SuperGooey
Member
You think that's horrible design?Wrong. That one one-way door whose lock breaks outside of the save room is infuriating. Horrible design.
I think it's quite genius. It really makes you think about your route early on, and it's fixed before hunters take over the mansion.
It does. It literally says exactly that.It's bad design to not let you know the usage is limited. The game is full of context messages so something like "The knob feels like it's ready to break at any time" would be good.
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