You seem convinced of an opposition to games priced over 99¢/free and "core" games. But what do you think of their past coverage of core games or high-budget games costing $9.99 and more? Does it seem to reflect your argument about only liking casual games and cheap games? That is the reality-based test that I propose you take.
You do not dispute the fact that the core gaming press would never have reacted to the project like this, and that core gamers would not have tolerated it. I'm assuming that you're tacitly accepting that there are differences. You also point out some projects that were ignored, but none that received venomous tweets over their requested budget.
In response to your test, I would say it's not at all inconsistent with my argument. They have no excuse not to cover those games, and I'm not arguing that they hate all expensive games anyway. I am arguing that they don't appreciate core gaming experiences like core gamers do. With the PC based Kickstarters there has been an enthusiasm, a
hunger for these games amongst gamers and journalists alike. That demand spread the word like wildfire and propelled donations into the millions.
When core gamers look at these Kickstarters we see games we can't wait to experience, and we do all we can to make that happen. When Touch Arcade looks at them, they think no one should bother and that they should shit on the project for
daring to request a high budget.
And that illustrates perfectly the difference in how the two demographics think. One is awash in mediocrity and content to wallow in it, turning their nose up at anything that is not delivered to them on a silver platter. The other will fly to the moon and back for you if only they could get a
shot at excellence. If Ryan ever chooses to come home to the community he belongs to, I have no doubt that we would prove it.
To Ryan I say again: Do not cast pearls before swine. Come home. We're waiting.