Cutty Flam
Banned
I'm all for a challenge, but this is getting a bit ridiculous lol
I've been stuck at a segment for over a week now, and each try to get out of this area take like 15 minutes I'd say. So there's this spot right where all the animal statues are in that torch-lit chamber that once had three vicious monkey attack Billy as he tried to save Rebecca. I saved there after all the cutscenes had played. Now beyond that door adjacent to the room with the waterfall and typewriter (where Billy reveals his past) is where it gets tricky. Rebecca is at danger level, one hit and she's toast. Billy's health level is 'Fine' when I saved. So I need to first get Rebecca past two tarantulas, I usually manage that 9/10 times I'd say easy enough. BIlly getting past without getting bitten is probably 50/50 but he can take a hit or so and I wont be extremely concerned. It's the part where I have to blast those two Hunters that worries me the most. If I do not do it correctly, I can die and waste 10 minutes. And sometimes, if I move ever so slightly the wrong direction, and I'm talking barely moving the wrong way, I'll get slashed and be near death--caution or danger. Sometimes, I'll even get slashed WITHOUT even having a chance if I hesitate for a half second. Not even a half second of error, and I'm killed without being able to even fire a shot off. This is at FULL health. That's such poor design, even for something that should be very challenging. I've dies this way dozens and dozens of times. I must have tried three dozen times by now over this week and a half or whatever. But once I get past the Hunters (if I manage it) I still have to get past the fucking Tarantulas and the second time isn't guaranteed at all. There's a chance Rebecca will get hit and it's game over since she's at danger and herbs are very scarce in this game. And even after that's done if I can get past it, there is still a room I must get past with four zombies. That part isn't so difficult if I do it the right way and use Rebecca first, but Billy has it way rougher in that room once the zombies have been alerted and are roaming out of their original posts/positions. Very, very little room to maneuver and none at all often cases when the zombies are bunched together. I usually have to exit the room and wait for the 5 second door animation twice and try again
It's incredible to me how difficult this game is. I appreciate it, but some of these areas with the extreme, professional precision required and the know how of enemy position and such is starting to piss me off. This game is so fucking challenging that I'm now starting to get very agitated and impatient. And I've been at this game for 40 hours so far and have been savoring it, but if I don't get past this part soon I'm going to start getting pissed. Already fucked something up because of this game's blaring flaws regarding the first Hunter encounter in the caged battle sequence area. It wouldn't be so bad if I didn't have to drop all my inventory in one room, go to the next and collect every useful item that will help survive and advance the rest of the way, come back and drop said items just acquired, then figure out what is 100% necessary and drop it or pick it up again, and then leave the room with stuff still needing to left behind and come back for it later again LOL
I used to appreciate the element of the inventory system and saw it as adding to the survival/horror element of this game. But now, combining with the obscenely difficult Hunters and Tarantulas that are tough to see given their spots and camera angle and the fact that they take up so much space....I'm starting to see it largely as a waste of time and a hassle. A burden more than a perk. The inventory system has wasted so much time. I can't put it more simple than that. The inventory system, or lack thereof really, is simply a waste of time
I really like this game and appreciate it, but there are some flaws that I'm going to hold against this game's score. On the highest difficulty, this game can be hell. I cannot wait to see my death tally at the end if they keep count. It must be over 70 deaths by now and I don't think I'm even 60% there yet. Maybe close to 60% at this point....
Yeah, had to get it off my chest. Resident Evil: Zero, ladies and gentlemen
I've been stuck at a segment for over a week now, and each try to get out of this area take like 15 minutes I'd say. So there's this spot right where all the animal statues are in that torch-lit chamber that once had three vicious monkey attack Billy as he tried to save Rebecca. I saved there after all the cutscenes had played. Now beyond that door adjacent to the room with the waterfall and typewriter (where Billy reveals his past) is where it gets tricky. Rebecca is at danger level, one hit and she's toast. Billy's health level is 'Fine' when I saved. So I need to first get Rebecca past two tarantulas, I usually manage that 9/10 times I'd say easy enough. BIlly getting past without getting bitten is probably 50/50 but he can take a hit or so and I wont be extremely concerned. It's the part where I have to blast those two Hunters that worries me the most. If I do not do it correctly, I can die and waste 10 minutes. And sometimes, if I move ever so slightly the wrong direction, and I'm talking barely moving the wrong way, I'll get slashed and be near death--caution or danger. Sometimes, I'll even get slashed WITHOUT even having a chance if I hesitate for a half second. Not even a half second of error, and I'm killed without being able to even fire a shot off. This is at FULL health. That's such poor design, even for something that should be very challenging. I've dies this way dozens and dozens of times. I must have tried three dozen times by now over this week and a half or whatever. But once I get past the Hunters (if I manage it) I still have to get past the fucking Tarantulas and the second time isn't guaranteed at all. There's a chance Rebecca will get hit and it's game over since she's at danger and herbs are very scarce in this game. And even after that's done if I can get past it, there is still a room I must get past with four zombies. That part isn't so difficult if I do it the right way and use Rebecca first, but Billy has it way rougher in that room once the zombies have been alerted and are roaming out of their original posts/positions. Very, very little room to maneuver and none at all often cases when the zombies are bunched together. I usually have to exit the room and wait for the 5 second door animation twice and try again
It's incredible to me how difficult this game is. I appreciate it, but some of these areas with the extreme, professional precision required and the know how of enemy position and such is starting to piss me off. This game is so fucking challenging that I'm now starting to get very agitated and impatient. And I've been at this game for 40 hours so far and have been savoring it, but if I don't get past this part soon I'm going to start getting pissed. Already fucked something up because of this game's blaring flaws regarding the first Hunter encounter in the caged battle sequence area. It wouldn't be so bad if I didn't have to drop all my inventory in one room, go to the next and collect every useful item that will help survive and advance the rest of the way, come back and drop said items just acquired, then figure out what is 100% necessary and drop it or pick it up again, and then leave the room with stuff still needing to left behind and come back for it later again LOL
I used to appreciate the element of the inventory system and saw it as adding to the survival/horror element of this game. But now, combining with the obscenely difficult Hunters and Tarantulas that are tough to see given their spots and camera angle and the fact that they take up so much space....I'm starting to see it largely as a waste of time and a hassle. A burden more than a perk. The inventory system has wasted so much time. I can't put it more simple than that. The inventory system, or lack thereof really, is simply a waste of time
I really like this game and appreciate it, but there are some flaws that I'm going to hold against this game's score. On the highest difficulty, this game can be hell. I cannot wait to see my death tally at the end if they keep count. It must be over 70 deaths by now and I don't think I'm even 60% there yet. Maybe close to 60% at this point....
Yeah, had to get it off my chest. Resident Evil: Zero, ladies and gentlemen