So the game doesn't allow you to customize your character, the combat seems to be bland, and the story from what I hear isn't all that great?
Why should I get this game?
Whilst you play the same character - like any good RPG there are many paths through the game that allow some very different character development, mostly focused toward which of the factions you decide to choose to join. These not only alter the abilities at your disposal, but also your appearance. Do you choose a swashbuckling melee swordsman, a Shotgun totting magic rune user or a voodoo magic priest who raises the dead to fight for him?
Is the combat bland? It's no Dark Souls of course - and you do start with a very limited move set. Though as you can see from the previous paragraph - combat does open up as you learn skills and decide your route through the game.
Have you played the previous games? There's a lot of story here that carries over from them and helps you make more sense of a world that has suffered because of the previous events. You are introduced to old characters in this game without much explanation at times - and I can see that being quite confusing if you hadn't played before.
The story is a fairly typical save the world and save your soul type archetype - with a pirate theme. I don't think the story is anything more than average - but what it does do is provide a reason to move through and explore this world and that's all it needs to do. This is because the true reason for anyone to be playing this game is the exploration. The Gothic and Risen games excel at rewarding you for going off that beaten path and scouring all corners for that locked chest, hidden gold and awesome loot.
The loose story also works in the favour of the quest system. You can complete quests before you've even been given them if you happen to stumble upon them in your travels. Upon meeting the quest giver - you then have alternative dialogue as your explain you've already done it. If the story was tighter - it would handcuff this system and your ability to do things in the order you choose. After the initial introductory chapter - you are given free rein to travel to any of the locations and complete them in the order of your choosing. There will be content that is too hard to defeat in these areas - chests that are too hard to unlock etc - so you will be leaving them and returning later when you are stronger.
Or maybe not as instead of using xp (glory) to power up your character's muscles - you tightly focused on a lock picking build - and equipped items that enhance this. Thus allowing you to open even the toughest chests early on in the game - if you can sneak your way to them!
The real litmus test for anyone's ability to enjoy this and other games like it is - can you handle the Euro Jank? Games with a large scope and ideas that are way beyond the budget and sometimes the ability of the developers making them. There will be shortcuts and polish missing - maybe the odd glitch or bug - but always a gameplay experience often deeper and more evolving than most AAA RPG titles.