You can only pause when you play offline.No fucking pause button? Wtf is this shit??
You can only pause when you play offline.No fucking pause button? Wtf is this shit??
You can only pause when you play offline.
......I signed out of Live so I can at least pause it and now it's forcing me to sign in if I want to continue my game. Isn't the save file saved to my Gamertag/360 HDD? Why do I have to log into Live?
In the same screen where you choose agent hunt and attack reaction settings, change the top option to "offline". Then you can pause while being online.
No fucking pause button? Wtf is this shit??
LOL you guys are on another level. I'm ecstatic when I get a 150 combo in co-op, and so far the only two levels I have a 150 on are Urban Chaos and Mining the Depths. However this is mainly because I haven't played the game in over three months.
Oh my goodness we kept getting so close to 150 on Urban Chaos, Gyrian. As we got closer to the end, things just got way too intense for me. We'll get it next time. Sherry & Ada Forever!
Dude, Evolved. You keep saying you're bad at Merc but won't play with me when I invite you. WHY.jpg
Also setting up C'D'G's is really hard to do. Counters also seem to only give +5 so I don't see the benefits. Might as well power-up quickshot and try to melee kill quickly for +5 instead of going for C'D'G's that won't give me anything but +7's.
Dude, Evolved. You keep saying you're bad at Merc but won't play with me when I invite you. WHY.jpg
Also setting up C'D'G's is really hard to do. Counters also seem to only give +5 so I don't see the benefits. Might as well power-up quickshot and try to melee kill quickly for +5 instead of going for C'D'G's that won't give me anything but +7's.
Nope. See the R1 circle counter prompt, get +7's. Never +10's.
Oh my goodness we kept getting so close to 150 on Urban Chaos, Gyrian. As we got closer to the end, things just got way too intense for me. We'll get it next time. Sherry & Ada Forever!
Hey Sectus,
Do you know if there will be Gold Edition of Resident Evil 6?
I haven't heard or seen anything which indicates there will be one. I think it's a big question whether or not Capcom will do anything more with RE6 after siege mode is out.
Character DLC with Wesker, Jill, Carlos, Rebecca, Claire, Barry and Sheva.
Obviously.
And now it's done.
Treble and I had a particularly heartbreaking run: 149 combo. The very last enemy in the map turned out to be an armored BSAA shooter zombie in the bridge walkway. We spotted him about as far away as it was possible to be, and didn't have anything to hit him quickly with. ;_;
Hit 150 solo in Creature Workshop, that only leaves me with Liquid Fire to have done them all.
Idk... they are talking like RE6 really underperformed. I think, unless they had something pretty far along in the pipe, we're looking at them moving on to other things.
I expect in the next year or so to hear about a reboot.
We still have unannounced DLC for RE6 that will be revealed in the coming months and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc
I haven't heard or seen anything which indicates there will be one. I think it's a big question whether or not Capcom will do anything more with RE6 after siege mode is out.
Anyway is it because of the disappoint sales not reaching the target sales and harsh reviews and critics? I'm not buying the DLC because I am hoping for the Gold Edition. On the other hand, apart from the "Versus" DLC, are there any information on DLC like Lost in Nightmares and Desperate Escape?
Resident Evil 5 Gold Edition came out one year from the first release. When did Capcom announce Gold Edition? What were the time frame for Versus, Lost in Nightmare and Desperate Escape DLC?
It varies greatly on the game. SFxT and Dragon's Dogma did all DLC before release, and all the DLC was also on-disc. People got mad.Doesn't Capcom make all the DLC before a game is released nowadays? And also they said this when people discovered on-disc DLC
I'm actually not sure what they were thinking of. They could have been referring to agent (although he ended up not being related to DLC at all). They could be referring to the map packs, although I kinda doubt it as those were obviously taken off the disc to avoid any on-disc spectacle (they just didn't do a good job of it as there's still files on the disc which the dlc maps utilize).We already knew about the 3 DLC modes when they said that. The only thing they hadn't officially announced were one of the modes and the EX3 costumes. Unless they count those patches as free DLC. And looking at RE5's DLC compared to RE6.. it hasn't really gotten much.
Files on the disc had hints of all DLC for the game, and based on that information, siege mode is the last DLC. I think it's impossible to tell if Capcom will do more beyond that. The disappointing sales might be reason for them to drop the game after siege mode is released.
If I recall, the timeline for RE5 went like this (I may be off with 1-2 months):
2009 March - RE5 is released
2009 April - Versus mode DLC is released
2009 September - RE5 Gold Edition content/DLC is announced at TGS
2010 Feb/March - RE5 Gold Edition is released on disc, and all the content is released via DLC as well
It varies greatly on the game. SFxT and Dragon's Dogma did all DLC before release, and all the DLC was also on-disc. People got mad.
RE6 does a combination of things. Map packs aren't on disc, but they were most certainly finished by the time game launched. No hope, agent, and coop for ada campaign were on disc, and finished or almost completely finished (agent was 100% finished at least) when the game launched, but those turned to be free via a patch instead of dlc anyway.
Versus modes were in an unfinished state when the game launched. That's basically the only "real" DLC for RE6 considering it required extra work after game was launched.
I'm actually not sure what they were thinking of. They could have been referring to agent (although he ended up not being related to DLC at all). They could be referring to the map packs, although I kinda doubt it as those were obviously taken off the disc to avoid any on-disc spectacle (they just didn't do a good job of it as there's still files on the disc which the dlc maps utilize).
Either way, it doesn't matter now. Whatever they were referring to has been already released.
Capcom likes their re-releases, so it's definitely a possibility. There's one other thing to consider though. Looking back at RE5 Gold Edition; if you already owned RE5, then getting the DLC was much cheaper than getting Gold Edition on disc. So you might be better off buying the DLC anyway.Seems plausible but I think it is worth waiting for TGS and see if there is announcements from Capcom otherwise wait until October and see if any indication. Maybe not Gold Edition but another re-release of the game with all the DLC? Contain all the Mercenaries stages and Versus DLC. Nothing new like Resident Evil 5 Gold Edition which include Lost in Nightmare and Desperate Escape on top of Versus DLC.
I really hope Revelations doesn't follow this DLC practice but knowing Capcom, it is very likely they will do this.
Also Sectus, you own both copy of Resident Evil 6 for PlayStation 3 and Xbox 360 platform. How does Xbox compare to PlayStation in terms of finding a game in Mercenaries? I'm on PlayStation 3 and nearly two millions people are playing this game according to RE.NET and it is very hard to find a host. Unlike Resident Evil 5, you get get two full pages.
So when the "Versus" DLC release on PlayStation 3, will the problem persist or will Capcom fix it? Has Capcom acknowledge this issue?
Capcom likes their re-releases, so it's definitely a possibility. There's one other thing to consider though. Looking back at RE5 Gold Edition; if you already owned RE5, then getting the DLC was much cheaper than getting Gold Edition on disc. So you might be better off buying the DLC anyway.
I did a quick search for games on xbox right now:
Mercenaries: Over 10 lobbies found
Survivors: 2 lobbies found
Onslaught: 1 lobby found
Predator: 1 lobby found
Mercs is definitely very active. Versus modes may seem inactive from those numbers, but I played for a few hours yesterday and I had no problem finding people to play with. By the way, I don't think the number on RE.net is the quantity of people online. I'm very sure that's the total amount of people who's gone online with the game.
I did a similar search with RE5 on the xbox for the heck of it:
Mercenaries: 1 lobby
Mercs Reunion: 0 lobbies
Versus: 4 lobbies for all modes
Sectus, I take it you're more of a solo player than a duo player? What's your top score on duo? It appears that most of your YouTube videos are solo.
Personally I don't see the point of playing for score in duo; scoring in the 1.3 million range is pretty easy.
Personally I don't see the point of playing for score in duo; scoring in the 1.3 million range is pretty easy.
Xbox has lobbies? You mean host listing to join?
Sectus, I take it you're more of a solo player than a duo player? What's your top score on duo? It appears that most of your YouTube videos are solo.
It's time for PS3 Resident Evil 6 players to take the fight online as Predator, Onslaught and Survivors multiplayer DLC for will be available from Tomorrow in North America and this Wednesday in Europe!
Yeah, I mean players hosting.
And yeah, I mostly play solo. All my recorded top scores (solo and duo) are here: http://www.youtube.com/playlist?list=PLMyoprrqVo6CQ2oKWTcXJHnNZ_Nn2vhqe&feature=view_all
Yay! DLC modes for PS3 will come out tormorrow/wednesday! Someone should make a thread in the gaming section.
via facebook.com/residentevil and twitter.com/RE_Games
My body is ready for onslaught. Anyone wanna get their ass kicked?
Don't get too excited. It might be like The Mercenaries where you can hardly find anybody or get error joining in someone's game and not too many people will buy it. Give it a year or so.
Ugh, too late... I've been excited for these modes for a while now cos I'm such a sheep. I don't have too hard time finding randoms to play Mercenaries with but yeah, these modes might be a pain to find others, we'll see... maybe it's time to start making playtime friends on the boards.
I'd buy them but only for the achievements and only if I had three others to get the achievements like clockwork like the Versus mode in Bio5. Otherwise huge pass.
Anyway Evolved: I suck just as bad. I couldn't counter and I don't dodge for shit (and the health tablets don't heal anything but a block at a time despite putting a green and red herb in them, WTF?)
I'd buy them but only for the achievements and only if I had three others to get the achievements like clockwork like the Versus mode in Bio5. Otherwise huge pass.
Anyway Evolved: I suck just as bad. I couldn't counter and I don't dodge for shit (and the health tablets don't heal anything but a block at a time despite putting a green and red herb in them, WTF?)
So what's the point of putting them in the tablet box then? I might as well just use it as up-down d-pad item like the first aid sprays.
Also recharging stamina after doing three quick-shots and melees is kinda annoying.
http://24.media.tumblr.com/tumblr_m7mj9iXimW1qetz23o1_500.gif[IMG]
You just kicked me right in the NUTS.[/QUOTE]
Lol, sorry man if that came out harsh. The way I see it is that the only way to learn what route and strategy best fits you is to play solo, especially if you're aiming for a 150 combo with a boss as the final kill. There's too many variables involved when playing duo, especially if you're playing with a random, and because there's two people playing, dropping a combo is actually quite hard and you don't have to try to maximize counter or cdg kills in order to maximize the time left.
Also, you can restart in solo as soon as you mess up. That's probably the number 1 thing I see people bitch about over at the capcom forums.
In essence: If you have a good strategy for 150 combo when playing solo, there's almost no way to mess it up in duo even if your partner does nothing.
In case you have problems in solo, these are the things that I tend to do when learning a map. 1) Try to kill all 150, even if the combo drops. 2) Memorize at what kill number do special enemies appear at special positions on the map. 3) Each map gives at least 4 greens plus a red herb if I'm not wrong, sometimes the greens come from an enemy drop but the red plus at least a single green can always be found.
Once I can do all these I just try to link all the "sections" of comboed enemies together to get the 150 combo. A typical 150 combo score in solo is 1100K. Getting a boss as the final kill typically puts you in the 1200K onwards range.
Lol, sorry man if that came out harsh. The way I see it is that the only way to learn what route and strategy best fits you is to play solo, especially if you're aiming for a 150 combo with a boss as the final kill. There's too many variables involved when playing duo, especially if you're playing with a random, and because there's two people playing, dropping a combo is actually quite hard and you don't have to try to maximize counter or cdg kills in order to maximize the time left.
Also, you can restart in solo as soon as you mess up. That's probably the number 1 thing I see people bitch about over at the capcom forums.
In essence: If you have a good strategy for 150 combo when playing solo, there's almost no way to mess it up in duo even if your partner does nothing.
In case you have problems in solo, these are the things that I tend to do when learning a map. 1) Try to kill all 150, even if the combo drops. 2) Memorize at what kill number do special enemies appear at special positions on the map. 3) Each map gives at least 4 greens plus a red herb if I'm not wrong, sometimes the greens come from an enemy drop but the red plus at least a single green can always be found.
Once I can do all these I just try to link all the "sections" of comboed enemies together to get the 150 combo. A typical 150 combo score in solo is 1100K. Getting a boss as the final kill typically puts you in the 1200K onwards range.
In essence: If you have a good strategy for 150 combo when playing solo, there's almost no way to mess it up in duo even if your partner does nothing.