• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resistance: Fall of Man - The Official Thread

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
AltogetherAndrews said:
Holy ****, this is awesome. And hard. These chimera bastards are agile mother****ers, aren't they? Props to Insomniac for nailing the gun "sway", by the way.

Yeah they are some hard bastards. Playing this game on hard is a no no.
 
My death count is surprisingly high, especially seeing as how I'm playing it on medium difficulty. I think the pacing of the game (movement, reloading, the speed of the damned chimera) tricks me into treating it like a run 'n gun game, whereas it really is anything but. Props to Insomniac for creating an enemy that's actually as vicious as the appearance would suggest.
 

PhatSaqs

Banned
AltogetherAndrews said:
My death count is surprisingly high, especially seeing as how I'm playing it on medium difficulty. I think the pacing of the game (movement, reloading, the speed of the damned chimera) tricks me into treating it like a run 'n gun game, whereas it really is anything but. Props to Insomniac for creating an enemy that's actually as vicious as the appearance would suggest.
You definitley have to pace yourself in terms of when to go in gunz blazing and when to sit and let your health replenish/change weapons/reload. Doing a rushdown works in some areas but you wont get through the whole game playing that way.
 

Kittonwy

Banned
AltogetherAndrews said:
My death count is surprisingly high, especially seeing as how I'm playing it on medium difficulty. I think the pacing of the game (movement, reloading, the speed of the damned chimera) tricks me into treating it like a run 'n gun game, whereas it really is anything but. Props to Insomniac for creating an enemy that's actually as vicious as the appearance would suggest.

One thing I really like about the game is that when you go into a level, you can approach it in different ways, in your own way, and as long as it's strategically sound, you will succeed.
 
Sorry for opening this can of worms again, but this has to be said. Regarding rumble, or rather the lack thereof. I was actually a bit concerned about how the combat would feel without rumble (I'm used to playing FPS on PC so technically I'm used to the lack of rumble, but I've come to expect it from console FPS), but it only took about 5 minutes of action until it was clear that my earlier concerns had been baseless. The combat is so intensive that it honestly feels as if there is rumble. I know that doesn't make a whole lot of sense, but that's how it feels to me. The only time I noticed the lack of rumble was when a hybrid was taking slow potshots at me from a distance, and the only indication of me taking damage came in the form of minor visual cues. But other than that, I haven't missed it one bit.
 

TTP

Have a fun! Enjoy!
AltogetherAndrews said:
Sorry for opening this can of worms again, but this has to be said. Regarding rumble, or rather the lack thereof. I was actually a bit concerned about how the combat would feel without rumble (I'm used to playing FPS on PC so technically I'm used to the lack of rumble, but I've come to expect it from console FPS), but it only took about 5 minutes of action until it was clear that my earlier concerns had been baseless. The combat is so intensive that it honestly feels as if there is rumble. I know that doesn't make a whole lot of sense, but that's how it feels to me. The only time I noticed the lack of rumble was when a hybrid was taking slow potshots at me from a distance, and the only indication of me taking damage came in the form of minor visual cues. But other than that, I haven't missed it one bit.

Well said. Same here.

BTW, I'm on my 3rd playthrough. On Superhero this time. God is it hard :lol (But FUN!)
 
AltogetherAndrews said:
Sorry for opening this can of worms again, but this has to be said. Regarding rumble, or rather the lack thereof. I was actually a bit concerned about how the combat would feel without rumble (I'm used to playing FPS on PC so technically I'm used to the lack of rumble, but I've come to expect it from console FPS), but it only took about 5 minutes of action until it was clear that my earlier concerns had been baseless. The combat is so intensive that it honestly feels as if there is rumble. I know that doesn't make a whole lot of sense, but that's how it feels to me.

The gun sound fx are tremendous, that's a big part of it I think. I love the basic rifle fire, that's just a wonderfully violent piece of percussion. The aggro kickback animations are top notch too. Looking and sounding extremely harmful can do some wonders for feedback.
 

dark10x

Digital Foundry pixel pusher
AltogetherAndrews said:
Sorry for opening this can of worms again, but this has to be said. Regarding rumble, or rather the lack thereof. I was actually a bit concerned about how the combat would feel without rumble (I'm used to playing FPS on PC so technically I'm used to the lack of rumble, but I've come to expect it from console FPS), but it only took about 5 minutes of action until it was clear that my earlier concerns had been baseless.
Completely agree. Until you mentioned it, I had completely forgotten about the issue. There wasn't a single moment during the game where I recalled the fact that rumble was not in use.
 
AltogetherAndrews said:
Sorry for opening this can of worms again, but this has to be said. Regarding rumble, or rather the lack thereof. I was actually a bit concerned about how the combat would feel without rumble (I'm used to playing FPS on PC so technically I'm used to the lack of rumble, but I've come to expect it from console FPS), but it only took about 5 minutes of action until it was clear that my earlier concerns had been baseless. The combat is so intensive that it honestly feels as if there is rumble. I know that doesn't make a whole lot of sense, but that's how it feels to me. The only time I noticed the lack of rumble was when a hybrid was taking slow potshots at me from a distance, and the only indication of me taking damage came in the form of minor visual cues. But other than that, I haven't missed it one bit.

You are right. Not all games on PS3 will be fps's though;)
 

neogaf_cage_free

Chimera Apologist
Flo_Evans said:
maybe when you are still alive? when I died in a conversion match me and some other guy could chat freely without pressing anything. There is some wierd thing with your party and your team chat, but I have been playing mostly deathmatches. Maybe that dude that made the game can explain how it is supposed to work? :)

Voice chat is push-to-talk in free-for-all games, in staging, and in the results screen. The standard button is L3 and it can be remapped. It is open mic in team games (to your squad). By default everyone is in squad "none", but you can change squads in the lobby and in game. In team games you still use the push-to-talk button to broadcast to your entire team, but voice activation will send to your squad. Other places where open mic is active are when observing in a limited lives game and when you are in a party.
 

Guileless

Temp Banned for Remedial Purposes
I didn't think I would miss rumble, but I really did miss it initially when taking damage from the chimera wielding the bullseye. Now I'm used to it, but I died a lot at the beginning when they were shooting me from long range and whittling away at my health.
 

Flo_Evans

Member
neogaf_cage_free said:
Voice chat is push-to-talk in free-for-all games, in staging, and in the results screen. The standard button is L3 and it can be remapped. It is open mic in team games (to your squad). By default everyone is in squad "none", but you can change squads in the lobby and in game. In team games you still use the push-to-talk button to broadcast to your entire team, but voice activation will send to your squad. Other places where open mic is active are when observing in a limited lives game and when you are in a party.

ah ok thanks :)
 
PjotrStroganov said:
You are right. Not all games on PS3 will be fps's though;)

True, and my experience with the MotorStorm demo is almost the opposite of my experience with Resistance. I'll get used to it, but you expect some feedback when you crash and burn.
 

ROFL

Hail Britannia
Dante said:
Is there any way to repost that image of the last level with the crazy architecture it appears to be down.

I believe this is the one you're referring to? It's my personal favourite so far

 

Tieno

Member
BruceLeeRoy said:
Alright guys its up.
http://www.globalstudio.com/ps3/

I have a lot more to add and all of them will be up by tomorrow morning the only one up right now is the Snow vid.

Check em out!
Damn it, I can't download them because my download limit (on megaupload) has been exceeded (I'm behind a share router)

Edit: did something else and got it to work. *downloading*
 

Raistlin

Post Count: 9999
HomerSimpson-Man said:
Thanks for the video BruceLeeRoy.

That snow is fantastic!

I haven't d/l'd the video, so I don't know if it shows it ...


... The thing that blew me away the most about the snow (beyond the incredibly realistic motions), is that they are actually flakes.

At first, I simply thought they were little circles, but when close ones fly directly by the camera - you realize they are actually fractals.



Crazy shit.
 
Thanks for the video BruceLeeRoy.

That snow is fantastic!

AWESOME! im so glad its working so well.
Just put the second video up its good stuff.

NUMBER 3 is up its the one that shows off the physics if you havent seen the physics in this game its quite awesome!
 

Dazzyman

Member
I posted about 50 pics on another forum so if you want me to add them guys let me know as Im finally registered :D

My first feelings of playing this yesterday was so so. It reminded me a heck of a lot of COD2 on PC/360 and I wasnt impressed with the texturing of buildings and road in York. Was also disapointed as I grew up around York for 17yrs (at Stamford Bridge) and worked in the City centre in a few shops and Rowntrees but the only real thing I could regognise was Bile Beans and Walmgate metioned (stuff like Minster in background and the bar where all in the wrong places boring fact the alleged Dick Turpins body was buried in Walmagate in an umarked grave up until they dug it up and dumped Evening Press on top of it).

I was about to give up again tonight as I wasnt getting into it like other FPS (Ive got a stack of other stuff to play for first time like Ridge and GOW, COD3 etc..) and I finished the sort of ok battle in York and it moved onto Manchester. All I can say is they must hate the Yorkies as the moment Manchester started the graphics vastly improved as did the fighting. Ended up playing it for another 4hours tonight (and Im not great health wise this evening) and its now got me so engrossed i dont want to go on my first respite holiday in 12yrs on Friday. Its just a shame for the first what 1hour and 30mins its very run of the mill before it becomes great :)

Does anyone know about some hero scenes on the usa version versus the japanese version? I read in one site that susposedly the japanese version got cut from hero scenes but I dont know what they are to look for (Im getting cutscenes but as its all in english I thought it would be the same)?
 

Dazzyman

Member
Its running on a Sony X 46" telly (sorry the odd one might be a bit blurry as my hands where shaking tonight :( )


http://img.photobucket.com/albums/v720/Daz...02/DSCF1505.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1508.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1510.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1511.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1512.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1514.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1515.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1516.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1517.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1518.jpg
http://img.photobucket.com/albums/v720/Daz...02/DSCF1519.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1520.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1521.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1523.jpg


http://img.photobucket.com/albums/v720/Daz...02/DSCF1524.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1526.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1527.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1531.jpg

http://img.photobucket.com/albums/v720/Daz...02/DSCF1529.jpg




http://img.photobucket.com/albums/v720/Daz...ST/DSCF1546.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1547.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1550.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1556.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1558.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1559.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1560.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1561.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1563.jpg

http://img.photobucket.com/albums/v720/Daz...ST/DSCF1564.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1565.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1566.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1567.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1569.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1571.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1572.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1574.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1575.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1576.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1577.jpg

http://img.photobucket.com/albums/v720/Daz...ST/DSCF1578.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1579.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1581.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1582.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1583.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1584.jpg
http://img.photobucket.com/albums/v720/Daz...ST/DSCF1585.jpg

http://img.photobucket.com/albums/v720/Daz...ST/DSCF1586.jpg
 

Dazzyman

Member
Im uploading another 35ish in the next 30mins as the graphics have got much better heres the best out of them Ive already dumped...

best4.jpg


best3.jpg


best2.jpg


best.jpg


http://img.photobucket.com/albums/v720/Dazzyman/16.jpg
http://img.photobucket.com/albums/v720/Dazzyman/18.jpg
http://img.photobucket.com/albums/v720/Dazzyman/110.jpg
http://img.photobucket.com/albums/v720/Dazzyman/111.jpg


Makes you wonder though why you have to go thru York looking like it does all very COD2 ish to this!!!

My summing up so far would be it came closing to being ditched onto the pile to play later table. It was very generic for the first hour to an hour and half (guess it depends how quick you run around Im one that likes to look places). There was some nice touches with vehicle lighting bouncing and the odd dust flying but the blandness of York was very worrying and Id seen much better on the PC and 360 like Prey and Fear (and the textures reminded me of COD2). I kept being told by some to stick with it so I did and I think thats what a lot of revieweres didnt as boy does it get good. You go from a bit of a skirmish in York (basically a bit of a punch up down Micklegate) to a massive awe inspiring dday type invasion across buidlings in Mank land. Once you hit that section the graphics ramp up and the gameplay becomes fun. Your no longer getting the odd mob ducking your getting loads flanking you and booby traps, jumpy scarey bits etc... I agree with the music, it seems wasted and I actually turned mine down as theres not much and it loops. The weapons are great and some of the best ive used for futuristic for a long time. Great game and Im glad I imported a PS3 for it now (as it was mainly for bluerays but this tipped the balance), you just need to stick at it. I cant wait to try the multiplayer end of next week thats for sure!
 

methane47

Member

The extent to which insomniac has modelled these stages is incredible...

For the pic above... I dont know if you guys saw this But the map kinda forces you to go left after the sniping... But I dont know what I did I kinda made my way right after leaving that building and I dropped down into the Ravine/Canyon... But I didn't die I dropped onto a platform (I couldn't get back up) But I could see that they modelled the ravine/canyon all the way to the bottom... I was impressed... You may wonder why? Welll it's because Almost anytime you see a long drop in a game it will be one of those infinite drops.. (UK2004 i'm looking at you... Actuallly pretty much any FPS) I was impressed that they actually modelled all of it...
 
This game hits it on so so so many marks and levels.
Oddly enough one of the things that gets me I havent seen mentioned so much, but Insomniac has done so well at creating tension and that creepy feeling that anything can happen on so many of the areas.
The mix of ambient sound effects and just enough music to heighten the mood, and you never know which way things are coming for you.
The chimera are irritatingly good at dodging and finding cover, as well as misdirecting your attention until others flank you.
I really can not praise this game enough.
And I will say that there is nothing more satisfying then zooming in with the sniper scope, hitting > and then hitting L1 to slow mo a shot through one of their beady little eyes.
(Edit: except for the nice crunching and thumping sound when running over a handfull of them in the jeep or a tank.)
 

kevm3

Member
Resistance was one of the games I was least interested in when it was first shown way back at E3. I thought it sort of looked like a generic WW2 shooter with aliens tossed in. But the game has come out to be something amazing. The sheer amount of things going on in some of those pics is stunning. It does seem to me that the alien architecture areas look much better than just the human areas. I hope we see much more of the alien architecture and even get to explore whatever planet the Chimera came from in Resistance 2.
 

Kittonwy

Banned
methane47 said:
The extent to which insomniac has modelled these stages is incredible...

For the pic above... I dont know if you guys saw this But the map kinda forces you to go left after the sniping... But I dont know what I did I kinda made my way right after leaving that building and I dropped down into the Ravine/Canyon... But I didn't die I dropped onto a platform (I couldn't get back up) But I could see that they modelled the ravine/canyon all the way to the bottom... I was impressed... You may wonder why? Welll it's because Almost anytime you see a long drop in a game it will be one of those infinite drops.. (UK2004 i'm looking at you... Actuallly pretty much any FPS) I was impressed that they actually modelled all of it...

The thing I was amazed was once I got up there, there were still troops and chimeras fighting down below and I can still take shots and kill them (which I did :p), I'm not separated from what's happening down on the ground, the entire battlefield is just one seamless event and not just window dressing.
 

LJ11

Member
That snow is awesome. I want that in a football game. You hear that EA, call Insomniac and take notes. Who the **** am I kidding, EA can't do shit right.:lol
 
Holy crap those vids are great, and I'm saying this just coming off of finishing Gears (which of course was awesome)

After seeing those, I'm renewing my attempts to score a PS3 ASAP with great vigor.
 

dark10x

Digital Foundry pixel pusher
This game would look so much better with more memory for textures. Thankfully it looks great as is (art FTW).
It just requires smarter texturing, really. There is plenty of ram.

Look closely at Gears of War. They were smart with the textures in the fact that you typically find higher resolution textures very near the player (and 3rd person helps here). If you analyze the environments and areas around you, however, you'll find that they used significantly lower resolution textures to build the environments with the resolution varying depending on where it lies in relation to the player. Not only that, but Gears clearly streams texture data as you move through the world (the pop-in proves this) while I'm convinced that Resistance is taking the PC approach and simply loading each level into ram (for the most part). A different approach to texturing would have helped a whole lot.

It's very much inline with Insomniac's previous works. The R&C games focused on carzy geometry with extremely low resolution textures mixed in (lower than your average PS2 game, I would say). They seem to work on creating detail at a distance rather than detail near you. I don't think texture ram will be a problem for PS3. XBOX360 has a bit more available, but not enough to make a big difference (this isn't like PS2 vs XBOX at all) in the end.

Oh yeah, and one other cool detail that many folks may end up missing...

The flashlight actually casts soft shadows from all objects when you shine it upon them. This doesn't work in EVERY level, but a good chunk of them (darker levels generally). Every item, object, and wall casts a nice soft shadow. It was especially nice when wandering around the snow covered houses later in the game. Strafing along a broken wall looking for chimera while seeing the shadows from the walls move along the floor eerily as you walk. Very nice.
 
Top Bottom