TheMadMan007
Member
Thank you, I've been having some trouble with .rar or .7z files for Playstation and the MAME stuff has worked only sometimes, I'm more confused with which version of the sets to use. I think I have .157 right now.
There's parameters for halation and diffusion, no bloom at the moment.
The files can be downloaded here.
Unzip to the shaders/crt folder and load the preset.
Preview:
Changes:
- Added halation/diffusion and optional curvature
- Mask Strength parameter is replaced by Mask Darkness Low/High & Mask Brightness Low/High. Low effects dark colors, High effects bright colors.
- Filtering is higher quality, but a bit more demanding
- Parameter tweaks: It's sharper, a bit brighter, and has a stronger mask effect.
Here's a mouse-over comparison with the regular version:
http://screenshotcomparison.com/comparison/128583
I'm running the latest nightly from a day or two ago (a night or two?) and I tried this out, but it turned out really...blue? I copy/pasted it to the shaders\crt folder, and loaded up the .cgp as a preset. The white balance is totally off, and they're more blue than anything else. Did I do something horribly wrong?
Also, if I wanted my SNES games to look like the original image in the link (not on mouse over), what should I do? Just use one filter and load up crt-easymode.cg? If so, what should the filter and scale be set to?
and....the single most impressive filter I have ever seen or used:
Ok, I have retroarch set up. Now how do I use this filter and overlay?
In the menu, go to Options -> Shader Options -> Load Shader Preset. This one should be handheld/gameboy/gb-pocket-shader.cgp in your shaders directory. Then choose Apply Shader Changes and go into your game.
There're also a few gb-pocket.cgps of different sizes in handheld/console-border that have the border built into them.Thank you!
Very nice! Almost looks like an unsharp mask is being applied somewhere. Has a nice look to it.
Amiga core that you don't need a PHD in setting up correctly!!????
Isn't that true for all Amiga emulators, everywhere?
So let me get this right, a libretro core for Game & Watch has been release yet there is still no C64, Amstrad CPC or a Amiga core that you don't need a PHD in setting up correctly!!????....serious wtf man!!!! (there is caprice32, but im not seeing that in the nightly builds?)
Whats the better snes emulator snes9x-next or basic snes9x please?.
Just to Confirm what are the best emulators for each system??....
NES = nestopia
SNES =?
Megadrive = GenPlus_GX
SMS = GenPlus_GX
Mega CD = GenPlus_GX
GameGear = PicoDrive
Sega 32X = PicoDrive
Sega Saturn = Yabause
Gameboy = Gambatte
GBA = ?
Atari Lynx = Mednafen_Lynx
PC-Engine = PCE_Fast
Arcade = ?
PSP = ?
I know there are other emulators best the rest just have the one core avaliable
G/W was contributed not developed in-house.
G/W was contributed not developed in-house.
If you have the power for it bsnes-accuracy, but for 90% of the games Snes9x is just fine.
For GBA, still VBAM. For PSP there s only one and for Arcade MAME is still the best
I used to use bsnes-accuracy then I read something about balanced being better most of the time so I switched to it. No idea what the difference is and I haven't noticed anything playing myself though.
Tks. Are you using the latest I updated two days ago? Care to share the tweaks you made?Love the CRT filter, Hyllian. Made a few tweaks of my own and VERY happy with it.
It seems RetroPie for RPi2 devices and the Libretro emulators have had a slight boost in performance and now crt-hyllian and crt-caligari shaders seem to run full speed without hitching BUT you have to set the RetroArch render resolution to 720p, setting it to 1080p has an impact and the fps drop. As setting it to 720p both crt-hyllian and crt-caligari have ever so slight scanline uneven artifacts, enabling integer scaling removes these artifacts but obviously your getting a smaller display area, i know crt-hyllian and crt-caligari were 2 shaders that didn't need integer scaling enabled to get even scanlines at 1080p+ resolutions.
Is there a way to have crt-hyllian and crt-caligari shaders for 720p with even scanlines and integer scaling disabled, or a way to compile these shaders for 720p?
As the output resolution isn't exactly integer, some scaling artifacts are inevitable. The only workaround I can think of is blurring a bit the output so that these artifacts faints.
The best blur I could find in common-shaders is the blurs3x3.cg inside blurs folder. So, you can use this cgp and see if it helps:
http://pastebin.com/dHXnYNGz
put it inside 'cgp' folder.
Ah the Raspberry Pi uses glsl shaders an so cgp doesnt work
I guess i can just run 2 passes
crt-hyllian and then this blur shader??
what settings do i need to set for the blur pass ?
Yes, set those manually.
Shader0:
crt-hyllian.cg
point
3x
Shader1:
blurs3x3.cg
linear
don't care
The blur3fast-vertical.cg is even better as it only blur vertically. The result is a bit sharper than blurs3x3.cg.
Sadly that didnt totally eradicate the problem
I'll give that a go, Rollergames on the NES is a good example to really show these artifacts, on the first stage near the start there are a lot of greys and whites that show up the artefacts really well especially when moving vertically up the screen.
So even if your shader was design for a 720p resolution it would still give these artefacts if integer scaling was disabled?
$CONFIGDIR\FB Alpha\FB Alpha.cfg
$CONFIGDIR\FB Alpha\garou.cfg
video_shader = ":\shaders\crt\crt-royale.cgp"
Man... I want to use all these shaders and overlays and stuff you guys are talking about, but I kinda don't know where to start and don't know which ones I should use for what system... also is there a way to use one per system? I've tried using the gameboy one for gameboy games but it applies it for all systems.
Surely you just need to turn on 'Configuration Per-Core'
I haven't updated retroarch in over a month. Any good reason to do so? Any noticeable improvement in any of the cores?
Ok, cool. The build I have is working fine for the most part so there is no rush.Wait for 1.2 release. It will be released in july, probably.
I'm a bit biased to speak...Any recommendations for PSX shaders? I'm not looking for accuracy, just want antialiasing and possibly widescreen.
Can anyone explain the per core thing, please? If i just enable save configuration on exit, it doesnt do anything. But if I do that and per core configuration, it works.
The patch doesn't work in Mednafen yet, but the patch author does want to update it to fix that. There's some discussion about it here.Has anyone tried to play the re-translated FFVII on RetroArch? Every other game works flawlessly (including the unpatched FFVII), but it seems the patch makes the game crash RetroArch as soon as I open it.
ePSXe runs it as it should, but meh. I rather use RetroArch if I can.
The patch doesn't work in Mednafen yet, but the patch author does want to update it to fix that. There's some discussion about it here.
Hey Radius4, what generally goes into creating a core for libretro? Like what is the process, do you know?
Maybe some of us on GAF with some coding experience could get together to help bring over more cores or help with fixes.
Hey Radius4, what generally goes into creating a core for libretro? Like what is the process, do you know?
Maybe some of us on GAF with some coding experience could get together to help bring over more cores or help with fixes.
Settings has had an organizational revamp, so a lot of stuff is in different places now. Shader settings are under Quick Menu, Shader Options.I must be stupid or something because I can't find the shader options. I'm running the latest nightly and when I ran the latest stable a couple of months back I had no trouble locating it.
In Settings > Video Settings i only see an option for Video Filter (.filt files), but nothing about shaders.