The Kickstarter succeeding means they get to keep creative control. That's a plus for everyone.
Yup. Creative control (hopefully) = a better game
The Kickstarter succeeding means they get to keep creative control. That's a plus for everyone.
This logic only works if they never expect to release the game, or ever generate revenue.No income tax because it would be a business expense that is tax-deductible. Both when they spend the initial amount and after they get 91% back and spend it on business expenses.
The Kickstarter taxes are not that big. Say there is $200k in the pot ($182k after Kickstarter and Amazon's cut). If you want it, you need to cough up $300k, but you'll get 91% back. So it's paying $27,000 for $182,000. Would you pay someone $27k to get $182k back?
It's great that the announcement of the voice actors really gave the project a boost! Hopefully this will make it. I know the game will be made anyway but it would be good if Payton could make the game he really wants.
I'll be there for the iOS version.
It's great that the announcement of the voice actors really gave the project a boost! Hopefully this will make it. I know the game will be made anyway but it would be good if Payton could make the game he really wants.
I'll be there for the iOS version.
I don't know why everyone assumes it would be better for this new team to have to work without constraints. Sometimes contraints are good.
George Lucas had to work with an editor, producers, and within a budget on the first three Star Wars movies. He didn't have to answer to anybody when he made the sequels.
This logic only works if they never expect to release the game, or ever generate revenue.
Here's a really simple income statement(keep in mind it would actually be much more complicated since their dev cycle seems like it will be split about 50/50 across their 2012 and 2013 tax return)
Assuming the game was developed and released in the same year:
Revenue
500,000 - Kickstarter Money
490,000 - Sales(assume 70,000 sales, at $10 less Apples 30% cut, so $7 per)
990,000 - Total Revenue
Expense
500,000 - Dev Costs(just assuming they spend the exact amount they received from KS)
490,000 - Gross Profit
The main difference between using Kickstarter as a source of capital and venture capital, or personal funds is that most of the more traditional methods of funding are not subject to tax. Kickstarter funds are seen as plain old sales revenue in the eyes of the IRS. In the situation above, if Camoflaj had saved up $500,000 of their own money, or received the $500k from an investor, they would have paid no tax at all, since the expenses would be used to cancel out the dev costs, rather than the Kickstarter money.
Like I said, it would be more complicated if things were split between 12/13, but long story short, the money would eventually be taxed. Though there is no state tax in Washington, they'd be paying somewhere between 25-39% in federal income tax.
This is true. Our start up was pretty aimless until we met someone who will kick our ass to meet milestones.I don't know why everyone assumes it would be better for this new team to have to work without constraints. Sometimes contraints are good.
George Lucas had to work with an editor, producers, and within a budget on the first three Star Wars movies. He didn't have to answer to anybody when he made the sequels.
Looks like yesterday's boost has faded pretty quickly. It's currently trending towards around $12K today, when they need to average over $39K per day for the remaining week.
Your balance sheet assumes that sales will be equal with Kickstarter and without Kickstarter. Which is wrong. There would be more sales without Kickstarter, since Kickstarter "sells" software to those that donate.
You can tap on in-game cameras to "warp" into them and see the room and spaces from different points-of-view. The
Everyone should up their pledges to the $50/$60 journal tier and we'd be alot closer
http://www.neogaf.com/forum/showpost.php?p=36822314&postcount=336Experiment 112 did this awesomely. There's a demo of it out there if people want to try.
The Hayter boost wasn't very long-lasting, was it...
Not even halfway with one week to go. I just don't see how they're going to do it.
The vast majority of their pledges came after the PC announcement last week. If they're smart about tweaking the reward tiers there might still be some hope. One $10k pledge puts a pretty significant dent into the whole. They simply haven't done enough to attract to high level pledges. I don't think any Kickstarter has reached $500k without those big donors.
If you promise a meeting with Hayter, a $10k pledge will probably be much easier to net than a hundred of the $100 pledges or a thousand of the $10 pledges.
$253,028
pledged of $500,000 goal
6 days to go
well, they'll certainly have to reboot the Kickstarter.
Are there any metrics on the success rate of Kickstarters that have to start over with lower goals?
That's not how this thing works.
If they hammered out a budget for the game, that's the budget for the game.
Or the fact they already have funding, and this was just going to replace it.
Game is getting made KS or not.
That's why I've lost a lot of the respect I once had for the guys over at Camouflaj. Yes, they made Metal Gear Solid, Halo, F.E.A.R., Kinect and other cutting edge AAA games, -- but their Kickstarter turned out to be a dishonest endeavor.It feels like the KS isn't even a goal now, there are announcing more and more stuff and I'm sure it will continue past the end date.
That's why I've lost a lot of the respect I once had for the guys over at Camouflaj. Yes, they made Metal Gear Solid, Halo, F.E.A.R., Kinect and other cutting edge AAA games, -- but their Kickstarter turned out to be a dishonest endeavor.
That's why I've lost a lot of the respect I once had for the guys over at Camouflaj. Yes, they made Metal Gear Solid, Halo, F.E.A.R., Kinect and other cutting edge AAA games, -- but their Kickstarter turned out to be a dishonest endeavor.
Yup. Creative control (hopefully) = a better game
Not necessarily. We can all think of games where talented perfectionists were given a lot of control and the result was a very protracted, often delayed final product that went way over budget and didn't really deliver. Too Human, Gran Turismo 5, Duke Nukem Forever, Battlecruiser 3000AD, and Daikatana all spring immediately to mind. I don't think Republique will necessarily fall victim to the same problems, but it's something to keep in mind with Kickstarters. Sometimes having a budget-minded publisher forcing the developer to make compromises is preferable to giving someone a huge budget with no oversight.
I swear if the $10,000 tier included the opportunity to hang out with Hayter and/or Hale they would sell it out like hotcakes.
I don't know what you'd put it at, but they should have offered Hayter/Hale voicemails.
FemShep as my voicemail? Sure!
It's gonna be tight.
Are voicemails still a thing?
Looking at the trending prediction its not going to make it.