jstevenson said:
But we always did sort of control it--- for instance, we'd give you ammo when we wanted you to have it. And we also structured the weapons so that you wouldn't get the powerful ones until late in the game. This also posed a frustration to players because they'd have a weapon and never get ammo for it. Or players would save ammo for "just in case" situations that wouldn't come and never use the cool weapons.
Most players in RFOM stuck to the Carbine/Bullseye/Shotty, and didn't try many others.
Believe me this was well-debated, and we ultimately decided - after all sides had presented their case and we tested the ideas - that two weapons worked best.
Been having this debate with a friend of mine recently, it's my only major concern with the game, as I posted before I was a great fan of the weapon mechanics in RFoM, there must of been quite a lot of deliberating over whether to go with the same/similar system in R2, I bet it was an interesting (and also tedious) debate, would of loved to of heard the pro's and con's pitched on this past dilemma.
What you say does make sense though, when you look back at RFoM you can tell that the ammo drops for example were structured in a way to try (and sometimes force you) to use different weapons, but even then like you say most people still choose to stick with the Carbine more than anything, and only when ammo for that particular gun ran out did they choose a different primary weapon, I've recently completed RFoM again with a friend of mine in co-op and this was pretty much his tactic throughout the game which was a little annoying because I saw it as a disservice to work that went into the other weapons which I thought we're very cool and all had there unique uses, although I was never a great fan of the hail storm if I'm being honest, but that was one of many weapons.
That being said although I agree with your statemnt I'm still a little sceptical of how the 2 two gun system is going to feel, I expect for most people it will be fine but as I've also mentioned before if anyone is going to feel disgruntled about it it will most likely be the hardcore fans of RFoM like myself, but I'm still holding out hope, the important factor here is the fact I've not played the game yet (like many of the great armchair critics on here also) so I can't really pass judgement until that day tbh.
Purely based on the videos that have been released, especially the recent ones, it does look very nice indeed, looks solid, very good lighting, textures have been greatly improved, superb animation on the Chimera, I don't think anyone can argue with that, and also the sound has most definitely been improved upon without a doubt, you stick a decent pair head phones on while watching some of the recent HD vids (like this one for example
http://gamevideos.1up.com/video/id/21589) and the improvement is very apparent even on a poorly coded video, the sound of Chimerian's ammunition hitting and ricocheting on the objects around you is very impressive and helps deepens the immersion of the battles, I can't wait to hear how that sounds in surround.
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End of the day people the game isn't going to be 'perfect', no game is, but the fact that the majority of people on here like it is a sure sign it's going to pass probably 99% of 'regular gamers' expectations as they are far far far less critical and scrupulous than many people are on here, I mean for god's sake certain people on here acutally take the time out to zoom in to look at shadow variations on parts of a gun for example, which makes me lean back in my chair and genuinely laugh out loud, with that kind of scrutiny a game is never going to have the complete admiration it deserves even with it's (questionable) faults in this overly analytical environment.
I, like many of you even though having a great interest in the games industry I will never fully understand the arduous work that is involved in creating these amazing games, even popular journalists that many of you idealise on here get it wrong from time to time when hypothesizing how much work has went into certain games questioning why certain aspects of a game wasn't done a certain way, or when certain minor faults appear in the game when to them it seemed a lazy mistake on the developers behalf, but when they have a chance to interview the developers they often find that the problem involved in resolving what we perceive as simple faults or impairment's on the game often are quite intricate, be it due be programming, resources, time constraints, etc, there are many variables to be considered, I personally feel (and I could be wrong) that it's of case of getting the game up to scratch to the best of their ability in their allotted time and budget, and to a standard that they are happy with and believe will please the majority of gamers out there, and at the same time being courteous enough to take on board many peoples suggestions and constructive criticisms and make changes to the game based on them, but there is a limit, especially now considering the game is near completion,
If the game was made to the almost impossible standards 'some' idiots in this thread seem to believe it should be made to then the game would honestly never get out of the studio, I've seen it on here and other forums, Insomniac take on board peoples suggestions, make changes to the game and then people still aren't completely happy, and again a minority of usually out spoken forumites are still finding fault until eventually the critique transmorph's into stupidity and people will end up arguing over the aliasing on a shadow from a small rock in the distant background or something equally stupid and minuscule, certain people on here need to tone it down, there's a time and a place, I think we are very lucky that developers and the like actually take time out of their busy schedules to come on here and interact with the community, they don't have to, it's part of what makes this place special, certain people who are trolling these threads are inadvertently potentially jeopardising this relationship developers have with the gaf community.
Now lets all chill out and get this thread back on topic, the game is nearly finished now anyway, it's not long before it will be in our hands and we'll be able to have some proper constructive debates on the game based on are own
real (rather than imagined) experiences of the game.