Fixed
The Lamonster said:
Reach storytelling was very good?
Why did all the Spartans have different accents? Were there other Spartans on Reach besides Noble team? Why the hell was Halsey behind a glass wall in that scene? Why did they run out of nukes? Why is Forerunner shit on that planet?????
I have no fucking idea about any of these questions. You guys can answer them for me if you want but my point is that once again, Bungie did a terrible job conveying everything they needed to convey story-wise.
Unfortunately, gameplay in Reach isn't much better :lol
You have this "character driven" story where you know nothing about any of the characters. As Noble6 you fill the shoes of a spartan who died, but he may as well have not existed. We never know who the previous spartan was, how he died, or what he meant to the rest of the group. So it's hard to care that I'm replacing him. We don't know anything about noble 6 or his background, either, and we don't know anything personal about the rest of the noble team. The closest thing we get is when Jorge calls Halsey, mom. But we don't know why they have this apparent closer relationship.
So, I just re-watched one of the vidocs.
"we want to add new things, but we don't want to rough up anybody's baby."
pro tip: leave bloom out. If it's not broken don't fix it. Can you even imagine what bloom would have done to Halo:CE and Halo2?
"we don't ever want to create one super weapon that works in all cases because that tends to make the game fairly dull
- He just single handedly dismissed one of the things that made Halo:CE so awesome in matchmaking and campaign.:lol Many people, including a lot on this forum would consider the pistol from Halo:CE a super weapon. So shit, Halo:CE was dull? Did the developers even play Halo;CE?
So... (
plasma launcher, sword, hammer, rocket launcher, sniper rifle, shotgun, grenade launcher, spartan laser, concussion rifle)
... this is how you balance out the weapons? Flood the game with power weapons, while making the lesser weapons less powerful? This is one of my bigger gripes with Reach. I can't compete with everyone running around with power weapons when my "should-be" decent starting weapons suck. And then combining that with bloom
AND armor abilites such as armor lock and sprint just multiply the problem exponentially.
"the arena is a really awesome evolution for people who want to play really competitive multiplayer"
Halo has
ALWAYS been a competitive game (wtf is going on people?), but I can't be competitive with bloom gimping my every shot. I dont want a game telling me how fast I have to fire a gun to be accurate, and no competitive game should
EVER gimp/handicap the player's skill, especially the 4th installment of a game that thrives on precision, accuracy, and quick shots.
This is the biggest game ruiner of Reach for me. GAME RUINED!!
What are Halo's 3 golden rules?
Grenades? Broken and unreliable. I suspect the shield mechanics have a big part in this.
Melee? Broken and unreliable. The shield mechanics DEFINITELY have a big part in this.
Weapons? Completely unbalanced and further ruined by bloom