Resident Evil 6 has gone gold

The demo was pretty clunky, but I'm hoping they've made some improvements to the game since then. I think it has a lot of potential. Watching the ResidentEvil.net trailer got me pretty excited.
 
The demo was pretty clunky, but I'm hoping they've made some improvements to the game since then. I think it has a lot of potential. Watching the ResidentEvil.net trailer got me pretty excited.

Isn't a new demo due next month? Should give us an idea on if they've fixed the jank, especially the camera.
 
I can't wait, it wasn't a great showing at E3 and subsequently fell of my radar.
 
Since there's pairs of characters in the main storylines, my fear is that it'll be forced co-op again with terrible AI. The only way to play 5 is with another human being and they tend to have different schedules to me.
 
Since there's pairs of characters in the main storylines, my fear is that it'll be forced co-op again with terrible AI. The only way to play 5 is with another human being and they tend to have different schedules to me.

Well, at least from what we've seen and played in demos, the AI partners don't get in your way like Sheva did and you don't have to worry about them getting killed really.
 
Personally, I think Capcom made a big mistake in caving to peoples first impressions and compromising their vision for the camera.

I have now put in a lot of time with the demo... And I really like it!

Like, a lot!

I think the game takes a bit of getting used to. It may look like RE5, but it is a pretty different game.

I think the cover system works really well. The key is knowing that you use the slide/roll move to get in to cover - hold down LT while sliding and if you run in to a wall your guy will automatically go in to cover there. This is better than the usual one button go in to cover, as you have more control over when you start the move. And of course diving backwards out of the way of an attack, to unleash a barrage of shots while lying on your back feels really good. There is also a great move in which you enter a slide, pull back on the left stick and your guy spins around in the slide to face back the way he came from. It feels really cool to be running away from the Ustinak and enter a slide, spin around and shoot and detonate a barrel next to the big guy.

The new reticle is a fine addition. Don't bother with the old style laser - it is just there as a sop to people who don't like change and the game is clearly built around the new reticle. The important thing is having both the fixed white line crosshairs and the laser dot. You can use the laser dot to precision shoot and go for headshots and whatnot. But the guns now repeat as fast as you can pull the trigger. So if you line up the crosshairs over a target and hammer the trigger you can pop off shots really quickly. The laser dot jumps to a new position after each shot, but most will land somewhere near the middle of the crosshairs.

I like the melee system - particularly the dedicated melee weapons. You have a remarkable number of moves available for each weapon. For instance, with Chris'knife can do the standard punch and follow up with the knife move that you get by pulling RT without LT held down. A standard slash from pulling RT with LT held down. A forwards lung by pushing forwards and pulling RT at the same time with LT held down. A stab by pulling back on the stick at the same time as pulling RT with LT held down (and, and I really, really like this, you can repeat the stab really quickly). And if you pull both triggers at the same time he does a double slash with forwards motion that I believe is homing.

And with LT held down, if you hit A and pull back on the stick he hops back a few steps while doing some slashes, and if you hit a and move the stick to the side he does a sorta dodge around move rather than a dive roll.

And all the melee weapons have a similar but different move set. It feels like something people will be able to get really good at. I expect many impressive knife only runs videos!

And the camera. I really, really like the camera.

As we know, the Dragons Dogma demo used a much tighter in camera position when aiming than most TPSs. Your guy takes up a lot of real estate on the screen. But why? Surely in a game that has had as much thought put in to it as this clearly has it didn't get to be like that by accident?

Well, I feel this view does a couple of things. Firstly, it places the weapon as close to the aim axis as you can get. This, well, it looks pretty cool. You are looking mostly at the rear of the weapon instead of the side. It gives you, as much as is possible in a TPS a feeling of really staring down your sights at a monster.

And secondly it cuts down your periferal vision. And this is a good thing. Surely when you look down the sights of a gun all you are aware of are the front and rear sights, and whatever they are passing over? Certainly, it means you have to be more aware of enemies approaching from your blind spots in a game that seems to have no qualms about attacking you from all sides. But this is not a bad thing! It makes the game play differently from most other first person shooters! It encourages you to only aim at targets when you know you won't be attacked, and to quickly move out of aim after shooting in order to check your surroundings.

So all in all, it looks good, and has an interesting effect on gameplay.

Sadly, I don't think this is instantly apparent. People saw the screenshots or played a short demo and instantly decided that since it wasn't what they were used to it must be bad. And Capcom caved, and changed the camera, moving it off to the side. Probably because this was the only thing they could potentially change without rebuilding the entire game, so they threw it as a bone to say they were 'listening'.

Boo Capcom. Boo! Have courage in your designs! The game is good, and people will come to appreciate it once they have played it a bit!

All in all, so long as they have an option to retain the camera from the demo I am really looking forwards to the full game. I think the control system gives you a pleasing level of control over your guy, and there are a lot of subtleties to discover.

If there isn't an option to retain the camera and one is stuck with the 'improved' version that the game was never intended to have... well, it is a tragic example of the perils of listening to snap feedback on something that takes a while to appreciate.

The camera position the game was intended to have:-

re605.png


The replacement camera positon hacked together quickly to placate internet pundits rather than because the designers wanted it that way:-

re604.png
 
I'll be getting this on the day of release, but my expectations are very low. No point getting my hopes up, especially after the terrible Resident Evil 5.
 
This is one Resident Evil game that I'll be waiting for impressions on. I'm kind of worried how they've announced going gold already and hope they've smoothed out any technical issues.
 
I'll be getting this on the day of release, but my expectations are very low. No point getting my hopes up, especially after the terrible Resident Evil 5.

I genuinely think the combat system is really good once you know what you are doing, and the designers really seem to have put some thought in to how it plays.

You can run around with the inventory open, and combine herbs while moving, which is remarkably entertaining. If you hold the A button, your guy automatically climbs/hurdles/jumps off/over/through anything he encounters. This can combined with the slide move to do stuff like jump off a roof, go in to a roll when you land and end it behind cover. And I really like that there seems to be some big differences between how the various characters play (although that could be mostly as a result of their demo loadout).

So like I say, assuming they don't force the use of the stupid new camera, the game has real potential.
 
This is the first Resident Evil I can remember not giving a flying fuck about.

I know, I know. Why come into this thread, then? Because I do care about the series. Because I find the fact I'm saying something like this wholly depressing. I've been a Resident Evil fan since before the first game was even released.

This just isn't what I want, Capcom. God dammit.
 
This just isn't what I want, Capcom. God dammit.

I think if you can get past that and approach it as the game as it is trying to be rather than the game you feel it 'should' be there ought to be a lot of fun to be had.

And if you actually liked RE5, as presumably many did, this looks to be a much more interesting game than that!
 
I was more anticipating it BEFORE I played the demo lol. :(

Still getting it day 1 and excited to play co-op, just yea I'm not actively COUNTING THE DAYS sorta thing.
 
I was more anticipating it BEFORE I played the demo lol. :(

How much did you play the demo?

I think the game actually takes a bit of time to figure out. But I reckon it will grow on people as they come to understand how the various moves and whatnot work.

Did I mention that the game has counters? Just as a monster goes to attack you the game puts up a prompt and if you hit RT within that window your guy will interrupt their attack and either knock them down or perform an instant kill on them? Or that if you slide off a chest high ledge while holding down LT your guy will go in to cover behind the ledge facing the way he came from?

I'd swear there is a lot to discover about the controls. By the standards of a TPS naturally.

--

--

--

I really like the demo. Really really like the demo.
 
I've loved every previous mainline Resident Evil game, even Resident Evil 5...but I really wasn't feeling the controls from the demo. I'm not sure how to feel about this game. I've always preferred the RE4 style of controls, and I even used the one analog mode in RE5, but their attempt to make it more modern with dual analog was done horribly to me in the demo for RE6.
 
Personally, I think Capcom made a big mistake in caving to peoples first impressions and compromising their vision for the camera.

I have now put in a lot of time with the demo... And I really like it!

Like, a lot!

I think the game takes a bit of getting used to. It may look like RE5, but it is a pretty different game.

I think the cover system works really well. The key is knowing that you use the slide/roll move to get in to cover - hold down LT while sliding and if you run in to a wall your guy will automatically go in to cover there. This is better than the usual one button go in to cover, as you have more control over when you start the move. And of course diving backwards out of the way of an attack, to unleash a barrage of shots while lying on your back feels really good. There is also a great move in which you enter a slide, pull back on the left stick and your guy spins around in the slide to face back the way he came from. It feels really cool to be running away from the Ustinak and enter a slide, spin around and shoot and detonate a barrel next to the big guy.

The new reticle is a fine addition. Don't bother with the old style laser - it is just there as a sop to people who don't like change and the game is clearly built around the new reticle. The important thing is having both the fixed white line crosshairs and the laser dot. You can use the laser dot to precision shoot and go for headshots and whatnot. But the guns now repeat as fast as you can pull the trigger. So if you line up the crosshairs over a target and hammer the trigger you can pop off shots really quickly. The laser dot jumps to a new position after each shot, but most will land somewhere near the middle of the crosshairs.

I like the melee system - particularly the dedicated melee weapons. You have a remarkable number of moves available for each weapon. For instance, with Chris'knife can do the standard punch and follow up with the knife move that you get by pulling RT without LT held down. A standard slash from pulling RT with LT held down. A forwards lung by pushing forwards and pulling RT at the same time with LT held down. A stab by pulling back on the stick at the same time as pulling RT with LT held down (and, and I really, really like this, you can repeat the stab really quickly). And if you pull both triggers at the same time he does a double slash with forwards motion that I believe is homing.

And with LT held down, if you hit A and pull back on the stick he hops back a few steps while doing some slashes, and if you hit a and move the stick to the side he does a sorta dodge around move rather than a dive roll.

And all the melee weapons have a similar but different move set. It feels like something people will be able to get really good at. I expect many impressive knife only runs videos!

And the camera. I really, really like the camera.

As we know, the Dragons Dogma demo used a much tighter in camera position when aiming than most TPSs. Your guy takes up a lot of real estate on the screen. But why? Surely in a game that has had as much thought put in to it as this clearly has it didn't get to be like that by accident?

Well, I feel this view does a couple of things. Firstly, it places the weapon as close to the aim axis as you can get. This, well, it looks pretty cool. You are looking mostly at the rear of the weapon instead of the side. It gives you, as much as is possible in a TPS a feeling of really staring down your sights at a monster.

And secondly it cuts down your periferal vision. And this is a good thing. Surely when you look down the sights of a gun all you are aware of are the front and rear sights, and whatever they are passing over? Certainly, it means you have to be more aware of enemies approaching from your blind spots in a game that seems to have no qualms about attacking you from all sides. But this is not a bad thing! It makes the game play differently from most other first person shooters! It encourages you to only aim at targets when you know you won't be attacked, and to quickly move out of aim after shooting in order to check your surroundings.

So all in all, it looks good, and has an interesting effect on gameplay.

Sadly, I don't think this is instantly apparent. People saw the screenshots or played a short demo and instantly decided that since it wasn't what they were used to it must be bad. And Capcom caved, and changed the camera, moving it off to the side. Probably because this was the only thing they could potentially change without rebuilding the entire game, so they threw it as a bone to say they were 'listening'.

Boo Capcom. Boo! Have courage in your designs! The game is good, and people will come to appreciate it once they have played it a bit!

All in all, so long as they have an option to retain the camera from the demo I am really looking forwards to the full game. I think the control system gives you a pleasing level of control over your guy, and there are a lot of subtleties to discover.

If there isn't an option to retain the camera and one is stuck with the 'improved' version that the game was never intended to have... well, it is a tragic example of the perils of listening to snap feedback on something that takes a while to appreciate.

The camera position the game was intended to have:-

http://i1001.photobucket.com/albums/af133/AluminiumWolf/re605.png

The replacement camera positon hacked together quickly to placate internet pundits rather than because the designers wanted it that way:-

http://i1001.photobucket.com/albums/af133/AluminiumWolf/re604.png

Interesting. I kinda figured the camera was pulled in to make you less aware of your surroundings and to increase the tension you feel in a game where you have more mobility, but I think hampering gamers' view can end up being disorienting more than anything. I could see it being very frustrating when you get hit by an off-screen enemy because you end up blaming the camera instead of yourself.

It's like in action-adventure games like Darksiders where the camera doesn't show your surroundings, so you get slammed by enemy that you didn't see coming and you get pissed at the game. In those cases I would err on the side of giving the gamer a wider camera than trying to be "immersive."

Granted I haven't played the demo, but those are my thoughts. I loved RE5 and if this game feels anything like that then I'll be super happy.
 
Super excited.

I have some fears about the game, but overall it looks amazing to me and finally having Chris and Leon in one game is just to much to not have me hyped. Can't wait and this just makes it a bit harder.
 
Super excited.

I have some fears about the game, but overall it looks amazing to me and finally having Chris and Leon in one game is just to much to not have me hyped. Can't wait and this just makes it a bit harder.

I was actually really hoping for playable Jill, who is easily my favorite RE character. On the plus side I'm going to be able to replay REmake soon once my new-old-Wii comes in.

I'm almost tempted to get a 3DS just for Revelations. But then I saw what they did to her...


^^ The fuck is that.
 
I was actually really hoping for playable Jill, who is easily my favorite RE character. On the plus side I'm going to be able to replay REmake soon once my new-old-Wii comes in.

I'm almost tempted to get a 3DS just for Revelations. But then I saw what they did to her...



^^ The fuck is that.

She can look a little weird at times, but overall she is pretty awesome in Rev so if you're a fan you shouldn't let yourself miss it because of her face being abit off.
 
Kinda wish they would have put out a PS3 demo... I recently went through RE5 (after putting it down in disgust the first attempt) and really enjoyed it. But I had to play with another human. The AI was just the worst thing man. The worst.

So I'm not excited at the prospect of another babysitting mission with a dipshit partner who gets in my way every two steps. And I can't trust other people's impressions, because there are people who will still assert to this day Sheva wasn't an issue. I need to see for myself. I ended up really loving RE5 but not enough to blind buy RE6.


edit: Why did Jill have blonde hair in RE5?
 
She can look a little weird at times, but overall she is pretty awesome in Rev so if you're a fan you shouldn't let yourself miss it because of her face being abit off.

Actually the main reason I haven't bought Revelations yet is that I would then need to buy a 3DS. I've heard nothing but good things about it.

Evolved1 said:
edit: Why did Jill have blonde hair in RE5?

It's never explained but I imagine it had something to do with
being frozen in that goop while Wesker experimented on her.
 
reasonably excited. i'm gonna give it a chance, and i hope it's totally awesome. something feels awful weird, though--i have this eerie sense of separation between me and resident evil that feels an awful lot like what it was like to lose interest in final fantasy. i totally acquiesce that this may be unintentional FUD on my part.
 
Hey would any of you guys want to play through the RE5 DLC missions with me on PS3? I've been trying for the past few days to get into a co-op game, but no one is playing them anymore! I want to know what happens!

Actually the main reason I haven't bought Revelations yet is that I would then need to buy a 3DS. I've heard nothing but good things about it.



It's never explained but I imagine it had something to do with
being frozen in that goop while Wesker experimented on her.

Oh... alright. I guess that's as good a guess as I've heard.

The other day I actually watched some guy play through all of Revelations on youtube, because I know I'll never get a 3DS. lol... one of the geekiest things I've ever done.
 
Hey would any of you guys want to play through the RE5 DLC missions with me on PS3? I've been trying for the past few days to get into a co-op game, but no one is playing them anymore! I want to know what happens!

Hmm. I don't have the DLC but I've had a passing interest in it. How much is it going for?

Oh... alright. I guess that's as good a guess as I've heard.

The other day I actually watched some guy play through all of Revelations on youtube, because I know I'll never get a 3DS. lol... one of the geekiest things I've ever done.

Haha I may end up doing that at some point. I'm not the biggest fan of portable gaming, much as I have tried to get into it.
 
Hmm. I don't have the DLC but I've had a passing interest in it. How much is it going for?

I'm not sure... I have the gold edition and it was included. And I don't know how meaty the DLC is... they (there are two DLC stories) might be really short. So I would hate to cause you to buy something that was overpriced...
 
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