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Redditor has had physical access to a non-powered on Switch 2 (mod verified)

LordCBH

Member
Nope. They don’t want to confuse their customer base again after Wii U. People may interpret that as a pro version of Switch 1. Especially if switch 2 looks like switch 1.

I mean I would love it if they called it the Super Switch! But switch 2 is more sensible.

The sad thing is, Super Switch SHOULDNT be a confusing name…but the average consumer is a weapons-grade idiot.
 

Robb

Gold Member
While holding your arms out with no support? Won't people get arm fatigued doing this?
That’s been the control scheme all the way back since the Wii-Wheel.

But you don’t really hold your arms out like an actual wheel from what I recall. It’s basically just a more comfy way to play using tilt control as you would if you only used a JoyCon without the wheel, or the gyro in a DualSense/Switch Pro controller for that matter.
 

Gambit2483

Member
What If: Nintendo spent the last 1-2 years training Switch 2's DLSS so that it doesn't launch in "baby mode" like Sony launched PSSR (where it's basically still learning to compute with multiple resolutions/fps, etc)...? 🤔
 
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Woopah

Member
What If: Nintendo spent the last 1-2 years training Switch 2's DLSS so that it doesn't launch in "baby mode" like Sony launched PSSR (where it's basically still learning to compute with multiple resolutions/fps, etc)...? 🤔
Would they need to do that if Switch 2 is using the already existing DLSS?
 

Gambit2483

Member
Would they need to do that if Switch 2 is using the already existing DLSS?

Good point, in that case DLSS 3.8 is lightyears (exaggerating) ahead of PSSR which by comparison is "just starting to learn".

Switch 2 games will most likely be doing things not even Steamdeck or ROG Ally can do...
 

Woopah

Member
Good point, in that case DLSS 3.8 is lightyears (exaggerating) ahead of PSSR which by comparison is "just starting to learn".

Switch 2 games will most likely be doing things not even Steamdeck or ROG Ally can do...
From I remember Switch 2 has DLSS 3.5 but without frame generation. Will be interesting to see what DLSS can do in a closed system.
 
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