Tieno
Member
That seemed like a pretty positive roundtable. Most pleased with this comment: . Overall, I really like how the guns don't just match up to weaknesses in certain enemies, but also lend themselves to different tactical situations. Like, if you get cornered after holing up, whether you have an Auger or not is the difference between life and death.
It was one of my fears as I don't really care it when you have all these weird weapons and see a particular enemy and you're like 'oh now have to get this weapon', situational combat is way better.
The AI seems more like average, as long as battles are dynamic and play out differently I'll be content.
It was one of my fears as I don't really care it when you have all these weird weapons and see a particular enemy and you're like 'oh now have to get this weapon', situational combat is way better.
The AI seems more like average, as long as battles are dynamic and play out differently I'll be content.