Wow, this is much better than the demo. Also, I really dug how the demo area in the actual game plays out much differently.
So far I'm very surprised at how immersive the whole thing is. I didn't think mixing one big persistent environment with low-ish ammo/weapons and cutaways to action scenes would actually work, but the pacing here has been superb.
I'm up to the chapter three boss, and so far this seems like a pretty damn good Resident Evil game, which is exciting, because I was expecting something that felt very "developed by a B-team".
I've flipped between using the CPP and regular controls, and while I don't like the extra bulk the CPP adds, it's hard to turn down the much superior dual-analogue style.
Any tips for th chapter three boss? It keeps one-shotting me out of nowhere. I've been laying so many bullets and explosions into him, but he just keeps coming and inevitably corners and kills me.
Very disjointed thoughts here, but so far I'm really enjoying myself.