Teknoman said:About the Splicer gun, how does secondary fire work? Just tap R2 then shoot normally? Or hold R2 down till the gun shoots itself? If its holding R2 until it shoots...thats far too long to be effective at any range.
Teknoman said:About the Splicer gun, how does secondary fire work? Just tap R2 then shoot normally? Or hold R2 down till the gun shoots itself? If its holding R2 until it shoots...thats far too long to be effective at any range.
ItAintEasyBeinCheesy said:Is that the one that shoots the saw blades?......... you use it like a chain saw, hold R2 down and rush people n chop em.
the_prime_mover said:Hold secondary fire to get it spinning (at this point it is a deadly melee weapon), then press primary fire to release.
Teknoman said:Ohhh. The description had me thinking about alt-fire the wrong way. Also do the blades actually shoot straight?
If true, Auger really sucks this time around. It was one of the best in the original, but now... slower bullets + shield just absorbing damage?Teknoman said:Man I love the auger. X-ray vision + shooting core carriers from underneath
Did they change the auger shield though? Does it just absorb a little damage rather than blocking it as a whole? Same for the wraith shield.
Seiken said:If true, Auger really sucks this time around. It was one of the best in the original, but now... slower bullets + shield just absorbing damage?
Bahhhhhhhhhhh.
Seiken said:If true, Auger really sucks this time around. It was one of the best in the original, but now... slower bullets + shield just absorbing damage?
Bahhhhhhhhhhh.
JB1981 said:What, exactly, about the aiming reticule is so different from the first game? The main difference here is pace and speed. The aiming reticule differences - if any - are minor.
I will say, even though I felt R1 was a little too fast and twitchy at times, it also had moments where you would get an amazing combat high. Because of the dramatic decrease in speed in this game, it fails to replicate that feeling.
The more time I put into the multiplayer, the more I feel Insomniac went the safe route with the franchise. Rather than taking the unique play style of the original and expanding on it, they've co-opted elements from more commercially successful shooters.
And if this beta is game type-complete, then they've also omitted two objective-based gametypes that made the first game so epic - MELTDOWN AND BREACH. WHERE THE FUCK ARE THEY?
Great news if it really is wider. Come on, more good Auger news from someone who's played with it a lot!JB1981 said:I'm getting better with the Auger. It also has a better shield (it's wider).
JB1981 said:What, exactly, about the aiming reticule is so different from the first game? The main difference here is pace and speed. The aiming reticule differences - if any - are minor.
I will say, even though I felt R1 was a little too fast and twitchy at times, it also had moments where you would get an amazing combat high. Because of the dramatic decrease in speed in this game, it fails to replicate that feeling.
The more time I put into the multiplayer, the more I feel Insomniac went the safe route with the franchise. Rather than taking the unique play style of the original and expanding on it, they've co-opted elements from more commercially successful shooters.
And if this beta is game type-complete, then they've also omitted two objective-based gametypes that made the first game so epic - MELTDOWN AND BREACH. WHERE THE FUCK ARE THEY?
pistolpete2940 said:Dont say that! there has to be some form of CTF . . . right?
Uh... what? Why would they take out that feature (from Resistance 1)...?Y2Kev said:I still think it's really dumb to not put 2 player coop through the main campaign in. :\
who cares, we have a whole separate awesome campaign mode nowY2Kev said:I still think it's really dumb to not put 2 player coop through the main campaign in. :\
Y2Kev said:I still think it's really dumb to not put 2 player coop through the main campaign in. :\
Y2Kev said:I still think it's really dumb to not put 2 player coop through the main campaign in. :\
Blu_LED said:Anyone else still waiting for a Qore Subscription code?
jstevenson said:So much stuff breaks when you do that... we could've, but then the true co-op campaign would've suffered.
Basically, if you want that, you have to take something else away from some other part of the game. And we didn't want to make that sacrifice.
andydumi said:I am still looking in the downloads section and it keeps saying not available yet... when will it come? Or do we get a separate code somehow?
ItAintEasyBeinCheesy said:And it will be a great call, 2 player co-op is fun but in most games its to the detriment of the single player game, having the seperate campaign is the best thing ever as far as im concered for co-op and i hope EVERYONE follows that route.
jstevenson said:So much stuff breaks when you do that... we could've, but then the true co-op campaign would've suffered.
DeadGzuz said:You guys did it fine for R1. Just up the HPs of the bad guys in co-op mode. There, done. Any chance to have it done as DLC or a patch later?
I understand this argument in terms of messing up the balance for singleplayer, and it is being made a lot ala Guerilla Games as well, but I honestly think that even if it is just tacked on without any optimization, it would only help to have the option available to gamers. Perhaps the campaign wasn't designed for two people and would be too easy, so what? Halo 3 is the perfect example, it is virtually the exact same campaign be you playing as it is designed (alongside the arbiter, whether it's cpu or player controlled), or playing with 4 people in 2 extra elites that are not accounted for in the game design. To most, even Legendary became a ridiculously easy with 4 players, but did anybody complain? No, because it was an option and not required. And I'm sure there were some players whose skill level was not the greatest and found 4 players to be the most optimal situation to play through.jstevenson said:So much stuff breaks when you do that... we could've, but then the true co-op campaign would've suffered.
Basically, if you want that, you have to take something else away from some other part of the game. And we didn't want to make that sacrifice.
jstevenson said:This proves you don't understand what exactly goes into it. It's much more challenging, we have a lot of boss encounters, a lot of cutscenes that take control of the camera, a lot of STUFF that would have to be modified. Then you have to re-balance ammo etc. Test it.
It's a much larger undertaking than you realize, and having to re-think half the content in the game and figure out the contingencies for two-players is a large challenge.
I highly doubt it. It looks like the campaign is very focused on a single player experience.DeadGzuz said:You guys did it fine for R1. Just up the HPs of the bad guys in co-op mode. There, done. Any chance to have it done as DLC or a patch later?
TEH-CJ said:OMGOMGOMGOGMOGMOGMOGM i just had the most amazing co op experience
this is the best game ever made holy shit!
Blu_LED said:Hey James are there cut scene for co-op, or is it all the text right before the mission....
MiamiWesker said:Will the co-op campaign be how it is now where you pick a level and it randomly gives you a certain mission or will it be an actual progression from one stage to the next like an actual campaign?
Oh and good game darkpen.
As far as I know it's both. You can replay a co-op level over and over and it will randomize which segments of the map/tasks it hands you and what order.MiamiWesker said:Will the co-op campaign be how it is now where you pick a level and it randomly gives you a certain mission or will it be an actual progression from one stage to the next like an actual campaign?
Oh and good game darkpen.
Wollan said:As far as I know it's both. You can replay a co-op level over and over and it will randomize which segments of the map/tasks it hands you and what order.
You will unlock the next map by completing the prior once.
I'm sure JS knows.
Wollan said:As far as I know it's both. You can replay a co-op level over and over and it will randomize which segments of the map/tasks it hands you and what order.
You will unlock the next map by completing the prior once.
I'm sure JS knows.
Seiken said:Great news if it really is wider. Come on, more good Auger news from someone who's played with it a lot!
the_prime_mover said:I
Not many people are using the Auger in the games I have been playing. I was never big on it in R:FOM, but I don't really think it shoots that much slower (if at all). I have been killed by it a great many times.
TEH-CJ said:I just Encountered the biggest battle i have ever seen!. there was 8 of us vs what looked like over 100 chimera!, 30 sentry bots, 3 titans. 2 steel heads and about 10 of those chimera with the big green shields ( forget there name). just picture war of the worlds or star wars...and times that by 10! no thats no exaggeration!, it was beyond epic!. lasers and bullets everywhere!, explosions going off, battle cries, chimera roaring, people flying through the air! it was something out of this fucking world!. being pinned down for a good 10 min i decided to outflank them from the side to get there attention but to my surprise (geen sheild chimera dude) spotted me and put his shield up in defense and charged at me!, i was scared shittles and started running from him! thinking he would pull back! but he was determined to kill me!. i ran back into the woods and he was still on my trail!. i turned around and decided to face him one and one!. he put his gun away and we both had a epic melle off for a good 5 min! before i killed him and he rolled down the hill and landed in the water.
game of fucking forever
JB1981 said:The gun is only effective on Subway. In open environments, it's worthless. That's ok, tho, not every weapon has to be useful in every situation.
Dizzan said:What? really? Why would he "put his gun away"?