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Resident Evil 4 aged like milk and plays like trash

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Kronos9x

Member
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.

The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
 

Sleepwalker

Member
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.

The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.

Tank controls resident evil sucks ass and I'll gladly welcome Re5remake and re9 in the spirit of 6

4 is the best.
 

ironmang

Member
I did a replay of most RE games before Village released and RE4 did stick out to me as the one that aged the worst. Just hard to readjust to tank controls in a 3rd person action game. Didn't really have that problem with the earlier fixed camera games.
 

VAVA Mk2

Member
Half Baked Boo GIF
 
I don't know why folk on YouTube are being salty by saying this isn't a horror game. Sure, RE4 has a lot of action. That's always been the case, because we know what the original game was responsible for creating. But I thought these first encounters in the village were pretty intense.

I died three times, at least. That's enough for me to say, you need to buckle up. I guess once you start upgrading your shit, it will probably be a lot easier.
 

Killer8

Member
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.

The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.

RE4 was a highly necessary reboot at the time because the original formula had been run into the ground. People forget that we'd already had:

- Resident Evil
- Resident Evil 2
- Resident Evil 3: Nemesis
- Resident Evil: Code Veronica
- Resident Evil Zero
- REmake

... plus numerous light gun games and the two Outbreak online spin-offs. This was all in a span of 8 years. The series was absolutely saturated and there was very little direction for it to move in without doing a total reboot. The godfather of the series, Shinji Mikami, who had to step in to direct the game, said it best:

In an interview with Game Informer, Mikami explained his decision to shift to a new gameplay system is due to the feeling that the older system is "more of the same" after playing Resident Evil Zero. He says that he only felt nervous once more when playing with the newer system.[53] Speaking for the team, game producer Hiroyuki Kobayashi[52] mentioned how the staff was "tired of the same thing"[54] and how some got bored and moved on to other projects.[55] In addition to that, the producer also felt that the older format was "stuck in a cookie cutter mold" and described it as "shackles holding us down".[56]

The best series reinvent themselves to stay relevant and RE4 did that absolutely masterfully, to the point where it's difficult for most people to say what is their favorite RE game - REmake or RE4.

You have a point in that the series went off the rails with RE6, but that was not the fault of the RE4 style gameplay per se, and instead was because of Capcom trying to chase the Gears/COD/Halo action trend. RE7 was a return to some of the more traditional elements like the Metroidvania-esque mansion, the inventory chests, more puzzles, locked doors etc. But like RE4, it also reinvented the series controversially with a first person perspective - which has its own set of people who hate that much like RE4's direction.
 
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Roni

Member
I actually agree with OP and I was in the crowd RE4 is not RE. But even as an action game, there's better stuff out there since Gears was a thing in terms of controls.

And I've always felt Castle was the worst part of the game: Village is great and Island is great too, it's the Castle that is not only too large, but too comical as well. With things like giant robots, rail carts and the like...

IMO, OP is actually pretty spot on. Game was cool back in '05, but it has been surpassed by other stuff. It's in no way like MGS, where nothing like it has come out since...
 
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Kronos9x

Member
RE4 was a highly necessary reboot at the time because the original formula had been run into the ground. People forget that we'd already had:

- Resident Evil
- Resident Evil 2
- Resident Evil 3: Nemesis
- Resident Evil: Code Veronica
- Resident Evil Zero
- REmake

... plus numerous light gun games and the two Outbreak online spin-offs. This was all in a span of 8 years. The series was absolutely saturated and there was very little direction for it to move in without doing a total reboot. The godfather of the series, Shinji Mikami, who had to step in to direct the game, said it best:



The best series reinvent themselves to stay relevant and RE4 did that absolutely masterfully, to the point where it's difficult for most people to say what is their favorite RE game - REmake or RE4.

You have a point in that the series went off the rails with RE6, but that was not the fault of the RE4 style gameplay per se, and instead was because of Capcom trying to chase the Gears/COD/Halo action trend. RE7 was a return to some of the more traditional elements like the Metroidvania-esque mansion, the inventory chests, more puzzles, locked doors etc. But like RE4, it also reinvented the series controversially with a first person perspective - which has its own set of people who hate that much like RE4's direction.

RE4 was basically a parody of the original games made for Nintendo. A good example of a modern SH game is Dead Space 1, so changing the gameplay was never the problem. The problem was changing the identity of the series and that's what Mikami did. By changing the identity of the series it was easy for Capcom to create RE5 and 6 since RE4 was already the blueprint.

And they pretty much regretted it later by calling RE6 a mistake. The whole point of RE7 was Capcom admiting that.
 

01011001

Banned
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.

The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.

I like RE6, it was a good coop shooter with good controls and a really fun moveset

RE7 was just RE1 but dumbed down
 
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Madflavor

Member
All Resident Evils still play great, but also in the mindset that they were a product of their time. Fun as OG RE4 is, I don't believe controls like that would fly today.
 

01011001

Banned
All Resident Evils still play great, but also in the mindset that they were a product of their time. Fun as OG RE4 is, I don't believe controls like that would fly today.

they wouldn't because people now want homogenized games that all control the exact same as any other game that's roughly the same genre, not because they are any worse now than they were back when it released or because they were bad.
which is a sad state of affairs imo, because that makes developers less likely to try new things because they are scared their AAA game will fail due to casual players (which is the biggest chunk of the gaming market now) not being able to get used to them immediately
 
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Revreign

Member
I’ve bought resident evil 4 three times in three different platforms but never got what the big deal was. It’s a decent game for its time. Maybe even above average. It’s still fine today but there has been so much that has been better than it in the last decades that it probably need a remake to stay relevant
 
I’ve bought resident evil 4 three times in three different platforms but never got what the big deal was. It’s a decent game for its time. Maybe even above average. It’s still fine today but there has been so much that has been better than it in the last decades that it probably need a remake to stay relevant
Shunn the non believer shunn
 

Rykan

Member
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.

The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
This is absurd.

the "Legacy of RE4" almost ruined the franchise? Er No. The unsustainable high costs of Resident Evil 6 almost ruined the franchise and is the reason the series changed pace with RE7. You're trying to unfairly put the blame on Resident Evil 4 when in reality, it's actually due to Resident Evil 5 & 6 that the series required change. Not 4.

Talking about "The Legacy of" is absurd.
 
I actually agree with OP and I was in the crowd RE4 is not RE. But even as an action game, there's better stuff out there since Gears was a thing in terms of controls...
yep. as someone currently replaying the original in anticipation of the remake, no, i will not miss this version. not at all...
 

Arsic

Loves his juicy stink trail scent
RE4 plays great to this day. Top tier game design from top to bottom.

I enjoyed the demo for the remake as well.

Both are bangers. To think otherwise is likely due to a higher chromosome count.
 

rodrigolfp

Haptic Gamepads 4 Life
It didn't. It already born an abortion. 30fps, stick aiming, no strafe left/right, no moving + shooting/reloading. Gladly Capcom never did this again after RE5 (that at least had some strafe already).
 
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My issue with RE4 isn't that it's a bad game, it's fine. My issue is that it's nothing special.

It's a new direction for the RE series, one people complain about but still make an exception for this game. But I don't see why outside of fandom of RE/Capcom/GC why someone would be impressed by what it's doing compared to other TPS at the time, including the ones that let you move like Freedom Fighters. The horror theme wasn't overplayed then I guess but if RE4 was not a Resident Evil game, it would probably get average reviews and been seen as a good horror title on PS2/GC but not something that stand out much.
 

01011001

Banned
I didn't. I already born an abortion. 30fps, stick aiming, no strafe left/right, no moving + shooting/reloading. Gladly Capcom never didd this again after RE5 (that at least had some strafe already).

"man I hate how the character movement is perfectly designed to work well with the AI behavior and leveldesign! And I especially hate that it doesn't play exactly like every other shooter!"

why are there so many casuals on this forum
Bill Hader Smh GIF by Saturday Night Live
 

rodrigolfp

Haptic Gamepads 4 Life
"man I hate how the character movement is perfectly designed to work well with the AI behavior and leveldesign! And I especially hate that it doesn't play exactly like every other shooter!"

why are there so many casuals on this forum
Bill Hader Smh GIF by Saturday Night Live
Do you mean retarded AI because retarded controls? Gladly the remake has less retarded AI and faster controls.
 
RE4 was basically a parody of the original games made for Nintendo. A good example of a modern SH game is Dead Space 1, so changing the gameplay was never the problem. The problem was changing the identity of the series and that's what Mikami did. By changing the identity of the series it was easy for Capcom to create RE5 and 6 since RE4 was already the blueprint.

And they pretty much regretted it later by calling RE6 a mistake. The whole point of RE7 was Capcom admiting that.
Capcom was, just like many other devs at that time, CoD and Gears of War at that time. That, coupled with the movies, was the reason RE 5 got Coop and RE 6 all the needless bombast. The production costs exploded and it was all for nothing. That is why Capcom went back to the drawing board with RE7. This all had nothing to do with RE4.
 
Well, at least the OP got (and will continue to get) lots of emoji reactions from you lovely people - mission accomplished I suppose.

Now, the man (I just assumed his gender) has a point , I don't know which version he played but the HD remaster i completed a couple of months ago, control-wise was...bad, you see, the good guys at Capcom tried to translate the digital controls of yore to analogue ones and the results are not good since - with the analogue stick for aiming - you're confined to a square -like box when shooting/aiming, meaning, it doesn't feel smooth at all - something which wasn't present in the GC and PS2 versions.
As for the "comedy" the game presents you with...it may be endearing but I also felt that it got silly after a certain while, the village/church/lake portions have always been God-like from an atmospheric point of view but the castle drags on for too long as does the island bit, everything in-between is good though.

In short, mechanically-wise the game is still good/OK when playing the non-HD remastered version.
 
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I haven’t played the original. I can play them. To be the TRUE test if it hasn’t aged well.

Edit: Damn. I should proof read a little before I post things. Damn even in this edit I typed random words or missed some.
 
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Barakov

Member
To all the people saying that RE4 is perfect as it is and that it doesn't need a Remake at all, are you out of your mind? Or do you play with your ass?

So I was in the mood to do some gaming but didn't know what to play. For some reason I've started craving for some Resident Evil, and 4 came to mind, since I didn't play the game for a loong time and I'd figure it would be cool to do a replay just before the Remake to have it fresh in my mind.

OH MOTHER OF GOD THIS GAME AGED AWFULLY.

Seriously, I get some people are fans of the game and will defend it no matter what. In fact, I'm not in the "RE4 is not RE" crowd. I'm in the "RE4 was a fucking awesome game that revitalized an aging franchise and revolutionized the gaming industry", despite not being so horror and more action wise.

However, I'm not blind levels of fan like this game usually has. And this lets me see how poorly this game has aged.

First, Mouse+Keyboard? NOPE. You might be better at aiming with a mouse, but you woudn't be better at tank controls with it, where it doesn't matter where you point your camera, Leon will just walk straight wherever his character is looking to. So, controller it is, no biggy. Aiming is not that bad with a stick, obviously if you don't count how Leon Kennedy got so traumatized from Raccon City events that he started having Parkinson at a young age. He wouldn't let his aiming straight no matter how close the target it's to him, a highly trained special force dude that's in charge of a black ops to save President's daughter that cannot properly aim. But whatever.
Oh wait, I missed a shot due to Leon's parkinson and a bad dude is approaching to send me to a visit with God, better to back up while I shoot... But oh no wait! I cannot walk and shoot! I either walk or shoot, because, well, 2005, the technology just wasn't there.
Using the knife? Oof, I've felt like I was using the RE3 knife, point up/down and swing, your feet are now planted like a tree.

So yeah, all in all, pretty awful controls for a once great game, but not well enough for a 2022+ game.

Ok, controls aged bad, due to happen to almost every game the more time it passes, we get that. But, people saying it has the perfect pacing? WHHHAATT?

The game starts as a cool terror experience with slasher vibes. Village section, *cheff kiss*, top notch. After that? LOL. In my mind I thought the game was bad in the Island section, but I was wrong. Castle is already a Vampire Survivors levels of bullshit with swarms and swarms of dudes coming after you and Ashley's ass. The argument that the Island was absolutely necessary because at that point you're swimming in bullets and guns IS A PLAIN LIE. You're already motherfucking Rambo in the Castle. Dodging catapult rocks on fire like you're playing Age of Empires 2 and the game already becomes laughable, the campyness goes above and beyond and becomes a comedy musical.
Just in the Castle section the game absolutely shines in how the terror slasher you were playing a few hours ago becomes the worst side quest we all hate from any and every game: the escort mission. This game is literally an escort mission going after Ashley's ass. Everyone in the world would burn escort missions to the ground, but for some forbidden reason this game is the best in the world and it doesn't need a remake right? LOL. Seriously, with the awful controls and how you have to be after Ashley all the time, oh my.
Island... Well, at least this one a lot of people already hate. Rambodent Evil 4.

A side note on how every "puzzle" has been totally stripped apart from the RE tradition and it's just straightforward there for you, absolute no need for thinking. Same with documents, they just put the documents right in front of you, no need for exploration for story, we better hide some pesetas rather than cool lore stuff.

I'm just finalizing by saying that people saying this game has the perfect pacing is 101% wrong about it. Resident Evil 4 overstays its welcome waaaay too much.

Inventory tetris is cool tho.
I laughed at this last November but......the OP is kinda right.
gFwIepI.jpg
 

Rykan

Member
Do you mean retarded AI because retarded controls? Gladly the remake has less retarded AI and faster controls.
Your takes on this game are insane.

You're complaining about framerate, stick aiming and AI on what was originally a third person shooter for the Gamecube.

Resident Evil 4 controls the way it does because the entire game is build around those controls. Resident Evil 4 is not a Run & Gun shooter. It's a third person shooter that prioritizes precision, crowd management and decision-making.

The game encourages you to be precise with your shots not just to converse ammo, but because precise shots at certain parts of the enemy allow you to follow it up with a context sensitive melee attack that is there to give you more space.

That's why you can shoot projectiles out of the sky or remove weapons carried by enemies with most firearms. If enemies swam you or close in on you, you're asked to make the decision if you want to create more space yourself by standing and aiming precisely (or use an item like any of the grenade types to create more space) or if you want to run away to reposition yourself because you can't do both.

Deciding where to shoot enemies and which enemy to shoot at in a crowd is as important as selecting the right weapon for the situation. Adding "moving and aiming simultaneously" to that significantly diminishes that experience.
 
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Codiox

Member
Resi 4 was OK, but I still don't like it much.
Was always a fan of the original ones.

I also don't like 7 and 8, for me they are just two first person horror games that have nothing to do with resident evil. They just put the name on it for sales. Oh and if we go by resi 8, the last couple hours, we will get resi 9 as a full blown call of duty zombie game.
 
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Rien

Jelly Belly
I had no problems with it. Only thing I dont like in the demo is that quick-turn is automatically followed by running. Cant remember the OG version did the same.
 
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shiru

Banned
"man I hate how the character movement is perfectly designed to work well with the AI behavior and leveldesign! And I especially hate that it doesn't play exactly like every other shooter!"

why are there so many casuals on this forum
Bill Hader Smh GIF by Saturday Night Live
But why cant RE4 play like Doom Eternal I like that. Also why Lion cant double jump and triple air dash? that just bad gam design
 
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Deciding where to shoot enemies and which enemy to shoot at in a crowd is as important as selecting the right weapon for the situation. Adding "moving and aiming simultaneously" to that significantly diminishes that experience.

Which is bizarre because there are more strategic shooters that still allow you to move and shoot, so instead of saying it diminishes the experience, it's probably better to admit the devs didn't think of it or made an excuse. Capcom didn't have many full 3D games leading up to RE4 after all (in terms of a direct tps camera not like earlier DMC games. Two years before RE4, one of their more ambitious attempts was X7. There were clearly some growing pains.

Oh and if we go by resi 8, the last couple hours, we will get resi 9 as a full blown call of duty zombie game.

Yeah. I noticed that seems to be the direction the series is going in. Which is the direction Horror games had been trending in for awhile now.
 

DosGamer

Member
To me there will never be an experience like the first time I booted up the original Resident Evil. The controls sucked but in a good way. It made navigating the mansion super tense and added to the atmosphere. The only other Resident Evil game that came close to those vibes was Code Veronica.
2 and 3 were great but the city locale just ruined the vibe a bit.
4 was good. 5 and 6 were blah and 7 and 8 were a big improvement... still I miss that original flavor!
 

rodrigolfp

Haptic Gamepads 4 Life
Adding "moving and aiming simultaneously" to that significantly diminishes that experience.
Make enemies faster. Simple as that. RE2R, RE3R and RE4R are all like this. Do you think those games have diminished experiences?
 

rodrigolfp

Haptic Gamepads 4 Life
But why cant RE4 play like Doom Eternal I like that. Also why Lion cant double jump and triple air dash? that just bad gam design
Why Capcom didn't make RE6, RE2R, RE3R, RE4R with the same controls as RE4? I bet it's because even themselves think RE4 controls sucks.

Finally Capcom confirmed original gameplay sucked. You can move and reload/shoot. Gunplay is finally good.
https://www.neogaf.com/threads/resi...download-no-time-limit.1654009/post-267706229

Which is bizarre because there are more strategic shooters that still allow you to move and shoot, so instead of saying it diminishes the experience, it's probably better to admit the devs didn't think of it or made an excuse. Capcom didn't have many full 3D games leading up to RE4 after all (in terms of a direct tps camera not like earlier DMC games. Two years before RE4, one of their more ambitious attempts was X7. There were clearly some growing pains.
Right? They were literally noobs in TPS plus coming from tank controls from other RE games before. RE4 controls was the result.
 
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