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Resistance: Fall of Man - The Official Thread

Elbrain

Suckin' dicks since '66
h3ro said:
$4.99 for Map Pack 2
$7.99 for Map Packs 1 & 2 Together

Why not make the first one free ala teh haloz?

I don't know but I am willing to buy it for that price seem really fair I guess they learned form the first one that 10 dollars was too much just for a few maps.
 

Awntawn

Member
Man I haven't played this game in forever, but I find myself missing it quite a bit especially now that I have my DS3. Has the overall skill level exploded beyond reason making it almost impossible to have a good time at this point in time unless you practice religiously?
 

JB1981

Member
Awntawn said:
Man I haven't played this game in forever, but I find myself missing it quite a bit especially now that I have my DS3. Has the overall skill level exploded beyond reason making it almost impossible to have a good time at this point in time unless you practice religiously?
Pretty much. The Resistance community is fucking hardcore. Some of the clans are just ridiculous.
 

jstevenson

Sailor Stevenson
Insomniac Games and Sony Computer Entertainment are happy to announce a second set of maps for Resistance: Fall of Man is available now. Today you can download R:FOM Map Pack 2 via the PLAYSTATION Store. Map Pack 2 contains two new maps (each of which is playable in all sizes and all modes) named Axebridge and Bracknell. You can head over to the IGN story (http://ps3.ign.com/articles/834/834307p1.html), which does a nice job of describing the maps.

Map pack two, which contains Axebridge and Bracknell, will cost $4.99. For time being, the maps will be available via the standard PLAYSTATION Store and not the in-game ‘Purchase’ option. We are also releasing a bundle of both this and the first map pack together, which will run $7.99.

Just to note, you won't get these maps in Ranked Games right now. We're working on a fix for this and we will give you an update on its status next week.

Insomniac Games/Sony Computer Entertainment
 

tanod

when is my burrito
JB1981 said:
Pretty much. The Resistance community is fucking hardcore. Some of the clans are just ridiculous.

Solution: Don't play on Saturday nights. That's when the insanely good people come out to play. If you're by yourself, play in the afternoons, early evenings or early mornings EST if your gaming time permits.
 

patsu

Member
JB1981 said:
Pretty much. The Resistance community is fucking hardcore. Some of the clans are just ridiculous.

The standard has dropped somewhat. There are still some with amazing skills, but I get many newbies these days too :). In general, the matching is still ok.
 

Firewire

Banned
jstevenson said:
Insomniac Games and Sony Computer Entertainment are happy to announce a second set of maps for Resistance: Fall of Man is available now. Today you can download R:FOM Map Pack 2 via the PLAYSTATION Store. Map Pack 2 contains two new maps (each of which is playable in all sizes and all modes) named Axebridge and Bracknell. You can head over to the IGN story (http://ps3.ign.com/articles/834/834307p1.html), which does a nice job of describing the maps.

Map pack two, which contains Axebridge and Bracknell, will cost $4.99. For time being, the maps will be available via the standard PLAYSTATION Store and not the in-game ‘Purchase’ option. We are also releasing a bundle of both this and the first map pack together, which will run $7.99.

Just to note, you won't get these maps in Ranked Games right now. We're working on a fix for this and we will give you an update on its status next week.

Insomniac Games/Sony Computer Entertainment


These maps are awesome JS! Good Job Insomniac!

Hope to play them in Ranked soon!

Everyone these maps are awesome, seriously! Well worth the money!
 

Basch

Member
I'm back. But this time with more theroies and analysis. If you're thinking "Ah man, not again.", go ahead and skip this whole post, but I would love it if some were able to participate. :D If people have forgot what my first set of theories are look at posts 11905, 11916, and 11917. The topic is on the morse code translations. Jump in whenever you feel the need to.

One last thing before I begin. Remember slackers, if you haven't beaten the game, you may not reveal the spoilers. Do as I tell you and avoid this post like the plague until you have finished the Campaign. So go beat it. And now, for the rest of you spoiler crazy nazis. Just because you may have went against my wishes the first time and uncovered the secrets of the Holy Grail doesn't mean you can do it again and get away with it. I know who you are, and I know where you live. Like I have said before, my powers are limitless. I can crush you. With my mind. :D

Manchester
-----------------

Sixth Transmission:

Original Message: "Red anti air potential excessive. Hold off insertion."
My Take: "Enemy fire threatens flight capabilities. Abandon attempt at landing."

This may not seem to important, but I would argue that it is. This solidifies the type of approach preferred by the Black Ops. If they were watching Hale the whole time, the most important question, at this time, would be how. How could they be watching his every move? When you control Hale, you never see them. So how? As Hale you are always on the ground. Everything you do; everything you meet is approachable by foot. If they are not able to be reached by foot, then that means they are not watching from the ground, but rather the air. This should be fairly obvious after the ending where it is seen that the Black Ops chopper has arrived to pick up Hale. Now I am not going to go as far to say that is how they observed Hale, because they would have to get closer for that kind of examination. I would rather state that it was by air they would arrive to their mission objective.

The first part of this message declares that warfare is too extreme to maneuver through. At first glance, this may not seem too important either, as anybody would worry about their safety. The thing that you have got to remember though, is that they are following they're secret weapon. You cannot let your experiment go like that. I am sure that anyone of the Black Ops members would throw their life away if it meant securing the secret weapon. To abadon their watch they would need a much stronger motive, and, if you ask me, I would think it would be because of their identity. They must believe that by revealing themselves they risk exploiting the truth about Hale. This would be why they would not dock, but there is one other thing to note. Why would they want to insert themselves into the battlefield? They could reveal themselves as well by that means.

This is where it can start getting complicated. Securing Hale is the primary objective. They cannot let him die. By attempting insertion, they are admitting that the situation is getting out of hand. This would mean they did not expect Hale to go to Manchester: a city riddled with hundreds of Chimeras. By going to Manchester, just like any battle, Hale was putting himself at risk of dying: the complete opposite of what the Black Ops wanted. But this wasn't just any battle, this was a huge battle with the objective being to take back a city: the convoy in particular, which just makes matters worse as the Chimerans wanted the subject as well. So this proved very threatening to the experiment. The Black Ops needed to intervene. They did not want to reveal themselves, but at the same time they needed to make sure their patient would stay alive. No, I don't mean by going in to get him. Well, it could involve that if matters got too extreme, but who said they couldn't involve themselves by taking out some of the enemies along the way. Now it should be said, they abandoned the operation, but one thing the message can't state is whether they tried again later. If they did, this would explain the dead bodies when progressing further through Manchester.

Before I go onto the next message, there is one other possibility as for the reason to attempt insertion. Hale could have not been ready to meet the Angel. This would explain why they would have been surprised when Hale decided to go to Manchester as it would put him at risk of meeting up with the Angel. This would also mean that they understand that Hale is a work in progress. Meaning, they expect changes.

Seventh Transmission:

Original Message: "Grayskin encounter with angel inevitable."
My Take: "Hale will meet the Angel."

This kind of goes along with the last statement from my theory. This could have been something the Black Ops were trying to avoid at the time. Either that, or they're worried Hale's reactions might raise suspicion among the British alies. If the latter is true, Parker may be in more danger then we thought. If the Black Ops were able to discover Parker's increased awareness, they should have been able to detect this as well. This would not be good if they feel their secrecy has been exposed.

Another thing to consider, however, is that the Black Ops may have wanted Hale to meet the Angel. Hale did show his resistance to the Angel in this instance. Maybe they anticipated this. Maybe they wanted Hale to grow accustomed to the connection. Maybe they wanted to observe the reaction for themselves. Now you can see why it is quite hard to determine what the Black Ops were expecting. There is so many variables to deal with, but if I had to say I would state the Black Ops were worried of raising suspicion among the British allies but also that they wanted to see what would happen when their two weapons met. It is easier for me to pick two possibilities, rather than one. The reason being in real life situations humans are affected by more than one variable. There are usually multiple reasons for any given response.

Eighth Transmission:

Original Message: "Red tunnel network supports grid theory."
My Take: "Enemy creating a network of undeground tunnels reflects theory of strategic placement."

This is a lot harder to determine the meaning of than most of the others. The network of tunnels is simply the method of transportation for supplies and troops used by the Chimera. These tunnels are not investigated by Hale until later in the game, but it brings forth two valuable points. When Parker was assigned to escort the convoy, she had knew it would be hard to deliver since they were flying over Chimeran territory. On the way down to York, her party was ambushed and captured. This message helps in identifying how they were ambushed in the first place. Because of these network of tunnels, they are able to easily maneuver about and get to a location faster than without. This provides home advantage which leads me into the next point.

By choosing to hold Manchester, the Chimeran revealed they were able to get supplies and support so they could hold the city in the first place. A network of tunnels would provide a direct route to the destination without too many geographical obstacles. So in this sense, Manchester was a key strategic stronghold: especially since the convoy was there. I have a feeling though, that this is not all of it. There is something else that makes these crossroads more important. As of now, with the information we have, it is too hard to pinpoint the reason for holding Manchester and other such cities in reference to the center: their home base. There is something specific to the whole way they laid out their bases and territories. It could involve the Angels, or the towers, or even Russia itself. As of now, I don't think we have enough information to find out.

Well, that's good for tonight. I got another stage of messages done. I will probably do some more tomorrow, but, for now, this is good. Remember, I look forward to any comments and discussion. So feel free to add your two cents worth. :D
 

andycapps

Member
Firewire said:
These maps are awesome JS! Good Job Insomniac!

Hope to play them in Ranked soon!

Everyone these maps are awesome, seriously! Well worth the money!

Thanks for the add last night, man. Hopefully there's an opening soon in the GAF clan so I can get in. Didn't have a chance to play Resistance last night, still trying to finish up COD4.
I'm at the point in COD4 where I just escaped with the SAS and USMC from after we killed Al-Asad. Some crushing parts in there that frustrated the crap out of me. How much further do I have in the game?
Great game but I'm honestly wanting to get back to playing Resistance again. Haha!
 

tanod

when is my burrito
andycapps said:
Thanks for the add last night, man. Hopefully there's an opening soon in the GAF clan so I can get in. Didn't have a chance to play Resistance last night, still trying to finish up COD4.
I'm at the point in COD4 where I just escaped with the SAS and USMC from after we killed Al-Asad. Some crushing parts in there that frustrated the crap out of me. How much further do I have in the game?
Great game but I'm honestly wanting to get back to playing Resistance again. Haha!

Not too much longer. I also found COD4 SP campaign extremely frustrating. I died so many fucking times. I just wanted to be done with it.

The "continously re-spawning monster closets" was completely laughable and significantly damaged my opinion of the game.
 

~Devil Trigger~

In favor of setting Muslim women on fire
tanod said:
Not too much longer. I also found COD4 SP campaign extremely frustrating. I died so many fucking times. I just wanted to be done with it.

The "continously re-spawning monster closets" was completely laughable and significantly damaged my opinion of the game.

QFT
 

andycapps

Member
tanod said:
Not too much longer. I also found COD4 SP campaign extremely frustrating. I died so many fucking times. I just wanted to be done with it.

The "continously re-spawning monster closets" was completely laughable and significantly damaged my opinion of the game.

I agree completely. Great game, great experience, but the difficulty ramps up horribly in certain sections and is enough to make me throw my controller (and I'm pretty good at FPS's). I hate to see what hard and beyond is like on COD4, this is only on regular.
The part I was talking about where you're trying to get down the hill to your helicopter is probably the most frustrating part I've had with the game. Kept going one way and getting destroyed because my team was nowhere to be found until I reached a certain point. They seemed to more than hold their own the whole game, until you got to this level where the developers force you to go first and take everyone out on your own. Almost gave up on it for the night, but tried a different route and pretty much just ran, gunned, and ran like heck until i got there.
 

M3Freak

Banned
WHY THE SHIT DO CANADIANS HAVE TO PAY $5.99 FOR THE NEW MAPS!!?!?

Also, I caved and bought them without knowing they weren't integrated - just freaking great.

I got screwed twice.
 

Big-E

Member
M3Freak said:
WHY THE SHIT DO CANADIANS HAVE TO PAY $5.99 FOR THE NEW MAPS!!?!?

Also, I caved and bought them without knowing they weren't integrated - just freaking great.

I got screwed twice.

Its $5.99? I thought they would only be a dollar more not fucking two dollars more. I will try to make a return tonight. Paper writing season is a bitch.
 

Aeon712

Member
M3Freak said:
WHY THE SHIT DO CANADIANS HAVE TO PAY $5.99 FOR THE NEW MAPS!!?!?

Also, I caved and bought them without knowing they weren't integrated - just freaking great.

I got screwed twice.
**** that, until Insomniac gets their **** togather on DLC they aren't stealing my money again.
 

tanod

when is my burrito
Big-E said:
Its $5.99? I thought they would only be a dollar more not fucking two dollars more. I will try to make a return tonight. Paper writing season is a bitch.

$5.99 - $4.99 = $2?
 

~Devil Trigger~

In favor of setting Muslim women on fire
jstevenson said:
Interesting presentation that Brian Hastings recently gave to the company about the Fantasy of the Familiar in games:

http://www.insomniacgames.com/tech/articles/1107/fantasy_of_the_familiar.php

interesting

...and scary at the same time

Okami's appeal to me now i think about, fits this theory, Im an artist, i ink my work sometime(Higgins n brushes and all). I a bit familiar with j Calligraphy.

But at the same time, Okami was also my "The Zelda game, That was Better". The fact that its shared alot with Zelda was a factor i think why i liked it so much,

i dunno, i think some games definitly need better marketting(Okami again) but some games like Viewtiful Joe, had great marketting as i can remember, but did'nt sell that well.
 

Basch

Member
jstevenson said:
Interesting presentation that Brian Hastings recently gave to the company about the Fantasy of the Familiar in games:

http://www.insomniacgames.com/tech/articles/1107/fantasy_of_the_familiar.php

I'm glad you guys are not making this a guideline as most of the top selling games listed (The Sims, Tony Hawks Pro Skater, Need for Speed, and Grand Theft Auto) I do not like. :lol Brian had some interesting points, however. I think mostly everyone bases their decisions on games by interests. These interests are normally found through everyday life activities: whether through sports, school, events, or transportation (How did this one happen? I guess some people will love their cars. And planes. :D ). When looking over my games collection, I see my interests shine through. One common similarity that I noticed throughout all of these games is that there is a hero-type figure. Some examples are Resistance (of course), Ratchet and Clank(s), Jak and Daxter(s), Final Fantasy X-XII, Kingdom Hearts I and II, .Hack, Dynasty/Samurai Warriors(s), Baldur's Gate I and II, Xenosaga I-III, the Bouncer, Tales of (anything), Dark Cloud 1 and 2, Ico, Prince of Persia(s), X-Men Legends, Panzer Dragoon Orta, Hunter the Reckoning, Shenmue 1 and 2, Star Wars: Knights of the Old Republic I and II, Kingdom Under Fire, Sudeki, Halo (all of them), Baten Kaitos, Resident Evil (pick your choice), Fire Emblem: Path of Radiance, Skies of Arcadia Legends, King Arthur, Lord of the Rings: Return of the King/The Third Age, and the Legend of Zelda (anysuch).

I don't know, but I don't think I am the only one going for these types of games. Maybe it is because the characters are believable/relatable. I feel this is an important factor in games. The High Concept is really important as well as it helps put in place struggles/obstacles for these characters to overcome, no matter how complicated they can get. Just like reality, life isn't a walk in the park. This is where Fantasy of the Forbidden comes in. By the way, Hastings forgot to put Silent Hill in there. :D But yeah, Fantasy of the Forbidden can also refer to games with more adult-themed content (horror, sandbox-type titles, and select RPGs like Fable and Mass Effect). Games can also carry Fantasy of the Forbidden elements on the micro level
(like the Black Ops mad conspiracy to overthrow Europe by accussing the Russians of the arrival of the Chimera leading to a fight that will eventually cause the eradication of both countries all for the sole purpose of controlling the world by using the Angels through Hale so that they can stop crime once in for all. But besides that... :D )
. It is interesting to say the least.

Basically, what I am trying to say is I liked the presentation. I never really thought about the concepts in general before. It is nice to find out what is at the core of my interests. Thanks for providing the link. But this isn't another attempt at trying to steer conversation away from Resistance 2 is it? :lol
 

Basch

Member
Oh, forgot to mention, I just got through the Manchester, Nottingham, and Cheshire stages on Hard. And, well, they were hard. Deliciously so! :D The enemies actually made me break a sweat. For once, I finally felt like I was in the middle of a war. I could not afford to drop my guard. The game required me to think at all times. This has got to be one of the funnest games I have ever played in like... forever. :D This game is so intense that it wipes the floor with Halo's legendary mode. At least to me. Does anybody else think so?

By the way, before I go on, I must say the music in this game is astounding. I remember when making my way through the Manchester Cathedral, after overcoming the impossible odds of surviving the millions of Leapers (more on that later :D ), and upon arriving at the barred up archway the foresight of certain doom kicked in. The world slowed down before my eyes, and before I could do anything the haunting riffs began to chant against me. An explosion of dust and debris clouded my vision and with it my hopes for survival. As I looked to escape the oncoming madness, the bolts ripped through the darkness. As the lasers honed in on their target the world was slowly set back into motion. I was able to move, but the terrifying chords kept me at bay. I didn't know what to do. I only had a quarter of my health bar left and had used all of the Sem-bac Serums. This was not going to go well. As fast as I could, I smashed into [O], but low and behold no grenade would come. I had used them all. The Hardfangs had emerged.

Panic set in. The lasers ever closer. I couldn't go down like this. I had made it so far (Leapers reference). I had run out of time. The M5A2 Carbine would be my friend. Quickly, I began to weave through the first barrage. I felt my finger squeeze the trigger. Bullets sprayed across the aisle. I watched as they pelted the aggressors. Each and every bullet slamming into their heads. I emptied my clip. "Reload!" I told myself. A click. To my horror I had no ammo left. I was forced to switch my gun. In that instant, I was Hale. I felt the frustration of it all. Angrily, I threw the gun to the floor. But then I remembered, that a controller was in my hand. I was surprised. I looked up, and the enemies were able to clear half the distance. It was do or die. I swapped out my gun and traded it for the Bullseye. I thought to myself, "How the hell am I supposed to do this? How am I supposed to tag them while dodging all of these bullets? I can't do this!"

The second barage came. This time though, if I couldn't make my mark, I would sure as hell make them dance. While gliding through the hail of fire, my eye strayed down the barrel of the Bullseye. An enemy. He was in line of sight. Without thinking, the tag was let loose: instinct. No time to pray. Fire! A satisfactory bleep greeted my ear. I stopped. "I did not just.." Then I realized the enemies paid no heed and were still charging. Disbelief settled in. I pressed the trigger. The rest was done for me. "Focus on the weaving." As the shots drove home into the enemy. I couldn't help but stare. And then, collapse. He toppled over and was falling to the ground. "Yes!!!" I thought. But I soon found out, victory was claimed too soon. He was merely crouched over and pulled himself back up. My lips said it for me, "Oh, f***." His partner was on top of me. "$h*t! $h*t! $h*t! $h*t" I galloped back and sought for higher firepower. The Auger! "If they want to use it on me, they better be ready to take it right back." I let loose a dozen rounds. "Forget the head! Just hit him!" It wan't working. I had missed too many, and I would die if I kept it up. I needed to hit! I swapped out for my shotgun, but the moment I swung it out my trigger finger was held. Both shells exploded from the barrels. "$h*t!!!" Early. He cleared the rest of the distance and... WHAM! His gun was brought down upon me. I dropped to the ground; my legs giving out from under me, and with it my sight as well. I died.

I stared longingly at the screen. "I had done so much." My frown gave way to a smirk. Now I could play it again. Throwing myself back into the battle, I worked my way back to the fight, and this time I won. For my success, I was greeted with an epic finale to the song that thought it had forseen my death. I couldn't help but think, "Amazing." No other game had done this for me. This is what Resistance is all about.

Now, I had mentioned earlier about the part with the Leapers. Is it just me, or was that incredibly hard? The two guys who are there to help you, are quickly claimed by the viscious little scorpions unless you send bullets into the ones that attach themselves to their faces. I tried to save them. I shot the little devils off them, but by the time I did, the other hundred were at my back stabbing me. I would then run to try to gain some distance, but then the guttural screams would ring into my ears. My squadmates were dead. I continued to run in circles through the pews and aisles: every so often turning around to pick a few off at a time. When I turned back around, though, Leapers were jumping at me from the front. I took massive damage, and collected as much Serums as I could. I died a few times here as well, but each time I perfected my strategy. Eventually, I got past it. I did everything I previously listed but with a few adjustments. I made wider circles when running around and bounced all grenades off pillars as I past them. Except for the slung ones on the M5A2. I fired those. :D This was difficult. Did you guys experience the same thing? Maybe I wasn't going about it the right way. Good times, good times.

There are so many other fights I would to relay as well, but it is quite late. I will let you know, however, that one of the fights involved ten to twelve Chimera in a narrow street on the third level in Manchester, and, without support, killing every single one with all sorts of weapons and barely living to tell the tale. Let me just say that when it came down to the last Chimeran, a Hedgehog, non-existing health, and a window, what a lovely combination that can be. :lol The other fight involved fighting Titans. I never knew a scream could hurt so much. Man was I tense.

Oh, and one last thing. I don't think it is said enough, but this game has one hell of a physics engine. I could actually anticipate how things would react and respond appropriately with realistic effects. Forget the Havok engine! This is where its at.

So, in the end, I guess you could say I had a pretty good gaming time. :D
 

The Jer

Member
For the leapers in the manchester cathedral:
Get near the doorway at the entrance to the cathedral. It creates a bottleneck for the leapers to go through. shoot them as they come through the bottleneck.



I thought the music was, well, forgettable. Alot of the fanfare and whatnot felt a bit, um, tacked on.
I hear some of the Resistance music in the lobby quite often. It's the same short clip over and over and over again. I hear it while waiting, in the lobby, for other GAFfers to finish the match they are in. So, I've heard it alot (last night, in fact). And, honestly, I couldn't tell you what it sounds like, except that it has a snare drum (right?) and that it gets really annoying when you're sitting there a while. It, by no means, ruins the game. But, it isn't memorable.


The physics is pretty cool. Lots of stuff that feels well done. However, there are a few things that make it feel incomplete. Take the playground in Manchester for example. You can make the teeter-totter teeter by shooting it, melee-ing it (and I believe with grenades and dead bodies). However, if I (a live body), walk to the high end and stand on it, the teeter-totter will not totter. The playground (teeter-totter, swings, and merry-go-round), in general, feels this way. Some stuff that is really cool, but sometimes it feels incomplete. (Perhaps Half Life 2 has caused me to expect too much from playgrounds :p).
Resistance is that way, in general. Some things that are oh-my-gawd, absolutely incredible. And some things that are mediocre (not bad, just not awesome).

But, I suppose that's expected for a title that was to be ready a launch. And with this in mind, I'm sure Resistance 2 is going to be absolutely, wicked awesome.
 

Basch

Member
The Jer said:
For the leapers in the manchester cathedral:
Get near the doorway at the entrance to the cathedral. It creates a bottleneck for the leapers to go through. shoot them as they come through the bottleneck.

I guess I was going about it the wrong way. Eh, at least it was pretty intense doing it my method. :D

The Jer said:
I thought the music was, well, forgettable. Alot of the fanfare and whatnot felt a bit, um, tacked on.
I hear some of the Resistance music in the lobby quite often. It's the same short clip over and over and over again. I hear it while waiting, in the lobby, for other GAFfers to finish the match they are in. So, I've heard it alot (last night, in fact). And, honestly, I couldn't tell you what it sounds like, except that it has a snare drum (right?) and that it gets really annoying when you're sitting there a while. It, by no means, ruins the game. But, it isn't memorable.

To each their own. I thought the music was perfectly suited for the situation I was in. Then again, I thought Final Fantasy X-2's music was a God send. So, we could have very different tastes in music. :D

The Jer said:
The physics is pretty cool. Lots of stuff that feels well done. However, there are a few things that make it feel incomplete. Take the playground in Manchester for example. You can make the teeter-totter teeter by shooting it, melee-ing it (and I believe with grenades and dead bodies). However, if I (a live body), walk to the high end and stand on it, the teeter-totter will not totter. The playground (teeter-totter, swings, and merry-go-round), in general, feels this way. Some stuff that is really cool, but sometimes it feels incomplete. (Perhaps Half Life 2 has caused me to expect too much from playgrounds :p).
Resistance is that way, in general. Some things that are oh-my-gawd, absolutely incredible. And some things that are mediocre (not bad, just not awesome).

But, I suppose that's expected for a title that was to be ready a launch. And with this in mind, I'm sure Resistance 2 is going to be absolutely, wicked awesome.

I think you're obsessed with playgrounds. :lol Yeah, I noticed a few problems here and there, but you can't have it all. I thought Resistance had the best use of Physics in a game yet. Half-Life 2 had its fair share of problems as well, though, the Physics based puzzels were pretty neat. Oh yeah, I just remembered. I think I encountered the biggest glitch in Resistance yet, yesterday. I was playing in Cheshire and was waiting for a Hybrid to come out of the tunnel next to me. My shotgun was ready. The moment I heard his ravenous breathing reach an all-time high, I attempted to rush him. There was something wrong, however. I wasn't moving. I looked down and saw something in the way. I tried to move backwards and around the object, but I was held in place. Left? Right? Nothing. And then, my feet sank. The camera changed and I could see my feet sticking through the ground and orange clouds/haze beneath it. I didn't know what to make of the situation. Seconds later, I continued to sink. I fell through the floor. For a while, I was falling through the orange atmosphere with the entire level geometry gradually fading from view. I fell and fell, and eventually everything turned black and white and I continue to fell. This happened for about twenty to thirty seconds and then I died. It was quite humorous. See, not all Physics problems are a detriment. :D
 

the_id

Member
JStevenson would tell us that he'll me moving to a different job right? right? he would want to say his good byes right? right?

i'm scared. someone hold my hand...
 

Basch

Member
the_id said:
JStevenson would tell us that he'll me moving to a different job right? right? he would want to say his good byes right? right?

i'm scared. someone hold my hand...

At a time like this, we all need to hold hands. Now gather round children. Together, we'll pray for his safe return. We can discuss the things that went wrong (bad jokes) and what we can do to make things better. Come on, now. Form a circle.
 

BlueTsunami

there is joy in sucking dick
So Resistance: Fall of Man still downconverts to 480p if you don't have 720p checked? I thought that problem was fixed?
 

Aeon712

Member
Batgirl said:
It WAS his job.
JS is moving on up isn't he? How long is the gag order till he can tell us his new position?
I may act like I don't like him but he get's cool points for letting me trash the shotty :D
 

The Jer

Member
heh. I'm pretty sure it's his job to run that website. So, he'd have to put up that request for job applications, I'd assume.
 

sun-drop

Member
i downloaded the new maps, they are awesome ..but man ... finding it so hard to get back into resistance after playing COD4 .... the whole aim down sight of the gun thing that COD4 does is just so perfect, resistance feels arcadey in comparison.

KZ2 is doing it, i hope resistance 2 also goes the same route.
 

BlueTsunami

there is joy in sucking dick
The Jer said:
huh?

what do you have checked?

I had 480p, 1080i and 1080p checked and the game would down convert to 480p

My TV accepts 720p no problem but I would rather have 720p off and keep the Native Resolutions of my HDTV selected.
 
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