tanod said:
Don't know if Luke Smith ever intended this with the whole "sent to die" comment.
As I originally understood it, he was talking about Resistance being a launch title. But is it realistic to believe that if Insomniac keeps supporting the game with patches and some new content that it will have enough legs to "Kill" or at the very least take a lot of wind out of Killzone 2's sails.
First of all, I'm assuming KZ is coming out in 2007. I don't see as big of an issue if it comes out in 2008 unless Resistance 2 comes in Spring '08. From what I played of Killzone 1, I wasn't that impressed. Would Sony try and pull the plug on Resistance to get people to switch over to Killzone?
What are the full implications of Sony owning the IP for the Resistance series?
I think Sony obviously knows the FPS market on PS3 is big enough for more than one game. Don't forget, they've also got SOCOM in the mix as well.
FPS is just a genre. Sony should care more about capturing as many fans of that genre on PS3 as they can with quality and diversity, and not worry about faint overlap. Sure, some gamers might only play one FPS, but if you have a lot of diversity in your FPS lineup, you have a better chance of getting that player on your system. Other players might be FPS addicts, and play every FPS they can get their hands on. Having one more high quality exclusive FPS franchise like Resistance can only help in the goal to snag this consumer as well.
Resistance is an all-new, exclusive franchise with a ton of upside now and in the future. SCEWW would be really stupid to sabotage it.
Besides, I don't really agree with the Luke Smith assessment at all. Sony has pushed Resistance, and continues to do so. I'm
still seeing the PS3 "White Room" commercials
featuring Resistance on TV. I don't recall seeing the same advertising support for any other
individual PS3 title. Every other launch title just gets a second or two in a montage commercial. I also got a very slick promo portfolio in the mail for the game. Buying TV advertising for almost three months straight and mailing out slick promo materials to push a game is a funny thing to do if you are sending a title out to die.
To me, Luke Smith's "sent to die" question was more about Luke putting himself in the limelight for "asking the tough questions" that the 1Up show could put dramatic background music behind than Luke showing he has any real grasp of the reality of Sony's marketing and support of the game.