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Resident Evil: Zero has some very irritating flaws

Cutty Flam

Banned
I'm all for a challenge, but this is getting a bit ridiculous lol

I've been stuck at a segment for over a week now, and each try to get out of this area take like 15 minutes I'd say. So there's this spot right where all the animal statues are in that torch-lit chamber that once had three vicious monkey attack Billy as he tried to save Rebecca. I saved there after all the cutscenes had played. Now beyond that door adjacent to the room with the waterfall and typewriter (where Billy reveals his past) is where it gets tricky. Rebecca is at danger level, one hit and she's toast. Billy's health level is 'Fine' when I saved. So I need to first get Rebecca past two tarantulas, I usually manage that 9/10 times I'd say easy enough. BIlly getting past without getting bitten is probably 50/50 but he can take a hit or so and I wont be extremely concerned. It's the part where I have to blast those two Hunters that worries me the most. If I do not do it correctly, I can die and waste 10 minutes. And sometimes, if I move ever so slightly the wrong direction, and I'm talking barely moving the wrong way, I'll get slashed and be near death--caution or danger. Sometimes, I'll even get slashed WITHOUT even having a chance if I hesitate for a half second. Not even a half second of error, and I'm killed without being able to even fire a shot off. This is at FULL health. That's such poor design, even for something that should be very challenging. I've dies this way dozens and dozens of times. I must have tried three dozen times by now over this week and a half or whatever. But once I get past the Hunters (if I manage it) I still have to get past the fucking Tarantulas and the second time isn't guaranteed at all. There's a chance Rebecca will get hit and it's game over since she's at danger and herbs are very scarce in this game. And even after that's done if I can get past it, there is still a room I must get past with four zombies. That part isn't so difficult if I do it the right way and use Rebecca first, but Billy has it way rougher in that room once the zombies have been alerted and are roaming out of their original posts/positions. Very, very little room to maneuver and none at all often cases when the zombies are bunched together. I usually have to exit the room and wait for the 5 second door animation twice and try again

It's incredible to me how difficult this game is. I appreciate it, but some of these areas with the extreme, professional precision required and the know how of enemy position and such is starting to piss me off. This game is so fucking challenging that I'm now starting to get very agitated and impatient. And I've been at this game for 40 hours so far and have been savoring it, but if I don't get past this part soon I'm going to start getting pissed. Already fucked something up because of this game's blaring flaws regarding the first Hunter encounter in the caged battle sequence area. It wouldn't be so bad if I didn't have to drop all my inventory in one room, go to the next and collect every useful item that will help survive and advance the rest of the way, come back and drop said items just acquired, then figure out what is 100% necessary and drop it or pick it up again, and then leave the room with stuff still needing to left behind and come back for it later again LOL

I used to appreciate the element of the inventory system and saw it as adding to the survival/horror element of this game. But now, combining with the obscenely difficult Hunters and Tarantulas that are tough to see given their spots and camera angle and the fact that they take up so much space....I'm starting to see it largely as a waste of time and a hassle. A burden more than a perk. The inventory system has wasted so much time. I can't put it more simple than that. The inventory system, or lack thereof really, is simply a waste of time

I really like this game and appreciate it, but there are some flaws that I'm going to hold against this game's score. On the highest difficulty, this game can be hell. I cannot wait to see my death tally at the end if they keep count. It must be over 70 deaths by now and I don't think I'm even 60% there yet. Maybe close to 60% at this point....

Yeah, had to get it off my chest. Resident Evil: Zero, ladies and gentlemen
 

SuperGooey

Member
Fans like to blame RE4 for "killing classic survival horror" (give me a break), but people really need to look at Zero, as well as Code Veronica, as the culprits. Both games play as if they are parodies of survival horror, pushing the backtracking and item management to a level of tedium that had to have been the RE team purposely self-sabotaging so they could be kicked off the development to work on other Capcom titles.

Everything in Zero is fucking annoying, uninspired, and shit. ZERO out of 10.
 

Doom85

Member
The opening train level of RE 0 is fantastic. Honestly ranks as one of my favorite RE areas ever. I love the build-up, the ambience, the gameplay, everything. Promising start. Then the early sections of the training facility are good enough, kind of a lesser version of the Spencer mansion but still enjoyable.

Unfortunately, IIRC you've reached the part where IMHO the game just becomes a chore to get through. Pretty much no story cutscenes anymore until the end which is weird how they're virtually all in the first half of the game, way too much backtracking even compared to what one usually has to do in the first half, there's a boss coming up that's just LAME, etc. Also, whoever had the idea to put that fucking inventory space-eating hookshot in the game can eat shit.

Doesn't help that while I enjoy some elements of the story (mainly Billy and Rebecca), others not so much. I know there's an "explanation" for it (sorta), but did we need the villain to look so Final Fantasy for a while? And I just lost it when someone pointed out that Resident Evil 0 could be somewhat summed up as "Albert Wesker and William Birkin have the most boring Saturday night ever." Seriously, two iconic villains, and they just sit around and watch stuff on the video screens. Surprised they didn't order a pizza. I know fighting them is impossible due to continuity, but god why even have them there in the first place if that's all they're going to do?
 

Cutty Flam

Banned
What difficulty are you playing on? I've beaten it on Hard without using any infinite weapons. lol. Just drop it to Easy and learn the game. Cuz if you think this part is difficult? WHEW.
87bbadf6-ba42-450c-ba38-804a04599435.png
 

Cutty Flam

Banned
Fans like to blame RE4 for "killing classic survival horror" (give me a break), but people really need to look at Zero, as well as Code Veronica, as the culprits. Both games play as if they are parodies of survival horror, pushing the backtracking and item management to a level of tedium that had to have been the RE team purposely self-sabotaging so they could be kicked off the development to work on other Capcom titles.

Everything in Zero is fucking annoying, uninspired, and shit. ZERO out of 10.
I didn't have much trouble with Code Veronica's item management at all. In fact, I dont think there were barely any issues. But in RE0 it's pretty damn extreme how bad the item management can get at its worst

Still love the game so far, the atmosphere is excellent and the challenge as well despite the shortcomings I've noted in the OP. But fuck is this game unnecessarily tough at parts. It's not even the bosses, it's the little enemies
 

SuperGooey

Member
I didn't have much trouble with Code Veronica's item management at all. In fact, I dont think there were barely any issues. But in RE0 it's pretty damn extreme how bad the item management can get at its worst

Still love the game so far, the atmosphere is excellent and the challenge as well despite the shortcomings I've noted in the OP. But fuck is this game unnecessarily tough at parts. It's not even the bosses, it's the little enemies
The item management jab was more towards Zero, which makes the backtracking even more annoying (especially once you realize that you need the grappling hook after the train). If Zero had item boxes, better partner AI, and more interesting (and less annoying) enemies, it would go a long way into improving the game. Unlike CV, Zero has the skeleton of a decent game.
 
I love all RE in their own way and Zero was honestly not only the worst classic RE but also the reason why I didn't mind Capcom abandoning the old Gameplay. Like no other game before it it showed how Capcom is running out of ideas for the classic Formula. The Train section was decent but everything else blowed. The enemies were lame, the Story was stupid, the zapping System was annoying, the bosses were boring, the pacing all over the place.... it just goes on and on. I Attribute this game a lot for the fact that I didn't mind Capcom going a new direction with 4.
 

Cutty Flam

Banned
I love all RE in their own way and Zero was honestly not only the worst classic RE but also the reason why I didn't mind Capcom abandoning the old Gameplay. Like no other game before it it showed how Capcom is running out of ideas for the classic Formula. The Train section was decent but everything else blowed. The enemies were lame, the Story was stupid, the zapping System was annoying, the bosses were boring, the pacing all over the place.... it just goes on and on. I Attribute this game a lot for the fact that I didn't mind Capcom going a new direction with 4.
I like all the sections I've visited. The only true criticisms I'll hold against this game so far, is the inventory system, the monkeys, and those two hunters that come at you like Jason on the warpath....

So far, it's been an interesting game. And the interior design of the Train is fantastic. I also think the Mansion is enjoyable. But nothing compares to the original. The original Resident Evil, it is unbelievable
 

Self

Member
Zero is the most underrated in the series to me. Love it.

It was a decent game with inconvenient gameplay decisions.

But in my book it startet this whole supernatural/stupid/irrational trope with them leeches and all that stuff.
 
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Is this your first time playing it OP? Those monkeys certainly do not fuck about. Got cornered by a few of them the other night and was annihilated. Ruined my no save run :(

it startet this whole supernatural/stupid/irrational trope with them leeches and all that stuff

CVX has Alexia's ridiculous tentacle action. First time the series jumped the shark for me at least.
 
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Cutty Flam

Banned
Is this your first time playing it OP? Those monkeys certainly do not fuck about. Got cornered by a few of them the other night and was annihilated. Ruined my no save run :(



CVX has Alexia's ridiculous tentacle action. First time the series jumped the shark for me at least.
Damn, respect goes out. A no save run? I wonder if there are any genius gamers who managed a no damage run? That seems about impossible to me

I played it when it released on the Gamecube in like 2002 or whenever it was, but I was really intimidated as a kid by the Resident Evil games despite owning two (REmake and RE0) and never got anywhere. I eventually lent my RE0 game to an old friend on the block who happened to be much better than I was at the game, despite being younger than me at the time lol, and I'm guessing he beat it. He always sucked at Zelda games, and Super Mario RPG: Legend of the Seven Stars, would ask for tips and help constantly haha, but I think he probably beat it at some point. I don't think I was good enough at the time to even reach the giant scorpion on the second floor dining area. This is my second time with the game, I bought it for the Nintendo Switch when it was on sale for $15. I wanted to buy RE5 too but decided one at a time
 
Damn, respect goes out. A no save run? I wonder if there are any genius gamers who managed a no damage run? That seems about impossible to me

I played it when it released on the Gamecube in like 2002 or whenever it was, but I was really intimidated as a kid by the Resident Evil games despite owning two (REmake and RE0) and never got anywhere. I eventually lent my RE0 game to an old friend on the block who happened to be much better than I was at the game, despite being younger than me at the time lol, and I'm guessing he beat it. He always sucked at Zelda games, and Super Mario RPG: Legend of the Seven Stars, would ask for tips and help constantly haha, but I think he probably beat it at some point. I don't think I was good enough at the time to even reach the giant scorpion on the second floor dining area. This is my second time with the game, I bought it for the Nintendo Switch when it was on sale for $15. I wanted to buy RE5 too but decided one at a time

No respect needed. I'm playing with infinite ammo magnum lol. RE0 is a good game but you have to meet the game's weird design flaws halfway. For the battle room hunters easiest way to handle them is just to stand where you are (at the button on the wall I think?) and let them come to you. Shotgun or grenade launcher will do the trick. If you ever find yourself with the machine gun it completely destroys hunters. Hope you enjoy the rest of the game and if you get stuck in a corner with no ammo/herbs there's no shame in restarting as you'll know the game a little better.
 

mcjmetroid

Member
The game is beautiful and the 2 character system is very interesting, I was always impressed how little loading time it took to swap between the 2 characters as well. Surely not possibly on the PS2 at the time?
Hence the no port?

But everything else holy shit. It's like they wanted to create a copy and paste resident evil game but decided to go out of their way to make everything worse.

6 inventory spaces,
no item boxed replaced with dropping items
These were my biggest issues there were more

The drop in quality between reremake and 0 was staggering. On the surface they look very similar, 0 could look even better in parts but good lord it's so many of the little things.

A proper remaster really could save this but Capcom doesn't really care about this game.
 

Cutty Flam

Banned
No respect needed. I'm playing with infinite ammo magnum lol. RE0 is a good game but you have to meet the game's weird design flaws halfway. For the battle room hunters easiest way to handle them is just to stand where you are (at the button on the wall I think?) and let them come to you. Shotgun or grenade launcher will do the trick. If you ever find yourself with the machine gun it completely destroys hunters. Hope you enjoy the rest of the game and if you get stuck in a corner with no ammo/herbs there's no shame in restarting as you'll know the game a little better.
Ah I see hahah sounds like the life. I still remember the fun in playing with the guns you earn after your first playthrough in RE4. There was a fucking sick gun in the RE4 HD version after completing professional mode. It show beams at every enemy in the vicinity/screen and sent them to hell the moment it hit, really fun. It's like playing the game riding through a roller coaster; you just enjoy the peaks and the drops and the scenery and have fun with cutscenes and all. Was a nice change to not have to worry as much and see the game in that light

I know exactly how to kill the Hunters the most efficient way, it's just that there are fractions of a second to respond to the threat accordingly. It might just be the Switch version maybe and with me using a Gamecube controller? Idk. I just saved once I got the fuck out of there, and both Billy/Rebecca in danger too lol so I can figure out what to do next and learn more of the mansion. I'll eventually re-do the spot with the hunters and save with more health, but I still need to figure some things out in the areas past the art collector's room, with the Water Motif Key

The thing I like the most about this game is definitely the design. I love the atmosphere and the design so much. And they really stayed true to keeping the soundtrack eerie imo. Excellent work from those angles

There's no way I'm going back now lol, I'll either surpass this game or forever be trying to beat it first playthrough. It would be too shameful, even though I'm playing n the hardest difficulty to say yeah this game was too much for me. I wont allow this to be the toughest game I've played. I want Code Veronica to hold onto that. Or at least, I really hope Code Veronica will hold onto that title, the game took me over 14 months to complete lol
 

Scotty W

Banned
I haven’t had the chance to play zero, but I recall similar frustrations in Code Veronica. The boss you fight in the back of the airplane was way too difficult, and the respawning bullet sink enemies in the Chris part of the game made me permaquit. Some really bad design choices.
 
Zero has it's flaws, but i generally think it's a great RE game. I prefer it to RE4 or pretty much any of the later games, as it still plays by the old rulesets pretty much. Apart from the Inventory system, of course.

It has the odd tricky section with the monkeys, but generally it's not too hard. I know the bit you are on about, but i don't remember ever having too much trouble with it. The leechhunter bonus game had me raging though, until i realised a few things that make it much easier.
 

Cutty Flam

Banned
I haven’t had the chance to play zero, but I recall similar frustrations in Code Veronica. The boss you fight in the back of the airplane was way too difficult, and the respawning bullet sink enemies in the Chris part of the game made me permaquit. Some really bad design choices.
That monster in the plane was tough as hell. I think I died roughly 20-30 times before I advanced lol

Resident. Evil Code Veronica: X ......
Jesus. That game was tough man. I love it though. What a game
 

Cutty Flam

Banned
Zero has it's flaws, but i generally think it's a great RE game. I prefer it to RE4 or pretty much any of the later games, as it still plays by the old rulesets pretty much. Apart from the Inventory system, of course.

It has the odd tricky section with the monkeys, but generally it's not too hard. I know the bit you are on about, but i don't remember ever having too much trouble with it. The leechhunter bonus game had me raging though, until i realised a few things that make it much easier.
Another gripe with RE0 is how useless the fucking knife is. It doesn’t work for shit. I love using the knife whenever I can in this series, but this game? Fuck dude I can’t find a single place to utilize it because it takes like fucking 20 stabs to kill a damn zombie. Like 8 to kill a fucking tarantula? WTF is that shit!?!? They’ve been on the ground 97% of my game time. Would be 100% if someone had tipped me off done told me how pathetic and worthless it was. Trying to kill a crocodile with a fucking cheese spreader makes more sense than carrying the knife in this game ffs
 

NeoIkaruGAF

Gold Member
You don’t say, OP? :messenger_winking:

Last time I played it I remember getting literally stunlocked to death by those fucking monkeys like, twice in a row.

Zero is such a chore. Uninspired, gimmicky, utterly bland. I played it to completion twice and I can’t remember how I even mustered the energy the second time.
 
Another gripe with RE0 is how useless the fucking knife is. It doesn’t work for shit. I love using the knife whenever I can in this series, but this game? Fuck dude I can’t find a single place to utilize it because it takes like fucking 20 stabs to kill a damn zombie. Like 8 to kill a fucking tarantula? WTF is that shit!?!? They’ve been on the ground 97% of my game time. Would be 100% if someone had tipped me off done told me how pathetic and worthless it was. Trying to kill a crocodile with a fucking cheese spreader makes more sense than carrying the knife in this game ffs

I never actively used a knife in an RE game until RE4, as they are all terrible until that point. So i wouldn't say that's exclusively an RE:0 problem.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
How does 0 compare to RE:CVX in terms of length, difficulty, bullshit and backtracking? Because I just finished CVX the other day for the first time and it is a chore. It's about twice as long as it needs to be and half of that is spent running between rooms you've already cleared to shift items around. Every single boss battle is complete garbage. There's many times where you I could have potentially screwed myself by saving and not having enough gear to deal with an upcoming section. It's a genuine mess of a game and I only finished it because it's still RE at its core.

Is there even a point in me trying 0?
 
For me RE0 takes an engaging inventory management and conservation system and bloats it to boring and frustrating limits. It's been years since I played it but there were so many awkward moments trying to map that game out in my head with item permanence drops, and zapping between characters. Even sharing ammo was annoying because you were no longer in control of your resources. I also hated the anime villain and how conveniently the story and level map design connected to RE1 and RE2.
 
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Nickolaidas

Member
Fans like to blame RE4 for "killing classic survival horror" (give me a break), but people really need to look at Zero, as well as Code Veronica, as the culprits. Both games play as if they are parodies of survival horror, pushing the backtracking and item management to a level of tedium that had to have been the RE team purposely self-sabotaging so they could be kicked off the development to work on other Capcom titles.

Everything in Zero is fucking annoying, uninspired, and shit. ZERO out of 10.
The accusation of RE4 being the beginning of the end for RE survival horror games was real, but for me, it didn't have to do with the camera change, but rather with the change in pacing, atmosphere and visuals. Everything was brighter, you could see your enemies half a mile away (literally sometimes) and took away from the suspense. It also didn't help that especially in the beginning you felt like you were punching and shooting peasants instead of flesh eating undead cannibals, and in the end it was like you were fighting the henchmen of a druglord in a chiche cop flick.

I am a firm believer that with the proper lighting, and some better structure in terms of making the areas a lot more claustrophobic, a RE4make could blow the original out of the water (and I don't care what the nostalgia-sick fans will say).

RE Zero and REmake both felt sluggish in the controls (I think the PS1 games had much tighter controls), but at least REmake had the perfect structure, tone, atmosphere and bestiary of the original. Zero feels like a chore to play, its bestiary is uninspired (you basically feel as if you fight escaped zoo animals at some point) and the inventory system of throwing stuff down in the floor was one of the most tedious gameplay mechanics ever conceived on a RE game.

To make things worse, its story was bland and boring, felt unnecessary, and as Doom85 said, the villain looking like he escaped from a Final Fantasy game was even more ridiculous, singing like some opera singer (I mean, what the fuck? Did Marcus perform singing lessons while taking breaks from creating deadly viruses?) Come to think of it, a lot of RE villains at that time were simply horrible. A midget Napoleon, a cross-dressing Norman Bates, a Final Fantasy opera singer, an assassin whose vision of perfection was to become trans pre-op … it was a clusterfuck, and I hope that Capcom won't go back there again.

Another gripe with RE0 is how useless the fucking knife is. It doesn’t work for shit. I love using the knife whenever I can in this series, but this game? Fuck dude I can’t find a single place to utilize it because it takes like fucking 20 stabs to kill a damn zombie. Like 8 to kill a fucking tarantula? WTF is that shit!?!? They’ve been on the ground 97% of my game time. Would be 100% if someone had tipped me off done told me how pathetic and worthless it was. Trying to kill a crocodile with a fucking cheese spreader makes more sense than carrying the knife in this game ffs

Billy is much faster than Rebecca, making him a better choice for the knife wielding. Also, avoid using it in rooms where there are multiple foes. Personally, I never use the knife other than the beginning of the game to take out a few solo zombies and hoard a lot of bullets to play more casually when the numbers of foes increase. You also need to take care to use the right weapon in the right room with the right opponents. If two zombies are shambling towards you as they are next to each other, one higher-aimed shotgun shot will decapitate both of them, taking them out in a single shell.

Avoid killing leechmen, especially in rooms where you don't have a need to return to (like the toilets in the first floor).
 
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PocoJoe

Banned
I started zero few years ago, got barely trough the train and after that had no ammo left and could not continue.

Difficulty on normal I think. never had problems with 1,2,3,5, or 7. havent played 4,6 or veronica yet

but zero felt definitely way too difficult, I guess you must be pro knife user but I never learnt how to use it without getting hit by enemies
 
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How does 0 compare to RE:CVX in terms of length, difficulty, bullshit and backtracking? Because I just finished CVX the other day for the first time and it is a chore. It's about twice as long as it needs to be and half of that is spent running between rooms you've already cleared to shift items around. Every single boss battle is complete garbage. There's many times where you I could have potentially screwed myself by saving and not having enough gear to deal with an upcoming section. It's a genuine mess of a game and I only finished it because it's still RE at its core.

Is there even a point in me trying 0?

It has the same flaws, because they were both developed by tose, I think.
It is perfectly skippable imo. Play it only for completition sake, if youre an hard ore fan of the series.
 
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HotPocket69

Banned
The most irritating flaw of RE0 is that it’s a shitty RE.

Except for the train at the beginning and the save room music.
 

Doom85

Member
I started zero few years ago, got barely trough the train and after that had no ammo left and could not continue.

Difficulty on normal I think. never had problems with 1,2,3,5, or 7. havent played 4,6 or veronica yet

but zero felt definitely way too difficult, I guess you must be pro knife user but I never learnt how to use it without getting hit by enemies

In combat, Billy should be who you should be controlling as his damage is higher (I guess he makes the bullets stronger? "Game logic") Set Rebecca's AI to attack but make sure she only has a handgun, her lower attack makes the shotgun and such wasted on her. What's great about Rebecca's AI is that she only shoots at enemies that you shoot at first, meaning she won't waste ammo on enemies you're simply avoiding. Billy's AI though will shoot at anything alive so if you're controlling Rebecca make sure to turn Billy's attack AI to Idle in case you're running by enemies, you don't want him wasting ammo on enemies you were just planning to maneuver around.

I imagine since it's been a few years you're in no hurry to go back to the game, but just some tips if you do.
 

-Troid-

Banned
One thing that bugs me about the HD version is how it doesn't have the same control presets as REmake HD.

I played both originally on the Gamecube, so I'm accustomed to using comfy analogue triggers and classic RE controls to play them. I have RE1 and RE0 on the Xbox One now, and I can play RE1 with a control scheme that's basically 95% the same as the GC version. Hold down RT to aim, press X to fire; it's perfect.

For some reason in RE0 though the same control preset makes RB aim instead of RT, which is way less comfortable to hold down for extended periods. I think it also makes a button other than Y inventory; which screws with my muscle memory too. Maybe the same preset works better on a DS4 but on X1 it should really be RT to aim. I can play RE1, RE4, and RE5 all with basically the same Classic control settings, but they fucked it up in RE0. It really grinds my gears.
 
Im going through the series for the first time and just completed REmake (my god it was amazing). I was planning on playing this after I go through REmake 2 and 3, but now I'm kinda hesitant. There are some really mixed opinions. I may just drop 0 and CV to easy and run through it for completion/story sake. I already have them on PSN, so I should just play them.

Prior to this, I had only played 4 and 5, so its nice to take a deep dive into the series horror roots. After 2, 3, 0, and CV, I can finally get to 6 and 7.
 

deriks

4-Time GIF/Meme God
I can't see the game that difficult, and to be at 40 hours on it... Dude, you1re not into past RE, right?!
 

Caffeine

Gold Member
i think the only things i dont like and this is just personal gripes no item box, dropping them on the floor and back tracking due to limited space i just didnt like it.
claustrophobic boss fights you have no room to move the boss can basically rekt you easily.
 

Roni

Member
I'm all for a challenge, but this is getting a bit ridiculous lol

I've been stuck at a segment for over a week now, and each try to get out of this area take like 15 minutes I'd say. So there's this spot right where all the animal statues are in that torch-lit chamber that once had three vicious monkey attack Billy as he tried to save Rebecca. I saved there after all the cutscenes had played. Now beyond that door adjacent to the room with the waterfall and typewriter (where Billy reveals his past) is where it gets tricky. Rebecca is at danger level, one hit and she's toast. Billy's health level is 'Fine' when I saved. So I need to first get Rebecca past two tarantulas, I usually manage that 9/10 times I'd say easy enough. BIlly getting past without getting bitten is probably 50/50 but he can take a hit or so and I wont be extremely concerned. It's the part where I have to blast those two Hunters that worries me the most. If I do not do it correctly, I can die and waste 10 minutes. And sometimes, if I move ever so slightly the wrong direction, and I'm talking barely moving the wrong way, I'll get slashed and be near death--caution or danger. Sometimes, I'll even get slashed WITHOUT even having a chance if I hesitate for a half second. Not even a half second of error, and I'm killed without being able to even fire a shot off. This is at FULL health. That's such poor design, even for something that should be very challenging. I've dies this way dozens and dozens of times. I must have tried three dozen times by now over this week and a half or whatever. But once I get past the Hunters (if I manage it) I still have to get past the fucking Tarantulas and the second time isn't guaranteed at all. There's a chance Rebecca will get hit and it's game over since she's at danger and herbs are very scarce in this game. And even after that's done if I can get past it, there is still a room I must get past with four zombies. That part isn't so difficult if I do it the right way and use Rebecca first, but Billy has it way rougher in that room once the zombies have been alerted and are roaming out of their original posts/positions. Very, very little room to maneuver and none at all often cases when the zombies are bunched together. I usually have to exit the room and wait for the 5 second door animation twice and try again

It's incredible to me how difficult this game is. I appreciate it, but some of these areas with the extreme, professional precision required and the know how of enemy position and such is starting to piss me off. This game is so fucking challenging that I'm now starting to get very agitated and impatient. And I've been at this game for 40 hours so far and have been savoring it, but if I don't get past this part soon I'm going to start getting pissed. Already fucked something up because of this game's blaring flaws regarding the first Hunter encounter in the caged battle sequence area. It wouldn't be so bad if I didn't have to drop all my inventory in one room, go to the next and collect every useful item that will help survive and advance the rest of the way, come back and drop said items just acquired, then figure out what is 100% necessary and drop it or pick it up again, and then leave the room with stuff still needing to left behind and come back for it later again LOL

I used to appreciate the element of the inventory system and saw it as adding to the survival/horror element of this game. But now, combining with the obscenely difficult Hunters and Tarantulas that are tough to see given their spots and camera angle and the fact that they take up so much space....I'm starting to see it largely as a waste of time and a hassle. A burden more than a perk. The inventory system has wasted so much time. I can't put it more simple than that. The inventory system, or lack thereof really, is simply a waste of time

I really like this game and appreciate it, but there are some flaws that I'm going to hold against this game's score. On the highest difficulty, this game can be hell. I cannot wait to see my death tally at the end if they keep count. It must be over 70 deaths by now and I don't think I'm even 60% there yet. Maybe close to 60% at this point....

Yeah, had to get it off my chest. Resident Evil: Zero, ladies and gentlemen

What you're describing is classic Resident Evil. The games were designed with management in mind, rather than execution. It's what used to happen to most of us that played those games back in the day: we'd sometimes dig a hole so deep we'd get stuck and actually reset the entire thing to conserve more resources for that specific part down the line.

Resident Evil: Zero is the worst game in the series. No wonder Capcom changed directions with 4, the franchise was a sinking ship and Zero was the final straw.

The reason 4 happened was because someone at Capcom decided to release the classic games on the GameCube when all of the fans owned a PS2.
 
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I started zero few years ago, got barely trough the train and after that had no ammo left and could not continue.

Difficulty on normal I think. never had problems with 1,2,3,5, or 7. havent played 4,6 or veronica yet

but zero felt definitely way too difficult, I guess you must be pro knife user but I never learnt how to use it without getting hit by enemies

I've never used the knife and generally come out of the train with enough ammo. Are you missing shots a lot?
 
Zero is just a pleb filter. It has some really whack shit in it but it's just a standard RE romp that did nothing new and followed the same story beats of the original with some differences. That's why it did badly. Also the unlockables in the original game are shit and Leech Hunter is also hard so...
 

wzy

Member
I feel like in general I must be a lot more forgiving of this series as a whole than most. I've loved every single Resident Evil game except for 7. That whole Gamecube era where we got 0, REmake, and RE4 was one of the best periods of my entire life for gaming. The main trick with Zero though is that it forces you to learn a lesson that other games merely nudged you towards, which is that you don't need to pick up every little piece of shit that you find lying around. Wait until it's obvious how you will use an item before you put it in your inventory.
 

Cutty Flam

Banned
I’ve tried to get into Zero more times than I can count. Once the item swapping stuff starts in the train I quickly get annoyed and lose interest
There’s only a few parts on the train where you need to drop things and pick up later. Once you get off the train it’s more often, but to see the Mansion before it was complete is pretty fucking crazy. You have to check it out sometime. Just get past the train man. The train bit is actually fun all the way through, just very challenging

I can't see the game that difficult, and to be at 40 hours on it... Dude, you1re not into past RE, right?!
I never played RE2 and RE3, but I have completed Resident Evil REmake, Code Veronica: X, and I would consider RE: Revelations a bonafide homage to the oldschool RE with a modern twist. I’ve beaten RE: Revelations 2 as well but that one is kind if difficult to describe off the top of my head. It’s more adventurous and open instead of tightly confined like all the oldschool RE games
 
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