Stallion Dan
Member
"There's no reason to look here" HOW WOULD REBECCA KNOW THAT
"This key is useless now" - How do they know???
"There's no reason to look here" HOW WOULD REBECCA KNOW THAT
"This key is useless now" - How do they know???
"This key is useless now" - How do they know???
It makes sense that the "master of unlocking" would know. Not so much everyone else
ok, ok, she wouldn't know
dat S.T.A.R.S. training
You mean S.T.A.A.A.A.A.A.A.A.A.A.A.A.A.R.S training.
I've wanted to get back into the series for years now and it might be time, is the RE4 HD Edition a good PC port? It's where I'd start if it is. Any performance or other issues that would make me question buying it?
I think it runs well currently. Worked fine with my X1 controller. The PC version also has the advantage of one day getting that fancy texture mod some fans are working on (there's a GAF thread about it that gets bumped with updates sometimes). The work I've seen so far is really incredible.
Presumably that's the same (approximately) version consoles will be getting on August 30, but tech details are pretty hard to come by for these console remasters.
Unlocked hunk in RE2. Not as hard to get A ranks as I thought it would be.
As someone who only had access to the 'Cube version til after college- nah. I just played through them for the first time in the PC port and really enjoyed the experience but wish the chapters were more substantial. Nothing essential really.What do y'all think? Is Separate Ways essential?
it's interesting, for instance, to remember the reception of RE4 on PS2. It didn't sell very well, and GAF was quite negative about the graphical differences.
To me, Separate Ways made it an obvious must-buy, but I can see how people who aren't overly intense, crazed fans (like me) wouldn't care much about it.
What do y'all think? Is Separate Ways essential?
FUCKING ZOMBIE DOGS ARE THE WORST THING IN RE 6 MERCENARIES! That's the fourth run they've ruined! I can handle everything else but the damn zombie dogs!
What do y'all think? Is Separate Ways essential?
What do y'all think? Is Separate Ways essential?
How does "the Master of Unlocking" not carry her own lockpick tools around with her? Questions upon questions!Probably left it on the chopper. Thanks Brad.
I'm a one and done type of guy, so unless the mod releases tomorrow I'd never play it anyway
It's in my cart, trying to decide if I should pull the trigger or buy something else as my next game to run through.
As someone who only had access to the 'Cube version til after college- nah. I just played through them for the first time in the PC port and really enjoyed the experience but wish the chapters were more substantial. Nothing essential really.
Awesome concept though, and really frames "Mister Kennedy's" adventure in a fun way.
Not really. It's definitely a cool extra, but it's kinda just a condensed and less interesting version of the main campaign and it doesn't even have the creepy atmospheric music in the village chapters iirc. I have more fun with assignment Ada tbh.
It's not essential, but it still more of RE4 fun (IIRC it took me about 5 or so hours the first time I played it). However, it's clear that a different team was responsible for the scenario, since the drop in quality is obvious. It's good, but not RE4 good.
It also had "Ada's Report" that cleared a few things up. Right now, after RE5, RE6, two Revelations games and two CGI movies, it lost its importance; but back then, when RE4 was seen as very loosely connected to the whole RE universe, the Report had a lot of interesting tidbits.
Fun fact: during the village siege you can notice Leon running around being chased by Ganados.
The best part if Seperate Ways was finding out what happened to Leon's jacket.
Wait! Wait! Wait! Didn't the PS2 version completely outsell the Gamecube version?
Edit: Yeah that's right. According to this chart, the PS2 version is still the highest selling version of the game.
The best part if Seperate Ways was finding out what happened to Leon's jacket.
Chris is meant to be the best marksman yet they send him in without a gun. STARS gonna STARS.
uh, he has his standard pistol
Most relevant thread I could find...
For people who have played the current PS4 version of Resi 5 and 6. What sort of improvements were there graphically?
I'm looking forward to Resi 4 (PS4) on August 30th but was wondering what sort of flourishes I might notice. I don't care about better textures or assets etc. but will the IQ be a lot smoother with less jaggies?
Most relevant thread I could find...
For people who have played the current PS4 version of Resi 5 and 6. What sort of improvements were there graphically?
I'm looking forward to Resi 4 (PS4) on August 30th but was wondering what sort of flourishes I might notice. I don't care about better textures or assets etc. but will the IQ be a lot smoother with less jaggies?
That basically sums up the ports, cleaner and with better frame rates than the original. They're worth the $20 price easily.
Hey, welcome to the thread!
Both 5 & 6 look better on new consoles in terms of IQ. Technically, 6 is the superior port because the framerate seems to stay pretty consistent. 5 gets in the 50s quite frequently, and some of the fmv cutscenes just look meh. I still consider it the definitive console experience and had (still having) a blast with it.
So far as 4 goes, I'm not certain what we should expect. A port of the PC Ultimate HD version? I've actually tried reaching out to Capcom because I want technical details for my OT. I'm confident it will be better than the PS360 ports, but beyond that we just don't have any info as of yet. It's a month away, though, so hopefully some info will get to us before then.
Originally I had thought of thinking of creating a LTTP for Revelations as I'm super curious what others think of it, but for now decided not to as I'm not in the mood for writing a lengthy text. That said, what are your thoughts on the game?
Personally, I loved Revelations despite some rough technical edges that obviously come from originally being a handheld game. I loved the setting, the story portrayal and general pacing (bit-sized, sure, but well-done). It's actually a game I almost wish had been a proper mainline title and slightly expanded upon.
Hiya all :>
I've recently been playing through the latter half of the RE games on PC. This includes 4, 5, 6 and Rev 1. It's been a fun journey and am looking forward to playing the rest (Rev 2, 1, 0) whenever next there's a Steam sale. I had played 4 many years ago, but I got an urge to try it out again to give the whole franchise a try and it paid off!
Originally I had thought of thinking of creating a LTTP for Revelations as I'm super curious what others think of it, but for now decided not to as I'm not in the mood for writing a lengthy text. That said, what are your thoughts on the game?
Personally, I loved Revelations despite some rough technical edges that obviously come from originally being a handheld game. I loved the setting, the story portrayal and general pacing (bit-sized, sure, but well-done). It's actually a game I almost wish had been a proper mainline title and slightly expanded upon.
RE Rev feels like the real sequel to RE4.
I think Evil Within feels more like a sequel to RE4 than any of the actual RE games (well, 5 is obviously closest, but it doesn't quite capture the same spirit).
Revelations 2 kinda gets some of the atmosphere though, with the lonely dilapidated, rusty Russian towns.
I continued my hard difficulty replay of Rev 2 the other day and it's so fucking hard. I'm at the boss fight in Barry's chapter 2 and I think I just have to restart the whole chapter because I don't have enough ammo to beat it.
I always disagree about TEW with and Resident Evil. Those games don't even feel similar in the slightest. If you took Mikami's name off of it, I don't think anyone would even compare aside from maybe the village section.
I feel Mikami's fingerprints all over the game. Level design, encounter design, pacing, combat systems, boss battles...The aesthetics are very different of course, but even that has a common thread since it does have the gothic touch of REmake thanks to the art director being the same across those titles. Like Chapter 9 could almost be the Spencer mansion.
But there are plenty of more obvious sections of the games besides the village that recal RE4 overtly, like the entirety of Chapter 6 feels like a lost chapter of 4. Sooo good.
Can't say I agree. Had I gotten those feelings from it, I probably would have enjoyed it more.
You didn't think going from a claustrophobic building defense scenario where you are mobbed by cultists to going to a wide open fight where there's a ranged enemy pinning you down as you navigate traps enemies, and gimmicks like shutter doors opening on either more enemies or items, and then go into a one on one fight with a chainsaw guy, then a little bit of exploratjon and atmosphere building, then a brief fight that segues into two giant troll enemies, (etc, etc) felt RE4 ish in terms of the encounter design and how they were stretched together? And that's not even touching on how the enemies there are basically the same as the ones you fight in the castle in RE4 and the setting is similar too except set in the daytime.
I really didn't. I think it was more due to the gameplay style it had. Using Light Arrows to atun and stab majority of the enemies didn't help matters.
Man, speaking of TEW, I was so bummed that there was no Tango news during Bethesda's E3 presentation--that was the only reason I watched it live.
We haven't heard anything about a sequel, have we? We know Tango was hiring a while back, but that's it
Man, speaking of TEW, I was so bummed that there was no Tango news during Bethesda's E3 presentation--that was the only reason I watched it live.
We haven't heard anything about a sequel, have we? We know Tango was hiring a while back, but that's it