Yes, but you were building on what you already knew. 'Dude, try a reverse dragon punch with a kick and see if something comes out. No? Shit. Alright, maybe charge back, then forward and a kick?', etc. It wasn't like, 'Oh, a new fighting game - and this one, you have to play by waving a wand around in the air!' Maybe the whole 'levelling the playing field' thing is welcome if you're somebody who does a lot of competitive multiplayer stuff with non-gamer types, but I'm not really into party games, or any other sort of competitive console gaming outside of fighters (PC FPS's are a different story). So all this does for me is to render my acquired skill in single-player games obsolete, effectively turning me into a noob again and forcing me to learn an entirely new method of control before I can begin enjoying whatever Nintendo cooks up next for Metroid, Zelda, etc.