Major Williams
Member
I think he's saying in the original trilogy, you have fun with the characters, and don't care about the plot holes. You just experience a fun story that is a ride.Louis Wu said:Joke post?
I think he's saying in the original trilogy, you have fun with the characters, and don't care about the plot holes. You just experience a fun story that is a ride.Louis Wu said:Joke post?
I was referring to juice's "I wish I could quit you" syndrome during Halo 3's peak, during which he regularly popped in to rage post about how shitty the game was while racking up thousands of games in it. It's just something that amuses me: when I don't like a game I'll make a post explaining why, stop playing it, and move on. But we have regulars who do that first part, then keep playing it and then keep on explaining why they don't like it - for a very long time. Which is fine, I just find it weird and amusing, in equal measures.Kapura said:Juices is here, so moonman can't be the new him. Maybe the new eazy, with all of that shit about reticule bloom.
Nice avatar.Louis Wu said:Joke post?
Deputy Moonman said:The closest thing we get is when Jorge calls Halsey, mom. But we don't know why they have this apparent closer relationship.
Deputy Moonman said:- He just single handedly dismissed one of the things that made Halo:CE so awesome in matchmaking and campaign.:lol
Deputy Moonman said:So... (plasma launcher, sword, hammer, rocket launcher, sniper rifle, shotgun, grenade launcher, spartan laser, concussion rifle)
... this is how you balance out the weapons? Flood the game with power weapons, while making the lesser weapons less powerful? This is one of my bigger gripes with Reach. I can't compete with everyone running around with power weapons when my "should-be" decent starting weapons suck. And then combining that with bloom AND armor abilites such as armor lock and sprint just multiply the problem exponentially.
Deputy Moonman said:I can't be competitive with bloom gimping my every shot. I dont want a game telling me how fast I have to fire a gun to be accurate, and no competitive game should EVER gimp/handicap the player's skill, especially the 4th installment of a game that thrives on precision, accuracy, and quick shots. This is the biggest game ruiner of Reach for me. GAME RUINED!!
Deputy Moonman said:What are Halo's 3 golden rules?
Grenades? Broken and unreliable. I suspect the shield mechanics have a big part in this.
Melee? Broken and unreliable. The shield mechanics DEFINITELY have a big part in this.
Weapons? Completely unbalanced and further ruined by bloom
That's how I saw Reach, actually.Major Williams said:I think he's saying in the original trilogy, you have fun with the characters, and don't care about the plot holes. You just experience a fun story that is a ride.
Ah. haha. I am truly glad you had a fun time with the characters. But most of the people I've played with and ran into in MM have had similar issues with identifying with the characters and 'having fun' with the story.Louis Wu said:That's how I saw Reach, actually.
(There are PLENTY of ridiculous plot holes in the original trilogy - he didn't say he ignored them, he said he wasn't left with any. That's absurd.)
GhaleonEB said:I was referring to juice's "I wish I could quit you" syndrome during Halo 3's peak, during which he regularly popped in to rage post about how shitty the game was while racking up thousands of games in it. It's just something that amuses me: when I don't like a game I'll make a post explaining why, stop playing it, and move on. But we have regulars who do that first part, then keep playing it and then keep on explaining why they don't like it - for a very long time. Which is fine, I just find it weird and amusing, in equal measures.
Kapura said:Juices is here, so moonman can't be the new him. Maybe the new eazy, with all of that shit about reticule bloom.
Major Williams said:No matter how you cut it, a great story is delivered by the characters, and the audience's ability to identify and struggle with the main characters story arc.
I think rage entails a lot of screaming and weak arguments, but I have already quit playing. I don't know why I can't let the game go. I really need to for everyone else's sake. Too much time invested throughout the entire series of Halo games, I guess. Anyway, I'm incapable of saying anything good right now so I'll do everyone a favor and stop. sorry.Hugbot said:Anyway the rest of your post is just rage so maybe just stop playing? Sorry you don't like bloom, buddy.
electricpirate said:Yea, but Eazy's posts actually made sense, MoonMan's are just diffused rage about a game he can't get a handle on.
I HATE THIS GAME SO MUCH THAT I CARE ABOUT IT SO DEEPLY THAT BLOOM GRENADE POWERWEAPON CE
*scanners head explode.gif*
Bungie's not that greedy.Genesis Knight said:- 2 Forge World Multiplayer Maps
I meant that if there were plot holes in Star Wars Ep. IV, they weren't central to the main story, or weren't as obvious as "why are Forerunner structures on Reach (and Earth too)?"Louis Wu said:That's how I saw Reach, actually.
(There are PLENTY of ridiculous plot holes in the original trilogy - he didn't say he ignored them, he said he wasn't left with any. That's absurd.)
Genesis Knight said:Any bets on DLC content? $15 is a given, pretty much, but as far as maps I'm going to guess...
- 1 New Firefight Map
- 2 Forge World Multiplayer Maps
- 2 "New" Maps
Kuroyume said:I don't think Firefight needs any more new maps. Honestly, when I play Firefight it doesn't feel like I'm using the maps. Just pop out of a corner blew shit up and then run back to let health recharge.
Kuroyume said:I don't think Firefight needs any more new maps. Honestly, when I play Firefight it doesn't feel like I'm using the maps. Just pop out of a corner blew shit up and then run back to let health recharge.
The only emotion I felt about the story was a result of the music.Major Williams said:I was going to write a huge writeup talking about what makes a story a story is a character arc (characters can be planets too) and the audience's ability to understand and identify with it, but I'm clearly not making sense to many people, or I'm making too much sense.
The way the story was told in-game, I felt nothing for Reach, or Noble Team. I only sort of cared when I saw the helmet I spent 15000cR for stuck in the ground. That's not very compelling IMO.
As Lamonster said - the story itself is fantastic. The delivery is shady to say the least.
I agree with everything in this post.Major Williams said:I was going to write a huge writeup talking about what makes a story a story is a character arc (characters can be planets too) and the audience's ability to understand and identify with it, but I'm clearly not making sense to many people, or I'm making too much sense.
The way the story was told in-game, I felt nothing for Reach, or Noble Team. I only sort of cared when I saw the helmet I spent 15000cR for stuck in the ground. That's not very compelling IMO.
As Lamonster said - the story itself is fantastic. The delivery is shady to say the least.
So I guess you never saw this then?Deputy Moonman said:As Noble6 you fill the shoes of a spartan who died, but he may as well have not existed. We never know who the previous spartan was, how he died, or what he meant to the rest of the group. So it's hard to care that I'm replacing him.
Its been like this for all Halo games imho. Without Marty's music there would be no argument for emotional impact at all.The Lamonster said:The only emotion I felt about the story was a result of the music.
Not a Halo 2 vet, I take it. You need to play some Tower of Power on that mapGr1mLock said:i would pay ten bucks to remove pinnacle from every playlist. seriously one of the worst multiplayer maps in history of gaming
Countdown is quickly becoming my favorite map, other than Powerhouse. It never seemed to come up for me the first week and a half, but the matches I've had on it so far have been really good. It makes for some really tight 3-Plot and Headhunter matches, although the initial spawn in Team Slayer is real iffy.Sai-kun said:2 Flag Pro on Countdown was fucking amazing. I love it :lol :lol :lol
This is exactly my point, except with Halo, it's a game. It's gameplay driven, with just bare bones story.Major Williams said:I think he's saying in the original trilogy, you have fun with the characters, and don't care about the plot holes. You just experience a fun story that is a ride.
Genesis Knight said:Any bets on DLC content? $15 is a given, pretty much, but as far as maps I'm going to guess...
- 1 New Firefight Map
- 2 Forge World Multiplayer Maps
- 2 "New" Maps
Gr1mLock said:i would pay ten bucks to remove pinnacle from every playlist. seriously one of the worst multiplayer maps in history of gaming
This made me realize that Invasion would be perfect on the Halo 2 map Headlong.Victrix said:Invasion is in dire need of better maps, and better design in general
Accidentally backspawning at the rear of Spire and not having a vehicle present can fuck your team over completely. Why the hell aren't there fast spawning mongooses back there, or mancannons, or teleports?
Ignoring that 2/3rds of that level is unused for Invasion
Boneyard at least focuses most of the conflict in the second half of the map, but the first stage is pretty bleh.
I think Invasion is a cool idea in general, but the maps just don't seem to support it well. And there's the whole 'Elites have EMP on all their builds but Spartans have to wait till Tier 3' thing.
I have a feeling that a 4v4 Invasion map created with a lesser focus on giant maps and vehicles would probably play a lot better. It'd be a three stage multi-objective game that moved the focus of the match around the map in the same way that Crazy King can, which is more interesting than Spire camping with a pile of energy swords.
Only because he speaks with an English accent.metareferential said:More than a user thought that Jorge said "mom".
And says it 3 times within like 3 minutes. QA should've caught that. I bet 90% of players are hearing "mom."Shake Appeal said:Only because he speaks with an English accent.
Fixed.The Lamonster said:I bet 90% of Americans are hearing "mom."
Deputy Moonman said:I think rage entails a lot of screaming and weak arguments, but I have already quit playing. I don't know why I can't let the game go. I really need to for everyone else's sake. Too much time invested throughout the entire series of Halo games, I guess. Anyway, I'm incapable of saying anything good right now so I'll do everyone a favor and stop. sorry.
haha fair enough.Shake Appeal said:Fixed.
Generic said:I'd disagree with this. A great story CAN be delivered by characters, but there are other ways. Many people read Lord of the Rings, for example, because they like the excellent world that Tolkien built, not the characters (though the characters there were pretty decent too). Alan Wake's story is filled with character cliche's or atleast they weren't very complex or even likable, but they are still incredibly interesting when you find out thatThere are books that have completely flat and uninteresting characters, but it's still excellent because the story works excellently on a symbolic level. And Halo 1's story was certainly not interesting because of the characters, but by the setting, trying to figure out what this huge ring was for. Atleast for me. I don't know about anyone else, but I'd be surprised if anyone was at all effected when Keyes was turned into flood. Sometimes, the characters were just there to give perspective and exposition. They don't need to be deep or even make you feel anything, so long as there is something else for the audience to sink their teeth into. I believe this is the kind of story they were trying to deliver with Halo Reach. Think of it not as a story of Noble Team's last days, but as Reach's last days. In this sense, the story is quite excellent, I believe, better than the other Halo's.reality has been altered and uncovering the truth has been like trying to find a way through an MC Escher dungeon.
Major Williams said:I was going to write a huge writeup talking about what makes a story a story is a character arc (characters can be planets too) and the audience's ability to understand and identify with it, but I'm clearly not making sense to many people, or I'm making too much sense.
Ajemsuhgao said:It was fun in Halo 2. Starting to hate it in Reach. :lol
ManCannon said:Whenever hypothetical DLC is released, it's not going to officially include any Forge World creations. We will be adding Forged maps to matchmaking ad hoc as we can (for free, not tied to any purchase created by Bungie people and the community.
Platypus said:I'm hoping we get a good mix of remakes and new MP and Firefight Maps.
I'll go with:
- 4 MP maps (2 new, 2 remakes)
- 2 Firefight maps (1 new, 1 remake)
I don't think we'll see any new Forgeworld until at least the 2nd batch of DLC.
I want a snow map. And more maps on Halos. If a Forge canvas is the only way Bungie will do it (if they continue to create campaign-only envirnments), then I'd love to see more.LAUGHTREY said:I think he meant like, two forge world type canvas maps.
Which doesn't really make any sense. Why would they even release a "new" canvas map ala Foundry and Sandbox in 3, Sandbox was just made because Foundry had such limited space and those two weird rooms sticking out.
Besides different items, Forge World is basically the perfect Forge map.
Zero. Only if they decide to make an 'expansion' a la ODST.Vigilant Walrus said:what are the chances of more campaign?
Vigilant Walrus said:what are the chances of more campaign?