Shao Kahn Brewing a Stew
Banned
yesJeseus said:Is maximum level 10 in beta???
yesJeseus said:Is maximum level 10 in beta???
Pai Pai Master said:I still love this game.
BadlyCookedTurkey said:This totally true. Dunno why they'd limit options.
I personally thought that 1 hit, Hanger, sniper only DM was a fuck load of fun. Often played round after round of it.
1 hit was also good for CTF sometimes.
For both these your (not Bob) arguments hold no weight. How can you kill by spamming bullets with a sniper? In CTF everyone spaws at base.
People had fun with it, came up with their own game modes. 40mm as Bob states, melee only, grenades only, hanger/sniper match. Why limit gameplay possibilities?
Nobody is forcing you to play these (and it's not true that 99% were 1 hit), and I think that if 1 hit was removed because some sad cunts padded their stats playing 1 hit TDM, then that's lame.
SolidSnakex said:For the record, OPM UK gave Resistance 1 a 7/10.
ThirstyFly said:People, for the love of god please support your Medics. We need ammo packs too.
Dante said:This!!! Nothing more maddening then Soldiers complaining about Medics not healing.....We can't heal if we don't have ammo packs!
bryehn said:Just thought I'd mention that my local rental store has their copies ready to go. Everyone should be able to get this day one from the looks of it.
Hachimaki said:So many enemies and corpses on the screen. Everything looks chaotic so I'm guessing a mic is a must have for this.
Enojado said:yeah, and you also need people that have a fucking clue what to do. It's so frustrating to be yelling for ammo and/or health while you see those guys run past you without helping. Sigh, some people are epic fails at coop. But, when you get a good bunch of people to play with coop really shines.
Fenderputty said:I've actually avoided playing co-op so far due to not having many friends in the beta. I played it for a little and can see how much fun it is, but I'm waiting to get a good group to go in to actually play it. The competitive has been a blast for me though. It's all about the marksman. Burst Fire FTW!
Eccocid said:got an extra code who needs it?
Eccocid said:got an extra code who needs it?
Enojado said:yeah, and you also need people that have a fucking clue what to do. It's so frustrating to be yelling for ammo and/or health while you see those guys run past you without helping. Sigh, some people are epic fails at coop. But, when you get a good bunch of people to play with coop really shines.
Guymelef said:Again the question.
Has cooperative mode history in retail version?
How many scenarios for coop?
Fizzle said:What do the brown and gold bits of the bar mean?
SetUhatU said:Played the beta for about an hour. Competitive was fun although the graphics were far from impressive. The coop could be fun but I had no idea what I was doing as a medic. Stealing health from enemies and redistributing it to my team I guess. My play style probably favors the single player for this type of game - I'll probably give it a rental.
Now back to Warhawk...
SetUhatU said:Played the beta for about an hour. Competitive was fun although the graphics were far from impressive. The coop could be fun but I had no idea what I was doing as a medic. Stealing health from enemies and redistributing it to my team I guess. My play style probably favors the single player for this type of game - I'll probably give it a rental.
Now back to Warhawk...
jstevenson said:Since we say things like 60-75 hours, the first bar is the minimum, the gold bar represents the variability up to the max.
All the bars are for coop, but its takes longer offline since its limited to 2 people instead of 8.DeadGzuz said:What does unlock in offline mean? The campaign mode? 18-24hrs? Why so long, I assume the campaign is really like the first 10-12hrs.
BTW I asked once, but never saw an answer, how many online maps are there at launch?
DeadGzuz said:What does unlock in offline mean? The campaign mode? 18-24hrs? Why so long, I assume the campaign is really like the first 10-12hrs.
BTW I asked once, but never saw an answer, how many online maps are there at launch?
Can you tell us all the game types there will be on the retail disc? Is it the same as the beta?jstevenson said:It means offline co-op (you and a buddy playing through the co-op campaign) will take about 18-24 hours.
The single-player Nathan Hale campaign is 9-11 hours long.
As far as maps - it's hard to exactly describe MP map numbers (for instance, Orick has a 60p map, 2 40p maps, 2 20p maps and 4 10p maps). But suffice to say, there are a lot of maps for any player - whether you like small games or big ones.
Enojado said:yeah, and you also need people that have a fucking clue what to do. It's so frustrating to be yelling for ammo and/or health while you see those guys run past you without helping. Sigh, some people are epic fails at coop. But, when you get a good bunch of people to play with coop really shines.
With the Resistance 2 public beta now in full swing, we wanted to make you aware of a few important dates for those in North America.
* The open application process will close today at 4 p.m. PDT. If you havent applied yet, head to http://beta.myresistance.net/apply.
* Today is not your last chance! Much like with the LittleBigPlanet beta, USA Today will be distributing (hundreds of) codes on their site beginning next Tuesday.
* The download servers will shut down on Wednesday, October 29 at 5 p.m. PDT. Whats that mean exactly? You wont be able to download the beta after this date.
* Well be shutting down the beta servers on Thursday, October 30 at 11:59 p.m PDT. After that, youll need a retail copy of R2 to continue playing this first-person shooter.
industrian said:My one rule is that a soldier should never run out of ammo, and there is no excuse the Spec-Ops have for not getting ammo to them as there's a big fucking icon that explains it all.
Lack of team play in general pisses me off. I played with a bunch of idiots earlier who all did a Somme and all charged the turrets getting wiped out in the process. Spec-Ops with invisibility should be all over that section - I shouldn't have to explain that to them. Failing that, two soldiers with shields should do it.
sillymonkey321 said:yes, the bosses in the co-op missions are really really boring.
Why wouldnt you share it off your ps3 and let others get a code?henhowc said:I'll take another for my brother if you have it still.
industrian said:My one rule is that a soldier should never run out of ammo, and there is no excuse the Spec-Ops have for not getting ammo to them as there's a big fucking icon that explains it all.
Lack of team play in general pisses me off. I played with a bunch of idiots earlier who all did a Somme and all charged the turrets getting wiped out in the process. Spec-Ops with invisibility should be all over that section - I shouldn't have to explain that to them. Failing that, two soldiers with shields should do it.
Nafai1123 said:I would've agreed with you up until last night when I fought my first alpha grims. Those guys move a lot and are freakin huge. I can imagine that the full game is going to have a pretty good balance of fast moving and slow moving bosses (imagine one of those cloaking enemies as a boss).