. There isn't even a sun, it's just decoration on the sky box. This may be the largest cut element, "solar systems" in the game are only static planets hanging in space. Whether or not you land on the dark or light side of a planet doesn't matter. This may have more wide-ranging effects than just aesthetics, as there were many things said to be governed by the planetary simulation. Planets closest to the "sun" are just as likely to be frozen as the ones furthest away, for instance, which may have messed with all the systems that relied on there being a meaningful distinction there, considering all of those things either seem completely borked, or removed outright (more on that further down.) In terms of player experience, the loss of the simulation meant the loss of dynamic solar systems, which meant everything became little more than a shiny diorama. This is another thing that Sean was talking about just four months ago.

wow

so its basically all fake?

what the hell happened?
Hinda glad i held back on this game so far.
 
If I were developing a game I would never reveal a major feature of my game until I could demonstrate a reasonably complete barebones implementation of said feature in what I intend to be the finished product, whether it be through video or a demo. So basically how Nintendo handles all of their PR nowadays.

It kills me looking at it in hindsight (I didn't follow the game's development very closely as it was happening) that HG managed to say all sorts of amazing things about what their game is and what it was trying to be and answering probing questions with vague almost-promises while there was little actual footage and demonstrations of what their game is by comparison. Do some people really not see a problem with that?

The thing is that HG seems to have a different definition of major feature than a lot of others. Multiplayer? Yes, major feature, they shouldn't have lied. Rivers don't technically have a flow? That's getting nitpicky, thousands of changes at that scale are made in game dev. How specific do you want them to get? What's your definition of major feature?

And even if you had a version of a thing implemented, there are many many reasons you might need to cut it down the line. "Killing your babies" is a common saying in game dev
 
You have to be out of your mind to think Sony didn't have it's hands ALL over NMS. They marketed it harder than some of their own first-party IP.

You also have to be out of your mind to think that Sean Murray and Hello Games holds no responsibility for how the game ended up.

They surely had a heavier hand in how the game ended up and the removed features.
 
Ugh, internet went out. Anyway...

Yes, lets not be anal about this. Sony is distributing, marketing and running PR for NMS as a console exclusive. They have control over this product and a huge stake in how it performs. They didn't front this money on blind promises. That's just such a ridiculous defense for any company.
We don't even know if it is console exclusive
You would think Sony would be advertising it as such if it was, at least on the box.Perhaps the console exclusive tag will appear on the box on a future update.....
 
The thing is that HG seems to have a different definition of major feature than a lot of others. Multiplayer? Yes, major feature, they shouldn't have lied. Rivers don't technically have a flow? That's getting nitpicky, thousands of changes at that scale are made in game dev. How specific do you want them to get? What's your definition of major feature?

Well No Man's Sky primary defining feature was a system that models the physics of planetary bodies on a galactic scale with all features and characteristics of those bodies derived from those physical laws, letting you explore what was supposed to be an organically generated set of worlds at your leisure. Sean went to great lengths talking about how "faked" games are in how they simulate the real world and how their product wouldn't be like that.

Turns out the "universe" in No Man's Sky is completely faked. So much for the game's core defining characteristic!
 
Ugh, internet went out. Anyway...

Yes, lets not be anal about this. Sony is distributing, marketing and running PR for NMS as a console exclusive. They have control over this product and a huge stake in how it performs. They didn't front this money on blind promises. That's just such a ridiculous defense for any company.
MRPjxNZ.jpg

🤔
 
it's like people are new to this kind of shit. Spore, everything Molyneux has ever said, Destiny, Bethesda games, Ubisoft games. At some point, you should probably learn to temper your expectations.
 
I'm sure RIME was a very interesting project for Sony. I'm also sure they had some lessons learned meetings afterwards to make sure they didn't let it happen again.
 
I'm sure RIME was a very interesting project for Sony. I'm also sure they had some lessons learned meetings afterwards to make sure they didn't let it happen again.
Sure. But it's not like the timelines are very divergent for the games. Rime entered the public sphere in August 2013 and NMS entered it at the end of 2013 (and more thoroughly in 2014).
it's like people are new to this kind of shit. Spore, everything Molyneux has ever said, Destiny, Bethesda games, Ubisoft games. At some point, you should probably learn to temper your expectations.
I think in fairness to people, this was a new kind of persona for them.

Moly, Howard, they're AAA figures with pretty well known personas. People kind of expect this kind of shit from the Ubisofts and EAs of the world.

Sean Murray came in, a shy, bashful, "humble," barefoot weirdo nerd from a small indie studio. And people bought into that image and thought he was sell straight truth.

It's a lesson learned that indies aren't immune from overpromising though.
 
Oh for sure, they're both culpable.
Again where has it been proven that Sony had anything to do with this other then marketing. I have serious doubts this is anything more then a timed exclusive. Don't worry Xbox fans you will have your chance to complain this game soon enough.
 
Well No Man's Sky primary defining feature was a system that models the physics of planetary bodies on a galactic scale with all features and characteristics of those bodies derived from those physical laws, letting you explore what was supposed to be an organically generated set of worlds at your leisure. Sean went to great lengths talking about how "faked" games are in how they simulate the real world and how their product wouldn't be like that.

Turns out the "universe" in No Man's Sky is completely faked. So much for the game's core defining characteristic!

Agreed. It should've been the very first thing they got working for a space game with "planet sized planets" in 2016.
 
Again where has it been proven that Sony had anything to do with this other then marketing. I have serious doubts this is anything more then a timed exclusive. Don't worry Xbox fans you will have your chance to complain this game soon enough.
You think Sony would front money for a non exclusive? Show me the receipts
 
Well No Man's Sky primary defining feature was a system that models the physics of planetary bodies on a galactic scale with all features and characteristics of those bodies derived from those physical laws, letting you explore what was supposed to be an organically generated set of worlds at your leisure. Sean went to great lengths talking about how "faked" games are in how they simulate the real world and how their product wouldn't be like that.

Turns out the "universe" in No Man's Sky is completely faked. So much for the game's core defining characteristic!
Yeah, I'm not really sympathetic to the comment that the "river" critique is a nitpick.

Sean and Hello Games sold the game on having some kind of revolutionary tech that was going to be doing next-gen procedural stuff. And the game is cool, and the scope of 18 bajillionmillion planets is impressive, but I don't think the tech is so revolutionary that he had the leverage to go around poopooing how fake other games are.
 
The most recent promo material from July, the four pillars videos released just a month before launch, are all using new footage from that same old build of the game that very clearly does not represent the one people can buy. That footage is still being used to sell this game even now, and it's no better than what Sega did with Aliens: Colonial Marines.

dunno what to say..

Sean
i-trusted-you-you-were-supposed-to-be-the-chosen-one.jpg


i would really like to know what happened..
 
Even if it had all of those things, it would still suffer from the same issues that procedural games suffer from. Exploration would only be slightly more interesting for a slightly longer time, but still never worthwhile (IMO).
 
Nope, I don't. I've just worked with plenty of publishers and it's all the same. But you apparently know absolutely nothing about how business works and decided to bank on and their lawyers being rather stupid with the publishing contracts they provide... You're grasping really hard to defend this.

Why are you going after me? You do not know me.

I am not grasping at anything, I am just saying that you do not know the specifics of the deal, or Sony's level of involvement in this particular relationship.

Ugh, internet went out. Anyway...

Yes, lets not be anal about this. Sony is distributing, marketing and running PR for NMS as a console exclusive. They have control over this product and a huge stake in how it performs. They didn't front this money on blind promises. That's just such a ridiculous defense for any company.

Who is defending? Of course Sony didn't give HG a blank cheque. What does that have to do with anything? You made assumptions about Sony's involvement.
 
I actually chatted with Sony rep today and they refunded me $60 back in like 5 minutes. I was surprised how easy it was. They did tell me it was a one time thing and in the future, all sales are final.
 
Even if it had all of those things, it would still suffer from the same issues that procedural games suffer from. Exploration would only be slightly more interesting for a slightly longer time, but still never worthwhile (IMO).
I don't disagree necessarily although I do think there's the possibility for interesting world generation. Space Engine isn't perfect software, but it's doing pretty consistently interesting procedural generation to my eyes. Anyhow, that's why the game probably needed a deeper hook like more crafting, base building, ship building, etc.
 
Brandon Jones really has replaced Sean Murray as gaming's most respected prophet and scholar in the last week, huh.

Forgot how poignant his words even were the first time I watched that video. "There is a prescribed way to talk about this particular game" is the nail on the head when it came to NMS hype.

I would say its 'unreal' how good he predicted it and/or saw the wool being pulled over peoples eyes, but, honestly, he was just being a normal, discerning consumer, and a good journalist at that.

That the hypetard people he was talking to look like absolute assholes now is just icing on the cake.
 
Because it's not, it's on pc and started as a pc game.
Happens all the time games will be on pc, and still have a console exclusive tag. Can you point me to any article tat states this exclusive...
Anyway I'm about twenty hrs in the game(ps4) and enjoy it for what it is
Have to play in short burst like most survial games. I do feel after you get pass the awesomeness of taking off from a planet your are stuck with a survival game that other games have done better. My personal favorite is the long dark, which happens to be in early access.
 
Oh, on my 122th planet today (71 hours into the game) I found something that was being discussed incidently! The beach/shore line. All the interesting planets I've found in the green, blue or red coloured stars on the galaxy map.

 
They did front the money for blind promises that was known as RIME a while back. They dropped it though. I don't think they control everything in NMS, especially when they couldn't control RIME's development when they were actually their publisher

Well, Sony has some issues to work out then. Yikes.
 
Top Bottom