Ariexv said:Yes because there's so many other ways to directly compare games across the consoles.
So you need a reviewer to like a game before you can?
Ariexv said:Yes because there's so many other ways to directly compare games across the consoles.
Ariexv said:Yes because there's so many other ways to directly compare games across the consoles.
JB1981 said:well, it is a war-ravaged environment - so it's kind of important for that to be represented visually and in convincing detail
this is why i was always more drawn to the world of say, gears of war .... it's all in the details.
Y2Kev said:oh thank god, this guy is obnoxious
(I sort of agree with rod though. this isn't that impressive. the texturing isn't that great)
oh thank god, this guy is obnoxiousAriexv said:Ps3 has the least AAA games as well....
JB1981 said:well, it is a war-ravaged environment - so it's kind of important for that to be represented visually and in convincing detail
this is why i was always more drawn to the world of say, gears of war .... it's all in the details.
KGKK said:I thought this was the Resistance 2 hype thread?
Y2Kev said:This is sorta what I mean. Some of the textures just make things look so flat with the lighting. The look really served the END of Resistance 1 with all the high-tech glowey blue stuff, but the city streets and Cheddar Gorge were really just boring looking.
Resistance 2 impresses me in one way so far...and it's scale. But like at E3, with the Leviathan bearing down on the player, the building you were running through is completely clean and really barren.
I don't know if this is Insomniac's approach to designing levels (simplicity in design, and yes, I know the game was a WIP), but it sort of reminded me of R1.
Make it dirtier.
Y2Kev said:Resistance 2 impresses me in one way so far...and it's scale. But like at E3, with the Leviathan bearing down on the player, the building you were running through is completely clean and really barren.
I don't know if this is Insomniac's approach to designing levels (simplicity in design, and yes, I know the game was a WIP), but it sort of reminded me of R1.
Make it dirtier.
patsu said:The Leviathen level is not barren (They are littered with broken stuff). I think it's just the smooth gradient background textures. I suspect it's part of the scale formula.
Perhaps they can start dirtying small levels.
patsu said:The Leviathen level is not barren (They are littered with broken stuff). I think it's just the smooth gradient background textures. I suspect it's part of the scale formula.
Perhaps they can start dirtying small levels.
kevm said:A game like MGS 4 was the master of small details.
jett said:MGS4 was the master of dicksquat.
jett said:MGS4 was the master of dicksquat.
patsu said:Yeah well, I don't use R1 as the yardstick because it has the "launch game" schedule and immature toolset problems.
If we just look at R2... do you think it's purely art style and incomplete level issues ? I mean there can be tons of sh*t going on in a large MP games. They have to juggle with the resources somehow.
If it's an art issue or just a transient work-in-progress problem, then I am officially stoked. The skeptics inside me is not ready to accept that yet (Show me, Insomniac).
I am REALLY eager to see final game because I want to see if our feedback made it into the final game... and then the real ceiling for SP.
I'm guessing he used Metacritic rating >=90 as the criteria. For the 360 you get the following games.travisbickle said:Can someone tell me the 15 AAA 360 titles?
Fixed for exclusivesarchnemesis said:I'm guessing he used Metacritic rating >=90 as the criteria. For the 360 you get the following games.
Gears of War
Halo 3
Braid
Guitar Hero II
Rock Band
Geometry Wars: Retro Evolved 2
Forza Motorsport 2
Gears of War, Rock Band, and Guitar Hero II are all available on other platforms.RoboPlato said:Fixed for exclusives
I edited out Rock Band but the others aren't available on the PS3. Anyway this is just pointless, lets all cut the fanboy crap and just wait for the new gameplay before we start up any more graphics debates.archnemesis said:Gears of War, Rock Band, and Guitar Hero II are all available on other platforms.
archnemesis said:I'm guessing he used Metacritic rating >=90 as the criteria. For the 360 you get the following games.
Grand Theft Auto IV
BioShock
Orange Box, The
Gears of War
Elder Scrolls IV: Oblivion, The
Call of Duty 4: Modern Warfare
Halo 3
Rock Band 2
Braid
Guitar Hero II
Rock Band
Mass Effect
Tom Clancy's Ghost Recon Advanced Warfighter
Geometry Wars: Retro Evolved 2
Forza Motorsport 2
Wollan said:I feel like I need to say something.
Kittonwy said:I don't know, since everything shown so far they claim to be early so I'm kind of waiting for the real thing. I want to be wowed, I thought the convoy footage looks good but that's touched up pre-recorded stuff and I don't know how much of it was touched up. R2 needs good lighting and shadowing more than just plain scale (and scale needs to be playground scale, not just linear playable scale), I'm just hoping to see more but right now things are kind of slow.
Jeseus said:The big problem of R2 is lack of NORMAL MAPPING.
Maybe JS can tell us why they dont use it.
fps fanatic said:One thing I'm wondering after finishing R1 again last night (on Hard) is how the two weapon limit will work out in R2? What I loved about R1 was the different weapons you had at your disposal for every imaginable situation. Like at the end of R1, it was great to have so many different weapons to choose from for the situation. In R2, your gonna have to be more tactical and put thought into what weapon you're carrying at any given point. I'm just worried about being stuck with the wrong or not most effective weapon for the situation. I'm wondering if the revolver in R2 will be counted as a second weapon? Or will it be the sidearm in addition to two main weapons. Like Carbine rifle/Bullseye gun?
Fersis said:But ,have you played R2 with all the polish and stuff ?
Until they show the single player with all the polish on ,we cant talk about graphics and stuff like that.
In fact, it doesnt matter if they use normal mapping or not, the only thing it matters is if its fun or not. (I think its gonna be real fun)
Sorry for my english.
Jeseus said:sorry but even this pre-rendered cut-scene from SP dont use it on arms,helmet and on another body parts/objects.
Why do you thing people love Gears of Wars?? It has tons of normal mapping and normal mapping hide polycount.
I doubt that's the reason people love Gears... IMO most UE3.0 over do it, including Gears.Jeseus said:sorry but even this pre-rendered cut-scene from SP dont use it on arms,helmet and on another body parts/objects.
Why do you thing people love Gears of Wars?? It has tons of normal mapping and normal mapping hide polycount.
Metalmurphy said:I doubt that's the reason people love Gears... IMO most UE3.0 over do it, including Gears.
Where is that actually from? I always say that and got it from a friend but I've no idea where it comes from originally.Dever said:graphics shmaphics
Fixed.Private Hoffman said:This is insomniac's fourth game on the PS3