Live Service Games Made Over 40% of Sony’s First-Party Revenue in Q1 FY25

It's almost as if the rate at which you can release single player games drops when you have your single player studios like Naughty Dog, Bluepoint and Bend waste years and millions of dollars working on failed GAAS projects.
BluePoint was dedicated to making remakes, so I wonder how much of a loss their canceled live service game really is. Given that people whine about remakes/remasters as well.

And it's not like ND had their entire studio working on Factions 2. It wasn't even their main team.
And if instead of expanding your studios (or opening new ones) to have multiple teams that can work on multiple projects to compensate for the longer dev times you waste hundreds of millions investing in obvious bombs like Concord and FairGames and spend literally billions to get Bungie who only have 1 game which is on downward trend as the main story is concluded.
The former is already the case afaik. If you want to expand your portfolio, you need to invest.

They were aware that things would be tricky and that there would be failures. Ryan clearly stated that.
 
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I'm sorry but erasing GT7 and MLB, specially when MLB is always one of the best sellers in the USA each year makes no sense. GT7 is also their top earning title in the IP's history. Destiny might not be number one currently but still has a lot of players and sits as the 23rd game with the biggest peak in gamers playing on steam over the past 24 hours.

Also, their marvel fighting game is coming. That's gonna be a winner from the hype that its generating.
I'm just talking about the push they went on. GT and Show not new.
 
That's the point though. Development cycles take longer, so this is the inevitable outcome.

And the smaller budget titles like Astro or Stellar Blade don't make that much money.

The entire point of the live service-model is to provide a steady stream of revenue and these numbers show Sony made a good call.

And it's extra revenue. It's not a replacement for singelplayer.
The only good call is Helldivers from that list, we don't even know if the other service titles made much of a dent overall, compared to Helldivers. The problem is, Sony all of a sudden putting all of their cards into service stuff out of nowhere, which made them to cancel like 60% of them so far, that's the problem. Nobody's complaining about their service plans, just their willingness to throw all their cards into service stuff so nonchalantly which made them to cancel so many of their Games, causing a huge gaming (first party releases)drought as a result
 
Cant Stop Dave Chappelle GIF

Sony.
 
The only good call is Helldivers from that list, we don't even know if the other service titles made much of a dent overall, compared to Helldivers. The problem is, Sony all of a sudden putting all of their cards into service stuff out of nowhere, which made them to cancel like 60% of them so far, that's the problem. Nobody's complaining about their service plans, just their willingness to throw all their cards into service stuff so nonchalantly which made them to cancel so many of their Games, causing a huge gaming (first party releases)drought as a result
1st party output drought perhaps, but there is absolutely no guarantee things would be better if they didn't invest in those live service games. No matter if some were cancelled.

Games like Returnal, Stellar Blade and Rise of the Robin weren't exactly commercial hits either.
Their main studios would have the same output regardless.

And "gaming drought" should be seen in regards to their competitors, because there is no competition for Sony this gen.

Whatever Sony is lacking, Xbox is filling that gap on Playstation, so on Playstation there isn't exactly a 'drought'.

Ironically, those 'amazing' singleplayer players Xbox has delivered to the Playstation installbase were all flops.
Apart from Forza Horizon, which seems to be doing okay.
So that isn't exactly making a case for the notion that full-focus on singleplayer games is automatically better.
 
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No fucking shit, they didn't release any single player games in this period (in fact it's been almost a year since they last did)

You can spin anything into being impressive I guess
 
The direction of travel is super clear tbh.

The consumer behavior that made the PS4 successful is fundamentally different from what's making the PS5 successful. The sooner people realize that, the easier it will be to accept whatever Sony changes about its output of games and where they put them.
 
Most of the games you actually launched recently are nothing but "remasters".
Of course if you didn't launch that much of bangers the numbers from live services will look better. And this is "40%", not to mention the amount of big failures, unless OP and other people want to burry their heads in the sand and pretend Sony didn't burn tons of moneys in hundreds of live services that fails hard. What you think happen to the all that money? Returned? How many times you kids needs to learn that live services are high risk market for a reason?
 
That's the point though. Development cycles take longer, so this is the inevitable outcome.

And the smaller budget titles like Astro or Stellar Blade don't make that much money.

The entire point of the live service-model is to provide a steady stream of revenue and these numbers show Sony made a good call.

And it's extra revenue. It's not a replacement for singelplayer.

Sony also needs to increase their amount of "smaller" titles (I consider smaller titles anything under $100 million and taking less than 4 years to make). Those gaps don't all have to be filled by Live Service Games.
 
I feel like sports games shouldn't even count as "live service" in the same way as something like Concord or Destiny does. They're two completely different audiences for the most part.

I know so many people who just play sports games and never touch any other kind of game. It's almost a different business model at that point.
 
It's 40% of first party (3rd party probably higher cause cod and sports and Fortnite). But look at the first party games:

"We now, have Helldivers 2, MLB The Show and Gran Turismo 7, and Bungie's Destiny 2, so we have these four live services contributing to sales and profits in a stable manner."

They have not succeeded with their push for live service IMO. Racing and baseball are not breaking any molds or having benefitted from a new strategy IMO. They just added live service to existing games. Helldivers 2 is the only success from their push for live service IMO.

And this is some of the best ways to get to the Live Service gaming money! Everything doesn't have to be Concord like.....

Haha, I knew it that GT was considered a live service.

On the other side it might mean we may see it go multiplatform with a delay of 6-12 months maybe… maybe not…

I'd hope not!

I feel like sports games shouldn't even count as "live service" in the same way as something like Concord or Destiny does. They're two completely different audiences for the most part.

I know so many people who just play sports games and never touch any other kind of game. It's almost a different business model at that point.

People seem to have a hard time accepting that Sports games are totally in the Live Services category. But why? What you are describing is exactly how many other people play Live Service games like Fortnite and Destiny though.
 
I'm just surprised they made any first party revenue from non live service games. I can't even remember what they released. Sony's first party sp outside of Astro has been shittay and sparse lately.
 
So you're saying they need to invest more into it?
Yes, all companies want to invest in games that make a lot of money even years after release, creating a stable, steady and predictable pillow of revenue and profit that highly reduces the pressure on new game releases.

Publishers like to have a huge percentage of game revenue coming from "catalog titles" (meaning, released in previous fiscal years) to have certain stability, sustainability and predictability in their results. Specially now when new AAA games cost around $300M.

I'm just surprised they made any first party revenue from non live service games. I can't even remember what they released. Sony's first party sp outside of Astro has been shittay and sparse lately.
Of course moron, they did not release any first party game in Q1.
Most of the games you actually launched recently are nothing but "remasters".

Non-GaaS games with SP only bolded (some of the GaaS can also be played in single player too).

Q1 FY25 (Apr-Jun), the quarter she was talking about:
  • Death Stranding 2
  • Days Gone Remastered (+ DLC in case of PC, included in the remaster)
  • TLOU2 PC port
  • Stellar Blade PC port
  • Destiny 2 mini-expansion
In the previous quarter, Q4 FY24 (Jan-Mar) they released:
  • MLB The Show 25
  • Freedom Wars Remastered (licensed to Bandai Namco)
  • Spider-Man 2 PC port
In the current Q2 FY25 (Jul-Sep) quarter they'll release:
  • Patapon 1+2 Replay (July 11, licensed to Bandai Namco)
  • Midnight Murder Club (August 14)
  • Helldivers 2 Xbox port (August 26)
  • Destiny Rising (August 28, mobile game with >9.8M users preregistered)
  • Lost Soul Aside (August 29)
  • Everybody's Golf: Hot Shots (September 5, licensed to Bandai Namco)
And for Q3 FY25 (Oct-Dec) quarter they have planned:
  • Ghost of Yotei (October 2)
  • Marathon (delayed apparently to be released this or the next quarter)
  • Destiny 2 mini-expansion
  • Convallaria (TBD, apparently 2025)
I feel like sports games shouldn't even count as "live service"
You can like it or not, but most main Sports games nowadays are GaaS: EA FC, NBA 2K, MLB The Show, Madden NFL... There are many game types, sizes, business models and game genres within live service games. These yearly sports games are just one of them.

I'm just talking about the push they went on. GT and Show not new.
MLB and GT are part of their GaaS push, same as Helldivers 2, Destiny, Marathon, Concord and so on. In fact they announcing the push mentioning MLB as the first one of the push.

The push was to put in the market (sometimes via acquisition) a dozen GaaS from 2021 to March 2026 (later they removed this deadline) in the market of a dozen IPs. So far they released GaaS of 6 IPs, with apparently 4 more to be released in aprox. a year from now.

They said that were going to be of different genres and sizes and some were going to be for smaller niches, they weren't expecting to all 12 become the next Fornite at all.
 
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And this is some of the best ways to get to the Live Service gaming money! Everything doesn't have to be Concord like.....



I'd hope not!



People seem to have a hard time accepting that Sports games are totally in the Live Services category. But why? What you are describing is exactly how many other people play Live Service games like Fortnite and Destiny though.
I agree with you. My intended argument is the "push" to focus on live service (over single player in eyes of some) didn't do all that great so far, because racing and sports are natural expansions into live service and not part of a new strategy. These were happening no matter what IMO.
 
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Most of the games you actually launched recently are nothing but "remasters".
Of course if you didn't launch that much of bangers the numbers from live services will look better. And this is "40%", not to mention the amount of big failures, unless OP and other people want to burry their heads in the sand and pretend Sony didn't burn tons of moneys in hundreds of live services that fails hard. What you think happen to the all that money? Returned? How many times you kids needs to learn that live services are high risk market for a reason?
Exactly, Service games are always high risk. Makes their overconfidence/reliance on those service games even more baffling. I mean 60% or something of their new gen first party budget went into development of service stuff, many of those cancelled already, which was literally wasted money. Someone with Sony's experience in the industry wouldn't have made the same bad rookie mistake.
 
Remember Sony's projected investment chart for 2025? 60% of investment returning 40% of the revenue? Just one quarter, but still

sony-live-service.jpg
Well, they are different things:
The revenue is from already released games and post launch content.
The investment is for unreleased games and post launch content.

Remember that successful live service games get post launch support during 5-10+ years and to pay this + server costs isn't free, even if the post launch support outside maybe the first month or two (once the game breaks even) is self funded by the game's own revenue.

Meaning, a huge chunk of these dark blue bars (pretty likely the enterity in FY25) is paid with revenue coming from the GaaS themselves.
 
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I agree with you. My intended argument is the "push" to focus on live service (over single player in eyes of some) didn't do all that great so far, because racing and sports are natural expansions into live service and not part of a new strategy. These were happening no matter what IMO.

Oh okay. Yeah, agreed. That's my biggest reason why I hated Jim Ryan so much. That fake "push" into live service was the wrong approach. Especially when you consider they already had franchises that could feed that beast, like you're saying.

They didn't need to fund 12 new GAAS games. They should have greenlit 3-4 new GAAS games instead. Additionally, why did Sony acquire the studios that were developing Concord and Fairgames? They had never released a game in their lives before. It was such a waste of money. We all saw it coming.
 
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