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Revolution Controller Revealed

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Spazbiohaz said:
I agree my girlfriend loves it, and my other friend loves it and can never play games, I have been getting a lot of odd responces. One is what drink a beer and play games...I love it.

Nintendo I love it, Now I just have to go back and relearn how to play games.


my buddy said teh same thing, he is thinking of how he can drink, eat and please him self while playing a game. :lol :lol :lol :lol
 
Now I just have to go back and relearn how to play games.

Seriously. That's what I like about it. The Nintendo 64 had a bit of that effect too. Mario 64 felt so very different from anything I'd played before.

The remote is not an alternative controller. It subsumes the functionality of all others. It is a replacement.

One of the cool things is the built in rumble technology. That's nothing new but combined with the pointing mechanic of the remote there is the potential for some neat illusions as to texture of materials, electric shock, collision etc.
 
I love this controller already. Once again, Nintendo proves its ingenius qualities. I'm not sure that it will apeal to mainstream, but I welcome Nintendo's differenciation tactics. I'll leave the conventional gaming to PS3 and X360 - and as I can see, Nintendo's Revolution WILL deliver somethng different. I"m all for it.

I don't really applaud Nintendo tha often - but for this, I really do. Revolution sales +1, definitely.

lachesis
 
Uh... I'm left handed too and the fact that this is probably the first true amibdextrous controller is one thing that really excites me.

Just to throw in my .02:

I like it. I really, really like it. It took me about 10 minutes to get over the WTF element, and another 15 to get past my whole 'how do you play 'x' on that' train of thought, but once I started thinking about the possibility, and the potential, I got extremely excited. This is in very sharp contrast to the DS, where I was thinking "okay, well... I guess that could be okay." I'm thinking now that this very much could be a Revolution as Nintendo intended.

To get on a little soap box, I think this is the BEST thing Nintendo could have done at this point. The last generation, despite a few good moves showed a very downward trend in what Nintendo had been doing; 3rd parties would slough off a sloppy, 2 month late port of a game, it wouldn't sell, and 3rd parties would withdraw support. Nintendo's significance in the console race was diminishing and diminishing. Had they made GC II, this diminishing returns would've continued and I seriously think Nintendo as a console maker would be done after next gen.

Now, Nintendo is going in a very bold direction... yeah games as we know may not fly on the Rev, but Nintendo KNOWS that. They want different ways of experiencing things we're already familiar with, and I honestly want to see if they succeed. Yeah... 3rd parties won't be able to port their established games as easily or willingly anymore... but let's be frank. 3rd party support right now, and for the past year has been HORRIBLE for the GC. Sure, 3rd parties will have to try a little harder now, and make some innovative changes in their franchises, old or new, but if they pull it off, it will succeed in the long run.

A lot of those criticizing Nintendo would've criticized Nintendo anyhow. If Nintendo busted out a GC II with increased graphic capability and HD support to head on with the PS3, they would've called it out as too little too late, and that only N-fans would support this new system. If they added a simple gyro, they would've been calling out a gimmick. With this, a brand new way of interacting, they're saying it's stupid, not traditional, and completely off the wall (which kinda confuses me, especially with Drinky's steadfast embrace of all things traditional, yet his complete dismissal of anything resembling nostalgia, but that's for another time) so the reaction is pretty much what I expected. However what I'm getting from a lot of other people, surprisingly, is a genuine interest, and intrigue on how this is gonna work... something that I didn't see during the DS's conception.

What Nintendo needs to do now is let the idea of the controller sit. They need to go ahead and explain what the Wi-fi will be like (I guess in October) and now, need to woo the 3rd parties... show them how it can work and let them do their things, (especially people like Miziguchi and Naka.) They need to explain later on the 'shell' idea, and how it can still be a traditional controller for those 3rd parties that just want to simply port. Then, E3 needs to be amazing. They need to show Mario Rev using the controller, and show people WHY this controller will work. They need to do this with an FPS too (Metroid I guess would work) and simply show the world the uses of this.

I have my money plopped down on my 360, and I am looking forward to that, but it's more of a "huh, next gen's here already? Okay, I'll pick up 360... I guess PD0 and Ghost Recon look cool" reaction. For the Revolution, I am really excited to see the new innovations that can come of this. An excitement I haven't felt in a long long time.
 
Wait a minute. The remote is the one with the tilt sensors? I thought it was the mouse looking one with the analog or do both have sensors?
 
bheemer said:
nintendo has learned that it can charge money for anything and loyal fans will pay for it.

just look at games like excitebike and mario selling on gba for 19.99....20 dollars for a game from the nes that costs maybe 1 dollar to manufacture.

they are going to come out with 15252 attachements for this controller. and you will have to buy certain ones for certain games. i can see why they did this. loyal fans who want nintendo games will have to buy that special attachment for each game.

BuddyC said:
Kinda like how you have to buy Donkey Konga / Konga 2 / Jungle Beat and the bongo drums seperately right? Or how you had to buy a seperate mic to play Mario Party 6?

The troll-ownage in this thread has passed record levels. I love it.
 
I've learned not to mock any of Nintendo's wacky moves until I can sit down with the games and play them. I learned this from the DS.

I do think the casuals will like this. I can see even my parents using it.

There's so much stuff the motion detection could be used for. It would be like Eye-Toy, except actually accurate and comfortable.

I'm not envisioning much 3rd party support for this, but it sure is interesting.
 
+Aliken+ said:
Fake, of course but thats not the point.

revsteeringwheel3fl5yd.jpg


We have no bounderies anymore!!!
Um, that's really cool.

At least I hope this "wireless controller core" becomes a standard meme in future console generations. That alone is enough of a revolution for me!
 
Outside of being able to try it myself to be 100% sure, I am very impressed.

It will be interesting to see how Sony/MS react to the controller. The PS3 EyeToy can see objects in a 3D plane, so alot of the waving, swinging, chopping, etc that looks so amazing on Revolution could be replicated. Hell, the E3 "cups" demo floored me (the one where the guy "throws" virtual water between two cups he's actually holding).
 
IAmtheFMan said:
Uh... I'm left handed too and the fact that this is probably the first true amibdextrous controller is one thing that really excites me.

Just to throw in my .02:

I like it. I really, really like it. It took me about 10 minutes to get over the WTF element, and another 15 to get past my whole 'how do you play 'x' on that' train of thought, but once I started thinking about the possibility, and the potential, I got extremely excited. This is in very sharp contrast to the DS, where I was thinking "okay, well... I guess that could be okay." I'm thinking now that this very much could be a Revolution as Nintendo intended.

To get on a little soap box, I think this is the BEST thing Nintendo could have done at this point. The last generation, despite a few good moves showed a very downward trend in what Nintendo had been doing; 3rd parties would slough off a sloppy, 2 month late port of a game, it wouldn't sell, and 3rd parties would withdraw support. Nintendo's significance in the console race was diminishing and diminishing. Had they made GC II, this diminishing returns would've continued and I seriously think Nintendo as a console maker would be done after next gen.

Now, Nintendo is going in a very bold direction... yeah games as we know may not fly on the Rev, but Nintendo KNOWS that. They want different ways of experiencing things we're already familiar with, and I honestly want to see if they succeed. Yeah... 3rd parties won't be able to port their established games as easily or willingly anymore... but let's be frank. 3rd party support right now, and for the past year has been HORRIBLE for the GC. Sure, 3rd parties will have to try a little harder now, and make some innovative changes in their franchises, old or new, but if they pull it off, it will succeed in the long run.

A lot of those criticizing Nintendo would've criticized Nintendo anyhow. If Nintendo busted out a GC II with increased graphic capability and HD support to head on with the PS3, they would've called it out as too little too late, and that only N-fans would support this new system. If they added a simple gyro, they would've been calling out a gimmick. With this, a brand new way of interacting, they're saying it's stupid, not traditional, and completely off the wall (which kinda confuses me, especially with Drinky's steadfast embrace of all things traditional, yet his complete dismissal of anything resembling nostalgia, but that's for another time) so the reaction is pretty much what I expected. However what I'm getting from a lot of other people, surprisingly, is a genuine interest, and intrigue on how this is gonna work... something that I didn't see during the DS's conception.

What Nintendo needs to do now is let the idea of the controller sit. They need to go ahead and explain what the Wi-fi will be like (I guess in October) and now, need to woo the 3rd parties... show them how it can work and let them do their things, (especially people like Miziguchi and Naka.) They need to explain later on the 'shell' idea, and how it can still be a traditional controller for those 3rd parties that just want to simply port. Then, E3 needs to be amazing. They need to show Mario Rev using the controller, and show people WHY this controller will work. They need to do this with an FPS too (Metroid I guess would work) and simply show the world the uses of this.

I have my money plopped down on my 360, and I am looking forward to that, but it's more of a "huh, next gen's here already? Okay, I'll pick up 360... I guess PD0 and Ghost Recon look cool" reaction. For the Revolution, I am really excited to see the new innovations that can come of this. An excitement I haven't felt in a long long time.

Your nickname is correct. Well said.
 
Guy LeDouche said:
It will be interesting to see how Sony/MS react to the controller.

I don't think they are going to really care. What Nintendo appears to be doing is going off on a tangent trying to harness an entirely different market. Also, Nintendo doesn't seem to be interested in being the most powerful machine out there either, so I would expect that Sony and MS don't even consider them their competition at this point.

It's almost as if the console industry has just been split now.
 
I posted briefly earlier, and having read more and soforth, well, again:

I think it's bloody fantastic.

I remember people speculating about "dual wielding" seperate, motion detecting "grips" and so forth and how cool it would be - and this is pretty much that. That was my favoured "realistic" theory, and I can't believe Nintendo went with it. The potential is really immense with this. True freeform 3D analog control.

I've some nitpicks - I would like to see the analog stick "attachment" to also be wireless for example - but these are far outweighed by what I think can be gained with this.

I cannot wait to see software now, and I hope to high heavens that we see exclusive third party support built with it in mind. There is the opportunity, I think, with this, to make games feel new again in ways the N64 did, but in ways Gamecube never could. And of course, there's still everything else - the online focus, the library of every nintendo game ever etc. But somehow that seems "small" now, to me, which says a goddamn awful lot.

My revolution expectations were purposefully non-existant prior to last night, for fear of something "dumb", but I feel happy and comfortable anticipating this greatly now. Bring on Mario, please!
 
The Revolution isn't about dusting off your mama's old games to play again on new hardware. Yes, it plays old Nintendo games, but the pack-in controller is still about new kinds of games. I mean, I think it'll play most current games quite well, sometimes better, but it's still about new games. Don't like that? I'm sure Sony and Microsoft don't want you to, so go play with them.

This controller isn't about making money from accessories. If you read Iwata's speech or watched it, you would know that they made the base controller a remote so non-gamers would have familiarity with it and thus no intimidation to try to use it. That's pretty smart no matter how you look at it because it works for that as well as mouse-like control and 3D movement. If you really want a Revolution to play old-school games in the old-school way, I really doubt the classic shell would cost any more than the GameCube controller ($20) if as much.

Also, people aren't quite 'getting' the amount of input you can get from 3D motion control. I believe it's Samsung that's making motion detecting cell phones where you can dial the numbers in the air. I don't know how numbers could be used for gaming, but the point is that you can use symbols, too. That could open up very different ways to play games.

I was thinking of Nintendo's trailer, and I thought of the proposed cooking game. At first, even I thought it was a gimmick, but after some thought I think it's a brilliant idea. Chopping vegetables just because you can would be a gimmick, but what if there was a technique to it? Anyone can chop, but can you chop the right sized pieces without cutting yourself while other things are cooking and there's a limited amount of time? You could play a chef that starts out small and becomes world class if you can cook really well. That could be a fun game that appeals to new kinds of gamers everywhere. Ever witness a chef at a hibachi grill? That always looked like fun and now anyone could learn it without the expensive grill or wasted food (dual controller mode for sure). It could be as deep as any other kind of game.

Obviously a lot of old, hardcore gamers are going to remain old fashioned even in spite tangible new kinds of gaming. They'll just selectively shrug off change as bad (usually with bias) and therefore never change themselves, let alone their old fogey-ass diapers.
 
I haven't persued these boards very often over the last few months but let me just say this:

Nintendo stole my idea for what next gen controllers should become. Freaking pirates.
 
Well, I saw the controller before going to bed, and I thought "meh, Nintendo making a remote contol into a controller". Yes, I did read all the info from ign and 1up.com. I wake up this mourning and I still think, Meh. I am too old to change. I think this could hurt the the third party games. I know people say, just use the Gamecube controller, but will the Gamecube contoller be added to the package that includes the system or be sold separat? If the Gamecube controller is sold separate then 3rd parties haves to assume a person doens't have a gamecube controller, and will third parties want to redo games just for Nintendo. I see the japanese liking this system , they tend to accept every wierd thing that Nintendo does. I Know a Nintendo trying to reach non-gamers, but I know my mom wouldn't play with that controller. It still too complex. The last system my mom liked was the Atari 2600. I told a 40 year old female friend about it, and she went and looked at the info, and she thought "WTF!". I just don't see the western audience embrasing the Nintendo difference.
 
generational leap in technology that the other companies weren't willing to make. Bold move.. obviously born out of a bit of desperation.

btw, what video of the controller in action? There's 26 pages of ranting and I haven't been able to spot it.
 
shock&horror went to shock&awe

loving the possibilites, but I was always going to get a Rev.

My question is - to those who don't own a Nintendo console, or absolutely had no interest in this Revolution - does this new interface actually entice you at all?

Does anyone 100% against the system, now have interest in it?
Excited? Going to purchase? Change your mind? etc
 
John Harker said:
shock&horror went to shock&awe

loving the possibilites, but I was always going to get a Rev.

My question is - to those who don't own a Nintendo console, or absolutely had no interest in this Revolution - does this new interface actually entice you at all?

Does anyone 100% against the system, now have interest in it?
Excited? Going to purchase? Change your mind? etc

Just go back to the start of the thread and you'll see plenty of opposition. I don't know if I appreciate you inviting those myopics to bombard us with their opinions AGAIN. :p
 
07-0346l.jpg


Why is this man sad?

He cannot play modern day gaming!

But cheer up fella, the Revolution is coming for you!!
 
Iceman said:
generational leap in technology that the other companies weren't willing to make. Bold move.. obviously born out of a bit of desperation.

btw, what video of the controller in action? There's 26 pages of ranting and I haven't been able to spot it.

26 pages of ranting, which is actually a lot of positive opinions about the controller if you get past the first page.
 
I was thinking of Nintendo's trailer, and I thought of the proposed cooking game. At first, even I thought it was a gimmick, but after some thought I think it's a brilliant idea. Chopping vegetables just because you can would be a gimmick, but what if there was a technique to it? Anyone can chop, but can you chop the right sized pieces without cutting yourself while other things are cooking and there's a limited amount of time? You could play a chef that starts out small and becomes world class if you can cook really well. That could be a fun game that appeals to new kinds of gamers everywhere. Ever witness a chef at a hibachi grill? That always looked like fun and now anyone could learn it without the expensive grill or wasted food (dual controller mode for sure). It could be as deep as any other kind of game.

I wouldn't mind an Iron Chef game where I would compete against other chef around the world. The game would be timed for 1 hour of cooking and in the end, I have to keep in mind who my judges are to apply the right amount of spicies for their taste. This will test my skill in chopping, and decorating the dish. Would be awesome. Especially in 2 player mode and commentary in the background. :lol
 
Diffense said:
Just go back to the start of the thread and you'll see plenty of opposition. I don't know if I appreciate you inviting those myopics to bombard us with their opinions AGAIN. :p

Ha, to be honest with you, I was all over the Revolution Speculation thread, and that was 80 pages deep... it got locked, 10 Rev controller threads sprang up, and I missed out/coudn't keep track of EVERYONES damn opinions - but yea, if its so bad already, then dont worry, we dont need to repeat :)
 
Like I said in the other thread. The freehand controller is not mandatory. There is going to be a "classic" shell. So third parties can still use the "classic" shell with gyro/tilt or without gyro/tilt (for fighting game & co).

Best of both world :D

Now we need some specs
 
I've been following this thread pretty close over the last 24 hours, and while there are some people who hate the controller after viewing various media impressions (fair enough), the general trend I've seen is shock and confusion, followed by gradual acceptance and excitement. This seems to happen from the most annoying nbots to many vehement Nintendo haters. I don't think I have ever seen anything like this on the boards.
 
A couple of possible configs based on what seems possible just to see if it's possible

This one is for Mario Kart and other racing games:
Rev_Racing.png

This is for standard first-person shooters:
Rev_FPS.png
 
to me, this is more like a small step towards virtual reality.


I know it's bold, but Microsoft and Sony (Eye toy is good thing, but I don't think it'll be a center piece like this new controller is) haven't done much besides one-uping the graphical qualities of their games.
 
DumbNameD said:
A couple of possible configs based on what seems possible just to see if it's possible

This one is for Mario Kart and other racing games:
Rev_Racing.png

This is for standard first-person shooters:
Rev_FPS.png

They shot with the B Trigger in the MP2:E demo.
 
I'd probably class myself a casual console gamer (had an N64, Cube was bought for me, and I own a DS due to innovative designs) and up until this morning had no designs on any of the Next Gen consoles, but this pad has blown me away. I wont bore you to death with why I think its a fantasic control interface as its already been said many times throughout the thread, but I will say that if Iwata and co. are aiming for the casual gamers, ( in this case at least ) they've got them. Revolution +1
 
Would make more sense to have the B button on the remote to be firing, since its what you'll use to point and aim on the screen, so it should be more like a gun, and the B button is much like n64's Z button, so its a nice trigger for fps shooting. The left analog Z1 and Z2 for jump/crouch. Tilting the controller on its vertical axis (changing its faceplate degrees on either left or right) to lean/peek.

The PERFECT controller for fps :o

For metroid prime i would say..

Remote-
Tilting = aiming/looking
D-pad = left right = weapon change, up/down = visor change
A button = secondary attack (missile, powerbomb etc)
B button = shoot

Analog attachement-
Analog stick = moving forward/backward and strafing left/right
Z1 = Jump
Z2 = Morph ball


For resident evil

Remote-
Tilting = aiming/looking much like when you aimed in RE4
D-pad = Weapon switch
B button = shoot
A button = action command

Analog attachment-
Analog stick = moving just ala RE4 but with strafe
Z1 = hand to hand melee/knife
Z2 = Kick

Perfect.. just perfect :D
 
+Aliken+ said:
Fake, of course but thats not the point.

revsteeringwheel3fl5yd.jpg


We have no bounderies anymore!!!

Except for the lack of force feedback.

Ok, in the end what would have changed if they added a gyroscope and ir sensor to a wavebird?

This is a shoddy aesthetic change designed to pander to people who don't otherwise play games. The Control design is awful in many many ways. Basically, the A button and trigger below are near useless when holding the controller sideways. When holding it normaly the user has to shift their other hand up and down on the controller. This is a nonsense system and is forcing the player to do way more work than is really necessary.

Then you have the aborted analogue controller which is held seperately. Ask yourself why a controller is one piece and held with 2 hands. It is because one hand creates stability for the other side of the controller. Do a simple experiment by holding a remote control with one hand and holding a console controller with the other, and mentally acount for the weight. As that is uncomfortable enough as it is, try doing it for 2 hours.

There is a reason why a mouse lies on a desk, gravity keeps it in place and stops it from falling so you don't have to do that kind of work for it.

Really, isn't this controller just adding ridiculous amounts of complexity for things that would otherwise be simple with a regular controller with the gyro and IR?

I have a theory why they designed a motion sensor type controller. It is because people who have never picked up a controller before and played a game before tend to instinctively move the controller through the air thinking that it somehow changes the onscreen actions or increases the input they are doing ordinarily. After 10 minutes where they realize what they are doing is silly and ineffectual they slowly wean themselves off the habit.

Personally, I don't want to stabalize two seperate things in the air at once. I know how it is going to feel and I know how the games are going to play without having the actual controller in my hand.

Short and sweet, this is a gimmick designed to create gimmick games and was completely unnecessary as a stand alone unit unto itself and could have been added to tried and true control devices that already exist.
 
DumbNameD said:
A couple of possible configs based on what seems possible just to see if it's possible

This one is for Mario Kart and other racing games:
Rev_Racing.png

This is for standard first-person shooters:
Rev_FPS.png
I don't like the idea of making quick response things like jumping a gyro/motion based thing. Gamers are used to being able to make that stuff happen with twitch reflexes. Don't fuck with that and instead blend the new controller with old gaming sensabilities. Using toggled gyro for looking around corners and whatnot though would be a good idea.
 
in less than 24 hours, we've come up with a million ways to use this controller in games we'd all love, it's boggling of what thte developers are gonna come up with, having had months to think/create. you can't really say the same creativity was required for an era of HDTV.
 
Warm Machine said:
Ok, in the end what would have changed if they added a gyroscope and ir sensor to a wavebird?

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.


It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

There you go.
 
The controller is in 2 parts to allow for expansion and the remote made for one hand to allow for the usage of more than one remote by one person. That obviously wouldn't be possible if it were necessary to use two hands to hold the remote. Besides, the expansion can be anything including a traditional controller, so I'm not sure what the problem is.
 
Warm Machine said:
Ok, in the end what would have changed if they added a gyroscope and ir sensor to a wavebird?
it would have created a "complete" controller by default thus negating any real use for gyros outside of gimmicky games.

When holding it normaly the user has to shift their other hand up and down on the controller. This is a nonsense system and is forcing the player to do way more work than is really necessary.
hypotehsis without having actually used one, which practically no one on this board has.

Then you have the aborted analogue controller which is held seperately. Ask yourself why a controller is one piece and held with 2 hands. It is because one hand creates stability for the other side of the controller.
umm.. no, it's because that is how they were created. As a user of the RPG controller, I can promise you a controller does not require two hands by default.

Do a simple experiment by holding a remote control with one hand and holding a console controller with the other, and mentally acount for the weight. As that is uncomfortable enough as it is, try doing it for 2 hours.
what is the problem with this comparison? Oh yea, you are holding a whole console controller in one hand, not a partial controller ergonomically designed to be held by one hand with only one stick and two buttons.

There is a reason why a mouse lies on a desk, gravity keeps it in place and stops it from falling so you don't have to do that kind of work for it.
seriously.. how much are you thinkg this thing is going to weigh?

Really, isn't this controller just adding ridiculous amounts of complexity for things that would otherwise be simple with a regular controller with the gyro and IR?
if you watch the videos, you would see a lot of things done while holding the controller in non-traditional ways. a conductor's baton, a fishing pole, a wand, a baseball bat. Can you figure ways to comfortably do that with a typical controller and gyros? Could you comfortably swing a typical controller like a baseball bat? Or wave it like a wand? And actually in those cases two hands would mess you up even more.

I have a theory why they designed a motion sensor type controller. It is because people who have never picked up a controller before and played a game before tend to instinctively move the controller through the air thinking that it somehow changes the onscreen actions or increases the input they are doing ordinarily. After 10 minutes where they realize what they are doing is silly and ineffectual they slowly wean themselves off the habit.

Personally, I don't want to stabalize two seperate things in the air at once. I know how it is going to feel and I know how the games are going to play without having the actual controller in my hand.
why are you stabilizing two things? Who cares if the non-motion sensitive one is stabilized? Especially if it only weighs a couple ounces, seriously, who cares? And again, if the controller only weighs a few ounces, I really can't see this thing causing any major stress.. I mean I think the wavebird is fairly heavy and there are no issues there.

Short and sweet, this is a gimmick designed to create gimmick games and was completely unnecessary as a stand alone unit unto itself and could have been added to tried and true control devices that already exist.
i.e. I want my games to remain the same and am against innovative ways to control games.

look at the video. if you haven't seen the video you really need to. If you have seen the video and really feel this way, well... you are a creatively stiffled individual to put it politely.
 
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