An Update on No Man's Sky from Sean Murray
The launch of No Man's Sky was a moment of tremendous pride for myself and our development team, culminating four years of passionate work. For us, the launch was the culmination of years of work on new technologies, development of various innovations -- including our groundbreaking procedural universe engine -- and a total transformation of who Hello Games is. Even more importantly though, we understand and appreciate that the launch was a highly anticipated moment for many of you as well, as you looked forward to finally taking part in this grand new journey, one of the first truly next-generation space adventures.
Unfortunately, at launch, the overall excitement for the game has been marred by confusion and questions about the implementation of multiplayer in the game. Some discovered that stickers were placed on boxes of their game to cover up the multiplayer designations. We were amazed to see that on the day of launch, two enterprising players realized that they were in the same part of the universe, worked their way to the same planet and attempted to meet each other, but then found they were unable to see one another. I want to sincerely apologize on behalf of the entire No Man's Sky team, and of course on my own behalf. This confusion has taken away from your enjoyment of the game and we should have been more forthcoming about the status of multiplayer in the game.
As of right now, the multiplayer interactivity that I promised in many interviews has been stripped from the game. We are currently hard at work fixing other critical errors that players are experiencing in the game, and the patches we are releasing have managed to solve many of them. We are however still committed to reintroducing the multiplayer interactivity and will continue working on a patch for it.
To show our appreciation for your continued support, we are planning an impromptu piece of DLC called the Founder's Pack, free for everyone who joined us for the launch of No Man's Sky. This Pack will include various customization options for your ship and character model so that when you do meet other players soon, they will know that you were there for the launch of the game and the birth of this grand voyage.
In the meantime, we would appreciate all of you continuing to send us your feedback and impressions of the game. It has been both humbling and incredibly useful to read your thoughts as we continue to work hard to improve No Man's Sky. We are hopeful that with these forthcoming patches, everyone will truly be able to enjoy No Man's Sky in the way that they would like, even with their friends.
We will never stop striving to make the universe of No Man's Sky one of the most ambitious and innovative experiences in the world, and we thank you for all your love and support these past four years and going forward.
Thank you so much for taking the time to play.
Sincerely,
Sean Murray
Founder and managing director, Hello Games