Poodlestrike
Banned
Really? That's interesting. I did go digital. I didn't know people could get refunds for those. What reasons did they give for wanting refunded?
I think it was just "unsatisfied with quality."
Really? That's interesting. I did go digital. I didn't know people could get refunds for those. What reasons did they give for wanting refunded?
I'm glad some developers still care about good storytelling otherwise I would have left gaming years ago. I'll keep a game with a great story just to go back and experience it again. For me this game will be forgotten by November and not missed.
"It's popular to hate Destiny, so I hate it too", the thread.
Guys, who gives a fuck if the story is coherent. I don't even pay attention to the story in well over 90% of the games I play, and the vast majority of people are like that. They just want to pick up a game and play it.
The gameplay is repetitive because it borrows too much from the MMO sphere. MMOs are repetitive as fuck. I mean like hundreds of hours of doing the same goddamn thing just to skill up a trade or a faction or whatever. HUNDREDS of hours of repetition.
The raid is fucking fabulous. Playing the Vault of Glass alone justified Destiny's existence for me, even if the grind to be able to play it is, in fact, repetitive and boring as shit.
They need to make materials farming easier/shorter because it's a pointless aspect of the 'grind'.
But this game is not even remotely the garbage many are trying to portray it as. It may not be your cup of tea, but it's a solid experience and well worth my (and many others') time.
This isn't BF4 releasing with a factually BROKEN multiplayer, which was deserving of a lawsuit and refunds all around. This is a game that, on a fundamental level, works. It plays well, it looks good, and the content (albeit small) is there. If you don't like it, that's fine. Move on to a game you like. Or go play another repetitive game where repetition is somehow considered a good thing, like GTAV, where running around the city and being chased by cops and killing civilians is apparently grade-A 10/10 content.
So. much. hyperbole here.... Lordy.
Guys, who gives a fuck if the story is coherent. I don't even pay attention to the story in well over 90% of the games I play, and the vast majority of people are like that. They just want to pick up a game and play it.
This reminds me of people defending FFXIV 1.0.
I like Destiny, but I can't deny the game feels barebones. Bungie fucked up.
Really? That's interesting. I did go digital. I didn't know people could get refunds for those. What reasons did they give for wanting refunded?
I got a refund from Sony. Technical errors was my reason.
Story is, without a doubt, the most important criteria by which I judge a game...
Pretty sure I'm not alone, but even if I was that's the not the point. Destiny was promoted as having a rich story component and it does not.
Story is, without a doubt, the most important criteria by which I judge a game...
Pretty sure I'm not alone, but even if I was that's the not the point. Destiny was promoted as having a rich story component and it does not.
Refund isn't enough. People should riot and throw shit at them.
What Bungie made is heinous and they shouldn't get away with it. Not even a fucking sequel or fucking Destiny 2.0 can save their fucking mess.
This reminds me of people defending FFXIV 1.0.
I like Destiny, but I can't deny the game feels barebones. Bungie fucked up.
ye wot?
Ever heard of sarcasm?
I think when we are using the word story for a game like destiny, perhaps what we mean is context. A game designed for loot and grinding should give the player a proper context in which they can understand what they are doing and why.
To use Diablo as an example, that game gives you the context that hell has invaded the realm and you are fighting that back. Destiny tries to give a similar context but fails utterly. You can see how Bungie could have used their own bag of tricks from the first Halo to quickly establish the necessary context. In Halo, you begin on a human ship that has just left reach and is being hunted down by the covenant. You meet the human players and immediately connect with their plight. You see how the covenant board the ship and start slaughtering everyone on board. That is when you as MC get a gun and take care of business.
Bungie could have easily done a short playable prologue where you are alive and witness the destruction of humanity at the hands of the traveler and then had you resurrected. Seeing the "Fall" would then give you the necessary motivation to take revenge and go after the darkness. Instead you pop in having seen nothing or made any 'human' connection whatsoever and told to shoot aliens.
Refund isn't enough. People should riot and throw shit at them.
What Bungie made is heinous and they shouldn't get away with it. Not even a fucking sequel or fucking Destiny 2.0 can save their fucking mess.
That's sarcasm right?
I think when we are using the word story for a game like destiny, perhaps what we mean is context. A game designed for loot and grinding should give the player a proper context in which they can understand what they are doing and why.
To use Diablo as an example, that game gives you the context that hell has invaded the realm and you are fighting that back. Destiny tries to give a similar context but fails utterly. You can see how Bungie could have used their own bag of tricks from the first Halo to quickly establish the necessary context. In Halo, you begin on a human ship that has just left reach and is being hunted down by the covenant. You meet the human players and immediately connect with their plight. You see how the covenant board the ship and start slaughtering everyone on board. That is when you as MC get a gun and take care of business.
Bungie could have easily done a short playable prologue where you are alive and witness the destruction of humanity at the hands of the traveler and then had you resurrected. Seeing the "Fall" would then give you the necessary motivation to take revenge and go after the darkness. Instead you pop in having seen nothing or made any 'human' connection whatsoever and told to shoot aliens.
FFXIV 1.0 started out incredibly poorly but it became really good by time it shut down. There's no doubt that something has happened to Destiny during development but I don't know the game is still decent.
Obvious that's not much of an excuse but the games campaign is really no different than 90% of the shooters out there and the multiplayer is still better than most of those game that have tacked on multiplayer.
It's just Destiny is simply that another average shooter. Is there potential? I think so but we will have to see I know I'm glad I didn't buy the expensive bundle and I'll pass on the DLC until the game reaches a level I realistically expected it to be.
Ah man. That would be pretty awesome. Basically have the battle that ends with you dieing. That needs to be a flashback/tutorial in the next game.
Bungie could have easily done a short playable prologue where you are alive and witness the destruction of humanity at the hands of the traveler and then had you resurrected. Seeing the "Fall" would then give you the necessary motivation to take revenge and go after the darkness. Instead you pop in having seen nothing or made any 'human' connection whatsoever and told to shoot aliens.
Refund isn't enough. People should riot and throw shit at them.
What Bungie made is heinous and they shouldn't get away with it. Not even a fucking sequel or fucking Destiny 2.0 can save their fucking mess.
The problem with this as an intro is that they would lose the ability to explain away all the plot points they didn't have time to develop properlywith 'it happened so long ago, no-one knows for sure'.(screwed up during development)
That device of the player not knowing anything at all except what is in front of them is literally the only reason the rest of the story holds up in the slightest.
D4 was almost the highest rated new IP starting with D this year. Damn near criminal it isn't.
I think when we are using the word story for a game like destiny, perhaps what we mean is context. A game designed for loot and grinding should give the player a proper context in which they can understand what they are doing and why.
Story is, without a doubt, the most important criteria by which I judge a game...
Pretty sure I'm not alone, but even if I was that's the not the point. Destiny was promoted as having a rich story component and it does not.
I bought Destiny and am enjoying the mindless gameplay - however there are so many issues with the game it is disappointing and disheartening knowing what it should have been. I see so many apologists or people defending Bungie it is crazy.
I also bought an Xbox One and I like it. Is this what the PS4 owners feel like when they see me and my ilk post about our system of choice?
I don't even know that the game was designed for loot and grinding. I mean, loot is obviously a huge draw and part of the game--it is literally the key to the endgame, for better or worse.
But grinding is such a huge part of the game due, in part, to the lack of content. Level progression stops being natural after a certain point. There is nothing left to do in the game BUT grind, so we submit, because the allure of new loot (and therefore access to "new" content) is too big a draw.
This thread is about Destiny's story, but it could just as well be about the gutting of the game, IF 404Architect is to be believed. How many people would be complaining about the grind if the story had been properly implemented and there was much more to actually do?
Guess we'll find out in December. If it's nothing but the Destiny standard--shoot shit, then go somewhere and hold X, repeat--Bungie deserves any shit thrown their way.
The reef didn't make sense at all. why were you there, why did you go to the black garden, what do you as a player, have a reason to stop this black garden. why are the queen and brother mocking you and being antagonistic. You get the head and go back, why does the brother break the head, and you end up having to go to another planet anyways to charge it.
Why is the Queen there? How is she pertinent to the story? What connection does she have to the player? If the Queen acknowledged what you are, it'd be a step forward. And I mean Race. Cause race already is jack shit to the gameplay.
You were borderline shill for Destiny before it came out. Keep your hype in check for the next game you champion.
That's not exactly a ringing endorsement.
I think when we are using the word story for a game like destiny, perhaps what we mean is context. A game designed for loot and grinding should give the player a proper context in which they can understand what they are doing and why.
To use Diablo as an example, that game gives you the context that hell has invaded the realm and you are fighting that back. Destiny tries to give a similar context but fails utterly. You can see how Bungie could have used their own bag of tricks from the first Halo to quickly establish the necessary context. In Halo, you begin on a human ship that has just left reach and is being hunted down by the covenant. You meet the human players and immediately connect with their plight. You see how the covenant board the ship and start slaughtering everyone on board. That is when you as MC get a gun and take care of business.
Bungie could have easily done a short playable prologue where you are alive and witness the destruction of humanity at the hands of the traveler and then had you resurrected. Seeing the "Fall" would then give you the necessary motivation to take revenge and go after the darkness. Instead you pop in having seen nothing or made any 'human' connection whatsoever and told to shoot aliens.
Except then there would be no mystery, which was a key aspect of their intended storyline whether the AMA stuff is true or not. They wanted the actual events of humanities downfall to be something that you don't know as fact and only learn through stories that have been passed down for centuries. Then, you could discover these things as you play through the game. It wasn't a bad idea at all either. Just executed poorly.
People, including me at times, use story and narrative interchangeably despite them meaning two different things. Most of the time, individuals are referring to narrative.
There is still a sense of progression endgame (join factions, do bounties raids and weekly's) and you don't have to rely on loot. Because of how the game is designed now, the story really is throw away because of the endgame elements. If there was more backstory you could get in game at your own leisure that would be nice but really doesn't make or break the game as it is.
I got a refund from Sony. Technical errors was my reason.
This story is just the beginning. Press Sneak Fuck is doing some work, and I'm sure others in the industry are aggressively digging. This type of investigative reporting is exactly what some of the Gaming Press out there would be dying to have the lead on in the wake of GamerGate.
We all know the story makes sense, and none of the plot points match. A lot was cut. A lot happened in 18 months and the story will come out it just depends on who gets the lead.
I have a strange feeling that Bungie has been having internal meetings and is discussing with Activision the correct course of action. They will either preempt the incoming story with a candid discussion around what happened and how they are going to handle the world going forward or they will have a large article in their back pocket ready to fire out the moment a story hits.
For Bungie which has always emphasized their community love, putting their head in the sand while the story leaks out is the worst option.
They've already sold a ton, I really doubt they care that less than 5% of thier user base is upset about the lack of story.