Remembering Apple's attempt in consoles - the Pippin

CaptainABAB

Member
This article on the top 10 Mac failures reminded me that they tried their hand at a console...

http://mlagazine.com/modules.php?op...e=article&sid=137&mode=thread&order=0&thold=0

"Introduced under Spindler's rule as CEO, the Pippin should have won Apple a position in the console market, one Apple had yet to penetrate. Apple's goal was to make the Pippin a multimedia machine, capable of reading CD ROMs, surfing the Internet and to play games.

Apple had decided to share the Pippin's source code with developers for a licensing fee. The developers had a lot more flexibility, and would be able to redesign the Pippin's software to make it attractive for any number of markets. However, Apple was able to recruit on 4500 developers willing to pay the licensing fee.

The operating system of the Pippin was based on the Mac OS. With a PowerPC 603 running at 66 MHz, the Pippin used a similar processor to desktop macs. Being a multimedia machine, the Pippin was capable of producing CD quality sound, and displaying up to thousands of colors. With the powerful Power PC processor, Apple thrashed Nintendo and Sega consoles performance wise, but never won a sizeable portion of the market."
 
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