DCharlie said:
OMG that's awesome.
DCharlie said:
dark10x said:Another thing that bothers me are the cutscenes. They are perfectly fine, but look a bit...odd.
JB1981 said:So the cutscenes are FMV/CG? They look like they could totally be done in-engine. That's kinda disappointing if so.
DCharlie said:Okay, completed it today - awesome stuff, some truly memorable moments and a fantastic launch game.
.HIGHLY RECOMMENDED.
Last little batch of photos until the second play through...
NO-SPOILER! Awesomeo lighting
NO-SPOILER! Snowdrift at night
NO-SPOILER! Troops + York + Explosions = physics demos!
**Spoiler** Drainage issue
**Spoiler** Quad-damage!
dark10x said:I agree with this. The lack of a powerful score really does impact the game in a negative way. The music present isn't always bad, though. A lot of the darker, horror segments are backed by some good stuff that fits the atmosphere. Still, that's one of the things that really set Halo apart and is something they need to look at.
Crackerman16 said:I agree. They need to make A LOT more ranked modes. Not that ranking up should be made a priority (sadly, most FPS games are all about ranking up these days), but only having deathmatch and conversion available in ranked games is pretty retarded, especially for a "next-gen" online FPS game. I'm sure Insomniac will add more to their online feature in the future.
DCharlie said:
Agreed 100%. The music that is there is decent but the game could benefit greatly from an awe-inspiring soundtrack. The empty moments in the game are so hit and miss.Wollan said:Without having played the retail product, from what I've seen (heard) so far, a problem with the game is that it lacks musical identity. Besides gameplay/features I think it's the most important element of a story based game. Insomniac really needs to create some awe-inspiring tunes for the sequel that are NOT orchestral ww2/movie themed. Be experimental and use stuff even if it isn't 'appropriate' for the time period. Slightly off topic here but one movie that actually kinda blew me away with it's soundtrack lately was 'The Inside Man'. Echoing trumpets and stuff. Besides the movie itself being great, the soundtrack just lifted the whole experience to the next level for me. I think Resistance could have benefited greatly from having a memorable and experimental soundtrack. I guess they have to balance stuff to make the game feel 'historical' but for the musical side I say screw that. Again though, I haven't played the retail game so I'm not sure if they put some crazy synthesizer pumping stuff in there but from what I've read so far the impressions on the music has seemed rather bland.
Bud said:Will it cost anything?
PhatSaqs said:Anyway, the story keeps you interested and the game looks awesome mainly indoors. The argument that the game equals and even exceeds GoW in some places is a valid one IMO. The AI isnt great at all but its not brain dead either and keeps the gameplay semi-fresh. The weapon variety is also a major plus. Sweet game.
Kintaro said:I'm not getting this comparison to Halo at all though. I never once thought of Halo while playing this game.
Resistance has some damn incredible AI, as the various Chimera types cooperate together differently, and they utilize various tactics such as flanking, flushing, covering fire, etc; I'd say it's just about on par (or close to it) with Halo. I swear, AI critiquing is the most random and inconsistent aspect within game reviews, I honestly don't get how reviewers didn't talk about this more.PhatSaqs said:The AI isnt great at all but its not brain dead either and keeps the gameplay semi-fresh.
That's one of my concerns too. I don't care much for energy weapons because of the reason you just said. So I'm hopeful that they'll probably feel good to me too.EviLore said:Before the game came out I was concerned about how most of the guns are energy weapons, and that there might be a problem with immersion-related feedback, but all the guns feel excellent, and they're all cool and all useful.
EviLore said:Yeah, the reloading is fast on all the weapons, and they have large clips. Makes sense within the design structure of the game, because you can switch weapons at any time and having long reload times would just force you to swap weapons rather than reload.
Reloading can be an important tactical element in FPS games, but I didn't miss that aspect in Resistance. Works fine with fast reloading.
LevelNth said:Resistance has some damn incredible AI, as the various Chimera types cooperate together differently, and they utilize various tactics such as flanking, flushing, covering fire, etc; I'd say it's just about on par (or close to it) with Halo. I swear, AI critiquing is the most random and inconsistent aspect within game reviews, I honestly don't get how reviewers didn't talk about this more.
And speaking of which, I'm pretty close to the end now, and the more I play, the more I wonder just how far many reviewers actually got in this game. It is undeniably one of the best launch titles I've ever played (and probably ever made), and easily one of the most polished and accomplished console FPS's. I really think a lot of critics dropped the ball on this; the game deserved massive critical praise, and it's a damn shame it didn't get it. The visuals especially aren't seeing the level of appreciation they deserve. Yes, the first 25% is no more than very solid at a consistent framerate, but the rest, especially the final third, is some of the best looking visuals ever put to the screen (and the framerate never drops!). In quite a few respects, it outdoes GoW (which many see as the best looking game available today), and for a launch title, that's really saying something, and goes to show the power of the system. And yes, the snow fall must be seen to be truly appreciated. It's stunning.
Manp said:oh thanks for the answer
you know, the tactical aspect of reloading is something i really like in a fps (and i loved it in GoW)... not saying it's a deal breaker but it's probably something i'll miss in Resistance
jstevenson said:Don't worry about that, the team-based modes will be available eventually. Including more options for size as well as team-based games.
jstevenson said:Obviously having more players with PS3s will help too .
Onix said:There are definitely some larger-scale battles that reloading can be an issue tactically. If you just run and gun, you're going to be taking hits while reloading. You do need to use cover in this game.
LevelNth said:Speaking of reloading and the game being so polished, did anyone notice that because you load one slug at a time into the shotgun, you can interrupt the reloading sequence and fire off a shot?
Shit like that is just cool, and Insomniac deserves praise for paying such an insane level of attention.
jstevenson said:Those will probably just be patches of some sort, so no.
Crackerman16 said:Right now, it's basically only the hardcore gamers that are playing Resistance online. ><
JB1981 said:**** this game is getting both more amazing and more difficult.Code:That 2nd tank level was AWESOME. The scale is just fantastic and I love the snow effects.
Question: What's the best way to take down the Titans? Their Augers ALWAYS mess me up. I hate them.
Y2Kevbug11 said:You realize you are using code and not spoiler, correct?
JB1981 said:Wait .. I thought I was doing spoiler tags? What do if I want to use spoiler tags?
JB1981 said:Question: What's the best way to take down the Titans? Their Augers ALWAYS mess me up. I hate them.
AltogetherAndrews said:Is that a bad thing though? Granted that it makes it harder to fill up large matches, but popularity does not necessarily equal a better online experience.
AltogetherAndrews said:Not to take anything away from Insomniac, but that's not exactly unique.
BruceWayne said:Question to those who finished the game
How do I kill the damn giant spider that spews mines at you? This is the checkpoint immediately after the jeep in snow