I tested the latest build of the core and found that happens to me when I bring up the xmb menu. The colors get weird and it flickers behind the menu. But it's fine when the menu isn't active.Yeah it's a known problem with the core, it'll be fixed later
All the crashes to desktop that I had with retroarch were always because I was missing a bios file. What are you trying to run in which core?Wow, new gui even more complicated then old one, time to rtfm. Add content works strange, some roms don't added (with translation patches i think).
Also when i start any game Retroarch just crashes :-/
EDIT: Oh, by the way, the "cores" subfolder is missing. Create it manually otherwise every core you download won't show up.
Filename fallback would be great. Using CRCs really hard locks you into using specific dumps. That might be a good way to support disc based systems too.The missing folders have been fixed in the R2 bundle
All the paths can be configured under directory settings.
And yeah of course not all games are recognized, the database is based on common online databases. I think we'll add a fallback by name or something in the future.
If it works, after scanning you should have a playlist with games that match the no-intro CRCs from the RDB database when you press right on the main menu. Make sure you have your playlist and database directories set properly. The playlist directory can just be a blank folder, while the database one should point to the database\rdb folder from the 1.2 archive. You might need to set the cursor folder too, but I'm not sure if that's required.I have had some trouble getting the scan feature to do anything. Is there something I'm supposed to do besides just select the directories and scan? I get the on-screen display with a counter and filenames, but it doesn't seem to have any actual result.
The little cartridge icon? Those are located in "assets\xmb\monochrome\png". You can probably swap them out with any kind of png. If you mean the boxart, you can set your boxart directory in the settings, then enable it in menu settings. It uses pngs that match the database's pretty names. I think it'd be better to match filenames just in case the pretty ones use characters not supported by the filesystem; maybe that'll change later.BTW how do we alter the art next to each game in the xmb UI??
The little cartridge icon? Those are located in "assets\xmb\monochrome\png". You can probably swap them out with any kind of png. If you mean the boxart, you can set your boxart directory in the settings, then enable it in menu settings. It uses pngs that match the database's pretty names. I think it'd be better to match filenames just in case the pretty ones use characters not supported by the filesystem; maybe that'll change later.
It has to match the "pretty" name, which is the one that shows up in the playlist. For example:Hmm cant seem to get it to work, have point RA to the directory where i have my boxart (in png file format) and enabled show boxart, both the game and the boxart have the same file name, but when i scroll down to the game there is no boxart, any ideas?
The Twinbee art shows up because the png is named "Pop'n TwinBee (Japan).png" just like in the list. However, if I scroll down to R-Type III, the art doesn't show up since it's named "R-Type III - The Third Lightning (USA).png" and doesn't match with what shows up on the list. Though it does match my ROM's filename. Boxart only shows up in playlists BTW; they won't show up in Load Content.
If it works, after scanning you should have a playlist with games that match the no-intro CRCs from the RDB database when you press right on the main menu. Make sure you have your playlist and database directories set properly. The playlist directory can just be a blank folder, while the database one should point to the database\rdb folder from the 1.2 archive. You might need to set the cursor folder too, but I'm not sure if that's required.
Edit: You also need to restart RetroArch to get the playlist to show up.
There are some example cursor files here. I haven't looked into how to use them yet, but they seem to be a way to create a list using specific database search queries.What is the "cursors" directory for anyway?
Boxart only shows up in playlists BTW; they won't show up in Load Content.
Add Content, Scan Directory, find a folder with No-Intro verified ROMs and scan it. Then restart RetroArch and press right to go to the playlist. You need to have your database and playlist directories set up; I explain that in some of my above posts.Ah ok ive always used the Load Content to select a game....how on earth do you add a game to a playlist i cant see an option for selecting a playlist at all?
So what's the latest word on GBA cores, should I pick VBA-M or VBA Next?
Or something else entirely?
I have no idea how any of this is supposed to work, and the 'help' feature just makes me sigh.
You can do that with per game overrides. Turn on auto override loading in Settings, Configuration Settings. Then create a Gambatte folder in your config folder. Inside that, create a text file with the ROM filename of one of your GB games, but with a cfg extension. Then open that and add the line:How do you make it that a shader loads when a game loads? I want the GBP shader to load when I load a GB game.
You can have it change when you move between playlists. Though there are some bugs with it.Is it possible at the moment with the xmb gui to have the background picture change when you load a core?
It can't be done easily yet. Right now you'd have to know how to edit the plaintext DAT databases from the Libretro git and then compile them into RDBs. Editing the playlist files manually to add a hack doesn't work either. They will show up on the list, but then when you try to launch it says "No Playlist Entries Available". I assume that's because nothing is matching in the database. You would think it would at least still show "Start Content" though.How do I add non db games (Rom translations, Hacks like Sonic 3 complete) to cataloges ?
You can have it change when you move between playlists. Though there are some bugs with it.
It's not taking. I have a folder named "Gambatte" in my config folder, and a Gambatte.cfg which has that line pointing directly to the shader \shaders\shaders_cg\handheld\console-border\gb-pocket-4x.cgp) in that and it will just not load the stupid thing.You can do that with per game overrides. Turn on auto override loading in Settings, Configuration Settings. Then create a Gambatte folder in your config folder. Inside that, create a text file with the ROM filename of one of your GB games, but with a cfg extension. Then open that and add the line:
video_shader = ".\path\to\gb-pocket-shader.cgp"
With the correct path to wherever you keep the shader. Then you can make copies of that file and name them after your other GB games.
You can also use a core override file with the name Gambatte.cfg. But that will apply the shader to all games loaded with that core; including GBC games. Unless you have game overrides too, which override the core override.
You could try putting that line in your main retroarch.cfg and see if it works just to make sure the path is working.It's not taking. I have a folder named "Gambatte" in my config folder, and a Gambatte.cfg which has that line pointing directly to the shader \shaders\shaders_cg\handheld\console-border\gb-pocket-4x.cgp) in that and it will just not load the stupid thing.
Not likely, maybe our dats are outdated, I'll try to regenerate the db this weekend
I was thinking maybe we can have several dat versions, so both old and new dumps will match, after all this isn't a rom verification tool.