Depending on the melee attack, you can a few more of them in the attack range and they'll be knocked down along with the intended target. It's good way to do some decent damage and give you breathing room without wasting any of your explosives or ammo.
Especially against Skagdead. Shooting him in the head for some time will get him on his knees. A fully charged melee move does ridiculous damage and saves you tons of bullets. This works even with the non upgradeable weapons in the side chapters (Chris)
It's funny that I'm starting to apply the same tactics and almost similar gameplay flow from mercenaries in Revelations. I'm now always going for staggers/melee combos whenever possible. At first I was ready to leave that playstyle behind, but I'm returning to it more and more the better I get at aiming.
The thing I hate most when playing online, are people who shoot the small/fast Draghignazzos in the torso, turning them into a frantic tazer springball. I mostly just run away by then and watch them getting whipped by that littly discoball on legs before throwing a grenade and killing it with the Muramasa.
I'm essentially just disappointed with the way the enemies react to my shots, which is to say they don't consistently. Does it even matter where on their bodies I shoot them?
Also, is it ever explained in the game how to dodge or perform charged physical attacks? I didn't realize they were possible until looking at the "achievement" list.
Other than this gripe, I'm finding the game to be a joy to play, and it looks far better than I had assumed it did in the demo (I must have been playing with glare on the screen or something). The music is also far better than it should be.
As a rule, if you're good enough, aim for the limbs. If you can't aim consistently at the limbs, go for the upper torso. Better to deal some damage than to miss the limbs.
Even with non upgraded weapons, shooting the limbs should cause a small jitter to the limb. Once the limb gets crippled (swings around like dead) aim for another part. For example, you get the right arm crippled, then you can do the same with either the left arm or the head before getting a stun. Shooting the legs can help you with crowd control as it slows down the front runners, and opens up your line of fire for those behind. (especially usefull when having boomers in the enemy mix)
Evading is explained in the game when you first
HAVE to use it. It's pretty simple. B and up or down on the dpad. The tricky part is timing, and to get that right you need to learn the enemies animation patterns. I love that they made them much more unpredictable than the formulaic and easy to learn animations from RE4/5. I found that you have to evade during the very first frames of the attack animation. With the standard Ooze this allready starts when they begin to twist their shoulders for a side swipe, or ducking before they hug you. I found it easier to dodge the normal physical attacks than the hugs, because those are harder to predict as the initial animation looks like very similar to the tumbling dodge move.
The easiest to dodge are bosses since they repeat their patterns and you can learn the animations faster.