I've invited the game's creative director to participate in the thread. Is it possible for game devs to have a fast track to an account? I know it can take a while at times.
Try and PM one of the mods to fast track his/her account. It'd be nice to have one of the minds behind the game post in these parts.
Cool. I've PM'd a mod to keep an eye out. His name is Jean-Maxime Moris.
Well, I just got to episode 5 (6?) and they've done a hell of a job for their first studio game. I'm gonna be buying the art book and OST on this sucker.Remember Me has been heavily supported by the videogames press here in France.
DontNod is indeed a french new developper team (created in 2008) working in Paris. They are composed by several talented people coming from various other vg teams.
The head of the company is composed by Jean-Maxime Morris (coming from UBI Soft Montpellier -Rayman team-), the art director Aleksi Briclot (who has worked on various comics such as Hulk, Spawn or the Avengers) and the writer Alain Damasio (who has written a really great novel called "La horde du contrevent" aka "Windwalkers").
Cool. I've PM'd a mod to keep an eye out. His name is Jean-Maxime Moris (@DONTNOD_jmax on twitter).
Guys, I can't find any demo on PSN or PC. Is there any at all?
I personally think this is one of the most visually stunning games to come out this year. Sure it might not stack up to a God of War, but I think it easily looks better than Gears of War Judgment. The lighting and attention to detail are outrageous. I'm sure technically it might be lacking in some areas, but so far it's been a feast for the eyes. I wish there was more interaction with the environments, and the combat more fluid, but there's much to build on here. I supported it at full price; hope it does well enough for a sequel at least.
Just started playing it last night and I'm digging it so far. Visual design and music, as stated by numerous folks in this thread, are spectacular.
Combat is so-so, but I'm getting used to it. The reviewers were right then they said the mechanic relies on stringing together combos, yet you're forced to dodge pretty frequently, thereby rarely giving you a chance to finish your combos unless you lure them 1 by 1.
Well, actually, if you're wailing on an enemy and hit your platform's evade button (x on PS3), you'll tumble over your foe's shoulders to a hopefully safer position without breaking your combo.
Pretty sure the game instructed me to just press the button, but I think I had the left analog stick tilted towards the enemy when I pressed the button. Either way, I can confirm that landing two hits of the first pressen combo, vaulting over the head of that poor Leaper, and finishing the third pressen hit of the combo, worked just fine for me last night!
Worked for me as well. If you press the dodge button without any direction she'll vault over the guy and is able to continue the combo from where she left off with no penalty.
I don't think the game specifically voiced this...it simply said to press the L stick and the doge button to dodge.
I'll just ask again...
Do you guys think playing this on easy could be a good idea since the combat seems to be not so great?
Wow, and this is the PS3 version too. I might have to give it a look after all.
Fuck the reviews - I´m buying this game.
Can´t resist.
Could it be a good idea to play it on easy?
I'm playing it on the highest difficulty available. It's not so bad.I'll just ask again...
Do you guys think playing this on easy could be a good idea since the combat seems to be not so great?
Seems most of the work went into the games environments and scenery. It's beautiful but I feel like it's a lot of wasted potential.
Would of loved like a final fantasy or some kind of rpg in this setting.
The game unlocked the 5-hit combo for me in the tutorial but I don't have 5 Pressens to put in there. Normal?
I would suggest playing it on hard. To me the combat gets better the harder it is because it makes it so you actually have to utilize all the tools available to you. If you were playing on easy you probably would hardly have to mess with the combo lab and power ups and you'd just be really bored.I'll just ask again...
Do you guys think playing this on easy could be a good idea since the combat seems to be not so great?
Through chapter 5 so far. I kiiiiinda hate this video game. The combat is decisively NOT good, the "platforming" is even more linear and boring than even the worst stretches of Uncharted(you can't even turn off the constant hand-holding arrow that points you exactly where you need to be like a small child), I don't care for a single character in this entire story, and some of the dialog and names are just so damn terrible("Remember you soon!" is so forced). Errorists? Fucking really? Black bar guy's banter is equally terrible. The non-platforming/boring immutable strings of combat is occasionally broken up by the world's most rudimentary stealth sections or "puzzles" where you just follow the only path, hit a switch, and go about your way. The game is so linear and confined, it's like walking down the world's prettiest hallways. Just a waste of great art.
I'm at chapter 5, and I'm asking myself why I'm playing it. The memory remixes are the single interesting element in a game, and it's mostly trial-and-error for the pre-determined elements the game allows you to mess with.
5/10 game at this point
The game does advise you of this... as part of tutorial during perhaps the last or second to last fight in Episode 1. I actually figured it out by accident in that same fight, seconds before the mechanic was introduced.
Up until that point, I too was getting annoyed at having to constantly break my combos just to dodge. Decent timing on introducing it, then.
The game unlocked the 5-hit combo for me in the tutorial but I don't have 5 Pressens to put in there. Normal?
I'm trying to figure out how this game is a 5 in a world where Assassin's Creed III scored 8s and 9s left and right. So far it's been about as good as every other hyped up AAA game.
So when I did my review I brought up the Longest Journey vibes. Did anyone else get those?
Very much so. I expected to see some graffiti of April or something.So when I did my review I brought up the Longest Journey vibes. Did anyone else get those?