Report: Valve made 17B~ in revenue this year. With 336 employees. “One of the most efficient businesses of all time.”

So let's fuck our loyal customers and charge the $750+ for a 5 years old specs PC
troll GIF


I see you....
 
They won't, there success is in staying small so they never have to go public. I doubt the machines are being built at Valve headquarters anyway. And just like the Steam Deck, reserve one, and maybe they will get one out to you in 6 months. LOL!!!
They've been roughly the same size for most of their existence. They ever so slightly scaled up their hardware teams ages ago (think OG Steam Machine) and then scaled back and managed producing Index/Deck with a very small hardware team.

I've been saying it over and over on here.. I really don't think Valve is interested in being the type of company that produces hardware at the scale of a Sony/Microsoft... expect their to be even less Steam Machine's produced then Decks.

This desire to have Valve enter the conzole warzzz here is unlikely shared by Valve lol
They really made sure that steambox was properly designed, engineered and well optimize which means they also want this to be bid and get piece of that pie and maybe they want to be ahead in cornering the market on the new segment, the pchybrid category in market which MSxbox hybrid plans to get. Pc hybrid like steambox will be a big task compared to steam deck. For me I think they cannot rely to much on AI for support with this new task.
 
This is not the flex you think it is. I prefer companies that break even with hundred of thousands of employees. Makes for a better society instead of the few people getting all the money. Also when is the last time they made a real game and not live service loot box slop? Its all cool you guys like that steam makes tik tok brainrot style games popular but you guys spread propaganda for them as if you had stock in the company but its private so basically you get absolutely nothing lol.
 
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Honestly I eventually came to the opinion Valve is kind of gross. Instead of using that revenue to create potentially thousands of jobs they've just hoarded it all with such a small amount of people. We all think of corporations as the bad guys but a business with that much revenue staying so small is not providing to society what a corporation with the same revenue would.
How many jobs did Gabe create when he spent 500 million on a yacht? Making one's company less efficient for the sake of creating jobs is really dumb. He's better off spending the extra profits on other efficient businesses.
 
Well they were the first to successfully implement gambling mechanics and loot boxes in games and essentially own a monopoly in PC games market and take a nice and hefty 30% per sale (not including the csgo market too) and yet have people constantly on their side, an unlosable situation really.
Its called a cult. People probably laundering money through sales of cosmetics.
 
Honestly I eventually came to the opinion Valve is kind of gross. Instead of using that revenue to create potentially thousands of jobs they've just hoarded it all with such a small amount of people. We all think of corporations as the bad guys but a business with that much revenue staying so small is not providing to society what a corporation with the same revenue would.

Thousands of what job? Hire more DEI activist to create more problem and friction from within that only drags a company down to bankruptcy?
 
How many jobs did Gabe create when he spent 500 million on a yacht? Making one's company less efficient for the sake of creating jobs is really dumb. He's better off spending the extra profits on other efficient businesses.
Zero. Probably a waiting list. Probably made it on the side of making military and other boats aka no shortages of work ever so one guys yacht aint moving any needles. Money only going to the same insulated exclusive club of rich people and their 10th generation of alfreds
 
People can't get comfortable about Gabe passing away(God Forbid) while using Steams launcher. Well, let me tell you a secret about life longevity, it's your job, not your weight, so relax and play like everyone else.
 
I figured Steam would have a small employee base, but holy shit 336 people is insane.

Steam IS pc gaming, that level of efficiency is also insane. Steam run by GabenAI bots confirmed, Half-Life 3 first game fully developed by AI.
 
How many jobs did Gabe create when he spent 500 million on a yacht? Making one's company less efficient for the sake of creating jobs is really dumb. He's better off spending the extra profits on other efficient businesses.
That yacht comment is a pretty silly comparison. Just 1/10th of Valve's revenue could employ 17,000 people with 100k a year jobs. Gabe could still make many billions a year with that size of a company.

I don't really expect many on GAF to agree with me, but it's my opinion that that sort of wealth hoarding is not really healthy in any way for capitalism and society.

Literally taking most of the revenue of a massive industry and barely employing anyone. (Well more like a bit over 1/3rd of that industry... just insane)
 
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Don't understand how there can be so few employees for a company making multiple hardware, distributing hardware, marketing hardware, creating multiple games, maintaining multiple games, operating a digital marketplace, marketing the digital marketplace, and all the huge support functions that must entail.


I call bullshit on this 330 employees figure
 
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This is not the flex you think it is. I prefer companies that break even with hundred of thousands of employees. Makes for a better society instead of the few people getting all the money. Also when is the last time they made a real game and not live service loot box slop? Its all cool you guys like that steam makes tik tok brainrot style games popular but you guys spread propaganda for them as if you had stock in the company but its private so basically you get absolutely nothing lol.

Massive corporations make for a better society than privately owned companies? lol....ok
 
Don't understand how there can be so few employees for a company making multiple hardware, distributing hardware, marketing hardware, creating multiple games, maintaining multiple games, operating a digital marketplace, marketing the digital marketplace, and all the huge support functions that must entail.


I call bullshit on this 330 employees figure
Valve has 300ish employees and can do all that, the same way that Sandfall Interactive can make a game like Expedition 33 with "only 30 people". It's called outsourcing and contractors.
 
Don't understand how there can be so few employees for a company making multiple hardware, distributing hardware, marketing hardware, creating multiple games, maintaining multiple games, operating a digital marketplace, marketing the digital marketplace, and all the huge support functions that must entail.


I call bullshit on this 330 employees figure
I wouldn't be surprised if they also use freelancers and outsource stuff to companies on a per-project basis.
 
Fuck me that's crazy revenue.

To put it into perspective;

With this kind of annual revenue, even with a very conservative estimate of a 50% gross operating margin (bollocks because there's no way they're spending $8.5B annually), they could set up a subsidiary games publisher that could afford fund ~40 $200m projects every year.

And yes that's 40x $200m budget (total ~5-7 year lifetime production cost) games every year.

Or that's the equivalent of the annual cost of 255x games ($200m ave. lifetime production cost with an ave. Of 6 year dev cycle) funded concurrently every year.
 
If people really think Valve is not direct competition with Sony Playstation they are delusional.
Nah, you're the delusional one.

Consoles and PC aren't direct competitiors. In the same way that console and mobile games aren't direct competitors either. Even high end home consoles and portable consoles aren't direct competitors.

The reason is that they have different usage context and (due to different reasons) pretty different user demographics and user behavior. These things make certain type of games being more successful in one or another platform.

PlayStation (or more specifically, PSN) will be a direct competitor of Steam once Sony releases their own PC PSN store featuring both 1st and 3rd party games.
 
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I like Valve and am a fan, but I often think for some reason they get a pass on the fact they are just as bad as Activision when it comes to innovation and greed.

They have this huge war chest that could go to making lots of games (including half life) and also provide lots of good jobs to people but they just sit there and keep collecting their 30% doing nothing.

To me it's kind of gross. At a certain point it's time to give something back to people and provide other programmers with some opportunities. Times seem tough in the US why aren't they hiring and expanding.
 
I mean let's face it it's digital storefront/DRM software that largely piggybacks off much more labor intensive stuff.

This is why I am somewhat skeptical of Steam OS taking off to any serious degree. Ain't no way Valve is supplanting Windows when you consider the sheer scope and support involved with that.
 
Nah, you're the delusional one.

Consoles and PC aren't direct competitiors. In the same way that console and mobile games aren't direct competitors either. Even high end home consoles and portable consoles aren't direct competitors.

The reason is that they have different usage context and (due to different reasons) pretty different user demographics and user behavior. These things make certain type of games being more successful in one or another platform.

PlayStation (or more specifically, PSN) will be a direct competitor of Steam once Sony releases their own PC PSN store featuring both 1st and 3rd party games.
PSN is not going to be a competitor for the monopoly Steam it is. Also, a PC can be a console, it's simply software.
 
Nah, you're the delusional one.

Consoles and PC aren't direct competitiors. In the same way that console and mobile games aren't direct competitors either. Even high end home consoles and portable consoles aren't direct competitors.

The reason is that they have different usage context and (due to different reasons) pretty different user demographics and user behavior. These things make certain type of games being more successful in one or another platform.

Course they are. And it's really not that much different in behavior. PC is just further along on the GAAS train than Sony is.
 
Don't understand how there can be so few employees for a company making multiple hardware, distributing hardware, marketing hardware, creating multiple games, maintaining multiple games, operating a digital marketplace, marketing the digital marketplace, and all the huge support functions that must entail.


I call bullshit on this 330 employees figure

That's why I don't believe the HL3 rumors. It's either a GAAS game or a small scale Alyx Sequel.
 
I like Valve and am a fan, but I often think for some reason they get a pass on the fact they are just as bad as Activision when it comes to innovation and greed.

They have this huge war chest that could go to making lots of games (including half life) and also provide lots of good jobs to people but they just sit there and keep collecting their 30% doing nothing.

To me it's kind of gross. At a certain point it's time to give something back to people and provide other programmers with some opportunities. Times seem tough in the US why aren't they hiring and expanding.
They get a pass from me because I prefer Steam's platform to Epic Games Store, Amazon Prime Gaming, EA Play, Ubisoft Connect, etc for everything from prices to the shopping process to reviews to refunds to achievements to library management to forums...They set up an efficient engine that nobody else has surpassed and have let it run for a couple decades now. Is that really doing nothing?

The reality is you can't tell people how to spend their money. I hope you don't think it's gross that I save ~50% of my paycheck for investing and retirement instead of spending it.

Also, I don't mean to be adversarial. You've actually got me thinking about why I'm okay with Valve and not other companies hoarding, and I think it comes down to the fact they're not public. Once a company goes public, their customers are the stockholders. At least with Valve, I still feel like I (the actual customer) am their customer, and they don't try to nickel-and-dime or lock me into their walled garden.
 
Thousands of what job? Hire more DEI activist to create more problem and friction from within that only drags a company down to bankruptcy?
Even if we ignore the DEI rant completely, Valve has had more than enough revenue from Steam to expand its development side. They chose to stay small and not build more studios or ship games consistently, despite having the money and infrastructure to do so.
 

Even if we ignore the DEI rant completely, Valve has had more than enough revenue from Steam to expand its development side. They chose to stay small and not build more studios or ship games consistently, despite having the money and infrastructure to do so.
Watching that video, it seems Gabe set up Valve as a boss, who did not the responsibilities of being a boss. Let the millionaire peasants' employees of Valve sort it out themselves, LOL!!!
Maybe staying small was always intended and if you pay employees like that they have to step up to unpleasant tasks.
Notice Gabe has done Zero promotion for the new hardware (as far as I can tell). I wonder if there are saving him for the supposed Half-Life 3 reveal.
 
Watching that video, it seems Gabe set up Valve as a boss, who did not the responsibilities of being a boss. Let the millionaire peasants' employees of Valve sort it out themselves, LOL!!!
Maybe staying small was always intended and if you pay employees like that they have to step up to unpleasant tasks.
Notice Gabe has done Zero promotion for the new hardware (as far as I can tell). I wonder if there are saving him for the supposed Half-Life 3 reveal.

I mean it's been openly said Gabe is pretty much retired from Valve day to day, but he owns the majority of the company.
 
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That yacht comment is a pretty silly comparison. Just 1/10th of Valve's revenue could employ 17,000 people with 100k a year jobs. Gabe could still make many billions a year with that size of a company.

I don't really expect many on GAF to agree with me, but it's my opinion that that sort of wealth hoarding is not really healthy in any way for capitalism and society.

Literally taking most of the revenue of a massive industry and barely employing anyone. (Well more like a bit over 1/3rd of that industry... just insane)
Do you have any idea how the economy works, how finance works?

Do you think the profits are actual money sitting in a vault somewhere collecting dust? No, they are most likely in the form of an investment portfolio, which means that money that is given to other companies (in exchange for stock) so they can invest and hire and create jobs. Or, even in the worst case scenario, they are sitting in a bank account, it means the bank is using that deposit to make loans to to other businesses who are borrowing from the bank to either start a new business, or expand their business, both of which creates more jobs.
 
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Honestly I eventually came to the opinion Valve is kind of gross. Instead of using that revenue to create potentially thousands of jobs they've just hoarded it all with such a small amount of people. We all think of corporations as the bad guys but a business with that much revenue staying so small is not providing to society what a corporation with the same revenue would.

That's an odd take. Sounds like you are jealous of those who do work for Valve and upset because Valve doesn't grow and hire more people? 🤔

Its wise on their part to stay private and small, and their revenue is a testament to the value they DO provide to society.

Sounds like some people in this thread simply hate others who are successful?
 
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Got any details you can share?

Those Campos Santos guys had a podcast I used to listen to, and the got bought up/integrated into Valve, but they didn't go into detail on what that process looked like.
Granted, it's been quite some time since I put myself out there in an attempt - but the process was very... I dunno, fluid(?). Very strange.

The way the company is set up, nobody is really in charge of anything - unless they want to be. Everything is very territorial and clique-ish. Where in a typical company you'd be brought on to a particular department (for example, I wanted to work on Steam's back-end systems / IT infrastructure as well as UX and UI) but at Valve each one of those things was overseen by either a single person or small group of people who considered that "their thing". So you automatically come in as "the outsider" or "that guy who thinks he can do my job, but better" - and these are the people who have a say in whether someone gets hired. Sometimes these people or departments wouldn't exactly work together, but they'd come together to try and decide if I was someone that should be hired.

There was also an HR-esque department that had a say in all the hiring decisions, and these were (in my experience) very non-technical people - so again you're swimming upstream. In my experience, the technical teams didn't exactly get along with the HR team either, and it made things really awkward. They called me in for "meetings" that were part job interview, part hang session, and part "we're just looking to see if you'd be a good fit around here". They let me know on several occasions that even if I was great at doing the stuff I wanted to do, since there were no bosses and no rules they have people all the time that come in to do a certain task but then end up spinning off their own department or project or thing - so everyone they hired had to have that kind of "Valve DNA". I met a lot of people who worked there for less than two years, and outside a handful of "rock stars" it turned out they had quite a bit of turnover. Stability in the job seemed pretty rare.

It felt kind of like getting picked for teams in sports in high school. Except the teams are already full, they already have their own way of winning every game, and they don't really want new players. You show up to the line-up, and sometimes they pick one person and then tell everyone else to scram. Sometimes they just tell everyone to scram. Sometimes they pick the weirdo in the corner that nobody likes, and you'll never know why.

Valve is "always hiring" in the sense that if you really do have what it takes to fit into their weird work culture (while having top-notch skills in your area of expertise) then you can join their club. For me, the more I interacted with the people there, the more I realized that I'm too much of a straight shooter and that I'm not made for kissing ass to people who were obviously wrong about things. That was my real rub with Valve, it's like they had success despite themselves - and it gave them the wrong ideas about what people wanted out of their platform. It kind of stung at the time, but it turns out in hindsight that they were absolutely right about me not being a good fit for the place. Guess we can't all be millionaires.

That being said, they've continued to improve their platform and have brought a lot of good ideas to life in the last almost decade since my experiences with them. And, they do genuinely seem to care about things that other platforms (cough cough Epic) seem to ignore or think aren't important. Obviously at lot has taken place there, and they've finally got good people or put together a good team that took them in the direction I was hoping to steer them way back when.
 
Granted, it's been quite some time since I put myself out there in an attempt - but the process was very... I dunno, fluid(?). Very strange.

The way the company is set up, nobody is really in charge of anything - unless they want to be. Everything is very territorial and clique-ish. Where in a typical company you'd be brought on to a particular department (for example, I wanted to work on Steam's back-end systems / IT infrastructure as well as UX and UI) but at Valve each one of those things was overseen by either a single person or small group of people who considered that "their thing". So you automatically come in as "the outsider" or "that guy who thinks he can do my job, but better" - and these are the people who have a say in whether someone gets hired. Sometimes these people or departments wouldn't exactly work together, but they'd come together to try and decide if I was someone that should be hired.

There was also an HR-esque department that had a say in all the hiring decisions, and these were (in my experience) very non-technical people - so again you're swimming upstream. In my experience, the technical teams didn't exactly get along with the HR team either, and it made things really awkward. They called me in for "meetings" that were part job interview, part hang session, and part "we're just looking to see if you'd be a good fit around here". They let me know on several occasions that even if I was great at doing the stuff I wanted to do, since there were no bosses and no rules they have people all the time that come in to do a certain task but then end up spinning off their own department or project or thing - so everyone they hired had to have that kind of "Valve DNA". I met a lot of people who worked there for less than two years, and outside a handful of "rock stars" it turned out they had quite a bit of turnover. Stability in the job seemed pretty rare.

It felt kind of like getting picked for teams in sports in high school. Except the teams are already full, they already have their own way of winning every game, and they don't really want new players. You show up to the line-up, and sometimes they pick one person and then tell everyone else to scram. Sometimes they just tell everyone to scram. Sometimes they pick the weirdo in the corner that nobody likes, and you'll never know why.

Valve is "always hiring" in the sense that if you really do have what it takes to fit into their weird work culture (while having top-notch skills in your area of expertise) then you can join their club. For me, the more I interacted with the people there, the more I realized that I'm too much of a straight shooter and that I'm not made for kissing ass to people who were obviously wrong about things. That was my real rub with Valve, it's like they had success despite themselves - and it gave them the wrong ideas about what people wanted out of their platform. It kind of stung at the time, but it turns out in hindsight that they were absolutely right about me not being a good fit for the place. Guess we can't all be millionaires.

That being said, they've continued to improve their platform and have brought a lot of good ideas to life in the last almost decade since my experiences with them. And, they do genuinely seem to care about things that other platforms (cough cough Epic) seem to ignore or think aren't important. Obviously at lot has taken place there, and they've finally got good people or put together a good team that took them in the direction I was hoping to steer them way back when.
Great read. Fascinating. Thanks for sharing.

This part: "they had success despite themselves - and it gave them the wrong ideas about what people wanted out of their platform." Certainly seems like something that could happen when their business engine is running and has run smoothly for years, and doesn't apply pressure to change or innovate.
 
That's an odd take. Sounds like you are jealous of those who do work for Valve and upset because Valve doesn't grow and hire more people? 🤔

Its wise on their part to stay private and small, and their revenue is a testament to the value they DO provide to society.

Sounds like some people in this thread simply hate others who are successful?
Does that work for EA, Activision, all the publishers who are successful and get trashed all the time ?

Or perhaps you mean we should criticize only companies who don't have a good net income ?

Thought it was a video game forum and i personally got no stakes in any of those companies but whatever.
 
I'm surprised to hear they only have 336 employees. Compare to MS's Xbox division, which has 20,000 employees, or Sony's Playstation, which has 12,000.

Not that those are equivalent, I understand. Valve doesn't develop games (much). They just do whatever they do behind the scenes to make Steam run.
 
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