I am 100% sure that his has been discussed to death in this very OT, but here is my LTTP:RE6 impressions after the first hour.
- Game throws you to a seemingly random event in the beginning where you have no idea to know what is happening and why. When it's over you know nothing more than 15 minutes before. It builds to nothing except a monsters leg and 4% of the actual controls.
- The game presents you with some of the control actions early on with prompts on the screen, then proceeds to take them away in other parts without explanation. It doesn't explain the functions anywhere either. Where is the manual?
- Sometimes you can't run, just walk
- Sometimes you can look around in any direction, sometimes not
- Sometimes you can aim, sometimes not
- In one early scene you can only walk into a certain pre-determined direction while using the left stick, you can't deviate anywhere. Press the stick left, you still walk forward
- The characters are walking inside a corridor when something makes the building shake and knocks them down. This is due to the fighter jet hitting the building which we see in the next scene. No need for explanations as the player realises this themselves. Cool stuff so I hope we see more like this later on.
- In the highway scene you run from explosions towards the screen, but you can't really see where you are going, just run in a straight path. Camera is so close to the character that its only meant to look at pretty flying cars in a fireball.
- When you enter the hall with huge umbrella logo, you can't explore the balcony area, it's blocked with invisible walls left and right. You must jump over the balcony to advance the scene.
- The father looking for his daughter is in big danger as stated by Leon, in the next scene the father walks everywhere first, even though the two "heroes" carry the guns and could defend him from dangers.
- You can't pass the father in any way, you are restricted to 80% walking behind him unless the game finally lets you.
- Some corpses you can walk over, some not. Why?
- The in-game menu uses only icons, contrary to tried, tested and researched solution of icon+text. Basic UI design stuff. You do get tooltips, but the icon design is not logical. The main UI in the game main menu is different. Why?
- When I exited the game to the main menu, it presents me with change logs to the game because I updated it on the first go. Why at this point?
- Nice focus on coop functionality is clear when starting the game. Clearly meant to be played with a friend either splitscreen/online/private/public or alone if needed.
This is just my short, incoherent look at what I already found to be problematic with the game in the beginning. I love Resident Evil games so of course I can overcome these, but why start the game this way? It takes the player out of the experience immediately with a bunch of flaws that could have been easily fixed.