BluePoint was dedicated to making remakes, so I wonder how much of a loss their canceled live service game really is. Given that people whine about remakes/remasters as well.It's almost as if the rate at which you can release single player games drops when you have your single player studios like Naughty Dog, Bluepoint and Bend waste years and millions of dollars working on failed GAAS projects.
The former is already the case afaik. If you want to expand your portfolio, you need to invest.And if instead of expanding your studios (or opening new ones) to have multiple teams that can work on multiple projects to compensate for the longer dev times you waste hundreds of millions investing in obvious bombs like Concord and FairGames and spend literally billions to get Bungie who only have 1 game which is on downward trend as the main story is concluded.
I'm just talking about the push they went on. GT and Show not new.I'm sorry but erasing GT7 and MLB, specially when MLB is always one of the best sellers in the USA each year makes no sense. GT7 is also their top earning title in the IP's history. Destiny might not be number one currently but still has a lot of players and sits as the 23rd game with the biggest peak in gamers playing on steam over the past 24 hours.
Also, their marvel fighting game is coming. That's gonna be a winner from the hype that its generating.
The only good call is Helldivers from that list, we don't even know if the other service titles made much of a dent overall, compared to Helldivers. The problem is, Sony all of a sudden putting all of their cards into service stuff out of nowhere, which made them to cancel like 60% of them so far, that's the problem. Nobody's complaining about their service plans, just their willingness to throw all their cards into service stuff so nonchalantly which made them to cancel so many of their Games, causing a huge gaming (first party releases)drought as a resultThat's the point though. Development cycles take longer, so this is the inevitable outcome.
And the smaller budget titles like Astro or Stellar Blade don't make that much money.
The entire point of the live service-model is to provide a steady stream of revenue and these numbers show Sony made a good call.
And it's extra revenue. It's not a replacement for singelplayer.
Haha, I knew it that GT was considered a live service.
1st party output drought perhaps, but there is absolutely no guarantee things would be better if they didn't invest in those live service games. No matter if some were cancelled.The only good call is Helldivers from that list, we don't even know if the other service titles made much of a dent overall, compared to Helldivers. The problem is, Sony all of a sudden putting all of their cards into service stuff out of nowhere, which made them to cancel like 60% of them so far, that's the problem. Nobody's complaining about their service plans, just their willingness to throw all their cards into service stuff so nonchalantly which made them to cancel so many of their Games, causing a huge gaming (first party releases)drought as a result
Live Service Games Made Over 40% of Sony's First-Party Revenue in Q1 FY25
That's the point though. Development cycles take longer, so this is the inevitable outcome.
And the smaller budget titles like Astro or Stellar Blade don't make that much money.
The entire point of the live service-model is to provide a steady stream of revenue and these numbers show Sony made a good call.
And it's extra revenue. It's not a replacement for singelplayer.
It's 40% of first party (3rd party probably higher cause cod and sports and Fortnite). But look at the first party games:
"We now, have Helldivers 2, MLB The Show and Gran Turismo 7, and Bungie's Destiny 2, so we have these four live services contributing to sales and profits in a stable manner."
They have not succeeded with their push for live service IMO. Racing and baseball are not breaking any molds or having benefitted from a new strategy IMO. They just added live service to existing games. Helldivers 2 is the only success from their push for live service IMO.
Haha, I knew it that GT was considered a live service.
On the other side it might mean we may see it go multiplatform with a delay of 6-12 months maybe… maybe not…
I feel like sports games shouldn't even count as "live service" in the same way as something like Concord or Destiny does. They're two completely different audiences for the most part.
I know so many people who just play sports games and never touch any other kind of game. It's almost a different business model at that point.
Yes, all companies want to invest in games that make a lot of money even years after release, creating a stable, steady and predictable pillow of revenue and profit that highly reduces the pressure on new game releases.So you're saying they need to invest more into it?
I'm just surprised they made any first party revenue from non live service games. I can't even remember what they released. Sony's first party sp outside of Astro has been shittay and sparse lately.
Of course moron, they did not release any first party game in Q1.
Most of the games you actually launched recently are nothing but "remasters".
You can like it or not, but most main Sports games nowadays are GaaS: EA FC, NBA 2K, MLB The Show, Madden NFL... There are many game types, sizes, business models and game genres within live service games. These yearly sports games are just one of them.I feel like sports games shouldn't even count as "live service"
MLB and GT are part of their GaaS push, same as Helldivers 2, Destiny, Marathon, Concord and so on. In fact they announcing the push mentioning MLB as the first one of the push.I'm just talking about the push they went on. GT and Show not new.
I agree with you. My intended argument is the "push" to focus on live service (over single player in eyes of some) didn't do all that great so far, because racing and sports are natural expansions into live service and not part of a new strategy. These were happening no matter what IMO.And this is some of the best ways to get to the Live Service gaming money! Everything doesn't have to be Concord like.....
I'd hope not!
People seem to have a hard time accepting that Sports games are totally in the Live Services category. But why? What you are describing is exactly how many other people play Live Service games like Fortnite and Destiny though.
Exactly, Service games are always high risk. Makes their overconfidence/reliance on those service games even more baffling. I mean 60% or something of their new gen first party budget went into development of service stuff, many of those cancelled already, which was literally wasted money. Someone with Sony's experience in the industry wouldn't have made the same bad rookie mistake.Most of the games you actually launched recently are nothing but "remasters".
Of course if you didn't launch that much of bangers the numbers from live services will look better. And this is "40%", not to mention the amount of big failures, unless OP and other people want to burry their heads in the sand and pretend Sony didn't burn tons of moneys in hundreds of live services that fails hard. What you think happen to the all that money? Returned? How many times you kids needs to learn that live services are high risk market for a reason?
Well, they are different things:Remember Sony's projected investment chart for 2025? 60% of investment returning 40% of the revenue? Just one quarter, but still
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I agree with you. My intended argument is the "push" to focus on live service (over single player in eyes of some) didn't do all that great so far, because racing and sports are natural expansions into live service and not part of a new strategy. These were happening no matter what IMO.