Ada's being ruined by overexposure. When she reappeared in Resident Evil 4 after having been gone so long, it was like, WOW. So awesome. And she was on camera for never more than like 20 seconds. Now she's got way too big of a role. She needs to show up, say something that makes no sense, and vanish via exploding sunglasses in every scene.
Ada's being ruined by overexposure. When she reappeared in Resident Evil 4 after having been gone so long, it was like, WOW. So awesome. And she was on camera for never more than like 20 seconds. Now she's got way too big of a role. She needs to show up, say something that makes no sense, and vanish via exploding sunglasses in every scene.
I'm playing on Pro as Piers. Field Medic Level 2 is an amazing perk. Seriously, every time you enter the dying state you get 3 health blocks back if the AI revives you, which is half your health. I no longer bother using my herbs and just save them for boss fights.
Just beat Chapter 2 and will move on to Chapter 3. This is my second time through Chris' campaign and I'm really enjoying it as much as I did the first time, although I'm not looking forward to fighting the (Chris 3 spoiler)If it starts to bug me I may just buy the infinite grenade launcher skill and just blast that thing to kingdom come.helicopter twice.
BTW I still have an open slot if anyone wants to join, GT is in my profile.
Also, Jake'sis also, unsurprisingly, total shit.bike chase
Fuck is this game uneven =(
Lol ammo is not the issue with either of those fights.
Played some of Chris and now some of Leon. I have to say Chris's campaign feels like some D grade team designed it. Graphically its all pretty damn good, but with Chris the gameplay is just staggeringly bad.
Go here, hold your position, wave of enemies, go here, hold your position, wave of enemies. Defeat the same boss about 3 times. Feels like the team that did his really wanted to stretch their assets to the maximum. Not to mention going gun to gun against an enemy is pretty damn boring.
Leon however feels more game-y. I'm so far liking it more, it gets to the point faster storywise too. Plus i've been playing with some randoms online, its pretty cool when they show me the way to one of those blue medallions.
Right now, I'm disappointed. Its fun for sure at some parts. But others feel like they need a few more months of polish and editing. Chris's camera is pretty much from hell. I'm always adjusting the speed for his campaign. Leon has more outdoors-y stuff so it isn't that much of a nuisance.
Man
I just can't deny it anymore...
Resident Evil 6 has THE worst music in the entire mainline franchise
Okay, those are true.
But multiple ways to beat? I definitely need elaboration on that, now that's one thing I definitely do not see.
I forgot about those parts which is a good point because that's poor design. Those were annoying. I think you're overstating it though. I think it only happened once in Leon Ch 2, Jake ch 4 and Chris Ch 3. As another person pointed a lot of those scenarios don't happen until the boss takes a certain amount of damage.Yeah the boss fights aren't very good in this game. Like I've said before, it's hard to tell whether you have to actually damage them or just wait for the next scripted event for most of them. In theIn the 4th campaign, when you'reDeborah fight, do you have to actually shoot her when she's on the mine cart with you or do you just wait till she leaves?, you wouldn't have known you didn't have to shoot him at all unless you had already fought him before. If it's your first time, you'll probably waste ammo. During thefighting the chainsaw guy on the trolleyThere were many points in the game where I felt like I was wasting ammo because of all these boss "phases."Simmons fight in Leon's 4th chapter, do you shoot him when he's running next to the train or do you just wait till he rips off all of the train's sides and for the next scene to occur?
I had a feeling that was the case. I was doing it on Pro and thought to myself "I have a feeling I don't actually have to shoot her." Another example I just thought of was in the very first part of theThat annoyed the hell out of me.tiger Simmons battle in Ada's campaign. I wasted so much ammo shooting him only to realize in my Pro playthrough that you just had to wait for Leon to climb up the rope so the fight can automatically move on.
a couple of those fights had easier ways to defeat the boss other than standing and blasting bullets such as for the helicopter fight you can climb up the rope to the helicopter and take care of the guy or in simmons fight you could end the boss fight quickly if you grabbed the lightning rod and plunged it in his head. There are other cases that I can't remember at the top of my head.
I forgot about those parts which is a good point because that's poor design. Those were annoying. I think you're overstating it though. I think it only happened once in Leon Ch 2, Jake ch 4 and Chris Ch 3. As another person pointed a lot of those scenarios don't happen until the boss takes a certain amount of damage.
I also agree with the lack of enemy reaction from damage.
it wasn't useless as he needs to take a lot of damage to go into his next phase. Your ammo didn't get wasted.
Lol too big a role? She still barely appears in the campaigns. She pretty much cameos in every campaign except Leon's. And it's not like she's still around that much. Given the plot, it makes a lot of sense for her to appear more.
Requiem for WarCan someone list ALL of the DLC -- free, paid, unlockable, etc -- that will eventually come to RE6? Like what are the 10 Mercs maps? What are the new multiplayer modes? Etc, etc.
Do we know where each of these maps are set? I'd imagine Rooftop Mission is set in Chris Ch. 1, but what about Creature Workshop? Liquid Fire? Requiem for War?Requiem for War
Rooftop Mission
Creature Workshop
Liquid Fire
Sums up RE6's plot perfectly.
ummmmm this song has much better pacing
Did Capcom ever give a reason what they changed this? The original music was so incredibly creepy (and awesome)
http://www.youtube.com/watch?v=Nki2FsDAyFcThey felt like changing some of the music would make the Directors Cut a little different giving it a little more "value" over the original.
Do they show stuff that got cut and stuff? I always find that to be the most interesting stuff.
Did anyone in Europe pick up one of the Collector's Editions and take pictures?
About to order mine from Amazon France, but would love to check some pics out first.
Finally beat this during the weekend. Played the three campaigns in splitscreen and the last campaign alone (since my friend who bought the game didn't want to play it).
Overall we didn't enjoy it much. What really disappointed us was all the stupid sudden death events in the game and the lack of indication of what you have do to in coop. I suppose the game is easier with an AI partner since the AI actually knows what to do.
So many scenes in this game brought back the awful memories of RE5 final boss in coop. The final fight with Wesker in 5 is dreadful in coop since you have no indication of what you have do to and you die again and again. In this game this happens way too often for my taste.
We didn't enjoy the chase sequences either and there are so many of them. The camera in these scenes is all over the place and like this only to make you fail on purpose. In splitscreen we also experienced some glitches where one of the screen wouldn't show the right camera view/angle and we would die because of that. Oh and outside of Chris' chapter 4, I found all of the vehicles events to be really clunky and cheap.
We enjoyed the crossovers and it's pretty cool that you can actually play with someone online while in splitscreen mode. I really don't mind the over the top action and I think the cutscenes and events were fairly cool but we didn't have much fun playing the game because of all the issues above.
I also think the new skill system isn't as interesting as the upgrade system in 4 and 5. We were able to max out like 2 skills to level 3 during the whole game (Firearms and damage reduction) and as such you rarely feel like we where progressing at all.
There was also some brightness issue with the game on our side (PS3). We adjusted tried to adjust the brightness both in the game and via the TV menu and often we could barely see anything in the environment. It's pretty strange that we were still seeing the logo during the brightness configuration in the game and that you can't see shit in the game. The french dub of the game is quite funny too. It seems the voices were recorded at a very low volume and without the actors seeing what was going on in the game when the lines where meant to be read. The tone of the lines were often wrong.
I do believe the game is good looking most of the time. Outside of weird textures on weapons during cutscenes and low resolution texture on random objects the game looks really nice.
Some events are also pretty weird in coop like playing as Helena in Leon's Chapter 5. For some reason you are stucked in some hallway far away from the boss and you have to wait for that same zombie to respawn every 5 minutes to drop sniper ammo so you can help your partner on the ground.
After beating the game my friend went to trade it back so he could get most of his investment back. It's something because he's a huge trophies whore and got all of them in 5 and here he said he wouldn't be able to go through the game again and again.
I can definitely see why some people loved it but I can also see why some folks despised it with a passion.
I definitely won't be there for part 7 if they don't tone down the dumb sudden deaths/QTE/Chases/Vehicle sequences. Overall it would be pretty challenging for me to actually find chapters I liked. It's definitely my least liked RE game so far and one of my biggest disappointment gaming wise this year so far.
Oh hey Carla fanart.
OH right, that boss. Yeah I was actually confused at first, then I noticed the tanks in the back. It was a fun encounter overall, though wish there would have been more of an actual fight.
I said before, but RE6 boss fights really can't compare to most of RE5. I'm using RE5 because RE4 is obviously out of the question, but RE5 had some really great boss fights. Nothing in this game can compare toWesker+Jill, Jill, any Wesker fight, and a lot of the others.
So what's the best way of farming skill points? I wanted to unlock the infinite ammo skills for a profession run.
These things should be removed altogether IMO. The vehicle sequences in particular were painful/sleep inducing the first time, on repeat play they become almost unbearable. I'm sure the idea is for these set pieces to act as a palate cleanser, but they just make me want to stop playing. More focus on creating varied encounters using the core combat mechanics would be the way to go.
http://youtu.be/qi6fvH8zO-Q
I think Noi (?) also posted a strategize to farm something like 20k skill points per ~7 minutes, but I can't remember the details and I don't feel like searching for it lol
Why is RE4 out of the question?
Btw, do anyone got avatar safe fanart for Jill and RE6 Sherry that's not from Eroquis or Sawao? Its getting hard to find.
http://youtu.be/qi6fvH8zO-Q
I think Noi (?) also posted a strategize to farm something like 20k skill points per ~7 minutes, but I can't remember the details and I don't feel like searching for it lol
So I suck at mercs, so I'm running a setup here to farm skill points on Chris 5.
Takes about 7 minutes for ~20k skillpoints. Anyone got something better?Start as Chris, throw Piers over the gap, make a beeline for the elevator, pickup Piers, go straight for the lever room with the timer, kill all of the enemies that spawn from the chrysalids, move to the HAOS room, quit out.
Is it as awesome as this one though? I don't think so.
Because they are way better so it's not fair to compare them to RE6. IMO. They're all fun though.
Also you can tell the game needed more polish. There's a lot of clipping, most notably one of Helena's arms going through her huge knockers LOL. Also today in Leon 1 there was one part where a guy was driving a car but the car didn't appear haha.
That extra month would have helped, Capcom should have kept the 11/20 release date. I guess they wanted to release before the bigger onslaught?
I noticed that arm clipping back when the first gameplay footage was released; I don't think they wanted to change that since they had way more than enough time to deal with it. You don't really notice it most of the time when you're playing as Helena anyway.
I personally haven't noticed many glitches, and with the exception of some terrible low-res textures I think the game is pretty polished. Well that and the retarded shadows. Seriously, the shadows in this game are pretty awful, at least on 360.
I've put 35 hours into this game and counting, so it's definitely doing something right. I just wish they would release a patch that allows you to use costumes in the campaign and I will probably play through it another 3 times or so.