Question for thread: What are your RE8 hopes?
Personally, I want to explore a giant, luxuriant mansion this time, one maybe larger than the area you explore in REmake. Tons of rooms, puzzles, hidden areas, explorable gardens/yards (maybe a hedge maze), etc.
I want it to expand on RE7--particularly the first Baker house portion of the game. Increase the complexity of the levels with a good amount of path choice and having to plan routes around supplies and enemies. I don't think a mansion is the right way to go since we just got a largely housebound location, but whatever it is should be really detailed and personalized like the Baker house was. I wouldn't mind something a bit more industrial, like an urban location to mirror the jump from RE1-RE2. Maybe some sort of aparment compex as the main area and neighboring stores/streets/factories for some environmental progression. Just keep the lonely, isolated vibe. So maybe it could be set in a whole mountain town or something. Whatever it is should very clearly have its own identity (a really creepy, atmospheric one naturally) and not feel too derivative of locations that came before.
Keep the balance of horror and action, but have more enemy types and have stricter resources/inventory size and more backtracking so you really have to plan where you are going and what you are bringing.
Throw in some better puzzles, a few more boss battles and you're golden.
Start tying the story in a bit more with the overarching narrative maybe, and I wouldn't mind the protagonist being a lesser used series character (Billy would fit this style quite well imo).
I'd also like some mechanics to mess with player expectations and create constant tension. I don't think there need to be more stalker characters, but some more resilient enemies that can burst through doors (a door blocking mechanic based on a limited resource would be awesome) would be cool.
The enemies should have solid personality too, that's what made the Bakers great and the amorphous blob like molded kinda boring. They should be human-esque so they can taunt you and shit but have really frightening transformations that happen dynamically. But they shouldn't be invulnerable either.
Oh, and bring back dogs as enemies and make them viscious as fuck. Some of the more human-esque enemies could have them on chain leashes and then sick em on you if they see you.