D.Lo
Member
I'll disagree with you there, that's just a regular 8-bit issue, and not a major part of the game. Castlevania 1 and 2 (and even 3) have equally busted bits at various parts, none of Armana's bosses are anywhere near as broken as some of the Castlevania ones for example. It doesn't have the tightest controls of any game on the system, but the loose controls and platform detection are somewhat necessary for the flexibility the grappling hook offers, there are some awesome shortcuts that can be taken with the right jump and timing. It's a pretty amazing game for 1987.Eh, gonna object here. I have the game, and I enjoy it, but there's really weird hit detection issues when jumping / walking onto a moving platform that is throughout the game and makes it more frustrating to play than it should be. It's hard to explain unless you actually play it, but it's a huge detractor, enough that I could see that being the reason Konami didn't release it in North America.
Those letsplayers are super bad at it, and used the incorrect title (anyone who has a real copy would know it is Armana or Arumana not Almana, since the product code for the game on the cover and manual and disk is ARM).
But yes Nicol is pretty killer too, and a very tightly designed game. It's clearly a spiritual sequel to King Kong 2: Megaton Punch, it has the exact same structure and some graphics in common.