Resident Evil 5 review thread

The more spoilers I read the more disappointed I get. I gave RE4 a pass as an RE fan because I understood that they wanted to try something different and they largely succeeded, but I'm starting to really think the series is turning into something that I didn't want it to. It can have better gameplay AND be a Resident Evil game, it just seems that they don't know how to do that without arming the "zombies" with weapons. I dunno, I just don't really dig it. I think it's going to be a pretty awesome game in general, but I'm still waiting on a true next-gen Resident Evil.

To me Resident Evil 2 is the ideal RE game. It has multiple characters and scenarios, has a classic horror environment and ambiance, great music, etc. It's a pretty deep game. But this just seems like an action game with RE characters thrown into the mix. I like that the story is touching upon some long sought after loose ends, but I'm not convinced that the path to get there hones in on what I really love about Resident Evil.
 
Shawn said:
And don't give me this crap about "control issues." Again, if RE 5 is anything like RE 4, this whole thing about "control issues" is invalid, since RE 4 had NO "control issues."
You've got to be kidding me. RE4 is a game from early 2005. Times and expectations have changed. The controls in RE5 are virtually the same as those in RE4 (with slight improvements allowed via different control schemes). Nothing has been degraded. That doesn't mean that people still consider such controls good. They don't bother me, but those who've been weaned on more recent 3rd person shooters mind find them bothersome. Don't pretend like controls could not be an issue.
 
i know i should be acclimated to hearing it occasionally by now, but actually seeing someone say they were disappointed in any way with resident evil 4 is still shocking. it's like meeting someone who says they don't like pizza.
 
Looking at RE5, it not only has gotten rid of the atmosphere and tension that RE4 created, it also made the series even more action oriented - which isn't so bad so long as the horror is left unchanged.
Can we say that this applies to the entire game? I'm still hoping there are surprises in store for us later in the game.
 
dark10x said:
Can we say that this applies to the entire game? I'm still hoping there are surprises in store for us later in the game.
Allegedly, the first third of the game is all about building the action, the second third is more of throwback to old-school RE creepiness and "puzzles", and the last third is something completely different.

We'll see if there is any merit to these claims. Maybe someone who has played through the game game can confirm/deny.
 
TheCardPlayer said:
Have you ever heard of XBox World? Me neither. They need sales. Bad score = Controversy. Controversy = Sales

Shit, their cover even has SHOCKING SCORE written on it. It's just a ploy for more sales, that's all.
wow, i usually never say this but

this is when you disregard a review
 
You know how hard it is not to read any spoilers?

Last year I didn't even read anyting on RE4, and just purchased it and had a great expierence with it...I'm gong to do the same on this title as well.
 
There were plenty of tense moments in the RE5 demo. Missing the chainsaw guy's head and having to put a new bullet in the bolt rifle slowly while he's running at you is pretty scary. The axe guy was fearsome too and changed everything. In RE4, you could barricade yourself in the house with one entrance and shoot through holes in the door. In RE5, if you try that Axe Guy just breaks down the wall. Sure the chainsaw guy in RE4 could break down doors but not walls, which is much worse when you're trying to stay alive. People have complained about saving Sheva, but I think it's pretty scary or tense when she's wounded, limping, and surrounded by enemies and you have to save her before she's killed. I wouldn't mind a return to the old style RE games, but only if they improve those games. On second playthroughs, the monster closets aren't scary anymore. They should rip off L4D and have random monster appearances to really screw with players. That's one reason I put RE4 above the old games, is so many random crazy things can happen when you replay segments. Even just with the RE5 demo, two fights are usually never the same.
 
Duck Amuck said:
Well, sure.

But the trailers and media certainly don't make it seem that way.
Capcom does not want the media showing content beyond a certain point in the game, as far as I know. Furthermore, the story trailers really aren't any different from the kind of stuff you'd see in previous games. RE4 had a cheese ball story as well.

Some people have noted that RE5 has more environmental variety than RE4, so I'm hoping the atmosphere changes throughout.
 
-COOLIO- said:
wow, i usually never say this but

this is when you disregard a review
their review is a pretty hilarious read, I'll give them that
 
TheMostGorgeous said:
can someone spoiler the horribly racist moment that that one guy wasn't allowed to talk about?
Everyone that played that three chapter demo that mentions that haven't spilled the beans as far as I know. I'm really curious what it is too.
 
the_zombie_luke said:
Everyone that played that three chapter demo that mentions that haven't spilled the beans as far as I know. I'm really curious what it is too.
A white girl gets dragged into a house by a couple of black men. You go in to the house, and she has been infected, and you have to kill her.
ZOMG RACISM (it's actually a throwback to the Kijuju blog they have been doing online)
 
Rez said:
A white girl gets dragged into a house by a couple of black men. You go in to the house, and she has been infected, and you have to kill her.
ZOMG RACISM (it's actually a throwback to the Kijuju blog they have been doing online)
I read about that, they said it was something else other than that which Capcom asked them not to talk about.
 
the_zombie_luke said:
I read about that, they said it was something else other than that which Capcom asked them not to talk about.
These might be considered spoiler to some, even though there is a vid of it from TGS08 floating around the net
the second set of Majini are tribal African warriors

edit: uh, yeah. what duck said. :lol
 
dark10x said:
You've got to be kidding me. RE4 is a game from early 2005. Times and expectations have changed. The controls in RE5 are virtually the same as those in RE4 (with slight improvements allowed via different control schemes). Nothing has been degraded. That doesn't mean that people still consider such controls good. They don't bother me, but those who've been weaned on more recent 3rd person shooters mind find them bothersome. Don't pretend like controls could not be an issue.
The controls argument is getting old. Tank controls were considered oldskool/ancient even in 2005 - so the controls are like that for a specific purpose. Besides if a game controlled fine in 2005, it will still control fine in 2009. More recent 3rd person shooters have 'different control's' because their gameplay is fundamentally different. It's an apples to oranges comparison.

Resident Evil isn't Gears of War & it isnt Dead Space - Resident Evil is Resident Evil. Tank controls are entirely a gameplay design decision, people should never expect all games to play the same - the RE franchise has its own unique take on the shooter genre. The whole experience is designed around the controls, for one thing enemies in RE are slow and don't have guns - so you're never asked to do anything that goes beyond the scope of the controls. Within the context of the game that RE is, the controls allow to achieve everything that is required of you gameplay-wise.

Just for reference, RE4 once had super fast FPS shooter-like controls (which is pretty much what Gears of War has). But the designers decided that it simply wasn't any fun anymore with those controls. So they reverted to the classic controls - Resident Evil games have always had slow tank like controls.
 
Rez said:
Allegedly, the first third of the game is all about building the action, the second third is more of throwback to old-school RE creepiness and "puzzles", and the last third is something completely different.

We'll see if there is any merit to these claims. Maybe someone who has played through the game game can confirm/deny.
Well, I certainly hope that the game changes over time. The sections that I've played (Public Assembly and Shanty Town), coupled with the footage I've seen (warehouse, El Gigante) just aren't at all giving me anything other than "action game" vibes. In fact, I'd just say straight up that seeing someone fight the chainsaw miniboss (the same exact one as in Shanty Town, no less) in the warehouse section was rather off-putting in that regard.

But speaking of "puzzles" didn't Gamepro Germany already say that there weren't any puzzles in the game?
 
Rash said:
Well, I certainly hope that the game changes over time. The sections that I've played (Public Assembly and Shanty Town), coupled with the footage I've seen (warehouse, El Gigante) just aren't at all giving me anything other than "action game" vibes. In fact, I'd just say straight up that seeing someone fight the chainsaw miniboss (the same exact one as in Shanty Town, no less) in the warehouse section was rather off-putting in that regard.

But speaking of "puzzles" didn't Gamepro Germany already say that there weren't any puzzles in the game?
Yeah, hence my skepticism.
 
What the fuck. If what they say about the final acts are true then this game will be a disaster at the end. There is a reason why this control scheme works for RE4, cause its all about getting right up and close to enemies, its not about gun combat. Why are they going to destory what worked on RE4.

Demo had me all excited, now I am back to fearing the worst.
 
MiamiWesker said:
What the fuck. If what they say about the final acts are true then this game will be a disaster at the end. There is a reason why this control scheme works for RE4, cause its all about getting right up and close to enemies, its not about gun combat. Why are they going to destory what worked on RE4.

Demo had me all excited, now I am back to fearing the worst.
Damnit, man, you're the guy with the RE5 Wesker for his avatar. Stay positive!
 
Wayyy to much stress going on in this thread. "Relax, pretend its game. Maybe it will even be fun! Now shoot the tubes DOGMEAT!"
 
Rash said:
Damnit, man, you're the guy with the RE5 Wesker for his avatar. Stay positive!

I'm still going to like it a lot but the demo had me believing that RE5 may be as good as RE4, this new info at least lowers expectations down to where I used to have them which was I expect a really fun excellent game but it wont match the greatness of RE4.
 
nightez said:
Besides if a game controlled fine in 2005, it will still control fine in 2009.
I don't think I agree with this. It's like saying that a game once considered perfect in 2005 continues to be perfect in 2009, no amount of improvements to the genre can eclipse this perfection, which is rediculous considering the amount of high profile, top tier 'similar' games.

nightez said:
Tank controls are entirely a gameplay design decision, people should never expect all games to play the same -
And that's fine, as long as Capcom is fine with expecting to never grow their fanbase outside of the RE4 game fans.
Considering how hard Capcom is working to try and attract western gamers to their titles I think your thoughts are mistaken.
 
Duck Amuck said:
edit: Can we ban ALL talk about the controls in RE5 threads? Every thread devolves into THE CONTROLS SUCK WAH WAH WHA and not the actual game. And those people complaining about the controls weren't interested in the first place.

don't think this is the case, but it probably is best to let it be a dead issue at this point. people have played the demo and know what they're getting.
 
probably so man. probably so.

i was admittedly one of the jokers (?) who had issues with the controls in the demo. not sure if it was the field of vision, not being used to playing re4-ish controls on a 360 pad, having just finished playing dead space, or whatever, but i have confidence they'll hammer it out to something i can grow accustomed to by release.

the latest trailers restored my confidence that the game is full of fuck-awesome moments front to back, so no worries.
 
Duck Amuck said:
I edited my post because someone already said something. No problem. ;-)

Anyhoo, I'm still stoked for RE5 since I'm still having fun playing the same two levels on the demo. Like I said, I'm concerned about the horror factor, but the gameplay, based on what I've played in the demo, is solid. The level design seems to be about as good as RE4 allowing you to combat enemies using the environment to your advantage. Also, the co-op isn't just a small new feature. In my opinion, the co-op sets this game apart from RE4. It really does change the gameplay drastically.

We'll see how things end up, but I think RE5 is going to turn out just fine. Apparently, there is only one puzzle in the game, but I don't really care. There were hardly any puzzles in RE4, and I think the game would only slow down if there were more. RE4 and now 5 seem to have more strategy. You have to understand the levels, and think of smart ways to take out enemies. In a way, I guess that is kind of a puzzle in itself having to figure out the level.
 
RE4 is one of my favorite games ever, and I dont recall ever have problems with the controls, in either the GC or Wii versions. With that said, I just finally got around to trying the RE5 demo (360), and I've NEVER had to fight with the controls so badly in RE game before. It really dampened the experience. Which control scheme do you guys recommend? I tried them all, but only briefly, and they all seemed janky. Which is the general consensus "best"? If I can get an answer to that, then maybe all I need is more time to get used to the controls.
 
i reacted the same way to the demo, solo. i said so in the demo thread, and was subsequently grilled for four pages by amirox who insisted that if i couldn't quantify what it was that was different between re4's controls and re5's demo controls, then there must be nothing different, and that i had an ulterior motive.

it was glorious.
 
Its hard to explain why they dont feel "right". Chris feels too slow, the camera feels a bit too tight, and the control mapping itself feels weird.

Alright, thanks Himu. Ill give scheme A another go.

EDIT: holy shit, beezlebozo :lol Yeah, like I said, RE4 is probably in my top 5 all time. Pretty much flawless in my eyes. But after my (one, admittedly brief) play of the RE5 demo, I was thinking "shit, this looks/sounds awesome, but the controls fucking suuuuuuuuuck".
 
Solo said:
Its hard to explain why they dont feel "right". Chris feels too slow, the camera feels a bit too tight, and the control mapping itself feels weird.

Alright, thanks Himu. Ill give scheme A another go.

EDIT: holy shit, beezlebozo :lol Yeah, like I said, RE4 is probably in my top 5 all time. Pretty much flawless in my eyes. But after my (one, admittedly brief) play of the RE5 demo, I was thinking "shit, this looks/sounds awesome, but the controls fucking suuuuuuuuuck".

ulterior motive!
 
Duck Amuck said:
Agreed. Did you use default Type D? .

I did. I figured "hey, this is what Capcom has set the default to, so it must be okay". It wasnt.

And Chris feels a LOT slower than Leon. Must be the weight of all those roided-out muscles.

beelzebozo said:
ulterior motive!

Clearly RE5 should be Wii exclusive.
 
Umm, try type A?

I personally use B with the PS3 controller, and I like it much better than the 360 pad. I'm accustomed to mapping R1 to shoot and L1 to aim, so it works nicely.

The ONLY thing that gets me is the need for Chris to STOOP DOWN and pick up all of the items individually. You should just automatically pick them up, graaah. Even RE4's confirmation screen was better, it only lasted 1/2 second.
 
Im putting my faith in Capcom (because if ANY company deserves it, Capcom is the one) that the final product will be mostly headache free on the control end of things.

If not, well, I guess we'll always have RE4 :(
 
Himumu since this is your first Resident Evil out of the gate don't ruin it with spoilers dude trust me you'll appreicate it more that way.

I seriously can't get over Chris's look though he really looks like the Hulk.

For those saying Resident Evil 2 was the best...eh I'd have to strongly disagree playing the games NOW. Back in the day though when I was 12 the atmosphere that game provided was insane, but now it's a bit hollow...and barren. That kind of atmopshere worked for the mansion / Resident Evil 1...but for 2/3 the city was so barren and dull playing it now. The best thing about those games now are the files :D.
 
Rez said:
Also, Zenith, from what you have seen, is the playtime actually 7-8 hours as that one source claimed, or is it closer to 15-20, like everywhere else has been reporting?

15-20 (12-14 hours I'd say). Whoever did 7-8 hours they can not have played it properly. Just no way.

can someone spoiler the horribly racist moment that that one guy wasn't allowed to talk about?

black man attacks white woman and shirtless black men in grass skirts with spears.

Was there a release date for the PC version announced yet?

anywhere from 2 to 6 months after console release.
 
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