Attackthebase
Member
I thought the game comes out on the 7th? How are people playing this already?
Out in Europe today.I thought the game comes out on the 7th? How are people playing this already?
I thought the game comes out on the 7th? How are people playing this already?
You'd think paying for Amazon Prime would actually get stuff to you at the right time. Grrr. They only just dispatched my CPP today as well and have decided to use UPS so it won't get here until Monday D:
If the game doesn't arrive tomorrow then I'll be mightily pissed.
Europe region or for USA guys most independent shops will sell games early.
There should be a valve on that side which opens the way to Parker's side. Pulling the switch on that side again closes a vent in another room which leads to the cog and also a valve that shuts all of the vents.
Then why isn't it a home console game? Playing on a handheld is a completely different experience than playing at home.
It's arguably better.
Not really, the 3DS is pretty uncomfortable after a little bit. I hope the circle thing fixes that, though. Would be worth the $20 for that alone.
What's the over/under on this being ported to Vita?
There is none.
Was that confirmed or commented on somewhere?
This sort of helped, but what I was missing was I had to pull the switch closest to Parker after pulling on the other valve first.
Yay time to move on!
There's been no mention of a coming port, rumored or official.Was that confirmed or commented on somewhere?
Well, duh, relevations.Heh, thread title changed. Love it.
In the demo you could stagger them deterministically with a head/neck shot. Haven't played the full game yet.Has any one figured out how stagger enemies so that you may do melee finishers to them?
it seems so random?
Has any one figured out how stagger enemies so that you may do melee finishers to them?
it seems so random?
Am I the only one who thinks Capcom will port this game to the Wii considering it would be rather easy to do?
Am I the only one who thinks Capcom will port this game to the Wii considering it would be rather easy to do?
Wii does not have to render the exact same effects for the game to look almost identically - UC had a very similar set of effects on the Wii. But I'm more curious why you think nobody would buy it.No, it wouldn't be easy for all effects and shaders Wii simply can't render. And almost no one would buy it on Wii.
Wii does not have to render the exact same effects for the game to look almost identically - UC had a very similar set of effects on the Wii. But I'm more curious why you think nobody would buy it.
I'd say yes.Am I the only one who thinks Capcom will port this game to the Wii considering it would be rather easy to do?
But then again, apparently not.Erm no ?
True, UC was on-rails which was used to a good effect. But RE4 was not on-rails, and while UC is arguably heavier on the effects, RE4 in-game still looks comparable to RE:R in-game. And Revelations' FMV cutscenes are pretty much captures from RE4 cutscene/UC tech.Umbrella Chronicles was an on rail game, and being on-rails helps in pushing graphics. This isn't on rails, even if most of its scenarios are in the Zenobia, so little rooms. But it's not on rails.
I strongly disagree. You could claim the PS2 is dead (for a couple of years now), but the Wii userbase is still out there, helping Wii titles chart regularly in the tops of the sales charts. And this is before considering WiiU's BC.But above all no one would buy it on Wii, because there's almost no one right now who would buy a RE ported from a newer console on an almost dead console. Wii is almost, if not, dead, right now.
From what I've seen, the Wii could definitely handle most, if not all parts of Revelaitons. Perhaps it couldn't be a direct port, but it could be done.
If a port ever happened, I'd bet on a Wii U downloadable version.
1) it's not unprecedentedNo. The point is, 50 dollars for a handheld game is unprecedented. While handheld system game costs have historically risen, the jump from 29.99~34.99 to 40~50 is WRONG. In a market where people can and will pay for 99 cent games on their phones, charging as much as a full fledged, "couch" (yes, I'm using the comfy couch thing) game is not going to work. People don't want to pay that much for handheld games as they are uniquely different experiences. Plus, we as consumers are letting them get away with this if they keep charging more for titles.
That is a moronic POV. It's easy to port games which have already made tons of profit when you only want to squeeze a little more out of it and Dead Space on iPhone isn't that much of a full-fledged experience as it is a repeatathon (with a kind of "get some basic gameplay stuff working decently, then repeat that ad nauseaum" development philosophy), it's really nothing in comparison to Resident Evil Revelations.I can go play some really good games on my iPhone that are full fledged experiences, such as GTA and Dead Space. Consumers realize that, and pricing remains a major problem for Sony and Nintendo. Charging more for games is NOT the answer. If you want to let publishers get away with charging you out the ass for new games, be my guest. I'm not going to support handheld titles that are as much as a console game, and neither should you.
Am I the only one who thinks Capcom will port this game to the Wii considering it would be rather easy to do?
Not really, the 3DS is pretty uncomfortable after a little bit. I hope the circle thing fixes that, though. Would be worth the $20 for that alone.
When enemies are staggered (lurched over with the sucker things hanging out their mouth) you just press the shot button as prompted on the screen.So how do you perform melee finishes?
I still don't know what the Raid mode is like... anyone even play it?
I played it for around an hour and a half last night. You unlock the first seven stages after completing episode 3. It's basically just a score attack version of the main game without any of the story stuff and different item and enemy placement. You level up your character and can spend battle points on new weapons and upgrades.I still don't know what the Raid mode is like... anyone even play it?
I played it for around an hour and a half last night. You unlock the first seven stages after completing episode 3. It's basically just a score attack version of the main game without any of the story stuff and different item and enemy placement. You level up your character and can spend battle points on new weapons and upgrades.
I had a great time playing it last night online, I stayed and played the majority of the missions with the same guy. It's a shame there's no way to communicate.
Sorry if this has been asked before but, does this game have any kind of Mercenaries mode?
See my post a few posts back. It's similar to mercenaries, but uses levels from the game rather than separate larger arenas.Sorry if this has been asked before but, does this game have any kind of Mercenaries mode?