Damian black
Member
The aiming sucks ass in the remake.
thank youThe aiming sucks ass in the remake.
The game is amazing. I can agree that controls aged badly
I soon as I saw who the OP was I knew it would be.This topic is absolute trash.
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.
The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.
The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
In an interview with Game Informer, Mikami explained his decision to shift to a new gameplay system is due to the feeling that the older system is "more of the same" after playing Resident Evil Zero. He says that he only felt nervous once more when playing with the newer system.[53] Speaking for the team, game producer Hiroyuki Kobayashi[52] mentioned how the staff was "tired of the same thing"[54] and how some got bored and moved on to other projects.[55] In addition to that, the producer also felt that the older format was "stuck in a cookie cutter mold" and described it as "shackles holding us down".[56]
RE4 was a highly necessary reboot at the time because the original formula had been run into the ground. People forget that we'd already had:
- Resident Evil
- Resident Evil 2
- Resident Evil 3: Nemesis
- Resident Evil: Code Veronica
- Resident Evil Zero
- REmake
... plus numerous light gun games and the two Outbreak online spin-offs. This was all in a span of 8 years. The series was absolutely saturated and there was very little direction for it to move in without doing a total reboot. The godfather of the series, Shinji Mikami, who had to step in to direct the game, said it best:
The best series reinvent themselves to stay relevant and RE4 did that absolutely masterfully, to the point where it's difficult for most people to say what is their favorite RE game - REmake or RE4.
You have a point in that the series went off the rails with RE6, but that was not the fault of the RE4 style gameplay per se, and instead was because of Capcom trying to chase the Gears/COD/Halo action trend. RE7 was a return to some of the more traditional elements like the Metroidvania-esque mansion, the inventory chests, more puzzles, locked doors etc. But like RE4, it also reinvented the series controversially with a first person perspective - which has its own set of people who hate that much like RE4's direction.
The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.
The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
All Resident Evils still play great, but also in the mindset that they were a product of their time. Fun as OG RE4 is, I don't believe controls like that would fly today.
Shunn the non believer shunnI’ve bought resident evil 4 three times in three different platforms but never got what the big deal was. It’s a decent game for its time. Maybe even above average. It’s still fine today but there has been so much that has been better than it in the last decades that it probably need a remake to stay relevant
This is absurd.The whole game is basically an insult to the original Resident Evil trilogy and that's why it's funny that it has so many fanboys.
The reason why RE7 was made was because the legacy of RE4 almost ruined the franchise and they had to reboot the series. It was basically COD. If you call RE4 the best RE game, then don't complain when RE9 is an updated RE6.
yep. as someone currently replaying the original in anticipation of the remake, no, i will not miss this version. not at all...I actually agree with OP and I was in the crowd RE4 is not RE. But even as an action game, there's better stuff out there since Gears was a thing in terms of controls...
I didn't. I already born an abortion. 30fps, stick aiming, no strafe left/right, no moving + shooting/reloading. Gladly Capcom never didd this again after RE5 (that at least had some strafe already).
Do you mean retarded AI because retarded controls? Gladly the remake has less retarded AI and faster controls."man I hate how the character movement is perfectly designed to work well with the AI behavior and leveldesign! And I especially hate that it doesn't play exactly like every other shooter!"
why are there so many casuals on this forum
Never played RE 4, but got to say the thread title is catchy. lolResident Evil 4 aged like milk and plays like trash
Capcom was, just like many other devs at that time, CoD and Gears of War at that time. That, coupled with the movies, was the reason RE 5 got Coop and RE 6 all the needless bombast. The production costs exploded and it was all for nothing. That is why Capcom went back to the drawing board with RE7. This all had nothing to do with RE4.RE4 was basically a parody of the original games made for Nintendo. A good example of a modern SH game is Dead Space 1, so changing the gameplay was never the problem. The problem was changing the identity of the series and that's what Mikami did. By changing the identity of the series it was easy for Capcom to create RE5 and 6 since RE4 was already the blueprint.
And they pretty much regretted it later by calling RE6 a mistake. The whole point of RE7 was Capcom admiting that.
We're seeing the beginnings of an everlasting civil war within the fanbase.
I laughed at this last November but......the OP is kinda right.To all the people saying that RE4 is perfect as it is and that it doesn't need a Remake at all, are you out of your mind? Or do you play with your ass?
So I was in the mood to do some gaming but didn't know what to play. For some reason I've started craving for some Resident Evil, and 4 came to mind, since I didn't play the game for a loong time and I'd figure it would be cool to do a replay just before the Remake to have it fresh in my mind.
OH MOTHER OF GOD THIS GAME AGED AWFULLY.
Seriously, I get some people are fans of the game and will defend it no matter what. In fact, I'm not in the "RE4 is not RE" crowd. I'm in the "RE4 was a fucking awesome game that revitalized an aging franchise and revolutionized the gaming industry", despite not being so horror and more action wise.
However, I'm not blind levels of fan like this game usually has. And this lets me see how poorly this game has aged.
First, Mouse+Keyboard? NOPE. You might be better at aiming with a mouse, but you woudn't be better at tank controls with it, where it doesn't matter where you point your camera, Leon will just walk straight wherever his character is looking to. So, controller it is, no biggy. Aiming is not that bad with a stick, obviously if you don't count how Leon Kennedy got so traumatized from Raccon City events that he started having Parkinson at a young age. He wouldn't let his aiming straight no matter how close the target it's to him, a highly trained special force dude that's in charge of a black ops to save President's daughter that cannot properly aim. But whatever.
Oh wait, I missed a shot due to Leon's parkinson and a bad dude is approaching to send me to a visit with God, better to back up while I shoot... But oh no wait! I cannot walk and shoot! I either walk or shoot, because, well, 2005, the technology just wasn't there.
Using the knife? Oof, I've felt like I was using the RE3 knife, point up/down and swing, your feet are now planted like a tree.
So yeah, all in all, pretty awful controls for a once great game, but not well enough for a 2022+ game.
Ok, controls aged bad, due to happen to almost every game the more time it passes, we get that. But, people saying it has the perfect pacing? WHHHAATT?
The game starts as a cool terror experience with slasher vibes. Village section, *cheff kiss*, top notch. After that? LOL. In my mind I thought the game was bad in the Island section, but I was wrong. Castle is already a Vampire Survivors levels of bullshit with swarms and swarms of dudes coming after you and Ashley's ass. The argument that the Island was absolutely necessary because at that point you're swimming in bullets and guns IS A PLAIN LIE. You're already motherfucking Rambo in the Castle. Dodging catapult rocks on fire like you're playing Age of Empires 2 and the game already becomes laughable, the campyness goes above and beyond and becomes a comedy musical.
Just in the Castle section the game absolutely shines in how the terror slasher you were playing a few hours ago becomes the worst side quest we all hate from any and every game: the escort mission. This game is literally an escort mission going after Ashley's ass. Everyone in the world would burn escort missions to the ground, but for some forbidden reason this game is the best in the world and it doesn't need a remake right? LOL. Seriously, with the awful controls and how you have to be after Ashley all the time, oh my.
Island... Well, at least this one a lot of people already hate. Rambodent Evil 4.
A side note on how every "puzzle" has been totally stripped apart from the RE tradition and it's just straightforward there for you, absolute no need for thinking. Same with documents, they just put the documents right in front of you, no need for exploration for story, we better hide some pesetas rather than cool lore stuff.
I'm just finalizing by saying that people saying this game has the perfect pacing is 101% wrong about it. Resident Evil 4 overstays its welcome waaaay too much.
Inventory tetris is cool tho.
Your takes on this game are insane.Do you mean retarded AI because retarded controls? Gladly the remake has less retarded AI and faster controls.
You should play both the remake and the original and say which is better!I haven’t play the original. I can play to be the TRUE test if it hasn’t aged well.
It’s very doubtful the remake wouldn’t be better by default. Then again, it’s possible … since I think I love the original Shadow of the Colossus way more than the remake.You should play both the remake and the original and say which is better!
But why cant RE4 play like Doom Eternal I like that. Also why Lion cant double jump and triple air dash? that just bad gam design"man I hate how the character movement is perfectly designed to work well with the AI behavior and leveldesign! And I especially hate that it doesn't play exactly like every other shooter!"
why are there so many casuals on this forum
Deciding where to shoot enemies and which enemy to shoot at in a crowd is as important as selecting the right weapon for the situation. Adding "moving and aiming simultaneously" to that significantly diminishes that experience.
Oh and if we go by resi 8, the last couple hours, we will get resi 9 as a full blown call of duty zombie game.
Make enemies faster. Simple as that. RE2R, RE3R and RE4R are all like this. Do you think those games have diminished experiences?Adding "moving and aiming simultaneously" to that significantly diminishes that experience.
Why Capcom didn't make RE6, RE2R, RE3R, RE4R with the same controls as RE4? I bet it's because even themselves think RE4 controls sucks.But why cant RE4 play like Doom Eternal I like that. Also why Lion cant double jump and triple air dash? that just bad gam design
https://www.neogaf.com/threads/resi...download-no-time-limit.1654009/post-267706229Finally Capcom confirmed original gameplay sucked. You can move and reload/shoot. Gunplay is finally good.
Right? They were literally noobs in TPS plus coming from tank controls from other RE games before. RE4 controls was the result.Which is bizarre because there are more strategic shooters that still allow you to move and shoot, so instead of saying it diminishes the experience, it's probably better to admit the devs didn't think of it or made an excuse. Capcom didn't have many full 3D games leading up to RE4 after all (in terms of a direct tps camera not like earlier DMC games. Two years before RE4, one of their more ambitious attempts was X7. There were clearly some growing pains.
Because different games by different directors, and to appeal to whiny casuals who kneejerk hate on non cookie cutter game design.Why Capcom didn't make RE6, RE2R, RE3R, RE4R with the same controls as RE4?