ShadyAcshuns
Member
It caught my eye when it was announced. Looks like my type of game.
Title: REYNATIS
Release: September 27, 2024
Platforms: Nintendo Switch™, PS4®, PS5®, Steam®
Genre: Action RPG
Players: 1
Text Language: English
Audio Language: Japanese
Rating: ESRB: RATING PENDING
Publisher: NIS America, Inc.
Developer/Licensor: FURYU Corporation
: Shibuya Patrol Record No.1
Every Monday, Sari will showcase comparisons with famous places and stores in the real-world Shibuya while performing her patrol duties. Spot No.1 is the Shibuya Scramble Crossing
We only had a very brief chance to take a look at Reynatis at NIS America's booth during Anime Expo, yet the game is already leaving a strong first impression - thanks to a fascinating combat system, which feels unlike anything else I've played - even if we've got a lot left to see, when the game will launch later this year.
Reynatis' gameplay revolves around the player character's two main states; Suppressed and Liberated. You can only attack while in Liberated state, but this comes with a caveat - a character's MP will drain the longer they stay Liberated, and special attacks drain the MP faster. Pressing the left bumper, you can switch between Liberated and Suppressed state. While you'll be unable to attack while Suppressed, you gain access to the ability to dodge enemy attacks to regain MP.
When attacked while in Suppressed state, you're prompted to hold down the dodge button to fill up a symbol, and then release it to deal extra damage, regain MP, and switch to Liberated immediately. While it's not entirely necessary to do so, players can manually force themselves into Suppressed state before an enemy attacks to take advantage of the counter; it's not especially challenging to pull off this parry maneuver, though it still feels satisfying without negatively impacting the battle's tempo.
While I say the combat is simple; it's worth considering that the demo takes place during a very early place in the game, and while in the full release players will be able to switch between up to 3 different playable characters at will, we only ever had the chance to switch between two - and for only one battle, to make matters even more difficult to judge. That being said, even during the early stages the game's combat felt engaging - and since different characters have their own MP pools, I could imagine switching between them at will, depending on their available MP.
Visually, the game is looking pretty good. We played it on PlayStation 5, which was certainly smoother than the Nintendo Switch version running nearby - though it looked quite impressive for the handheld. We were told that the Switch version would run at 30 FPS, while the PlayStation 5 release targets 60 FPS with an increase in fidelity.
There's definitely potential there, and I hope they release the demo in the West too, since I want to play it for myself before buying it.This looks even more boring in action
It looks like those low budget PS2 games, and not in a good way.
I read NASA too but space exploration is a good thing.I thought that said NASA was publishing a game. I was about to be happy that my tax money was being put to better use.
Shut up, nerd.I read NASA too but space exploration is a good thing.
REYNATIS is an action experience that tosses you onto the streets of Shibuya while making you question your characters.
Reynatis has heart but feels like a previous generation relic with sometimes archaic game design elements. However, it has some good ideas, fun combat, and good music working for it.
REYNATIS is a great action RPG that interprets the themes of a "fantasy based in reality" in an intriguing setting: Shibuya, with a bustling underground of wizards. From the perspective of protagonists Marin and Sari, players may unleash their magic with unique Wizart abilities and explore another world that runs in parallel with their own. Despite some of the game's limitations and flawed execution in various areas, it delivers a compelling story without overstaying its welcome.
Reynatis is close to a master at one trade, with its unique and refreshing combat system. But there's too many other pieces that drag the overall presentation down, especially with its outdated graphics, poor Switch performance, awkward camera angles, and high price tag. However, even through all its minor to glaring flaws, and believe me there are many, it's an adventure I find myself looking fondly back on the things it does well.
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It would be one thing if Reynatis was a decent enough action RPG to turn your brain off to and enjoy some simplistic, button-mashy battles with. The problem is that the creators behind this title so obviously wanted it to be more than that, but it doesn't have the writing quality, the technical spectacle, or the mechanical depth to make it happen. Just like its co-lead Marin, Reynatis' single-minded ambition to reach greater heights unveils its greatest weaknesses - a sense of aimlessness and a general apathy toward its own fantastical world. If you believe you can still find some enjoyment in Reynatis despite its failings, it might be worth a shot. Unfortunately, the performance deficiencies of this Switch release make it a game that's best played on just about any other console you have available. With plenty of other great action RPGs out on the market, you have to wonder if it's worth the trouble.
Reynatis is a rather curious experience. Its story is enjoyable, but it has its issues. The gameplay has some great ideas but it sometimes fails to realize them properly. Luckily the combat is frequent and fun.
While it's certainly not perfect, I did enjoy playing through Reynatis and I believe others will too. I just wonder about the reasons behind some of the game design decisions made.
The story and world-building are definitely the most interesting things about Reynatis but it’s a shame everything else feels so half-baked and repetitive. It’s hard to get invested in the characters when the dull combat makes you want to get through the adventure as quickly as possible.
Even with the help of three Square Enix vets, Reynatis has regrettably fallen short. Its dated PS2-like graphics, copy-paste environments, blatantly reused boss fights and annoying mechanics inevitably damper this 12-hour action RPG. While Shibuya looks lovely, the combat is flash and the narrative about wizards overcoming oppression is intriguing, the gameplay, story and certain characters could’ve been fleshed out further. The drama does have its moments and the Japanese voice-acting is high quality, it’s just a shame that the experience leaves much to be desired.
Reynatis offers a compelling story and some nail-biting combat with a dual system of defense and offense that engages properly, especially in boss fights with huge monsters. Unfortunately, exploring Tokyo and the parallel world Another is not as engaging, as apart from rare situations it proves to be little more than a walking simulator. Technically it is not excellent, with models and textures reminiscent of what we saw on PS3, however, at least there is no slowdown or frame loss. If you are looking for a storyline full of charismatic characters, this might be your game.
Reynatis is a very fun action RPG that ticks a lot of boxes for me with its challenge and personality. The character models in gameplay do lack polish but the designs are gorgeous.
Reynatis is a game full of heart that reminds me of the golden age of PS2 RPG adventures, for better and for worse. It's full of interesting ideas, but is lacking consistent execution. If you can see past that, I do think that the charm of the game – the strong character writing, the living city of Shibuya, and angsty JRPG vibe of it all – will really resonate.
In my place, Nisa also means beautiful woman : )) also pretty much popular name here. even one of my worker also have nisa as her last nameI bet it's this NISA.
Yeah, well if you play the game you will see personally that it is not looking good. A shame.Reviews are not looking good.
Crymachina was better than this.
Pretty much. I enjoyed caligula 1 and 2, monark to a certain extent, but haven't tried our crymachina yet.Sometimes i really wonder why people still look at MC scores for games like this? With 60-65% its btw perfectly in line with other Furyu titles like Caligula, Monark, Crymachina and co.
Gamers try it out themselves