Ignis Fatuus
Banned
If Vita of all things is under consideration then I can't imagine why Android wouldn't be.Ryan posted on the Kickstarter comments page that he'd love to do a Vita version, especially because of the screen quality.
If Vita of all things is under consideration then I can't imagine why Android wouldn't be.Ryan posted on the Kickstarter comments page that he'd love to do a Vita version, especially because of the screen quality.
If Vita of all things is under consideration then I can't imagine why Android wouldn't be.
You know that's not true.
I can't remember where I saw this, but I thought I read that Infinity Blade's budget was somewhere around $2M...
Didn't Infinity Blade also get some assistance from Apple?
I can't remember where I saw this, but I thought I read that Infinity Blade's budget was somewhere around $2M...
Vita's a unified gaming platform. Android is horrifyingly fragmented and has a userbase that is even less enthusiastic about paying for games than the iOS userbase.
True, but the fragmentation and current unproven success (it just doesn't stand up to the AppStore) makes it a reluctant platform for a dev to leap onto.Android is also a platform that has a small niche core audience that wants to see more games made for it and would pay to fund them.
This will never make it to 500k
Android is also a platform that has a small niche core audience that wants to see more games made for it and would pay to fund them.
I have yet to see any evidence that this is true. Unlike the PC gaming audience, I haven't seen any examples of android users willing to pay for any sort of niche software. Gaming or otherwise.
Could be a win for MS if they locked up exclusivity for a while. Their platform really needs software..That's why they should port to windows phone.
Could be a win for MS if they locked up exclusivity for a while. Their platform really needs software..
Android is also a platform that has a small niche core audience that wants to see more games made for it and would pay to fund them.
Yeah, looks like the flow has slowed considerably. Can't see it meeting its goal.This will never make it to 500k
So what happens if someone backs this game and they can't get it working properly on random Android handset #5761? Are they going to have to issue a refund to all owners of handset #5761? Or are those people just shit out of luck?
Backed. Hope they make it.
needs moar Engadget/Giz/Wired homepage face time.
I went back a few pages and was surprised to see that disgusting little rant by Touch Arcade. Never heard of the site before but if it's as big as you guys say, then it seems that the iOS gaming press is determined to bury this game rather than support it. A marked contrast to the kind of reception the project would get on PC, just sayin'. I can't stand snobs like Hodapp so I'm rooting for this Kickstarter a lot more now and I'll even chip in a bit as a symbolic gesture; but when it inevitably fails to meet the goal I sincerely hope that Ryan will consider changing the platform to greener pastures.
Ryan, I think certain hard realities will become clear from all this. The audience you're targeting is content with cheap titles and has been conditioned to expect them. Your vision is being met not only with muted enthusiasm, but with outright hostility and conservative snobbery. A lot of people are indeed fascinated by your concept, but those people are by and large not the audience you have aimed the game at. I'm sure this is nothing you don't already suspect yourself, and I can't even imagine how disappointed it must make you feel, but you should take solace in the fact that you have a good idea. I have no doubt that it could thrive on PC.
Frankly, this game is too good for the likes of Touch Arcade.
It's unfortunate. Any other platform and I probably would have supported it.
I think if nothing else, this kickstarter will highlight some cruel truths about the iOS market, and how different it really is from the PC gaming market (ie. completely).
I don't have an iOS device, but even if I did, I wouldn't support it. There's just no reason to support a game on a device that is as proprietary and unfriendly to its end-users.What is stopping you from supporting an iOS game? Do you not have an iOS device, or just have no interest in playing games on one?
I don't have an iOS device, but even if I did, I wouldn't support it. There's just no reason to support a game on a device that is as proprietary and unfriendly to its end-users.
I wish him well, I just don't see this project working on the platform he wants to work on.
What a strange line of thinking.I don't have an iOS device, but even if I did, I wouldn't support it.
I wonder what sort of message it sends to publishers if any?
People are willing to throw down millions and millions for turn-based rpgs and point and click adventures (games which have long been forgotten because the people in charge of the money chased the Michael Bay experience) for the PC (a platform most people had written off just a few years ago) but they won't back an iOS game.
There's no denying that iOS is the hottest thing on the market right now so it's interesting to see people's reaction to this project. I thought it would be a struggle but it's starting to look like a complete failure.
maybe there's some questions here or maybe not. I don't know.
I don't have an iOS device, but even if I did, I wouldn't support it. There's just no reason to support a game on a device that is as proprietary and unfriendly to its end-users.
What is unfriendly about iOS devices? I also assume you wouldn't support a kickstarter on any of the consoles as well, based on the proprietary logic?
Correct. I don't think games should be on proprietary devices. From a preservational standpoint, consoles are hugely problematic (I'm a librarian).
I think if nothing else, this kickstarter will highlight some cruel truths about the iOS market, and how different it really is from the PC gaming market (ie. completely).
I'll be honest. If Republique doesn't get funded, it will be another point in the long list of reasons why the iOS market and I will never see eye to eye.
Correct. I don't think games should be on proprietary devices. From a preservational standpoint, consoles are hugely problematic (I'm a librarian).
The majority of the iOS market doesn't know about this game. Again, it's not fair at all to blame the "iOS market" and iOS device owners. There have been no big-budget games that have been financed and produced for us to say, "yea, the iOS market can't support a high-budget game". The closest we have to it is Infinity Blade which was made and marketed for a few million, and has *made* money. Why couldn't this game do the same with the right support?
It's hard for me to accept that this team can't find venture capital for this. $500k isn't much for a project like this for iOS with this level of quality. @ $20, they break even with the first 500,000 copies sold...and on a platform with 50 or 60 million owners...why can't it? I don't get the pessimism towards people being willing to buy it on the platform, and I think that if this project gets the exposure it deserves, it will get the funding it needs and could herald a new level of expectation for what iOS games can look and feel like.
I wish him well,
Just to weigh in on this, I don't think I'd support a console kickstarter that didn't at least have a PC version. When you're not weighed down by publishers there's really no reason not to, and when I'm paying forthe development of a game I want to enjoy it in the best possible way.What is unfriendly about iOS devices? I also assume you wouldn't support a kickstarter on any of the consoles as well, based on the proprietary logic?
Good old games and retail PC games?I hope you never buy anything on Steam either. What games DO you play, if you don't play smartphone, console or PC games sold on proprietary digital distro platforms?
Just to weigh in on this, I don't think I'd support a console kickstarter that didn't at least have a PC version. When you're not weighed down by publishers there's really no reason not to, and when I'm paying forthe development of a game I want to enjoy it in the best possible way.
There are tens of thousands of games available through platforms that are all about DRM-Free. Good Old Games, for example. indie games in general. Games locking down content to a specific platform is inherently problematic for the purposes of preserving those games for future generations. What's more, in the realm of online games, servers are becoming an equally problematic system, wherein the full experience of a game is being cut off. Demon's Souls for example, a game I enjoyed quite a bit, is having its servers shut down forever, and thus it will be a very long time before people will get to enjoy that experience again (if ever).I hope you never buy anything on Steam either. What games DO you play, if you don't play smartphone, console or PC games sold on proprietary digital distro platforms?
I wasn't talking about this particular project in that post, look at the context. But funnily enough, the PC (laptop) I'm typing this on right now has a multitouch touchscreen!but the game is being designed explicitly for touch screen control...
that means the best experience IS on a touch screen device, not a PC. Hello.
Good old games and retail PC games?
Wait, TouchArcade doesn't want this project to succeed? What the fuck?
Demon's Souls for example, a game I enjoyed quite a bit, is having its servers shut down forever, and thus it will be a very long time before people will get to enjoy that experience again (if ever).
I went back a few pages and was surprised to see that disgusting little rant by Touch Arcade. Never heard of the site before but if it's as big as you guys say, then it seems that the iOS gaming press is determined to bury this game rather than support it. A marked contrast to the kind of reception the project would get on PC, just sayin'. I can't stand snobs like Hodapp so I'm rooting for this Kickstarter a lot more now and I'll even chip in a bit as a symbolic gesture; but when it inevitably fails to meet the goal I sincerely hope that Ryan will consider changing the platform to greener pastures.
Demon's Souls for example, a game I enjoyed quite a bit, is having its servers shut down forever, and thus it will be a very long time before people will get to enjoy that experience again (if ever).
Just to weigh in on this, I don't think I'd support a console kickstarter that didn't at least have a PC version. When you're not weighed down by publishers there's really no reason not to, and when I'm paying forthe development of a game I want to enjoy it in the best possible way.
Wait, TouchArcade doesn't want this project to succeed? What the fuck?