Merlin said:I'm going to stick it to my cock and play all my games with my cock.
When holding it normaly the user has to shift their other hand up and down on the controller. This is a nonsense system and is forcing the player to do way more work than is really necessary.
Mallrat83 said:Kind of makes you think now about why Nintendo Pennant Chase Baseball has slipped off the radar. What do you think are the chances it's being retooled/enhanced for Revolution to make use of the Rev controller's features? Now you actually have to swing the bat and throw pitches. Fuckin' sweet the Revolution is going to be.
Yea but I'm think NPCB has become an actual Revolution title, as opposed to a GC game that's Revolution enhanced.DEO3 said:Perhaps Zelda was delayed so it could make use of some of the Revolution's features as well.
BorkBork said:Funny, I just had a conversation with my mom about why she doesn't play games. She said with a controller, she doesn't have the left and right hand coordination needed to control a game. For me as a gamer, I've had years and years of practice to intuitively grasp a controller, whereas it is completely foreign to her. I showed her the video and she just said, "so what I do with the controller shows up on the screen? well THAT I can do!"
I rue the day when my mom kicks my ass in a video game. :lol
I would agree with that. It's possible to make jump = A and use B + Tilt Up = reload since reload isn't a precision thing. The trigger and button assignments could be swapped to whatever, depending on what makes sense to the developer/game. Of course, I have no idea about what's actually possible movement- and accuracy-wise, but it seems like it could work.Drek said:I don't like the idea of making quick response things like jumping a gyro/motion based thing. Gamers are used to being able to make that stuff happen with twitch reflexes. Don't fuck with that and instead blend the new controller with old gaming sensabilities. Using toggled gyro for looking around corners and whatnot though would be a good idea.
DumbNameD said:I would agree with that. It's possible to make jump = A and use B + Tilt Up = reload since reload isn't a precision thing.
fugimax said:Kojima thinks it's the best thing since sliced bread.
YOU SHOULD TOO.
Good ?xexex said:does anyone know the complete set of technologies in the controller? what company is behind it, how it works, etc
borghe said:it would have created a "complete" controller by default thus negating any real use for gyros outside of gimmicky games.
borghe said:hypotehsis without having actually used one, which practically no one on this board has.
borghe said:umm.. no, it's because that is how they were created. As a user of the RPG controller, I can promise you a controller does not require two hands by default.
borghe said:what is the problem with this comparison? Oh yea, you are holding a whole console controller in one hand, not a partial controller ergonomically designed to be held by one hand with only one stick and two buttons.
borghe said:seriously.. how much are you thinkg this thing is going to weigh?
borghe said:if you watch the videos, you would see a lot of things done while holding the controller in non-traditional ways. a conductor's baton, a fishing pole, a wand, a baseball bat. Can you figure ways to comfortably do that with a typical controller and gyros? Could you comfortably swing a typical controller like a baseball bat? Or wave it like a wand? And actually in those cases two hands would mess you up even more.
borghe said:why are you stabilizing two things? Who cares if the non-motion sensitive one is stabilized? Especially if it only weighs a couple ounces, seriously, who cares? And again, if the controller only weighs a few ounces, I really can't see this thing causing any major stress.. I mean I think the wavebird is fairly heavy and there are no issues there.
borghe said:i.e. I want my games to remain the same and am against innovative ways to control games.
borghe said:look at the video. if you haven't seen the video you really need to. If you have seen the video and really feel this way, well... you are a creatively stiffled individual to put it politely.
Watch the webcast of the keynote.um, link? sauce?
Warm Machine said:Seriously, something like Nintendogs could just as easily be played with an analogue stick and a button toggle instead of a touch pad and a pen. I've seen the video and it simply confirms it. Every game they allude to using it for can simply be played the same way with a conventional control. Really, if you think you are going to jump up from behind your chair to shoot someone in the face with a remote controller you are only fooling yourself.
jman2050 said:You've gotta be bullcrapping me...
And you wonder why everyone isn't a game designer :lol
909er said:THAT's the revolution? I wasn't aware making a freaking remote was a revolution. And how are 3rd parties supposed to port games to the Rev with a controller like that?
bigNman said:I am a bit confused about controls for a FPS!
How would you turn your character left or right? With a mouse you lift if off the table and move it across again to turn around. On the DS you lift the stylus and then drag it acoss again. But with Revolution Im not sure how you would handle turning.
fugimax said:Watch the webcast of the keynote.
Warm Machine said:That goes both ways. You are thinking the only way to play these games is with a controller like this, I'm arguing that it isn't.
koam said:Jesus man, did you even read anything about it? It's a 3D space mouse.
909er said:So what, it's like a lightgun kind of?
DEO3 said:I was wondering about this too.
Perhaps if you move the crosshair to the edge of the screen, the screen will then turn in that direction, similar to moving the cursor in RTS games to the edge of the screen in order to scroll in that direction? Or it could have a type of sensitivity acceleration, where the quicker flick the controller, the more you turn in that direction.
analog stick was embraced because it was a relatively minor deviance from the dpad. still the same control only using analog movement instead of digital. this is entirely different. much like it has taken forever for the DS to be used in any signficant way outside of nintendo, this would be even worse.Warm Machine said:So what. It still gives designers the option to use it or not, just like how an analogue stick was initially an option for developers that later was embraced.
I am not referring to how it would work, I am referring to the supposed compexity. also, the only real "game" buttons holding it like a remote are A and B, which are both available without sliding your hand all over the place.Its OBVIOUS it would work that way! Pick up a remote control, pitch it sideways and feel for yourself.
really? because I play all kinds of games on my phone (even fighting ones) with only one hand. my stability doesn't seem to be out of whack.Of course it doesn,t but the added stability the other hand offers in other types of games is important.
again see cell phone games. and before you argue about the quality of cellphone games, let me just say I am talking about the control only. plenty of games where I have frantic joystick action going on and no problems with the fact that I'm not holding it like a typical controller.Didn't I say mentally account for the weight? Your left wrist is going to be doing most of the work to stabalize the analogue because you fingers in your hand are going to be pressing forward and side to side with it putting physical momentum to the controller.
how the hell are you going to comfortably swing an xbox or dual shock 2 like a baseball bat? or use them like a knife to cut?Yeah, you could depending on the design. Fact is the thing would never have needed to be designed like a remote, it could have a more traditional look but with a shell designed to account for that style of control.
again with the stability. I don't even get how you would think this is an issue? one handed gaming has been around for a long time. this isn't the first. it IS possible and has been done gracefully.You're right, but a wavebird is still lighter than a regular GC controller (as it lacks a rumble) and can sit near your lap and both of your hands are kept elevated and near to your body for more stability.
wow. you just missed the two primary concetps of the DS. The DS isn't cool because it has a second screen. It has a second FULL SIZE FULL RESOLUTION screen. You can just make a bigger screen. I mean you would have literally needed to fit the two screens together, which IMHO would have made for a pretty unwieldly device. not to mention you completely left out the touch screen.Once again, this comes down to the designer. A gyro adds very little to a game that could otherwise be accomodated by an analogue stick or other input method. Just like 2 screens on a DS adds nothing that couldn't have been done with 1 larger screen.
yeah, and you could play FPS games on the SNES dpad. but they weren't as fun. touchscreen on nintendogs is incredibly intuitive. porting that to dual analog would lose much of that simplified learning curve. flicking the stylus on the screen is entirely different than flicking a springloaded analog stick which will return to center and has very limited travel.Seriously, something like Nintendogs could just as easily be played with an analogue stick and a button toggle instead of a touch pad and a pen.
you are kidding. you can conduct a symphony with a standard controller that actually feels like you are using a baton? you can actually move through a FPS just like you are moving through real life with a gun with a dual analog? you can cast and set a fishing pole like you would in real life with a dual analog?I've seen the video and it simply confirms it. Every game they allude to using it for can simply be played the same way with a conventional control. Really, if you think you are going to jump up from behind your chair to shoot someone in the face with a remote controller you are only fooling yourself.
jman2050 said:A lightgun on steroids. Read about it, we don't like repeating ourselves hundreds of times.
909er said:I don't like reading 1000's of posts. So it's a remote that acts like a lightgun.
I'm gonna say that Nintendo is gonna be far behind the competition with Rev.
I'm going to say that you're an idiot. Both for that last statement and the fact you can't just nosy on over to IGN or 1up or Gamespot and read all the information known so far on the Rev controller on the front fucking page.909er said:I don't like reading 1000's of posts. So it's a remote that acts like a lightgun.
I'm gonna say that Nintendo is gonna be far behind the competition with Rev.
You don't have to watch the whole thing, just jump to 38:38 for the start of the developer comments...pakbeka.. said:is there a transcript of that quote? I don't really want to watch 50 minutes of video just to see one quote
the question isn't if it is the only way. the question is what is the best way. like I said, they put Doom on the SNES, but it sure as hell wasn't much fun.Warm Machine said:That goes both ways. You are thinking the only way to play these games is with a controller like this, I'm arguing that it isn't.
Mallrat83 said:I'm going to say that you're an idiot. Both for that last statement and the fact you can't just nosy on over to IGN or 1up or Gamespot and read all the information known so far on the Rev controller on the front fucking page.
Sharply flick the remote up and back to begin charging.
Quickly shake the unit to build up charge (a la track and field) possibly needing some aspect of correct timing to get full power.
Sharply flick forwards to fire.